Archive through April 11, 2007

Star Fleet Universe Discussion Board: Star Fleet Battle Force: Battle Force Expansions: Archive through April 11, 2007
By Steve Cole (Stevecole) on Tuesday, November 29, 2005 - 01:05 am: Edit

None. It takes six-twelve weeks to print cards.

Sometime next year we will start the process of designing, testing, and printing. It will take 3-6 months, but it will happen.

By Brad Champeny (Tribal) on Saturday, April 29, 2006 - 08:29 pm: Edit

Is there a special e-mail you would like Ideas sent top for future expantions?

By Steve Cole (Stevecole) on Sunday, April 30, 2006 - 12:08 pm: Edit

Just post them here.

By Brad Champeny (Tribal) on Sunday, April 30, 2006 - 04:22 pm: Edit

I would like to submit some Ideas I have for Star Fleet Battle Force card game. This document has several Ideas for cards and other items. If you chose to use them I would be very happy, if not it is still your game. I am sorry that I just found out about this game with in the last few weeks I wish I had found it earlier.

The first Idea I had was for an over sized ship card for the Juggernaut for Captain's log #1. The size of the card would be around the size of the single planet size card. The art for the Juggernaut would be in the center as with in line of the other ships. The ships weapons would be 2 Phaser 4's, 2 phaser 2's, and 2 ? weapons slots. The ? Slots to help out the player so that me may fire more than just phaser cards. All standard rules for the weapons would apply. The player controlling this ship would not be able to play P/F&Flottia cards, Disengage, Klingon muninity , Organian ceasefire, Prime Team, and any ledgenary cards.
The main thing for the over sizes card is to have slots for the shield it has. I was thinking 20 points would work but it has never been played, so it may need to be changed. It would take that many points of damage before you could score hit on the ship. The thing is that the shield would come back at full strength during the players formation change phase.

The next Idea I had was for terrain. Why not have a moving terrain instead of cards, that way it would be optional. It could be on a reference card, or in the rules of the expansion. I was thinking maybe a chart of 2-12. At the beginning the the round the player who leads would role 2d6 and look at the chart.

2 – Dragon Attack. Follow the rules for a standard Dragon Attack,
3 – Asteroids, as per the captain's log #26
4 – Dust Cloud, as per above.
5 – Radiation Zone, as per above.
6-8 – Clear space.
9 – Nebula, as per Captains log #26.
10 – Asteroids, as per above.
11 – Andromedan Intruder, as per above.
12 – Mine field, Every time a ship changes formation, bye you moving it, it takes damage. Lasts several rounds. Maybe 2d6 rounds.

Asteroids, Dust cloud, Nebula, Radiation zone, and mine field, last for a preset number of round or random. If you role on the chart and get another field type then youy would just ignore it, the only things that would change would be if it was an attack.

The thoughts I had on new weapons were the Stasis field Generator, and the Adim shuttle/shuttle pod.

The Stasis Field Generator:

I would be one box on the ship card. The SFG would be your attack for the round. It would take the ship that is targeted and have it move of the the side, the ship could not be shot at or shoot. The ship would be released once the field is dropped or the generator is destroyed. Once that happens the ship is back in play. A ship can have as many Fields in play as generators. Once a field has been dropped the SFG can't be use until the following controlling players turn.


The Admin shuttle/shuttle pod:

The shuttle would have several uses. The first use would be to use a suicide shuttle, it would do 1d6 damage to a target, it would take an undetermined amount of damage. The second use would be a one time wild weasels. And last would be Used if you do not want to lose a legendary card during Organian ceasefire. Once the shuttle has been used it becomes damaged, and it can not be repaired, except for Organian ceasefire.

I would also like to put some input in to other ship card and Ideas.

The first is monitors. I think they would be a great addition to players. I think it would be a good idea to look at a rule that they must start in the reserve, and then if you have an extra it then could go in the main. That way they are shown as they are slow and are usually in the back.

