By Garth L. Getgen (Sgt_G) on Thursday, April 14, 2011 - 01:53 pm: Edit |
A long time ago, I wrote a fiction story based on a Federation Police Cutter. I e-mailed it to Steve Petrick to read over, and it didn’t pass his review. Part of the problem was he felt I had not accounted for the crew properly. I had named every officer on the ship, and in doing so I had put too many restrictions on who did what. This was back before the Y2K version of SFB, when the POL only had six crew units. During our discussions back and forth, we discovered that there simply were not enough personnel to man the ship properly. I sent him a draft of the crew roster. I noted that the POL only had two boarding parties, whereas the Orion LR has eight, so I sent Petrick a snarky question “What do the Orions do with all the POLs the capture?” I guess Petrick took this to heart, for when the ship was reprinted in Y2K the crew size increased to ten and BPs to four. I updated the crew list and posted it on the BBS. Steve Cole made some comments, and I adjusted the list once more. The project has been on the back-burner for a while, due in part to my computer demanded an upgrade, but just recently I found the files while searching for something else on my old hard drive. I decided to dust the list off a bit, and now that it’s at a point that I’m happy with how it looks, I decided to post it once more for comments and feedback.
Garth L. Getgen
By Garth L. Getgen (Sgt_G) on Thursday, April 14, 2011 - 01:56 pm: Edit |
This is the origial list that caused all the problems after I sent it to Petrick.
*** OBSOLETE *** OBSOLETE *** OBSOLETE ***
FEDERATION POLICE CUTTER STANDARD CREW
01) Ship's Captain (LtCmdr)
02) Exec Officer (Lt)
03) Chief Boatswain's Mate
04) Yeoman/Legalman
05) Storekeeper
06) Ops Officer (Lt)
07) Operations Specialist
08) Operations Specialist
09) Operations Specialist
10) Quartermaster
11) Quartermaster
12) Intel Officer (Lt-jg)
13) Signalman/Cryptology
14) Sensor/Scanner operator
15) Sensor/Scanner operator
16) Chief Engineer (Lt)
17) Electrician
18) Machinist Mate
19) Data Systems Tech
20) Hull Maintenance Tech
21) Warpdrive Reactor Chief
22) Warpdrive Reactor Tech
23) Warpdrive Reactor Tech
24) Warpdrive Reactor Tech
25) Warpdrive Reactor Tech
26) Impulse Drive Chief
27) Impulse Drive Tech
28) Impulse Drive Tech
29) Weapon's Officer (Lt-jg)
30) Chief Gunner's Mate
31) Gunner's Mate
32) Gunner's Mate
33) Gunner's Mate
34) Gunner's Mate
35) Fire Control Tech
36) Fire Control Tech
37) Science Officer (Lt-jg)
38) Computer Operations Tech
39) Doctor (Lt)
40) Corpsman
41) Corpsman
42) Messmate
43) Chief Pilot (Warrant Officer)
44) Pilot (Warrant Officer)
45) Shuttle Maintenance Chief
46) Shuttle Engine Tech
47) Shuttle Engine Tech
48) Shuttle Electrician
49) Shuttle Ordnanceman
50) Shuttle Systems Tech
51) Shuttle Structural Tech
52) Shuttle Fuels Specialist
53) Marine Lieutenant
54) Marine Sgt (Team 1)
55) Marine Private (Team 1)
56) Marine Private (Team 1)
57) Marine Private (Team 1)
58) Marine Private (Team 1)
59) Marine Corporal (Team 2)
60) Marine Private (Team 2)
61) Marine Private (Team 2)
62) Marine Private (Team 2)
63) Marine Private (Team 2)
*** OBSOLETE *** OBSOLETE *** OBSOLETE ***
Garth L. Getgen
By Garth L. Getgen (Sgt_G) on Thursday, April 14, 2011 - 02:00 pm: Edit |
Now, here is the latest version of the POL crew roster, taking in account the increased crew size and comments from SPP and SVC.
