By Garth L. Getgen (Sgt_G) on Monday, April 18, 2011 - 05:02 pm: Edit |
Okay, then, here's the updated crew roster. I added a colunm for Duty Station, where the person normally works when the ship is on routine patrol.
# | Battle Station | Duty Station | Rank | Officers | Enlisted |
1 | Bridge | Bridge | LtCmdr | Commander | |
2 | Emer-Bridge | Bridge | Lt | Exec Officer | |
3 | Bridge | Bridge | Lt | Operations Officer | |
4 | Bridge | Bridge | Chief | Ops Specialist - Helm | |
5 | AuxCon | Bridge | PO2 | Ops Specialist - Helm | |
6 | Emer-Bridge | Bridge | PO3 | Ops Specialist - Helm | |
7 | Bridge | Bridge | PO1 | Ops Specialist - Nav | |
8 | AuxCon | Bridge | PO2 | Ops Specialist - Nav | |
9 | Emer-Bridge | Bridge | PO3 | Ops Specialist - Nav | |
10 | Transporter # 1 | Transporter # 1 | PO1 | Transporter Tech | |
11 | Transporter # 2 | Transporter # 1 | PO2 | Transporter Tech | |
12 | Transporter # 1 | Transporter # 1 | PO3 | Transporter Tech | |
13 | Tractor | Tractor | PO2 | Tractor Tech | |
14 | Tractor | Tractor | PO3 | Tractor Tech | |
15 | Any Bridge | Any Bridge | E-3 | Crewman - Operations | |
16 | Any Bridge | Any Bridge | E-3 | Crewman - Operations | |
17 | AuxCon | AuxCon | Lt-jg | Intel Officer | |
18 | Bridge | AuxCon | PO1 | Signalman/Crypto Tech | |
19 | AuxCon | AuxCon | PO3 | Signalman | |
20 | Emer-Bridge | AuxCon | PO3 | Signalman | |
21 | Bridge | AuxCon | PO1 | Sensor/Scanner operator | |
22 | AuxCon | AuxCon | PO2 | Sensor/Scanner operator | |
23 | Emer-Bridge | AuxCon | PO3 | Sensor/Scanner operator | |
24 | Any | Office | PO1 | Yeoman/Legalman | |
25 | Any | Office / Cargo | PO2 | Storekeeper | |
26 | Any Bridge / BP | Any Bridge | E-3 | Crewman - Intel | |
27 | Any Bridge / BP | Any Bridge | E-3 | Crewman - Intel | |
28 | Lab | Lab | Lt-jg | Science Officer | |
29 | Lab | Lab | PO1 | Forensics Tech | |
30 | Lab | Lab | PO2 | Lab Tech | |
31 | Lab | Lab | PO2 | Computer Operations Tech | |
32 | Lab | Lab | E-3 | Crewman - Science | |
33 | Bridge | Any Weapon | Lt-jg | Weapons Officer | |
34 | Any Weapon | Any Weapon | Chief | Chief Gunner's Mate | |
35 | Phaser #1 | Phaser #3 | PO3 | Gunner's Mate - Phaser | |
36 | Phaser #2 | Phaser #3 | PO3 | Gunner's Mate - Phaser | |
37 | Phaser #3 | Phaser #3 | PO1 | Gunner's Mate - Phaser | |
38 | Photon | Photon | PO2 | Gunner's Mate - Torpedo | |
39 | Phaser #1 | Phaser #3 | PO3 | Fire Control Tech | |
40 | Phaser #2 | Phaser #3 | PO3 | Fire Control Tech | |
41 | Phaser #3 | Phaser #3 | PO1 | Fire Control Tech | |
42 | Photon | Photon | PO2 | Fire Control Tech | |
43 | T-Bomb | T-Bomb | PO3 | Ordnanceman | |
44 | Photon | Photon | E-3 | Crewman - Weapons | |
45 | Photon | Photon | E-3 | Crewman - Weapons | |
46 | Emer-Bridge | Engineering | Lt | Chief Engineer | |
47 | AuxCon | Engineering | Lt-jg | Assistant Engineer | |
48 | Warp | Warp | Chief | Warpdrive Reactor Chief | |
49 | L-Warp | L-Warp | PO1 | Warpdrive Reactor Tech | |
50 | L-Warp | L-Warp | PO2 | Warpdrive Reactor Tech | |
51 | R-Warp | R-Warp | PO2 | Warpdrive Reactor Tech | |
52 | R-Warp | R-Warp | PO2 | Warpdrive Reactor Tech | |
53 | Impulse | Impulse | PO1 | Impulse Drive Tech | |
54 | Impulse | Impulse | PO2 | Impulse Drive Tech | |
55 | APR | APR | PO1 | Auxiliary Reactor Tech | |
56 | APR | APR | PO2 | Auxiliary Reactor Tech | |
57 | DamCon | Maintenance | PO1 | Boatswain's Mate | |