I think the escort ship would also be a good idea. But I don't think it is nessecary to even have weapons on them maybe just hit slot, because, the are there to take the hits for what ever they are guarding. They still could have a point value though.

By Steve Cole (Stevecole) on Sunday, April 30, 2006 - 04:31 pm: Edit

Brad: Not bad. Some of that has already been proposed/posted/pubished-in-CapLog, some has not.

Please understand that we have a lot of product lines chasing a few designers, and I won't be able to give your ideas (or any of the other excellent ideas in this topic) much attention for some time. I'm hoping to have time (and corporate money) this fall to push the expansion product to completion.

But just because I don't look at and comment on your ideas TODAY does not mean they are not appreciated, nor does it mean they won't be used.

By Brad Champeny (Tribal) on Sunday, April 30, 2006 - 05:38 pm: Edit

IM jusyt glad to help. I am happy to hear that you are still try to release the expations. I love the game, and would like to see more.

I would also like to piont out that im not try to steal any thunger from othere people. If I have copied anyone ideas, I am sorry. I looked touhg the post and didnt see any of the ideas I had. I did see the ideas from the Captains logs, that is why I said they were from them.

By Andy Palmer (Andypalmer) on Sunday, April 30, 2006 - 06:13 pm: Edit

Brad.

re: shuttles.

A suicide shuttle, in SFBF terms, would basically just be a drone (i.e., can be shot down by phasers and drones). Also, you are proposing a weapon that doesn't require a card to be played, making it either equivilant to carrier fighters (can attack, but ship can't attack as well) or stronger (can use cards in hand to use ship weapons IN ADDITION). IMO, the former is not very useful and would have to do LESS damage than a fighter box (representing 6 or so fighters) and the latter is too powerful (as it allows you to create too much damage, too easily in one turn).

The weasel option is simply too strong. The seeking weapon races are balanced by the fact that there are only so many Wild Weasel cards in the deck. Give every (or almost every) ship a free, cardless, WW, and you will completely shift balance over to the disruptor and photon ships. Even if limited to just one (until resupplied), it increases availability about 500%.

All, IMO.

-----------------------------

Read through the archives of this topic and you will see some other ideas around terrain.

Keep the thoughts coming. Even ideas that, upon further analysis, may not appear to work, often inspire other ideas.

By Brad Champeny (Tribal) on Wednesday, May 03, 2006 - 05:07 pm: Edit

Sorry I forgot to add that the shuttle would only before the ship that carries it. As would the WW, would only work for that one ship. I was also think it could oly last for that turn, at the end it would go away. It could be a make shift WW.

By Andy Palmer (Andypalmer) on Wednesday, May 03, 2006 - 11:04 pm: Edit

Brad. Since in SFBF you can only fire from one ship at one ship, that limitation really isn't one. If the ship hasn't used its "free WW", then it will do so; if not, and the card is in the player's hand, then he will play it. Worst case, each ship survives an extra turn. Best case, as there are more turns played, each ship survives even longer as you have more opportuntity to cycle through cards to get the WW and other cards. Either way, the seeking weapon races get hosed because, instead of having a "more often than not" chance of attacking a ship without facing a WW, it now becomes a "not very likely."

By Brad Champeny (Tribal) on Thursday, May 04, 2006 - 12:36 pm: Edit

My next idea is how about cards that effect players hands. I have played a game and own it called Gloom. In Gloom you can play cards that increase and decrease the amount of cards in a players hand. These cards can be played on either your self or other players. You could have card that increase your resurve or active hand, but they may have another affect also that is not so good to have. Maybe increase youre hand but all clocked ship must unclock, just a though. That way you could see more fight happen, you could hold and make the DN more of a threat. In every game I have played The DN is just looked at as points, not a threat. Then you could use more of those weapons. Again just a though, to make the bigger ships more of a danger to you and your apponents. What is the point of a DN if you cant fire more weapons, that is why they were made.

By Brad Champeny (Tribal) on Thursday, May 04, 2006 - 09:08 pm: Edit

Next Idea I had today was how about a card.