# | Battle Station | Rank | Officers | Enlisted |
1 | Bridge | LtCmdr | Commander | |
2 | Emer-Bridge | Lt | Exec Officer | |
3 | Bridge | Lt | Operations Officer | |
4 | Bridge | Chief | Ops Specialist - Helm | |
5 | AuxCon | PO2 | Ops Specialist - Helm | |
6 | Emer-Bridge | PO3 | Ops Specialist - Helm | |
7 | Bridge | PO1 | Ops Specialist - Nav | |
8 | AuxCon | PO2 | Ops Specialist - Nav | |
9 | Emer-Bridge | PO3 | Ops Specialist - Nav | |
10 | Transporter #1 | PO1 | Transporter Tech | |
11 | Transporter #2 | PO2 | Transporter Tech | |
12 | Transporter #1 | PO3 | Transporter Tech | |
13 | Tractor | PO2 | Tractor Tech | |
14 | Tractor | PO3 | Tractor Tech | |
15 | Any Bridge | E-3 | Crewman - Operations | |
16 | Any Bridge | E-3 | Crewman - Operations | |
17 | AuxCon | Lt-jg | Intel Officer | |
18 | Bridge | PO1 | Signalman/Crypto Tech | |
19 | AuxCon | PO3 | Signalman | |
20 | Emer-Bridge | PO3 | Signalman | |
21 | Bridge | PO2 | Sensor/Scanner operator | |
22 | AuxCon | PO3 | Sensor/Scanner operator | |
23 | Emer-Bridge | PO3 | Sensor/Scanner operator | |
24 | Any | PO2 | Yeoman/Legalman | |
25 | Any | PO2 | Storekeeper | |
26 | Any Bridge | E-3 | Crewman - Intel | |
27 | Lab | Lt-jg | Science Officer | |
28 | Lab | PO1 | Forensics Tech | |
29 | Lab | PO2 | Lab Tech | |
30 | Lab | PO2 | Computer Operations Tech | |
31 | Lab | E-3 | Crewman - Science | |
32 | Bridge | Lt-jg | Weapons Officer | |
33 | Any Weapon | Chief | Chief Gunner's Mate | |
34 | Phaser #1 | PO3 | Gunner's Mate - Phaser | |
35 | Phaser #2 | PO3 | Gunner's Mate - Phaser | |
36 | Phaser #3 | PO1 | Gunner's Mate - Phaser | |
37 | Photon | PO2 | Gunner's Mate - Torpedo | |
38 | Phaser #1 | PO3 | Fire Control Tech | |
39 | Phaser #2 | PO3 | Fire Control Tech | |
40 | Phaser #3 | PO1 | Fire Control Tech | |
41 | Photon | PO2 | Fire Control Tech | |
42 | T-Bomb | PO3 | Ordnanceman | |
43 | Photon | E-3 | Crewman - Weapons | |
44 | Photon | E-3 | Crewman - Weapons | |
45 | Emer-Bridge | Lt | Chief Engineer | |
46 | Emer-Bridge | Lt-jg | Assistant Engineer | |
47 | Warp | Chief | Warpdrive Reactor Chief | |
48 | L-Warp | PO2 | Warpdrive Reactor Tech | |
49 | L-Warp | PO2 | Warpdrive Reactor Tech | |
50 | R-Warp | PO2 | Warpdrive Reactor Tech | |
51 | R-Warp | PO2 | Warpdrive Reactor Tech | |
52 | IMP | PO1 | Impulse Drive Tech | |
53 | IMP | PO2 | Impulse Drive Tech | |
54 | APR | PO1 | Auxiliary Reactor Tech | |
55 | APR | PO2 | Auxiliary Reactor Tech | |
56 | DamCon | PO1 | Boatswain's Mate | |
57 | DamCon | PO2 | Machinist Mate | |
58 | DamCon | PO2 | Data Systems Tech | |
59 | DamCon | PO2 | Hull Maintenance Tech | |
60 | DamCon | PO2 | Electrician | |
61 | DamCon | PO2 | Impulse Drive Tech | |
62 | DamCon | PO3 | Auxiliary Reactor Tech | |
63 | DamCon | E-3 | Crewman - Maintenance | |
64 | DamCon | E-3 | Crewman - Maintenance | |
65 | Boarding Party | Lt-jg | Tactical Officer | |