58 | DamCon | Maintenance | PO2 | Machinist Mate | |
59 | DamCon | Maintenance | PO2 | Data Systems Tech | |
60 | DamCon | Maintenance | PO2 | Hull Maintenance Tech | |
61 | DamCon | Maintenance | PO2 | Electrician | |
62 | DamCon | Impulse | PO3 | Impulse Drive Tech | |
63 | DamCon | APR | PO3 | Auxiliary Reactor Tech | |
64 | DamCon | Maintenance | E-3 | Crewman - Maintenance | |
65 | DamCon | Maintenance | E-3 | Crewman - Maintenance | |
66 | Boarding Party | Office | Lt-jg | Tactical Officer | |
67 | BP # 1 | Office | PO1 | Master at Arms | |
68 | BP # 1 | Maintenance | PO2 | Boatswain's Mate | |
69 | BP # 1 | Maintenance | PO3 | Boatswain's Mate | |
70 | BP # 1 | Maintenance | E-3 | Crewman - Tactical | |
71 | BP # 2 | Armorery | PO2 | Armorer | |
72 | BP # 2 | Maintenance | PO3 | Boatswain's Mate | |
73 | BP # 2 | Maintenance | PO3 | Boatswain's Mate | |
74 | BP # 2 | Maintenance | E-3 | Crewman - Tactical | |
75 | BP # 3 | Office | PO2 | Master at Arms | |
76 | BP # 3 | Maintenance | PO3 | Boatswain's Mate | |
77 | BP # 3 | Maintenance | PO3 | Boatswain's Mate | |
78 | BP # 3 | Maintenance | E-3 | Crewman - Tactical | |
79 | BP # 4 | Armorery | PO2 | Personal Equipment Tech | |
80 | BP # 4 | Maintenance | PO3 | Boatswain's Mate | |
81 | BP # 4 | Maintenance | PO3 | Boatswain's Mate | |
82 | BP # 4 | Maintenance | E-3 | Crewman - Tactical | |
83 | Sick Bay | Sick Bay | Lt | Doctor / Surgeon | |
84 | Sick Bay | Sick Bay | Lt-jg | Doctor / Nurse | |
85 | Sick Bay / BP | Sick Bay | PO1 | Corpsman | |
86 | Sick Bay / BP | Sick Bay | PO2 | Corpsman | |
87 | Any | Any | PO3 | Messmate | |
88 | Any | Any | PO3 | Messmate | |
89 | Shuttle | Shuttle Deck | Lt-jg | Chief Shuttle Pilot | |
90 | Shuttle | Shuttle Deck | CWO | Shuttle Pilot | |
91 | Shuttle Deck | Shuttle Deck | Chief | Shuttle Maintenance Chief | |
92 | Shuttle Deck | Shuttle Deck | PO1 | Shuttle Engine Tech | |
93 | Shuttle Deck | Shuttle Deck | PO2 | Shuttle Engine Tech | |
94 | Shuttle Deck | Shuttle Deck | PO2 | Shuttle Electrician | |
95 | Shuttle Deck | Shuttle Deck | PO3 | Shuttle Ordnanceman | |
96 | Shuttle Deck | Shuttle Deck | PO3 | Shuttle Systems Tech | |
97 | Shuttle Deck | Shuttle Deck | PO3 | Shuttle Structural Tech | |
98 | Shuttle Deck | Shuttle Deck | PO3 | Shuttle Fuels Specialist | |
99 | Shuttle Deck | Shuttle Deck | E-3 | Crewman - Shuttle Deckcrew | |
100 | Drone | Drone | PO1 | Gunner's Mate - Drone | |
101 | Drone | Drone | PO2 | Fire Control Tech - Drone | |
102 | Drone | Drone | PO3 | Ordnanceman | |
103 | Ph-3 | Ph-3 | PO2 | Gunner's Mate - Phaser | |
104 | Ph-3 | Ph-3 | PO2 | Fire Control Tech | |
105 | Ph-3 | Ph-3 | E-3 | Crewman - Weapons | |
By George Duffy (Sentinal) on Monday, April 18, 2011 - 06:45 pm: Edit |
I know you mentioned that crewman #43 is suppose to work in transporter #2 and would deploy the t-bomb. So shouldn't his battle/duty station be "Transporter #2" or even "Trans. #2/Drone" and his enlisted posting be "Ordnanceman/T-bomb"
RE: Cargo master - I was thinking along the lines that since this is a police ship and part of their job is to apprehend smugglers or contraband that maybe part of the cargo in a ship, that this is what the cargo boxes were used for. The purpose to store illegal goods, when seizing an entire ship is not warranted or maybe even difficult due to circumstances. That's why I suggested one of the Master-at-Arms. But if that is not the case...
