By michael john campbell (Michaelcampbell) on Saturday, August 30, 2003 - 01:18 am: Edit |
This is the thread to debate smaller X2 craft such as the XFF and XDD of each race.
By michael john campbell (Michaelcampbell) on Sunday, August 31, 2003 - 03:27 am: Edit |
Here's where I stand on the Fed XFF.
It should be a Fed FFX with the following changes.
The LS & RS pairs of Phasers hould be replaced with one Ph-5 (each pair) and the FH Ph-1 should become a Ph-5...after a refit the ship will have total of 5Ph-5s.
The Photons should be upgraded to 24 point photons and the shields should be improoved to 30 all round shield boxes.
The Engines should add in an extra 4 warp engine boxes for total of 20.
I think the Fed XDD should be a DDX with the following cheanges.
40 all round shield boxes.
2 24 point photon torpedoes reiftted to 3 and then 4.
The Warp engine boxes should have 6 extra ( total 20 ).
The LS/FH/RS Trios of Ph-5s should be replaced by pairs of Ph-5s.
The Feds orgininally agreed to a 3 Photon limit onm their DDs and built XDDs with 2 in the beleif that 1) it would be cheaper to make the heavy weapon supplies of the XDD and XFF identical and 2) the fact that in one turn the ship could hurl the same expected heavy weapon damage as four 12 fastloaded photons was considered enough.
Indent After a Fed XDD was crippled by a BCJ in "flying the Jolly Roger", the UFP went to the three photons ( althouhgh it took them a long time to refit all the destroyers ) and again after hostilities broke out as the treaty was found to be unworkable, the XDD got both the upgrade to the forth Photon Torpedo and the trios of Ph-5s instead of pairs.
The Klingon XF5 should be a Klingon FX with the following changes.
The Phaser should stay the same but there should be a refit for the boom phaser to be increase to Ph-5s.
The Shields should gain 3 shield boxes to all sheilds.
The Disruptors should be intergrated UIM/Defrac with a 4 point Disruptor Caps and a 6 impulse double broadside limit...the Disruptors should get 6 point Disruptor Caps after the refit that added in the Ph-5s.
The Warp engines should gain 4 extra boxes for a total of 28.
The Klingon XDD should be the XD5.
It should be a D5X with all phasers being Ph-1s ( refitted to Ph-5s after the refit ).
It should have 6 extra warp engine boxes and 6 extra shields boxes on each sheild.
It should have Disruptor Caps and intergrated UIM/Defracs and a 6 impulse double broadside limit.
The Fed XCA should be a Fed CX with the following change, 24 point photons, the 4 FH Ph-1s beome a pair of Ph-5s, the 360 degree Ph-1s become Ph-5s, the LS and RS Trios of Ph-1s become Pairs of Ph-5s ( aftere the refit the XCA has all 12 phaser spots as Ph-5s ).
It has four 24 point Photons.
It increase the shields to 48/40/40/40 and increase the warp engine boxes to 48 ( instead of 40 ) and adds a further 2 saucer warp engine boxes.
The Klingon XD7 will have all Ph-1s ( refitted to all Ph-5s ) and 4 intergrated UIM/Defrac six impulse double broadside disruptor caps driven Disruptors...latter refitted to 6.
It should also have 6 space X2 A-racks and after a refit increase those to 8 space B-racks and add in an X2 E-racks.
It should increase the number of warp engine boxes to 48 and increase the sheilds to, 48/44/42/40.
As can be seen the Feds will have the Better XCA before the refits when they become very even but the Klingons will counter that by having the better XDD on account of the 4 X2 G-racks.
By Mike Dowd (Mike_Dowd) on Sunday, August 31, 2003 - 12:33 pm: Edit |
Michael:
If we seem to be having so much trouble nailing down the cruisers, why open a bigger can of worms by going to the smaller units now? Still, a couple of comments / questions.
"it would be cheaper to make the heavy weapon supplies of the XDD and XFF identical"
Um, a Photon Torpedo ia an energy weapon with a physical component, and I don't think that the Federation would be so dumb as to place two different models of launcher in the fleet. As the launchers are identical and the torpedo casings are identical, HOW could the supplies between a frigate and destroyer be any different? They would have the same replacement parts and torpedo housings.
"The Fed XCA should be"
I thought that this discussion was for DD and FF huls, not a place to preach about your visions of XCAs.
By Mike Raper (Raperm) on Sunday, August 31, 2003 - 01:58 pm: Edit |
MJC, I still have your Fed XDD. We never finished it; if you like, we can, and we'll post it. That makes it much easier to grasp.
By John Trauger (Vorlonagent) on Sunday, August 31, 2003 - 05:34 pm: Edit |
X1 showed friates are clay pigeons.
Why would anyone waste the resources making a XFF?
By Loren Knight (Loren) on Sunday, August 31, 2003 - 05:59 pm: Edit |
Ah at last!