66 | BP # 1 | PO1 | Master at Arms | |
67 | BP # 1 | PO2 | Boatswain's Mate | |
68 | BP # 1 | PO3 | Boatswain's Mate | |
69 | BP # 1 | E-3 | Crewman - Tactical | |
70 | BP # 2 | PO2 | Armorer | |
71 | BP # 2 | PO3 | Boatswain's Mate | |
72 | BP # 2 | PO3 | Boatswain's Mate | |
73 | BP # 2 | E-3 | Crewman - Tactical | |
74 | BP # 3 | PO2 | Master at Arms | |
75 | BP # 3 | PO3 | Boatswain's Mate | |
76 | BP # 3 | PO3 | Boatswain's Mate | |
77 | BP # 3 | E-3 | Crewman - Tactical | |
78 | BP # 4 | PO2 | Personal Equipment Tech | |
79 | BP # 4 | PO3 | Boatswain's Mate | |
80 | BP # 4 | PO3 | Boatswain's Mate | |
81 | BP # 4 | E-3 | Crewman - Tactical | |
82 | Sick Bay | Lt | Doctor / Surgeon | |
83 | Sick Bay | Lt-jg | Doctor / Nurse | |
84 | Sick Bay / BP | PO1 | Corpsman | |
85 | Sick Bay / BP | PO2 | Corpsman | |
86 | Any | PO3 | Messmate | |
87 | Any | PO3 | Messmate | |
88 | Shuttle | Lt-jg | Chief Shuttle Pilot | |
89 | Shuttle | Lt-jg | Shuttle Pilot | |
90 | Shuttle Deck | Chief | Shuttle Maintenance Chief | |
91 | Shuttle Deck | PO2 | Shuttle Engine Tech | |
92 | Shuttle Deck | PO2 | Shuttle Engine Tech | |
93 | Shuttle Deck | PO2 | Shuttle Electrician | |
94 | Shuttle Deck | PO3 | Shuttle Ordnanceman | |
95 | Shuttle Deck | PO3 | Shuttle Systems Tech | |
96 | Shuttle Deck | PO3 | Shuttle Structural Tech | |
97 | Shuttle Deck | PO3 | Shuttle Fuels Specialist | |
98 | Shuttle Deck | E-3 | Crewman - Shuttle Deckcrew | |
99 | Drone | PO1 | Gunner's Mate - Drone | |
100 | Drone | PO2 | Fire Control Tech - Drone | |
101 | Drone | PO3 | Ordnanceman | |
102 | Ph-3 | PO2 | Gunner's Mate - Phaser | |
103 | Ph-3 | PO2 | Fire Control Tech | |
By Garth L. Getgen (Sgt_G) on Thursday, April 14, 2011 - 02:18 pm: Edit |
Some notes about the above list.
- Note that I replaced the Marines with regular crew. This was based on comments from SVC in that the Police, being separate from Star Fleet, do not (normally) use Marines.
- I changed the pilots from Warrant Officers to Lieutenant (junior grade), again because SVC stated that Warrant Officers in SFU are actually civilains drafted in for special service.
- Crewmen #99 - 103 are added in after the ship receives the refit. SPP did not like this idea, and wanted to simply reassign other crewmen to cover the additional weapons. I simply could not make it work, so I made it fit within the rounding to ten crew units.
- The ship has four Chief Petty Officers (E-7). One of these will be a Senior Chief (E-8) and is the "Chief of the Boat". In addition to his normal duties, he is the Captain's right-hand man when it comes to enlisted matters.
- PO1 / PO2 / PO3 stands for Petty Officer First / Second / Third Class (E-6 / E-5 / E-4).
- In a proper command tree, Intel and Science fall under Ops.
- Crewman # 4 is listed as a Chief, but he might be a PO1 and the Chief would be one of # 7 / 10 / 18 or even # 21.
