Archive through May 03, 2008

Star Fleet Universe Discussion Board: Star Fleet Warlord: Warlord Discussions: Warlord General Discussion: Archive through May 03, 2008
By Bryan Seminara (Bseminar) on Thursday, November 15, 2007 - 02:58 pm: Edit

Welcome back Gene.

"Gene - I would volunteer for that." And I believe you would be good at it too. If this is possible then I would like more of a description on initial placements and how EPs would be spent.

By Gene Malin (Privateer) on Thursday, November 15, 2007 - 03:48 pm: Edit

With 2 players, one would set up shop in the western zone and one would set up shop in the eastern zone. The pirates would first pick which sector they want and then would get a map, they then would pick a spot for their BS. At that point, they would get to build their 500 EPs worth of ships. And then all the builds would go in. Also, the pirates would get one warp gate that they could place in another wild sector in their zone of influence.
They would get to do all the regular stuff, like prospecting etc, and could get economic gifts from both sides in exchange for info, scans, attacks, raiding, staying out of Home Sectors, etc. Just what Pirates do. That would be fun.
If I had to make a suggestion, I would suggest Mike Roble on one side and me on the other.
Pirates would always move first in the order and the winning Pirate would be acknowledged at the end of the game. This could become a standard variant in all the games, but the Historical one would be a good test.
They could use both Orion and Civilian vessels.

By James E. Jarema (Nuke) on Thursday, November 15, 2007 - 06:59 pm: Edit

Gene; good to have you back!

Here is another historical game suggestion:

All the galactic powers versus a full scale Andromedan invasion!

1 or 2 players run the Andros against 11 others (one for each galactic power)

By Kirk Petty (Zugzwang) on Friday, November 16, 2007 - 06:29 pm: Edit

Interesting suggestion Gene. Good to see you are still kicking How about an email sometime Kirk

By Bryan Seminara (Bseminar) on Wednesday, November 21, 2007 - 02:06 pm: Edit

We actually might get a full game compliment of players on an 8 x 8 sectors map for the next standard game. Yippy.

In a die hard game it is always the more the merrier. I have a false sense of reality after winning 1st place in D21 because an opponent to my North never materialized.

By Paul Franz (Andromedan) on Sunday, December 09, 2007 - 10:46 pm: Edit

I would love to run a historic game.

By Michael H.Oliver (Mholiver) on Monday, December 10, 2007 - 09:31 am: Edit

Paul
How fast those your games turn go ( every 10-14 days)...........mholiver

By Paul Franz (Andromedan) on Monday, December 10, 2007 - 09:49 am: Edit

Turns are run every two weeks.

By Bryan Seminara (Bseminar) on Monday, December 10, 2007 - 04:47 pm: Edit

Historical Game.
We still only have 7 prospective players and 1 Orion player. So far 2 of 7 are veterans. We are still looking for some more experienced players.

One Experienced player mentioned to me about why he would not play again - Players Dropping during the game. Since this is a team effort it is important to be consistent. If one player will be having troubles sending their turn in, it would be advisible to have someone proxy for them or wait the extra time needed before the turn is run. Handing off a dropped corporation 1 or 2 turns later to another player is almost a game killer.

Paul, would you be willing to send an email to all possible players so that we catch others who do not monitor the discussion boards?

By Paul Franz (Andromedan) on Monday, December 10, 2007 - 09:12 pm: Edit

Sure Bryan. I would be happy to do it. I would say that the start is the first week of the New Year.

By Paul Franz (Andromedan) on Monday, December 10, 2007 - 10:35 pm: Edit

Dumb question, what should I be announcing? This is my first Historical game. Should I have people sign up and then we figure out teams at that point or what?

By Kirk Petty (Zugzwang) on Monday, December 10, 2007 - 11:01 pm: Edit

I would--
Announce a date for historical game start
Ask for confirmed entries First 12 get in
others are standby/replacements (7 players have committed so in essence it is 5 spots open)
Ask players to list their first choice Coalition
or Alliance. First six entries get their choice and fill in from there.
The groups of six then select a captain and decide among themselves which race each will play
They need a deadline say 1 week before game start.
they submit their builds game starts.
Also before the game starts the historical rules
setups and if its out there the warlord newsletter
write up about it

By Paul Franz (Andromedan) on Wednesday, December 12, 2007 - 05:45 pm: Edit

I assume since nobody has nixed the above. I will be sending it out later tonight.