By George Duffy (Sentinal) on Monday, April 18, 2011 - 07:08 pm: Edit |
Another point, you have all of the phaser crew techs (#'s 35-37, 39-41) all stationed at Phaser #3, I'm assuming that they are really stationed at one of the phaser control stations on three separate shifts...
Or are they really the WoP All-Stars and Phaser #3 is where they hang out to play Texas Hold-Em
[EDIT: I believe there are 3-4 weapon control stations on the ship. Phasers #1 and 2, Photon control room, 360* Phaser #3 (plus the drone rack after the refit), Phasers #4 and 5]
By Terry O'Carroll (Terryoc) on Monday, April 18, 2011 - 09:17 pm: Edit |
AFAIK, the cargo boxes are there for all kinds of jobs. Transporting supplies to colonies in distress, can be turned into temporary accomodation for rescuees or prisoners, probably storing seized contraband sometimes too. It's a utility space for whatever the crew need it to be, so presumably the cargo area and its contents is going to be the responsibility of whoever is in charge of what it's being used for at the moment.
By Loren Knight (Loren) on Monday, April 18, 2011 - 10:03 pm: Edit |
I think every ship has cargo space that are not represented as cargo boxes but are part of "Hull".
By Garth L. Getgen (Sgt_G) on Monday, April 18, 2011 - 10:18 pm: Edit |
George,
Yes, the Phaser # 3 (360) is normally manned 24/7, three shifts per day. If they go to Red Alert during swing or mid shift, then the two that are slated to go to Phaser # 3 go to one of the other Phasers instead. Otherwise you'd have to wait for your releif to show up, then run from Deck Seven aft to Deck Four forward. Same with Helm & Nav working the Bridge and Sensors & Comms in AuxCon.
RE: T-Bomb guy ... sure, I can note that for clarification.
RE: Cargo bay ... on the deck plans, it's a 10x20 meter hold on Deck Seven (overbay into Deck Six. That makes it, as required by SFB rules, large enough to house four shuttlecraft. (Actually, I found I can cram a fifth one in there, but it's so tight you need a shoehorn and a can opener to get them back out.) There's other storage spaces all over the ship, of course.
As to seized cargo, I hadn't thought about it, but I would presume a two-man rule applies. The Storekeeper and a Master-at-Arms take inventory together, for legal reasons.
~~~~~~~
Thinking about my "new" Intel Crewman # 27 ... I'm thinking I might shift him to Crewman - Science and put both of them to Lab / BP duty.
I put the Yeoman and Storekeeper under Intel Officer just to organize the list, but in reality they should probably fall directly under the Exec Officer.
Garth L. Getgen
By Jeff Wile (Jswile) on Tuesday, April 19, 2011 - 08:39 am: Edit |
Garth,
Your "senior Staff" seems to be distributed in an "odd" way. Perhaps its just my way of looking at things, but you have the following officers:
# | Battle Station | Duty Station | Rank | Officers |
1 | Bridge | Bridge | LtCmdr | Commander |
2 | Emer-Bridge | Bridge | Lt | Exec Officer |
3 | Bridge | Bridge | Lt | Operations Officer |
17 | AuxCon | AuxCon | Lt-jg | Intel Officer |
28 | Lab | Lab | Lt-Jg | Science Officer |
33 | Bridge | Any Weapon | Lt-jg | Weapons Officer |
46 | Emer-Bridge | Engineering | Lt | Chief Engineer |
47 | AuxCon | Engineering | Lt-jg | Assistant Engineer |
66 | Boarding Party | Office | Lt-Jg | Tactical Officer |
83 | Sick bay | Sick Bay | Lt | Doctor / Surgeon |
84 | Sick Bay | Sick Bay | Lt-jg | Doctor / Nurse |
89 | Shuttle | Shuttle Deck | Lt-jg | Chief Shuttle Pilot |
By John Sickels (Johnsickels) on Tuesday, April 19, 2011 - 11:53 am: Edit |
Not all Federation XOs are science officers. Number One was the helmsman.