- The proper title for "Ops Specialist" is Quartermater, but SPP & SVC (being Army) could not seem to wrap their brains around the idea that Quartermaster does NOT mean Logistics & Supply. That's a Storekeeper in Star Fleet.
- The Messmates (cooks) fall under Medical because the Doctor oversees all aspects of the crew's health, to include making sure they eat well.
- There are several Boatswain's Mates in the Boarding Parties. During normal duty, they report to the Assistant Engineer to perform routine ship's maintenance.
With that, I guess I'm ready for comments and questions.
Garth L. Getgen
By Jeff Wile (Jswile) on Thursday, April 14, 2011 - 02:42 pm: Edit |
Garth, Just curious why you assigned crewman #42 transporter bomb duty?
Why not make it part of the duties of the second transporter crewman in transporter room#1
(PO#11)? that way you could (if other needs were not more pressing) make crewman#42 the second staff person in tranporter room #2, and then both transporter rooms would have the same number of personnel.
By Garth L. Getgen (Sgt_G) on Thursday, April 14, 2011 - 02:54 pm: Edit |
Jeff, because the T-bomb rack is in / next to transporter # 2. I need an ordnanceman to service the T-bombs, not something the transporter tech is trained to do. Good catch, tho, because I should have noted that already. Thanks!
Garth L. Getgen
By Garth L. Getgen (Sgt_G) on Thursday, April 14, 2011 - 03:07 pm: Edit |
Another item of note: on the POL deck plans I was drafting (another back-burner project), I have already decided that the Main Engineering Control Room doubles as the Emergency Bridge, and the Sensor/Scanner Analysis & Comm/Crypto Processing room doubles as Auxiliary Control.
Garth L Getgen
By Jeff Wile (Jswile) on Thursday, April 14, 2011 - 04:00 pm: Edit |
Another question, though not an error, I don't think...
Who is assigned to loading/ preparing probes and the probe launcher?
Is it an entirely automated system?
By Michael C. Grafton (Mike_Grafton) on Thursday, April 14, 2011 - 06:59 pm: Edit |
Interesting.
Though the rank pyramid is a tad unstable.
There are more petty officers than junior Enlisted...
1 O4
4 O3
8 O2
0 O1
4 Cheifs
12 PO1
33 PO2
28 PO3
13 E3
ZERO E2 or E1 enlisted...
For a total of 103 crew.
IMHO (which counts for boo)
1) Replace the LTJG in shuttle ops with ensigns.
2) the sick bay is WAY overmanned. A MD with a PO1 or PO2 corpsman should do it for a crew of 100.
3) Dunno about if the idea is that you start on the local Police ships (the skiffs and what not) and then graduate to the big leagues on a POL. That may be why the pyramid is skewed.
By Randy Blair (Randyblair) on Thursday, April 14, 2011 - 07:07 pm: Edit |
This is really cool!
Are these guys civilians (police) or are they military? It looks like you have all military ranks there.
By Alan Trevor (Thyrm) on Thursday, April 14, 2011 - 07:08 pm: Edit |
I don't know much about Navy manning (still less about Star Fleet manning), but from a USAF perspective it's not clear the pyramid is skewed. It may be that by the time the junior enlisted complete both basic training and technical school and are ready for their first operational space duty, they already are E3s. You see things like that a lot in USAF units that do aircraft maintenance. The youngest crew chiefs actually out on the flight line are E3s because of the length of schooling they have to go through before they are mission ready.
By Michael C. Grafton (Mike_Grafton) on Thursday, April 14, 2011 - 07:12 pm: Edit |
I think of the Fed Police as closer to the Coast Guard in maby ways.
And Alan I sorta agree (my point #3) but at least that's an issue to think about.
By Gary Carney (Nerroth) on Thursday, April 14, 2011 - 08:35 pm: Edit |
Interesting.
It would be neat to see how much the structure changed for the POLs at Aurora III, when they were modified into FRA FFs for use with the Auroran Navy.
(Indeed, one wonders if the Aurorans ever used any of their POL/FF hulls for actual police work, or strictly as naval units. if so, maybe such "police" ships kept the Federation Police crew setup?)