By Kirk Petty (Zugzwang) on Sunday, December 16, 2007 - 10:17 am: Edit

Link to the original Historical set up--

http://pagodagames.co.uk/sfw/sfw_hist.htm

if that doesnt work just go to the pagoda site at pagodagames.co.uk and click the resource link and then the scenario link

By James E. Jarema (Nuke) on Friday, December 28, 2007 - 10:33 pm: Edit

Hey folks; Part 1 of "Star Trek: Of Gods and Men" is now available for viewing on the web! Check it out!

By Paul Franz (Andromedan) on Monday, March 31, 2008 - 09:13 pm: Edit

Game 78 Over!!!


And the winner is

Ken Cole

It was really close. Ken achieved the sector victory goal at the same time Arthur De Laura achieved the major site victory goal.

Congratulations.

P.S. So for the delayed notification. I should have done this around a week ago.
P.P.S. The final report will be sent out tomorrow.

By Arthur J. De Laura (Klingondog) on Tuesday, April 01, 2008 - 02:25 pm: Edit

Ken
Congratulations....Great game.

Hope you had fun

DOC

By Bryan Seminara (Bseminar) on Tuesday, April 01, 2008 - 05:48 pm: Edit

After appearing on the winning radar, 4 turns later, boom! You win. Not much time for us to refocus our attention.

I am impressed with your quality of play. But I am going to have to keep an eye on you considering how you rubbed me out of the D22 game:) Aren't we having a blast?

DOC also gets the consistency award. Don't take your time because he will snatch the win right from underneath you.

Good job. Good hunting. Good gaming.

Bryan

By Ken Cole (Kencole) on Friday, April 04, 2008 - 11:46 am: Edit

Thanks for the kind words. I attribute my success in 78 to great allies, honest neighbors, a ton of luck.

By Paul Franz (Andromedan) on Monday, April 21, 2008 - 12:03 pm: Edit

New Game Starting: Brawl in Space

Uses the Die Hard Rules
Starting with 2000 BPV
Every player will have a neighbor (no buffers)
No events
Starting year is Y170 (i.e. time hift of 5)
No scan orders for the first 5 turns. (i.e. you can't use it until turn 6)
No NPCs.
No Monsters.
Frax are available.

Anybody see any problems with the above setup? If so, speak up now or forever hold your piece.

By Gene Malin (Privateer) on Tuesday, April 22, 2008 - 07:44 am: Edit

This sounds interesting.
No Scan orders of any kind until Y176? Seems that it would slow things down.

By Arthur J. De Laura (Klingondog) on Sunday, April 27, 2008 - 02:24 pm: Edit

Paul

We need NPCs to make money to build ships.
No NPCs = poor economy
After turn 5 no PRSP...every thing taken..
What are we to fight with.??

Just my 2 cents

Have Fun

DOC

By Arthur J. De Laura (Klingondog) on Thursday, May 01, 2008 - 02:18 pm: Edit

Paul

How about making all sectors, including home , WILD..Players will not be running into your home sector without a map..More PRSP.

HAVE FUN

DOC

By James Jarema (Nuke) on Saturday, May 03, 2008 - 03:25 pm: Edit

Hey, Folks!

See my comments in the "Hey Paul" header for some suggested new game variants (ISC Pacification War and Andromedan Conquest) . Feel free to comment.

By Ken Cole (Kencole) on Saturday, May 03, 2008 - 08:17 pm: Edit

Paul,

Regarding Brawl in Space.

As proposed, I would expect that by turn ten, 1/3 will be dead. After that I'm guessing that it would turn into a grind, where defense trumps offense. It might be fun, but I'm not sure that I'd want to play it for 30 turns.

I agree with DOC that all wild sectors would be better (more prospecting=more ships=more options). But I would suggest that SG's be removed as they can be very unbalancing with no buffer sectors.

This variant would lend itself to Bryan's request for and "nomad/undead" game. This would deal with the 1/3 dead problem. Wild Sectors would give some terrain to work with in terms of tactics as well.


Ken

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