John, exactly, hence why I designed them the way I did, as support craft ONLY. With no main combat designs. My XFF proposals consist of Scouts, drone support, Fast Supply and Police type designs. These are the ships that free up larger ships from menial tasks for which they have no time for. Most will be designed to land or will have a class which can land.
For instance, my Fed X2 proposal will have two Frigate classes. One is Star Fleet Navy and the other is Federation under control of Star Fleet. The second sound odd but the point is that the second is rarely put in harms way except where unavoidable. Since it can land, it might be used as a Troop ship, but I have another proposal that would make that less sensible.
After X1 small ships become too vulnerable and are removed from combat planning. The XDD is the smallest Combat design. All races come to this logical conclusion.
In case your wondering, yes, my XFF is slightly smaller but armed with X2 technology. The Fed XFF is also X2 but lacks some of the more combat oriented technologies (like Special Bridge and ASIF). This makes them cheap to build but able to keep up with the times. The Naval XFF is built by Star Fleet and its usual contractors. The other is built by new independent contractors and is acquired easily in greater numbers. The Feds are first to adopt this and other races that have similar needs follow suite with in a couple years.
By Mike Raper (Raperm) on Sunday, August 31, 2003 - 06:31 pm: Edit |
I went even further than that; I didn't even develop them, after I got a feel for how small they were. Support craft is an interesting approach, though.
By Loren Knight (Loren) on Sunday, August 31, 2003 - 07:10 pm: Edit |
Well, there is just SO many missions to be done that tere needs to be a certain number of individual units and there definatly don't need to be all large.
Frigates have the vertue of being cheap to build, maintain, and crew wile in numbers also bennifit from force dynamics. That is a Frigat pair can do quite well against a heavy cruiser. So, a frigate squadron can perform two or three separate mission in near proximity (i.e the same F&E hex) simultaniously but also come together to handle sizable threats, all the time being cheaper or similar in cost to have and use than a single larger ship. Frigates give young Officers a chance at command; a vital stepping stone to supply larger ships with properly experienced Commanders.
X2 eliminates some of the force dynamic of multiple small units because they can just stomp them one at a time quickely and from longer range. So Frigates are eliminated from combat missions (preferably) but their presence is still required for their other missions.
One mission I see is after a XCC gains control of a new system (via combat or negotiation or whatever) thay call in the support squadron. This would be two to four Frigates with maybe a XDD for initial protection. The XCC would remain on station while the XFFs do the running back and forth, establishing the first secure lines. Once things are secure and established, the XCC would leave and the XDD or XCM would provide local security. Freighters would then begin the big work and the XFFs would either continue with fast opperations or move to another mission.
Something I've left out is that I'm proposing a new freighter type that will augment the current fleet. It has a rack system that mounts multiple smaller sized Cargo (or variant) containers. All X2 ships will have provisions to mount Containers;two max. (This lessens the need for Tugs.) The Cargo Container has four cargo boxes. The New Freighter is X1 tech. and can move at fleet speeds though cannot maneuver like an X2 ship. It still has some limitations due to it's being a freighter. It does, however, out perform the current freighter design. Introduced in Y205-8 quadrant wide.
By Jeff Tonglet (Blackbeard) on Sunday, August 31, 2003 - 09:22 pm: Edit |
I agree with what Loren had said a few months back.
The Trade Wars should have a feel closer to Y150 than Y180.
In Y150, there were CCs, CAs, CL/DDs, FFs.
Role | Y150 | Y205 |
Enforcer | CC(DN) | XCA/XCC |
Workhorse | CA | XCL |
General duty | DD and FF | XDD |
Support | Any varient | XFF |
By michael john campbell (Michaelcampbell) on Sunday, August 31, 2003 - 11:02 pm: Edit |
Quote:MJC, I still have your Fed XDD. We never finished it; if you like, we can, and we'll post it. That makes it much easier to grasp.
Quote:X1 showed friates are clay pigeons.
Why would anyone waste the resources making a XFF?
Quote:I went even further than that; I didn't even develop them, after I got a feel for how small they were. Support craft is an interesting approach, though.
Quote:X2 eliminates some of the force dynamic of multiple small units because they can just stomp them one at a time quickely and from longer range. So Frigates are eliminated from combat missions (preferably) but their presence is still required for their other missions.
System | XFF+ | DDX |
Obiquing Phasers | 3Ph-5s | 6Ph-1s |
Centerlining Phasers | 5Ph-5s | 9Ph-1s |
Photons-two turns | Two 24 point Photons | Four 16 point Photons |
Photons-one turn | Two 16 point Photons | four 12 Point Photons. |
Sheild #1 | 30 | 32 |
Shield #2-6 | 30 | 32 |
Warp Power | 21 | 28 |
Impulse | 3 | 4 |
BTTY | 3 x 4 | 3 x 3 |
MC | 0.33 | 0.5 |
EW | 8 | 8 |
Drones | 2X2 G-racks | 2X1 G-racks |
H.K. | 3.5 (Note S-Bridge) | 2.5 |
Sheild #7 | 60 ( with ASIF 74 ) | 76 |
By michael john campbell (Michaelcampbell) on Sunday, August 31, 2003 - 11:25 pm: Edit |
Quote:The support role is for the specialized varients. Minesweepers, commando, scout, etc. In Y150, whatever was available was used. In Y205, the frigates fill the role due to the limits of The Treaty. Many empires are forced to make most of their bigger ships capable of handling frontline combat, so the frigates have to fill in.