Boarding Party: Uses your attack for the round. The attack selects what ship is atempting to do the bording. Then the attacker selects the target. Then both players role a d6. Each player adds the victory piont value of the ship and if the attacker is higher, the defending ship then goes to the resurve, for repairs. Klingons would get 1 in there favor, if both sides has klingons they both get the bonus.

By Brad Champeny (Tribal) on Monday, May 08, 2006 - 10:16 pm: Edit

HOw a ppt card (pseudo-plasma torpedo). THis card could be played if a player tryes to stop a plasma torp attack. The ppt card would then let the player swap the torp for the ppt out of his hand. that way you dont know if it is a real torp or not.

By Brad Champeny (Tribal) on Monday, May 15, 2006 - 01:40 pm: Edit

I just though of a way to make the sfg a little more balanced. once the field is in place each turn you must pay a set number of card. For instance the first round no card, second round 1 card, 3 round 2 cards, and so on. That way a player couldnt keep a ship in the field the hole game. It could be any card, or it could have to be weapons cards only, to represent the rising energy cost to run the field.tribal

By Andy Palmer (Andypalmer) on Monday, May 15, 2006 - 03:33 pm: Edit

re: ppt. Perhaps the card could be used to cancel one defensive card (up to X points) played in defense of a plasma attack?

re: SFG. Perhaps the best use might be to have it be a card whose effect is that the opponent can't use any defensive cards but could be cancelled by a Prime Team. That way, it could be a card, somewhat like the Klingon Mutiny, that could only be played if you have a Klingon ship in your front line. The multi-turn thing would be a bit difficult, especially in multi-player, where the SFG ship will just be a target.

By Raymond Cameron (Whitewind) on Sunday, June 11, 2006 - 12:00 pm: Edit

How is the expansion coming???

By Steve Cole (Stevecole) on Sunday, June 11, 2006 - 12:17 pm: Edit

Waiting for a slot in the schedule.

By Marcus J. Giegerich (Marcusg) on Thursday, June 15, 2006 - 02:14 pm: Edit

If no expansion is seen soon, I shall begin administering sucking chest wounds to random people in the streets.

By Stacy Brian Bartley (Bartley) on Thursday, June 15, 2006 - 02:23 pm: Edit

Marcus
As reasons for psychotic violence are ranked it's not up there with Son Of Sams "My Dog told me to do it." But NOT bad...
regards
Stacy

By Marcus J. Giegerich (Marcusg) on Tuesday, June 20, 2006 - 03:58 pm: Edit

*plays tractor card*

Ooooooooooooooooooh, you come here, you!!!!

;)

By Scott OBrien (Sao123) on Sunday, September 24, 2006 - 11:24 pm: Edit

Well its official... Fall is here.

any chance we might see the expansions for christmas?

By Steve Cole (Stevecole) on Monday, September 25, 2006 - 10:26 am: Edit

Not much, not the way my schedule runs. If we were going to see them for Christmas, the industry would have required me to announce them in August.

By Ken Humpherys (Pmthecat) on Monday, September 25, 2006 - 02:50 pm: Edit

Here is to hoping for Origins or next Christmas then.

By Raymond Cameron (Whitewind) on Sunday, December 17, 2006 - 11:59 pm: Edit

I still have hope. we played again the other day and it came up that the folks up in Amarillo are still planing on a few expansions. Just a note to say some of us are still interested. Ray.

By Marcus J. Giegerich (Marcusg) on Wednesday, December 20, 2006 - 03:36 pm: Edit

I just had another fgame with our group last night. There is still intereset out here as well!

By Brad Champeny (Tribal) on Wednesday, April 11, 2007 - 10:13 pm: Edit

Had a thought about the SFG. How about it runs on PH1 card, it would take you atk for the first round , and must be fed each turn to keep it going. It need not be your hole atk, but it need to be done every turn. It still would be a short range weapon so you would still be in danger, but you would not be sure that you would be able to keep the field going

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