By Garth L. Getgen (Sgt_G) on Tuesday, April 19, 2011 - 12:06 pm: Edit |
Jeff,
I'm not sure I'm tracking. On one hand it looks like you're asking for more officers, but on the other asking for fewer.
One thing to consider is I am required to have three command positions, one for each control center during combat: Commander, Exec, & Ops. Ergo, the Exec can't be the Tac Officer leading boarding party actions.
I'm not sure I explained the organization tree very well. Let's see is I can do it this way:
- Commander
-- Exec Officer
--- Operations Officer
---- Intelligence Officer
---- Science Officer
--- Weapons Officer
--- Tactical Officer
--- Chief Engineer
---- Assistant Engineer
--- Chief Shuttlecraft Pilot
---- Shuttlecraft Pilot
-- Ship's Surgeon
--- Physician's Assistant or Registered Nurse
The Exec and the Doctor are on nearly equal footing.
The Division Heads under the Exec are: Ops, Engineer, and Shuttle Pilot. Also, Weapons and Tactical.
However, depending on the rank/experience of the different officers, the Commander may decide to move Tactical under Weapons, or he may move Weapons or Tactical or even both under Ops.
Or, on the flip side, he might bump Intel and/or Science out to be equal to Ops.
No officer will be more than three levels below the Commander, so he can't put Weapons under Ops and then put Tactical under Weapons. That can and does happen on larger ships, but not one this small.
Also, a command-line officer should not be placed under a non-line officer. It can happen but should be avoided if possible.
Does that help? Or is it clear as mud?
Garth L. Getgen
By Steve Cole (Stevecole) on Tuesday, April 19, 2011 - 01:27 pm: Edit |
Actually pretty rare for the XO to be anything other than XO. Remember that TV shows have a limited number of regular characters, and are written by people who know nothing about how real ships work.
I would not consider shuttle pilots a department that needs a department head. More likely shuttles (pilot, crew, techs) are a division, a sub-part of a department.
By A. David Merritt (Adm) on Tuesday, April 19, 2011 - 01:46 pm: Edit |
I would add that from the TV show Spock was the third XO, Number One from "The Menagerie" (Played by the actress that was Nurse Chaple in the rest of the series), and Gary Mitchel in the second pilot "Where No Man Has Gone Before". Number one did not appear to have any other duties beyond XO, and Gary Mitchel was a Navigator.
By Loren Knight (Loren) on Tuesday, April 19, 2011 - 01:56 pm: Edit |
In ST:TMP, Decker to the possition of XO and only did XO things (which was to needle Kirk in this instance. )
I think this best illustrates SFU XO's (in Star Trek anyway).
Question though, is 1st Officer alway the XO or might a ship have both? Do ships always have an XO?
By Garth L. Getgen (Sgt_G) on Tuesday, April 19, 2011 - 03:10 pm: Edit |
Opps, I got Divisions and Departments switched around. My wife will kick my butt for that one.
Correct me if I'm wrong, but I thought First Officer and Exec Officer (XO) were interchangable terms. I should just go ask the Navy gal I sleep with. ;-)
SVC: I see your point about shuttle ops falling under another Department, but which one? Operations or Tactical? Either makes sense, but both are already pretty busy with their own jobs.
Speaking of busy, I made a lot of progress with stage two of my project -- the FF / FFG crew list.
Garth L. Getgen
By Steve Cole (Stevecole) on Tuesday, April 19, 2011 - 03:34 pm: Edit |
Well, Klingons have three major departments (weapons, engineering, navigtion) and three minor ones (marines, science-medical, commo).
Think of a cruiser as a battalion, with three companies/departments (tank, artillery, infantry) and three specialist support platoons/divisions (medical, combat engineers, mortars).
First officer is the old term, XO is more modern but the same thing.
And Garth, we all know you cannot get any sleep with a redhead.
