Battle Force Proposals: New Cards

Star Fleet Universe Discussion Board: Star Fleet Battle Force: Battle Force Proposals: New Cards
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By Stewart Frazier (Frazikar2) on Thursday, November 06, 2014 - 06:45 pm: Edit

Could also apply to drones...

While a TBomb can take several fighters, it just scratches the shield on a PF...

By Kenneth Thomas (Ohssurvivor) on Friday, November 07, 2014 - 08:51 pm: Edit

i havent played SFB in a while, and have never used PFs when playing, so it was a thought

By Stewart Frazier (Frazikar2) on Saturday, November 08, 2014 - 07:20 pm: Edit

Thinking about it, it could do a few internals on an early PF if it goes off on a flank shield...

By Kenneth Thomas (Ohssurvivor) on Sunday, November 16, 2014 - 11:57 am: Edit

i was trying to find a way to utilize a very good defensive card against fighters, since when the hydrans officially release they will be a nuscense

By Larry Lawhon (Elkhunter358) on Friday, March 20, 2015 - 03:04 am: Edit

Suggested New Action Card:

Legendary Admiral

Played when a ship is attacked. The ship attacked must be in the same formation line as the largest ship (flagship) in the player's fleet. The attack is cancelled and the weapon cards are retained by the attacking player to be reused later.

After the attack where the Admiral card is played, it stays with the player's fleet until the end of his next turn. While on the table, no ship can be attacked that is in the same formation line as the Admiral card; and also, Deep Attack, Ambush, and Sabotage cards have no effect on any ships in the screen or main body (due to his superior knowledge of the strategic arena).

On offense, a Legendary Admiral card provides a +4 to any single weapon card fired by any ship in the same formation line as the Admiral. LA cannot combine with Overload, Enveloper, or Legendary Gunner. Also, when attacking, a player with a LA is not affected by Fog of War cards.

By Glenn Hoepfner (Ikabar) on Friday, March 20, 2015 - 09:59 am: Edit

How about an action card that is designed to "assassinate" any Legendary Person card once they reveal themselves.
One card per deck, played immediately after a Legend is played (if desired). Both cards are removed and placed in the discard pile.
The Assassin card has no other value.

By Larry Lawhon (Elkhunter358) on Friday, March 20, 2015 - 10:46 am: Edit

I think an assassination card would be a worthwhile addition. Maybe the Prime Team card that is already there. Perhaps a die roll for the success of the operation however as it should not be easy to get to a high value person. And assassination of someone on a ship in space might be kind of difficult.

I don't think such a card should be allowed if the player being attacked plays a Legendary Admiral card in defense however as using that card means the Admiral maneuvered his fleet in such a way to avoid contact until his time of choosing.....which would be the owning player's turn to attack :).

Another method might be allowing a Marine attack from a commando ship against a Legendary Capt or Admiral....Or even some of the others. As part of the defensive response from an attacked ship.

By Larry Lawhon (Elkhunter358) on Friday, March 20, 2015 - 03:17 pm: Edit

Another Suggested New Action Card:

Security Lockdown

Played as a defense against Klingon Mutiny, Tribbles, Prime Team, and Sabotage. The Security card eliminates these four cards from an attack. Both cards are discarded.

Again played as a defense, the Security Lockdown card would also add a +1 die roll modifier for commando attacks against a ship.

By Glenn Hoepfner (Ikabar) on Friday, March 20, 2015 - 04:53 pm: Edit

Larry,
I like your last two posts.

By Larry Lawhon (Elkhunter358) on Tuesday, March 24, 2015 - 05:44 pm: Edit

My suggestion for a Legendary Captain card would be:

How Played: Played on a ship during the beginning of a players turn, or in defense, or when making an attack as the active player. Stays with the ship until the end of the owner's next turn.

Abilities: Doubles any two attack cards except for overload or enveloper.
Reduces damage to his ship by eliminating the largest attack card in any attack.
Adds +1 to Damage Control including DC cards played.


I guess I'll weigh in on Legendary Science Officer too:

How Played: At the point of attack whether in defense or on offense against a monster. Card stays with the ship until the end of the owner's next turn.

Abilities: I like what was suggested back in 2011 by David Valenze (Cedric18)(Thursday, May 26, 2011)except that he can also double an attack card against any monster and reduce damage from monsters by a certain amount. In situations where a monster automatically destroys a ship, the LSO would prevent the destruction and the ship takes something like 1D6 damage. It's his job to figure out how to defeat monsters after all. :)

By Larry Lawhon (Elkhunter358) on Tuesday, March 24, 2015 - 06:15 pm: Edit

Another Suggested New Action Card:

Supply Blockade or Starbase Destroyed (or some other catchy name):):

How Played: Played on another player during the formation change. Laid on the table in front of his fleet. Remains in effect until the end of that player's second turn after.

Affect: Essentially one of his starbases has been destroyed disrupting his supply network. While this card is in effect:

No reserve ships can move into the main body or screen.
No reinforcement cards can be used.
No fighters are replaced on carriers.
No ships in the main body or screen are allowed to move to the reserve.
Repair Depot card cannot be used.
Resupply card cannot be used.

Its not good to be out of supply.

By Andrew Cookson (Awcookson) on Monday, October 31, 2016 - 05:21 pm: Edit

Regards the playtest Scout cards;
Would it be more in line with the SFB rules that if you use a PH1 or PH2 it blinds an ECM spot? Not damages and clears on the beginning of your next turn. Or would the record keeping be one more layer of cumbersome for no real addition to play fun?

By Gary Carney (Nerroth) on Tuesday, August 02, 2022 - 09:47 pm: Edit

Have any Seltorian ship cards been worked up for Star Fleet Battle Force? (I couldn't see any in this portion of the ADB website.)

If not, might it be an option to offer them in a future issue of Captain's Log?

For what (little) it's worth, I was actually wondering if an initial set of six Seltorian cards could offer the "three-boom" light dreadnought, rather than the "two boom" dreadnought. This would allow for a full set of starter cards to cover unit types present in the Alpha Octant - and perhaps keep the M81 hulls in reserve for a future venue.

By Steve Cole (Stevecole) on Tuesday, August 02, 2022 - 11:32 pm: Edit

How about for CL55?

By Gary Carney (Nerroth) on Wednesday, August 03, 2022 - 12:07 am: Edit

Sounds good!

In which case, I was wondering how best to handle shield crackers.

Perhaps, since Seltorian ships have large numbers of Marines and transporters as standard, each pair of shield cracker boxes on an SSD (or Squadron Sale Ship Card) could translate to a single commando icon (as shown here and here)?

In which case, opposing ships could be said not to be able to use a shield reinforcement card to block a hit-and-run raid or ship capture attempt, due to the interference from the shield crackers.

Presumably particle cannons could be represented by disruptor cards.


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