By John Trauger (Vorlonagent) on Friday, February 27, 2004 - 02:01 pm: Edit |
Unless he's doing the aiming while the gunner is squeezing the trigger...
By Steve Petrick (Petrick) on Friday, February 27, 2004 - 02:46 pm: Edit |
Legendary Weapons Officer uses the ships sensors to prioritize targeting. Prods Gunner A to fire now, or to not fire for a few impulses for example. I.e., he sees that the target is about to turn a shield away (fire now) or turn a shield too (wait) the weapon in question. The shield of course being a weaker one. He determines that it is best to fire at that drone over there and allow the tractors to take care of that drone there.
Seriously, he coordinates all of the weapons on the ship. Allocating ADD fire and deciding to hold back a phaser or two to supplement the ADDs if they miss. And it is his efficient coordination by allowing the gunners maximum time to sight their targets that creates the modifiers. Otherwise gunner A may be locking onto drone B (or enemy ship C), waiting for what he thinks is optimum, only to have his own helmsman turn to port suddenly taking his weapon out of arc.
That's my story and I am sticking to it, so do not try to dissuade me.
By Loren Knight (Loren) on Friday, February 27, 2004 - 06:46 pm: Edit |
I like it.
I would presume to dessuade you either since it sort of supports my proposal at the top of this topic!
By Loren Knight (Loren) on Friday, February 27, 2004 - 08:23 pm: Edit |
I would presume...
Drr oops, should be
I wouldn't presume...
By Steve Cain (Stevecain) on Saturday, February 28, 2004 - 12:53 am: Edit |
Legendary Agonizeor operator... cute!
Lets see... If you have watched "The Passion of Christ" …
This L.O. will come equipped with a Cat of Nine Tales (no this is not a mutant Kzinti, but a SEARIOUSLY SCARRY whip)
Is able to DECREASE chance of mutiny to the norm. for Klinks because of the fear he inspires (in the ES officers not to mention the crew!).
By Kenneth Jones (Kludge) on Saturday, February 28, 2004 - 01:42 pm: Edit |
Legendary Supply Officer. He manages to finagle an extra shuttle and/or half a drone load out.
The LSO can't serve on any ship with any sort of Legendary Security Oficer/Marine since he would be up on charges
By Jeff Wile (Jswile) on Saturday, February 28, 2004 - 02:21 pm: Edit |
Legendary Morale Officer: He improves the morale of the ship, which in turn increases the quality points measuring the ships effectiveness (from Poor, Average or Elite) Adds 1% exp bonus for each activity that increases crew quality.
Legendary Morals Officer: reduces crew casualties during shore leave or ground combat where the combat occurs in civilian population centers.
By Loren Knight (Loren) on Saturday, February 28, 2004 - 03:18 pm: Edit |
Just for fun:
Legendary Screw Up: Can be any low grade Officer type. This individual is excessively charming and well loved. He/she is generally capable of performing his/her duty in non-stressful situations (as opposed to scenarios and actual missions). Each turn (but not turn 1) during a scenario there is a chance of reducing the crew quality level for that turn. Each player rolls a single die. If the numbers match the quality is reduced.
If the crew is already poor the ship suffers a breakdown. Another die is rolled, if the result is a one the poor crew has killed him. A crew that is reduced to poor quality from a higher status is included in this rule. The Captain will be upset but will cover it up as an accident. 10% of the crews experience points are removed from the total (over guilt and grief).
The LSU actually enhances crew experience gained on any mission he is present (and survives) by 10%.
Another Legendary Officer can, as a task, cancel out the LSU for a turn. This officer can perform no other function while baby sitting the LSU.
Legendary Officers have a chance of doubling their benefit for one turn once per scenario. This comes from the fact that some things can only be seen by a Legendary Screw Up.
Legendary Captains rolling for a chance to end up in command of an enemies ship after having his/her own ship destroyed will succeed if the result is a 1 on a SINGLE die. If the result is a 2 the Captain and the LSU are captured along with 1d6 other Officers.
There is no added cost for a LSU. Only one can be present on any unit. Klingons cannot have LSU’s. Romulans rarely (comparatively) have LSU. Such an officer could only last a single mission in which he became a Legendary Screw Up. He would then be transferred out of the service. The presence of an LSU is known at the beginning of the second turn when the Crew Quality die roll is requested.