By Garth L. Getgen (Sgt_G) on Thursday, April 14, 2011 - 09:53 pm: Edit |
Real quick, and I'll try to post more tomorrow afternoon.
- Per SVC, the Fed Police are not part of Star Fleet but do use the same rank structure, like US Navy & Coast Guard.
- I'm working up another document that talks about promotion system and assignments. It'll cover some of the points:
-- Assignments allow for "one up / one down" in that one may fill a billet that is slated for one rank higher / lower than the person is.
-- There are no Ensign billets; O-1 are automatically filling a LT-jg (O-2) billet. In the story I'm working on, the Weapons Officer and both shuttle pilots are Ensigns.
-- Same thing with E-2 / E-3; they won't be an E-2 for very long, so there's no E-2 billets.
-- There are no E-1 Recruits in the Fleet as everyone is automatically promoted to E-2 Able Crewman at the end of Basic Training.
- Mike, the sick bay is NOT overmanned with four medical personnel. Please do remember that the mission of the POL includes search and rescue. There'll be enough work for all. Also, the two Corpsmen will usually beam over with the BP.
Garth L. Getgen
By Jeff Wile (Jswile) on Thursday, April 14, 2011 - 10:27 pm: Edit |
Garth,
Have you determined normal watch lists?
For example, does the POL have 3 x 8 hour watches, or 4 x 6 hour watches or is it some other system?
It seems that there are enough officers and enlisted to man the bridge 24/7, but what other duty stations need to be manned at the same time on a 24/7 schedule? Engineering while the ship is under way? what about the deck crews? does there need to be some one on duty in sick bay 24/7?
And how do the watch lists change under different weapons status levels?
how long can the ship maintain WSIII? what staffing is needed for WS2? WS1?
Does WSO reflect a warrant officer and a side arm and an enlisted man with the talker?
By George Duffy (Sentinal) on Thursday, April 14, 2011 - 11:02 pm: Edit |
Garth,
Out of curiosity, is the asst. chief engineer also the damage control officer during combat?
Would the chief engineer and the assistant chief both be found in the emer. bridge?
[Edit: removed part of question which was answerd by the fact emer.bridge doubles as main engineering station]
Also, should someone from the engineering staff be either stationed on the bridge/aux.con. to handle that station? (Even if it's just to relay damage assessments to the Captain)
I think it's funny that of the entire deck crew, only one is of seaman/enlisted rank (E3)
(I can only imagine what his duties are during non-combat times )
By Garth L. Getgen (Sgt_G) on Friday, April 15, 2011 - 08:59 am: Edit |
George,
Good thought. I have bridge crews of 7/5/7 for each command center. If I move the assistant engineer to Aux Con, it'll balance out better at 7/6/6. Thanks for the idea.
RE: One E-3 in shuttle bay ... as noted in my 14/0953 CDT posting, a couple of the PO3 (E-4) billets might be filled by E-3s.....
Jeff,
Probe launcher ...{sigh} ... I ran out of people, so I have to kludge it a bit. In the plans I'm drafting, Deck Five (forward) has from front to back the photon tube in the nose, then the probe launcher, then AuxCon, then something else (probably sick bay, but might end up being a battery room), then the "neck" of the ship. The sensor tech controls the launching. The T-bomb guy can do daily/weekly service checks on the probes.
Non-combat duty schedule ... the crew work a 5x12 + 2x8 watch. Five days per week, they work 8 hours at their primary duty location, then 4 hours doing other duties / training / drills. Two days per week, they just work at their stations. Some of the crew work (e.g., warp drive techs) work 5x(6+6) + 2x(6+2). The bulk of the work is done 0600-1800 hours, but there's always someone on duty .
At a minimum, the following positions must be manned at all times at WS-0:
-- on the Bridge: Center Seat, Helm, Navigation
-- in AuxCon: Sensors, Communications
-- in Engineering: Warpdrive, APR, Impulse Techs
-- in Phaser # 3 (the 360): Gunner, Fire Control
-- in Sick Bay: one medical personnel
-- anywhere: one four-man Tactical Team (aka boarding party)
-- Additionally, at least one other command-rated Line Officer will be awake and on-duty, even if not on the Bridge (or AuxCon / Emer). For example, the Exec Officer could be in his office working on reports while the Weapons Officer has the conn.
