Archive through January 28, 2005

Star Fleet Universe Discussion Board: Star Fleet Battles: SFB Proposals Board: The "X" Files: OLD X2 FOLDER: X2 for the other guys: Archive through January 28, 2005
By John Trauger (Vorlonagent) on Thursday, April 10, 2003 - 05:34 pm: Edit

I don't know which would be worse: Original Andro tech of the proposed X-Andro tech.

Both are pretty obnoxious.

personally, I never like the idea of X-andros. Andro tech can reasonably be inferred as equivalent to X1 in some respects, espcially of the Andros come from a galaxy laid out like the Omega sector where 30-box warp engines are NOT the norm.

By Christopher E. Fant (Cfant) on Thursday, April 10, 2003 - 06:03 pm: Edit

I dunno......we could give em P1s :)

By John Trauger (Vorlonagent) on Thursday, April 10, 2003 - 06:50 pm: Edit

I'd rather give them XP-2's if we're going to upgrade them at all...and I don't really feel the need to upgrade them.

By Christopher E. Fant (Cfant) on Thursday, April 10, 2003 - 07:26 pm: Edit

It would make more sense. THey should have picked up on the fact that their "phaser like weapons" were not up to par.

By Scott Tenhoff (Scottt) on Thursday, April 10, 2003 - 07:30 pm: Edit

What, no Overloadable-TRs?

By michael john campbell (Michaelcampbell) on Thursday, April 10, 2003 - 11:08 pm: Edit

You know, one of the advantages of using building X2 to have an absolute playability with GW ships is that we won't need to do X2 Andro.

By John Trauger (Vorlonagent) on Friday, April 11, 2003 - 01:44 pm: Edit

May the masters be praised.

personally, I don't believe we need to do X1, let alone X2.

By Aaron Gimblet (Marcus) on Friday, April 11, 2003 - 04:58 pm: Edit

I just dont see where X Andros would come from. If you were doing something with the home galaxy, sure... if you wanted to have the Andros eventually set up a nation of their own, somehow, maybe... but the RTN Raiders we know and love are just that... a Military, not a Society. No tech advancement.

By John Trauger (Vorlonagent) on Friday, April 11, 2003 - 05:07 pm: Edit

exactamundo.

By Mike Raper (Raperm) on Friday, April 11, 2003 - 05:30 pm: Edit

Hell, aren't they already PAST X2? Five point batteries, PA panels, Dis Devs, RTN...what 2X stuff have we proposed to be better than that?

By John Trauger (Vorlonagent) on Friday, April 11, 2003 - 06:28 pm: Edit

Well, no, they're at a 90-degree turn off of either X1 or X2 tech. Nothing else explains P-2's mixed in with all this advanced stuff.

I came up with my own reason for the P-2's. I won't claim anything more than passing support from SFB lore: My personal theory was that PA panels caused phasers to lose a little focus. The Andro P-2's are actually P-1's degraded to P-2 strength by PA panels. The theory also says that the lower the power of the phaser the less pronounced the effect and the more powerful, the more pronounced. P-4's are next to useless (and why Andro bases don't have any) and P-3's are functionally unaffected (so a P-2 can be fired as a P-3 with no loss of damage)

This is losely based on some SVC comments that Andro P-2s could actually be P-1s for all we know.

If you buy this reasoning, the whole P-1->P-5 upgrade path would be closed to Andro units because you would get little to no increase in damage over a P-2 and possibly even a decrease.

By Loren Knight (Loren) on Friday, April 11, 2003 - 07:31 pm: Edit

I don't think you can equate Andro Phaser 2's to galactic standards. Nothing on an Andro ship can be used if captured, even their Phaser-2 because they are not really phaser 2's. It just they opperate just like Phaser-2's. So you can't make a galactic Phaser 1 out of an Andro Phaser 2 by upgrading the targeting systems. The output is very simular to a Galactic Phaser-2 but the weapon system is not. Otherwise, we could capture an Andro and utilize it's phasers, which is impossible under the rules.