By Garth L. Getgen (Sgt_G) on Saturday, February 28, 2004 - 04:04 pm: Edit |
Legendary Ops Officer: The Ops Officer is the unsung hero of combat, as he/she is the person (sentient being) that cooordinates all actions of a starship. In battle, the Ops Officer take the Captain's orders and makes it happen by adjusting and balancing the ship's power usage. Someone that is really good at this job can re-allocate energy on-the-fly.
Ergo, in SFB terms, a player whose ship has a LOO on board can, once per turn, modify the Energy Allocation Form to transfer power from one system to one other. Said power must NOT have been used yet during the turn. For example, if power has been allocated at the beginning of the turn for a HET, but the ship has not made a HET this turn, that power could be transfered to another system such as tractors or shield reinforcment, or any system that could be powered mid-turn using battery/reserve power.
Additionally, due to the LOO's expert power management, batteries and phaser capacitors are more efficent. The ship will start the game with ten-percent extra power in the phaser capacitors, rounded up in one-half point increments. The extra power can NOT be rechanged during the game. Treat batteries as holding ten-percent more power, rounded up to the next whole point, which may be recharged during the game. The extra capacity is lost at a rate of one point for each battery box destroyed. Example, a ship with twelve battery boxes will have fourteen points of battery power (12 + (10% round up = 2); once the first box is hit, that power drops to twelve points (11 boxes + 1 extra).
Garth L. Getgen
By Christopher E. Fant (Cfant) on Saturday, February 28, 2004 - 04:05 pm: Edit |
Well, LOO would need to cost as much as a Frigate, or more
By Garth L. Getgen (Sgt_G) on Saturday, February 28, 2004 - 04:06 pm: Edit |
LSU --- I've meet a few of those in my 23 years in the service. I can't think of any that were allowed to re-enlist. In fact, most didn't finish their first enlistment.
Garth L. Getgen, MSgt USAF
By Loren Knight (Loren) on Saturday, February 28, 2004 - 05:25 pm: Edit |
Well, part of what makes the LSU legendary is that he is still in the service.
In any case, the idea wasn't that they ALWAYS screw up and also that when they do screw up something good comes out of it, some how, some way. Hence the mix of penalties and benefits.
It's like the old Jerrey Lewis characters. They screw up major but that screw up ends up exposing something that wouldn't normally be noticed and saves the day.
Another example from Star Trek would be the Tribbles Dealer. The major screw up exposed the Klingon plot and may have won Shermans planet for the Federation.
This is why I had the LSU double the abilities of other Legendary Officers. The Legendary Engineer asks for the Spanner Wrech and the LSU drops it on his shin. The LE reacts and bumps his head on the conduit that rattles the faulty wire into view that when fixed, repaires the entire system (and saves the system from overloading later).
I should add that if an LSU is ever part of a landing party there is a 1 in 6 chance he will be left behind when the mission is over. Further, there is a 1 in 6 chance the Captain will decide to leave him for Star Fleet to pick him up. The LSU will however, return to duty on that ship with in six months.
"Lady...LAAADY...um, have you seen my communicator, its a little square thing...it flips open like this....***CRASH!***...oh, oh my, I'm so sorry...here let me help you with that. ***BAM!*** Oh, gee...sorry Ma'am...um, mabey it's over here."
By Loren Knight (Loren) on Saturday, February 28, 2004 - 05:26 pm: Edit |
I should point out that the "Lady" is a Gorn.
By Jeremy Gray (Gray) on Saturday, February 28, 2004 - 05:47 pm: Edit |
Loren, love the LSU. I think I have actually run into a couple of them. And yes, it required someone of legendary stature to babysit them.
Priceless.
By Jeff Tonglet (Blackbeard) on Saturday, February 28, 2004 - 06:31 pm: Edit |
Nice idea, Loren. But PLEASE, name it something else. The idea of putting my alma mater's letters on a screw-up is just, well, just change it.
By Loren Knight (Loren) on Saturday, February 28, 2004 - 06:59 pm: Edit |
Sorry Jeff, I'll work on that. It's just that I've heard that term actually used before.