That's sixteen people working 24/7 while the ship is under way. Obviously, there's usually a dozen or so more on duty all the time.
The cutter is a medium-endurance ship; it’s designed for patrols of 60 to 90 days, never more than 120 days at a time, with frequent port-of-call stops. It’s not designed to go out for months & years at a time away from home port. Ergo, to answer your question, it cannot stay at Red Alert (WS-III) for more than a couple hours. Even WS-II would be a strain after a few hours.
Garth L. Getgen
By Steve Petrick (Petrick) on Friday, April 15, 2011 - 12:00 pm: Edit |
Garth Getgen:
I do not think in the SFU that you are going to be able to define cutters as "medium endurance ships" and should not attempt to do so without first checking with SVC and getting clearance for such a statement (you may have one, may have gotten it in the past, or may even be referring to something specifically published somewhere in which case references should be provided). You are making a decision that may not be justified by how police ships are seen to operate in the SFU. Further, you are by definition making an assumption about the station time of Orion LRs and other small ships.
By Garth L. Getgen (Sgt_G) on Friday, April 15, 2011 - 04:53 pm: Edit |
Petrick,
Fair enough. It was based, loosely, on comments SVC made (verbally) while discussing F&E supply rules. Something to the effect of "we don’t do five-year missions in F&E."
Perhaps the term "medium endurance" was too specific and/or too vague. I borrowed it from the US Coast Guard as that's how they described their 210' and 270' cutters. I can't find an exact definition, but it appears to be in reference to the ship's steaming range before refueling. At any rate, I wasn't trying to invent a new official SFU term.
I was trying to quickly explain that the Police Cutter's crew is "just enough" to run everything in battle. The way I figure it, someone only gets a day off is when they're laid up in sick bay. Given that fact, and the ops tempo one could expect from its stated mission objective, I can see a high degree of "burn-out" if they crew are pushed too hard for too long.
Oh, I checked my calculations (of food & water supplies) ... I mistyped above: it should be standard patrols of 90 to 120 days, max of 180, before taking a week or two at home port. Not saying that, of course, with prior planning and preparation, the POL can’t stay out longer. Very much like the fiction story of the Kzinti FF that had to refuel several times for its covert mission ... it couldn't normally pull that off without special arraigments made ahead of time.
I"m not sure what you meant by "station time" of the LR and other ships. By context, I presume you mean "how long can they stay at WS-III", yes?
Again, I was trying to convey the idea that the POL crew is big enough, but just, to run the ship. I’m not trying to nail down any "new" rule saying "size class three ships can do this and that, but size class four can only do this."
Actually, re-checking the rulebook (always a good idea!), I find that it doesn't really matter how big the ship is, it can't stay are WS-II / WS-III for very long. Quoting from SFB rule (S4.12) WS-II: "The ship can remain at this status for several hours if need be" and from SFB rule (S4.13) WS-III: "The ship can remain at this level of readiness for only a short time."
Garth L. Getgen
By Jason E. Schaff (Jschaff297061) on Friday, April 15, 2011 - 05:04 pm: Edit |
Garth:
I noticed that there isn't anyone on the roster assigned to maintenance / upkeep of the battery systems. Does that fall under the purview of "crewman - maintenance" or "electrician", or do things need to be shuffled to assign someone? Also, why does the photon get 2 extra crewmen relative to each Ph-1?
By Garth L. Getgen (Sgt_G) on Friday, April 15, 2011 - 05:47 pm: Edit |
Jason,
Per early discusions with SPP, he wanted heavy weapons (photons / disruptors / plasma-F/S/G) to have a four-man crew, and drone racks have three. That was a long time ago, back when I sent him the first 63-man crew list, so he may or may not remember saying that. But he was so "forceful" in stating it that I remember well.