By Loren Knight (Loren) on Sunday, August 31, 2003 - 11:29 pm: Edit |
The majority of skirmishes fought in the Trade Wars would indeed but between smaller ships. Frigates and Destroyers. But thats not ever been uncommon.
By John Trauger (Vorlonagent) on Monday, September 01, 2003 - 01:24 pm: Edit |
The FF may not be useless in X2 but it has ceased to be a viable ship for squadron or fleet duty. Any DF fleet can wreck a frigate at range 30.
There may be small duties there for a FF to do, but where in that equation is the requirement for them to be XFFs?
Especially when we have a wealth of war-production DDs and CWs for the job?
By Loren Knight (Loren) on Monday, September 01, 2003 - 01:57 pm: Edit |
There is no requirement but I have a new design this has to be new to do the job (old designs wont work) and the best technology is applied. This also makes them more survivable, which is important. But this is unique to my proposal. There will be different reasons for different proposals.
I did just have what might be a goofy idea that could breath new life into the FF. Some sort of active Electronics that allows SHIPS of small size, like Frigates, to appear smaller and thus bennifit from a modified "Small Target Modifier" rule. Probably use the STM chart for fighters and add five to each range catigory. That would make FF much more survivable at extreme ranges. Allow it only to work with very small craft, say MC 1/3 and or 1/4, whith PF being too small to be equipped by it. Perhaps the devices roots come from old cloaking technology that everyone would have some sample of. (The Feds, Gorn, and ISC through captured samples and the Klingons and allies through trades from the past.) Would make the Tholian PC stand up better, too.
By michael john campbell (Michaelcampbell) on Monday, September 01, 2003 - 09:08 pm: Edit |
Quote:The FF may not be useless in X2 but it has ceased to be a viable ship for squadron or fleet duty. Any DF fleet can wreck a frigate at range 30.
Quote:That would make FF much more survivable at extreme ranges. Allow it only to work with very small craft, say MC 1/3 and or 1/4, whith PF being too small to be equipped by it.
By Kenneth Jones (Kludge) on Monday, September 01, 2003 - 09:39 pm: Edit |
MJC, There's no need for a gadget. Simply make the ship Nimble. Then at R15 it will receive the STM. Which gets surseded by EM if the unit uses EM.
By Kenneth Jones (Kludge) on Monday, September 01, 2003 - 09:39 pm: Edit |
MJC, There's no need for a gadget. Simply make the ship Nimble. Then at R15 it will receive the STM. Which gets superceded by EM if the unit uses EM.
By Loren Knight (Loren) on Tuesday, September 02, 2003 - 12:16 am: Edit |
Kenneth, your right. (as I smack myself in the back of my head.)
By John Trauger (Vorlonagent) on Tuesday, September 02, 2003 - 01:59 pm: Edit |
Nimble ships are usually short on space.
perhaps some "small ship stealth" design that allows ships to be larger than older types of nimble but still be treated as if nimble...
By Loren Knight (Loren) on Tuesday, September 02, 2003 - 03:07 pm: Edit |
One could say that it's a vertue of small X2 hulls. That is the ship I'm considering as nimble would only be a few boxes larger than other nimble types. I'd say a ship with in eight boxes of an LR would still work. (not counting extra power from X2 warp.)
By John Trauger (Vorlonagent) on Tuesday, September 02, 2003 - 07:30 pm: Edit |
Why not open it up to any MC = 1/3 warship as an X2-only.
By michael john campbell (Michaelcampbell) on Tuesday, September 02, 2003 - 08:46 pm: Edit |
Quote:MJC, There's no need for a gadget. Simply make the ship Nimble. Then at R15 it will receive the STM. Which gets surseded by EM if the unit uses EM.
By Mike Raper (Raperm) on Wednesday, September 03, 2003 - 10:00 pm: Edit |
MJC,
Your XDD SSD is on the way. Look it over, let me know what to change, and we'll go from there.
By Roger Dupuy (Rogerdupuy) on Thursday, February 03, 2005 - 05:31 pm: Edit |
I love Chaos Theory! It was my the topic of my graduate thesis. Chaos Theory, contrary to popular notions, does treat chaotic phenomena (water flow, airflow etc. ) as HAVING patterns that can be predicted. It's not a theory on 'randomness'.
By Garth L. Getgen (Sgt_G) on Thursday, February 03, 2005 - 11:17 pm: Edit |
The best way I can explain Chaos Theory is "patterns in the randomness and randomness in the patterns".
Garth L. Getgen,
USAF Weather Forecaster
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