By John Trauger (Vorlonagent) on Friday, April 11, 2003 - 07:45 pm: Edit

Makes sense.

For the Andro it's all about weapons that don't interact with the PA panels.

By Mike Dowd (Mike_Dowd) on Saturday, April 12, 2003 - 12:29 pm: Edit

I was looking throught he earlier discussions on the Web Fist Casters, and the concept of the fist solidifying if it hits in 4 impulses.

We are talking about a dense, small amount of web energy, right? What if it solidifies after 4 impulses on the shield facing that it impacted?

It would not stop movement, because of its small size, but it *would* block non-Tholian weapons fire through that shield. Think of it as a way to deny weapons fire on your enemy's ship through a specific arc.

On the flip side, if you have an asset that needs to be protected, and its shield is about to fail, you can lob this at it, and block incoming fire for a period of time. Perfect for defending against a drone strike that you know will blow through the shield and the shield on the opposite side of the ship in the same impulse...

just my 2 cents

By John Trauger (Vorlonagent) on Saturday, April 12, 2003 - 02:54 pm: Edit

Now THAT's a cool idea.

I'd want to drop the amount of time the web would be present (16 impulses for cast web could easily be too long), or impose an amount of time that would have to go by before a ship can be re-webbed (Say 4 or 8 impulses).

Or both.

By Tos Crawford (Tos) on Saturday, April 12, 2003 - 06:45 pm: Edit

Slight variant, Web Casters can be fired as a 1-hex web at an enemy ship. If a Web Fist roll hits the web is anchored to that ship. The web moves with the ship for the first 4-impulses, then it forms and the ship is stuck.

A web caster could be make to form different shape webs, different lengths, permement globular webs, longer duration, shorter form time, all sorts of cool options.

By Christopher E. Fant (Cfant) on Sunday, April 13, 2003 - 01:35 am: Edit

Like firing a giant blob :)

By John Trauger (Vorlonagent) on Sunday, April 13, 2003 - 02:04 am: Edit

Tos,

The 1-hex thing is just too powerful.

Being able to set up globular or other web-forms is powerful but perhaps more acceptable. One would need to drop the strength of cast we that would be permanent otherwise it become not just permanent, but ultra-efficient permanent web.

By Tos Crawford (Tos) on Monday, April 14, 2003 - 04:09 pm: Edit

"The 1-hex thing is just too powerful."

The web would only stick to one ship and wouldn't form for 4-impulses. Anyone in that hex 4-impulses later would get stuck. But I see your point about potentially too powerful. Would a 1-unit web be better than a 1-hex web? It would be very powerful against an SCS but less powerful than a SFG.

By John Trauger (Vorlonagent) on Monday, April 14, 2003 - 05:50 pm: Edit

Tos,

1-unit would be more reasonable. 1-hex would be especially nasty against seeking weapons.

Theoretically you could splot one of your own shuttles and steer it into a incoming drone swarm.

By Tos Crawford (Tos) on Monday, April 14, 2003 - 09:23 pm: Edit

Not sure that's a good example since I can pretty much just use a standard cast web if all I want to do is catch drones.

By Mike Dowd (Mike_Dowd) on Sunday, April 20, 2003 - 08:01 pm: Edit

Guys, the idea wasn't to revamp the web fist into an uber-powerful weapon that could seriously hurt an SSCS with a single shot.

The idea behind my proposal was to create a new evoultionalry path for the web fist. The premise was to *force* the enemy to maneuver if they wanted to continue in an offensive posture. The side effect of having web stuck to the hull and blocking the firing arc was that Tholian phasers could continue to damage the ship through the solidified web.

I envisioned the web to be too small and compact to anchor itself to spacetime outside the warp bubble of the target ship, yet large enough to block an entire 60 degree arc.

If used in a defensive battle (like around a globular or buzzsaw web), this could be absolutely devastating for an attacker, but in open space it would not be as much of a hardship unless a target is hit by several of these on multiple arcs.