By Jeff Wile (Jswile) on Tuesday, April 19, 2011 - 05:48 pm: Edit |
Garth,
No. You are not understanding me.
No change to the number of officers.
I am asking / suggesting that each Lt head a department, excluding the X.O.
for example:
# | Battle Station | Duty Station | Rank | Officers |
1 | Bridge | Bridge | LtCmdr | Commander |
2 | Emer-Bridge | Bridge | Lt | Exec Officer |
3 | Bridge | Bridge | Lt | Operations Officer & Science Officer |
17 | AuxCon | AuxCon | Lt | Intel Officer & Weapons Officer |
28 | Lab | Lab | Lt-Jg | Assistant Science Officer |
33 | Bridge | Any Weapon | Lt-jg | Assistant Weapons Officer |
46 | Emer-Bridge | Engineering | Lt | Chief Engineer |
47 | AuxCon | Engineering | Lt-jg | Assistant Engineer & Assistant Operations Officer |
66 | Boarding Party | Office | Lt-Jg | Tactical Officer & Assistant Intel Officer |
83 | Sick bay | Sick Bay | Lt | Doctor / Surgeon |
84 | Sick Bay | Sick Bay | Lt-jg | Doctor / Nurse |
89 | Shuttle | Shuttle Deck | Lt-jg | Chief Shuttle Pilot |
By Garth L. Getgen (Sgt_G) on Tuesday, April 19, 2011 - 09:43 pm: Edit |
Jeff, At first glance, I don't like it. I don't see why, for example, the Weapons division should fall under the Intel department.
But I'm not the final say. If this goes to print, it's up to SVC. Example, what I call the Ops Officer, he calls the Navigator. Either title, I kind of want that guy to be third in line of command, then the Weapons officer and Engineer fourth and fifth.
Garth L. Getgen
By Jeff Wile (Jswile) on Wednesday, April 20, 2011 - 08:12 am: Edit |
Garth,
It was meant to illustrate the concept, that each "department" has a head and an assistant... think of it as a chain of command so that if the senior officer were to be injured or die, there is a replacement available who is versed in the details of the job.
Just a suggestion, I'm sure you and SVC will decide for the best.
By Garth L. Getgen (Sgt_G) on Wednesday, April 20, 2011 - 08:54 am: Edit |
Jeff,
I've been mulling it over. If you go strictly by percentages of officers in the fleet by rank, I should have a more even split of O1/O2 to O3. But then again, the number crunching says I should have another O4. I do not want the Exec to be same rank as the Ship's Captain.
Another item I factored into the making of the roster is the Frigate officers as listed in GURPS: Module Prime Alpha. That says an FF has one O5, one O4, four O3 and eleven O2/O1. I'm trying to keep the same split. Still, I could be convinced to promote one of the LT-jg (Weapons or Tactical, but possibly Intel) to full LT.
By the way, Jeff, I meant to ask you what your background is? You do seem to know a fair amount about the Navy, or at least the military in general.
I'm a retired 26-year USAF Master Sgt (was a weather forecaster by training), and my wife is a retired 23-year Navy Yeoman.
Garth L. Getgen
By Jeff Wile (Jswile) on Wednesday, April 20, 2011 - 09:43 am: Edit |
Garth,
I suspect it depends on actual time frame.
If the POL you are assigning crew for is pre war, you might have a O4 as the ship captain assigned.
If the time period is during the General War, you might even have a lower ranking commander (an O3?) as the more experienced and higher ranked officers are moved to new construction hulls or even posted to command reactivated mothballed FFs. If memory serves, there were 18 frigates in the mothball fleet, and eventually 12 (or if over building frigates, even more frigates being built every 6 months (per F&E build rate).
There might not be enough Commanders and Lt. Commanders available for all of the "command slots" available.
Back to the department head question. I imagine there is a certain latitude available to the captain of a POL... he or she could assign officers as he sees fit.
Given that the POL is a nimble ship, he might want his best helmsman as the officer with the fastest reaction speed. That might be a younger officer instead of a grey haired veteran with years experience. But if so, then that officer might not be the best person to assign as head of a department with more senior officers reporting to him.
Just something to think about.
As far as my background, I have never served in the military. I am fairly well read on the subjects of history (military, naval) and have many relatives who have served.
Jeff Wile (devoted SFBs fan).