As to batteries, like the probe launcher, they don't need to be manned per say during combat. If something happens, someone from DamCon can take a look at it. You're right, tho, that someone does daily checks to make sure they're working right.
My wife noted that a few of the crew (e.g., Messmates, Storekeeper, and Yeoman) are listed as "Any" battle station. What this means is that they are trained in ONE (maybe two) additional combat duty positions, probably DamCon. It does NOT mean that they can do "anything" on the ship!
As much as my wife wants me to, I am not writing a story about a Yeoman that fixes the photon torp, fires a shot to drive the attacker off, then gets the warp drive back on line and takes the helm to get the ship out of the area before the attacker can swing back around for the kill shot.
Garth L. Getgen
By Jeff Wile (Jswile) on Friday, April 15, 2011 - 05:54 pm: Edit |
Garth,
How did you arrive at the number of mess mates (crewmen #86 & #87)?
You are talking about 103 crew members (officers and enlisted) that will presumably require 3 meals a day (lets assume meal times of 06:00 hrs, 12:00 hours and 18:00 hrs just so we know roughly when the events occur). that means 309 means a day, and depending on how you set up the cooking arrangeements might require the mess hall staff to be awake and on duty preparing the morning breakfast as early as 04:00 hours.
Is there room for all 103 members of the crew to sit in the mess hall all at the same time? or do you have buffet style cafeteria where the crew members come in over a period of time and leave when finished?
or do you have assigned eating times and schedule who is to be at the mess hall at any given point?
the difference is significant...1 sitting for 103 crew would take 10 tables for 10 people and a hall as large as the shuttle bay.
4 sittings of 25 (say 1/2 hour each) might require a smaller room with smaller tables.
Would the officers eat with the enlisted crewmen? what about the NCOs?
By Garth L. Getgen (Sgt_G) on Friday, April 15, 2011 - 06:18 pm: Edit |
Jeff,
Beleive it or not, these are things I've thought about. In the early draft of the deck plans, I have ten four-place tables in the chow hall. With the slightly larger versio I'm working on, I can probaly fit a couple-few more tables in. Even if not, that should be enough to rotate the entire crew thru a meal in quick order. I figure four meals per day (B/L/D & mid-night meal), with each cook working a 12-hour shift so one does breakfast & lunch, the other dinner and mid-night.
The Messmates don't actually cook from scratch. Think "tray pack", if you've ever been out to the field with the Army. Kind of like a large MRE that feeds 25 or so. So it's not like they're overworked. And don't forget the crew pulls K.P. duty to help out.
If there's room, I'll have a separate Officer's Ward Room where the Os can eat and discuss things in private. CPOs eat with the rest of the crew.
Garth L. Getgen
By Garth L. Getgen (Sgt_G) on Friday, April 15, 2011 - 06:51 pm: Edit |
Okay, so I did some Google searching and I found this web site: /usmilitary.about.com/cs/navypromotions/a/navypromotion.htm
Using real-world numbers from that site and its ilk (adding Air Force & Navy to get an average) and rounding off, I came up with these numbers for how populated each rank is in Star Fleet.
Recruit | E-1 | 5% |
Crewman Apprentice | E-2 | 5% |
Able Crewman | E-3 | 17% |
Petty Officer Third Class | E-4 | 20% |
Petty Officer Second Class | E-5 | 25% |
Petty Officer First Class | E-6 | 15% |
Chief Petty Officer | E-7 | 10% |
Senior Chief Petty Officer | E-8 | 2% |
Master Chief Petty Officer | E-9 | 1% |
Ensign | O-1 | 14.5% |
Lieutenant - junior grade | O-2 | 12.5% |
Lieutenant | O-3 | 30.0% |
Lieutenant Commander | O-4 | 22.5% |
Commander | O-5 | 14.0% |
Captain | O-6 | 6.0% |
Admirals | FLAG | 0.5% |
By Terry O'Carroll (Terryoc) on Friday, April 15, 2011 - 08:09 pm: Edit |
Quote:I"m not sure what you meant by "station time" of the LR and other ships. By context, I presume you mean "how long can they stay at WS-III", yes?
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