In other words, this is *exactly* what the Tholians would use if the two Steves want to keep them a defensive "Keep the heck out of my back yard!" race...

By Adam James Villatorio (Merlinfmct87) on Thursday, January 27, 2005 - 11:13 pm: Edit

Just let me shift back to Andro for a sec...

I've always felt that the Andro's greatest asset has been their differentness, the ability to present a mean lean warship without all the clutter on the SSD... which is why I always shrink away from "Annihalater" or "Doomsday" Andro maulers that look like Planets That Move.

IMO if Andro's get any new tech, the ship size should remain about the same, potentially even the same ship refitted with the new tech.

Aaron Gimblet (Marcus) said:


Quote:

I just dont see where X Andros would come from. If you were doing something with the home galaxy, sure... if you wanted to have the Andros eventually set up a nation of their own, somehow, maybe... but the RTN Raiders we know and love are just that... a Military, not a Society. No tech advancement.




This is a really *excellent* point, one that deserves a lot of attention. I suppose we could assume that there are some Legendary Engineers and Legendary Science Officers along for the ride the tech could come from... but that sounds rather hollow. Having the tech come from the home galaxy really sounds like the best bet. That still, however, leaves the problem of how to get 1x/2x Andros from Andromeda to the Milkey Way.

This also opens up the possibility for peaceful Andros... the ones that came our way could have been expelled from their home galaxy because the natives did not agree with their hard line aggression.

The Neo-Andromedans could prove a key ally in the coming Xork invasion.

John Trauger (Vorlonagent) said:

Quote:

Well, no, they're at a 90-degree turn off of either X1 or X2 tech. Nothing else explains P-2's mixed in with all this advanced stuff.I came up with my own reason for the P-2's. I won't claim anything more than passing support from SFB lore: My personal theory was that PA panels caused phasers to lose a little focus. The Andro P-2's are actually P-1's degraded to P-2 strength by PA panels. The theory also says that the lower the power of the phaser the less pronounced the effect and the more powerful, the more pronounced. P-4's are next to useless (and why Andro bases don't have any) and P-3's are functionally unaffected (so a P-2 can be fired as a P-3 with no loss of damage)This is losely based on some SVC comments that Andro P-2s could actually be P-1s for all we know.If you buy this reasoning, the whole P-1->P-5 upgrade path would be closed to Andro units because you would get little to no increase in damage over a P-2 and possibly even a decrease.




This sounds very well worked out...

What could happen is giving Andros a ph-2 that fires multiple times per turn... that way you still get the limited initial punch but it still can compete with the X2 ships.

Keeping it's total damage potential low however seems smart. From what I have seen the basic Andromedan philosophy is a defensive one. Many times the enemy will do more "damage" to the Andro, but the Andro will do more internals. We should keep this paradigm throughout X1 and X2.

What about EY Andros? I know it took 200 years for them to get here, but those ships had to come from somewhere!

OK, you can turn your monitors on after that little bit of nonsense :).

Merlin

By Stacy Brian Bartley (Bartley) on Thursday, January 27, 2005 - 11:20 pm: Edit

Why can't there be a second wave of invasion of Andromedans? I've always thought if you have the financial resources and apparently the NEED to invade another galaxy you wouldn't give up that easily.

And a real easy way to get X Andromedans would be to revert to the old rules before the major overhaul.
regards
Stacy

By Steven E. Ehrbar (See) on Friday, January 28, 2005 - 12:44 am: Edit

It is quite possible that the Andromedans did not "give up that easily", and launched a second invasion as soon as the first stumbled. Since canon establishes a travel time of 200 years from Andromeda to the Milky Way, it'll arrive in roughly Y400, presumably long after everybody's discarded X5 ships as being outdated.

For a second wave to arrive in the X2 era, it would have had to been launched in Y15 or so at the latest, or 150 years before the first Andros of the first wave even reached the Milky Way.

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