By John C. Barnes (Nitehawke) on Wednesday, April 20, 2011 - 10:19 am: Edit |
Garth Getgen wrote
Quote:the number crunching says I should have another O4. I do not want the Exec to be same rank as the Ship's Captain.
By Jeff Wile (Jswile) on Wednesday, April 20, 2011 - 10:35 am: Edit |
John's is a good point, talking about the difference between a line commission (in the chain of command) and a staff fucntion, that is technically outside the chain of command.
It might also include the chief Engineer, if you wanted to stretch a point. perhaps the POLs Cheif Engineering officer is a maverick officer promoted from the ranks. There are worse things to have in a POL than a Legendary Engineer who can increase the ships generated warp power from 10 Warp energy points to 14 (a 40% increase! Such an officer might be too valuable to promote!)
By Garth L. Getgen (Sgt_G) on Wednesday, April 20, 2011 - 02:16 pm: Edit |
Okay, I'm close to releasing first drift of the Fed Frigate crew roster. I want to go back over the deck plans one more time to make sure I didn't miss any thing.
When I first started to up-scale the POL crew list, the first thing I had to do was convert the Tac-Teams to Marines. I was thinking, "Oh no, how am I going to cover everything now." I was "cheating" by using the Tac-Team to do the routine maintenance jobs around the ship (hense why I made most of them Boatswains). Somehow, I just don't see Marines doing that stuff. Maybe they can do K.P. duty and some scrape-&-paint.
Once I got into it some, I was saying, "What am I going to do with all these people?" It took me a while and a good night's sleep, but I think I have something.
As of right now, here's how it stacks up:
DEPARTMENT | CREW |
Command | 5 |
Navigation | 19 |
Communications | 10 |
Science | 14 |
Weapons | 25 |
Logistics | 8 |
Engineering | 27 |
Medical | 6 |
Shuttlecraft | 14 |
Marines | 30 |
Refit adds | 5 |
TOTAL | 163 |
POL | POL+ | FF | FFG | |
CMDR | - | - | 1 | 1 |
LCDR | 1 | 1 | 2 | 2 |
LT | 4 | 4 | 5 | 5 |
LT-jg | 7 | 7 | 10 | 10 |
CW3 | - | - | 1 | 1 |
CW2 | 1 | 1 | 1 | 1 |
WO1 | - | - | 2 | 2 |
GS-9 | - | - | 5 | 5 |
Sr. Chief | 1 | 1 | 1 | 1 |
Chief | 3 | 3 | 4 | 4 |
PO1 | 15 | 16 | 17 | 19 |
PO2 | 26 | 29 | 31 | 33 |
PO3 | 27 | 28 | 30 | 31 |
E-3 | 14 | 15 | 18 | 18 |
Marines | - | - | 30 | 30 |
TOTAL | 99 | 105 | 158 | 163 |
By Garth L. Getgen (Sgt_G) on Wednesday, April 20, 2011 - 02:27 pm: Edit |
John, It's not that I "need" to put another O4 on the ship. The issue is the pyramid gets very narrow quickly. That's not too big of a problem for Star Fleet, because promoted officers simply move up to larger ships. But in the Police Force, they can't do that. They don't have but one class of larger ship to move up to.
Part of the answer is that this list is, while a "standard" roster, it's not set in stone. Perhaps one if every five or ten Cutters is commanded by an O5 CMDR, with and O4 LCDR as the Exec. Even amongst the rest of the Cutter fleet, some of the LT-jg Weapons/Intel/Tac officers might be slated as LT. There are people at Assigments who keep track of it all.
Garth L. Getgen
By Jeff Wile (Jswile) on Wednesday, April 20, 2011 - 02:36 pm: Edit |
Garth,
Perhaps you could sweet talk Web Mom into letting you have a separate topic in GURPS RPG devoted to proforma crew rosters of various ships?!?
That way, each type could be in a separate thread and you wont force SPP and SVC to sort through thousands of posts looking for specific ships (that is assuming they would use this as a resource).
Potential writers for SF Fiction would clearly appreciate it.
By Garth L. Getgen (Sgt_G) on Wednesday, April 20, 2011 - 02:48 pm: Edit |
Jeff, ah, no. My wife asked me if I was going to do any others. No. I am not going to try to figure out all four hundred and thirty personnel on a Federation Heavy Cruiser. Not going to happen. You want to do it? Knock yourself out. I'll post the FF list, and then I'm done.
Garth L. Getgen
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