An a lot of them are used already. Goof Up would be LGU, Looking Glass Universe.
Dumb A** LDA, but that goes against the point.
LFU certainly wont fly.
Maybe a take off from the original...
Darn, can't think of anything...would a dash help? L-SU. SUL?
Oh perhaps LSB, Legendary Screw Ball. Hmmm, but that sounds like just a silly character and not the type above.
Suggestions? Anyone?
By Gary Plana (Garyplana) on Saturday, February 28, 2004 - 08:05 pm: Edit |
LOSER seems to fit perfectly ...
By Loren Knight (Loren) on Saturday, February 28, 2004 - 08:57 pm: Edit |
And stands for?
I haven't been able to guess.
By Adam James McCullough (Merlinfmct87) on Monday, March 08, 2004 - 03:15 am: Edit |
Lots
Of
Suckers
En
Route
By Alexander Pitman (Dassadec) on Monday, March 08, 2004 - 04:36 am: Edit |
LIO = Legedary Irresponsible Officer
By Jeff Wile (Jswile) on Monday, March 08, 2004 - 09:11 am: Edit |
In a gaming group that I belonged to, (years ago!) there was a "House Rule" in the minitures games that one character in each stand of figures was considered "special".
The concept, was that the character was a notable individual in some way, that when killed by enemy fire, the unit's survivors would proclaim "They Got Ralphie!!!!" and independent of the units normal morale and quality class, caused the unit to go berzerk and attack the closest enemy unit in a charge.
In this spirit, I propose the....
Legendary Motivating Victim Officer.
the LMVO is a new academy grad on his (or her) first tour of duty that enchanted officers and crew alike with perkiness, can do attitude and willingness to learn. only one LMVO can be present onboard any ship at one time, and a new LMVO must be chosen each scenario.
If the LMVO is killed during a scenario, the crew immediately responds with a "temporary" legendary crew status (or, if the ship was previously poor quality crew, a temporary regular crew status) that lasts for 1 turn (32 impulses).
If the Dead LMVO is subsequently revived by a legendary doctor, the LMVO loses the benefits of LMVO-dom, but gains a bonus for acheiving legendary status in another catagory (presumably doing what ever the LMVO was doing at the point where he (or she) died in the first place. In addition, the battle becomes part of the fame and history of the ship, so the experience points earned during the battle towards crew experience are doubled.
By Loren Knight (Loren) on Monday, March 08, 2004 - 10:31 am: Edit |
A LSU (sorry haven't come up with a new name yet)is usually also a LMVO but an LMVO need not be a LSU.
When, using an LSU roll a die at the start of the scenario. If the result is a 1 or 2 the LSU is also a LMVO. Cost becomes 5%.
Jeff Wile: Did you mean Outstanding crew? And should that be towards one particular enemy unit. I.e. ...crew gains status for 32 impulses while attacking the nearest enemy unit. If the ship is crippled the ship can use this status to escape citing "Live to fight another day and kick you Ralphi murdering asses!".
And perhaps add: If the LMVO is part of a ground mission one other officer, by random selection, becomes the equivelant of a LGFO. If a LGFO is already present another officer is chosen and the first LGFO gets his/her bennefits doubled for one turn.
By Jeff Wile (Jswile) on Monday, March 08, 2004 - 01:23 pm: Edit |
Loren: Yes, thanks for catching that...thats what I get for trying to do too many things at once!
I like the changes you suggested!
By Jeff Wile (Jswile) on Monday, March 08, 2004 - 10:58 pm: Edit |
How about a Legendary Probe Officer:?
able to get 1 additional hex of range from a standard probe launcher. adds 10% to the data gained from probes (IIRC) a probe gains 20 points/turn/probe...so with a LPO it yeilds 22 points of data.
When used as a matter/anti matter weapon, the war head yeild is 20% greater so instead of a normal 8 point warhead, the damage such a device inflicts is 10 points for the same cost...) along with the increased damage, it also gains 1 hex range and +1 bonus to hit at all ranges.
By Loren Knight (Loren) on Monday, March 08, 2004 - 11:19 pm: Edit |
Eh, I think that's reaching a bit...
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