By Thomas Mathews (Turtle) on Wednesday, October 21, 2015 - 06:30 am: Edit |
Pete, please let us know how many we are short. I spoke with Lar last night. Once ME is released Lar and I will work through the gamebox to correct any issues with the number and types of counters. Accurate counts of missing items help us correct the gamebox to make it playable for all scenarios.
If I remember correctly the Romulan Cloaked Decoys are done in similar fashion to the Federation SWACs. SC3 on one side and SC2 on the reverse side.
By Pete DiMitri (Petercool) on Wednesday, October 21, 2015 - 03:33 pm: Edit |
Turtle,
Well, to put it in perspective, I ran out of cloaked decoys while setting up the Roms for Driving Winds. And again, that doesn't speak to the Roms building more during a scenario.
So, My personal view is that it probably would make sense to add at least 10 more of each decoy.
For the record, I was short 2 I believe, one heavy and one standard.
By Pete DiMitri (Petercool) on Wednesday, October 21, 2015 - 03:34 pm: Edit |
There are also some ship types that we have way too many of, but I'm not sure if that's something that needs to be addressed or not.
By Pete DiMitri (Petercool) on Tuesday, October 27, 2015 - 06:16 am: Edit |
The Romulans are also short of OPBs. I don't have enough to complete setup of Driving Winds.
Yes, before someone says I can use the markers I know that, but the markers can't be put into the fleet trays and that makes things a little more annoying.
By Thomas Mathews (Turtle) on Tuesday, October 27, 2015 - 06:22 am: Edit |
Pete for now use markers for any that are setup in a hex that doesn't contain another base or planet or use what you need from one of the minor empires and just make a note that it is Romulan. Again how many are we short?
By Lawrence Bergen (Lar) on Sunday, November 01, 2015 - 11:08 am: Edit |
Hey guys, thanks for posting the items that are needed for the next release. As I said for the CL50 announcement, the next push for the CB file will be for 1st qrtr 2016. That means in the next 30 days or so I will compile a list of what is needed. Over the holiday breaks I can start to break the old box down and build the new box.
To help with this, when you list something that we have a shortage on, please include a number of how many you believe we need. Turtle is my numbers guy so I lean on him to verify the scenario demands on the box.
I will do my best to include it all but with box content limitations some decisions have to be made on how to put this puzzle together.
By Mike Oliver (Mholiver) on Thursday, January 28, 2016 - 09:53 am: Edit |
Help please I loss my map what do i need to do get it back
By Mike Curtis (Nashvillen) on Thursday, January 28, 2016 - 12:17 pm: Edit |
Click on window in the menu bar and see if it is in the list of windows there. Should be there if the game file is open.
By Nick Blank (Nickgb) on Thursday, January 28, 2016 - 01:57 pm: Edit |
If the map is not in the list of windows Mike mentioned, meaning you closed it entirely within the cyberboard program, you can open it again by double clicking it in the list of playing boards in the Game Project window (this is the only window left if you close everything else but still have the game file loaded in cyberboard.
By Mike Oliver (Mholiver) on Thursday, January 28, 2016 - 03:37 pm: Edit |
thanks got it back up about 30 mins ago
By Thomas Mathews (Turtle) on Friday, May 27, 2016 - 06:39 am: Edit |
Attention Cyberboard Users:
A new gamebox is under development. As a result of Minor Empires please take the time to aanswer the following question.
We are near the limit of counters that Cyberboard will allow us to create. Because of this limit imposed by the program's current version you have to tell us which of the choices is more important to you. Playtest Empires such as the Carnivons and Paravians or Playtest ships from the various Captain's Logs.
If you have found a shortage of a specific unit let us know what unit it is, what empire it belongs to, and how many you are short. We will do our best to make sure those counts are corrected in the new gamebox. Pete D has provided us with some information on at least one known shortage above.
By Randy Blair (Randyblair) on Friday, May 27, 2016 - 09:24 am: Edit |
Not interested in either Carnivons nor Paravians.
By David J. Johnson (Djj) on Friday, May 27, 2016 - 01:59 pm: Edit |
Save the space for the historical WYN War of Return ships.
By Ted Fay (Catwhoeatsphoto) on Friday, May 27, 2016 - 06:14 pm: Edit |
I would prefer the playtest ships.
However, I propose a way to have our cake and eat it too.
There are *way* too many ships of certain classes - such as the B10, the D6, the D7, the CL, the Lyran CA, the Fed CA, and basic hull types of the like. Most of these get converted out. There are also FAR too many DNs and DNEs; that many counters just don't get used. These are just examples, there are many such classes that just don't get used. I would cut the number of counters in each of these in half, and in some cases (like the D7 or Lyran or Fed CA) by 75%. That will leave plenty of counters for play - even full scale general war - and free up many counters for all of:
-Playtest ships
-Carnivons and Paravians
-Historical WYN war of return
-Civil Wars (when it comes down)
-Andromedan Wars (if it comes down).
My 2 cents.
By Richard B. Eitzen (Rbeitzen) on Friday, May 27, 2016 - 07:11 pm: Edit |
Is the issue the number of TYPES of counters or just the number of counters themselves?
By Ryan Opel (Ryan) on Friday, May 27, 2016 - 07:12 pm: Edit |
Total number of counters.
By Thomas Mathews (Turtle) on Friday, May 27, 2016 - 07:31 pm: Edit |
David, the WYN have space already designated for Fish Units. Not all of them are currently in the gamebox, but their numbers are small and will be limited by the historical scenario whenever that may be published. Keep in mind that ones currently in the game box are probably subjective factors by the previous gamebox makers before Lar and I did the 2014 revision.
Ted, the number of BBs, DNs and Tugs was drastically cut last time the gamebox was updated across the board. Further cuts in these units are probably not possible. In some cases we don't have enough counters of a certain unit to set up a given scenario let alone build more once you start playing.
The Seltorians and Vudar will be getting redesigned to some extent to accommodate the B for Web Breaker and J for ISG and IPG symbols on the majority of their counters. Their numbers may be adjusted as well.
Some of the LDR Counters will likewise be redesigned pending a comparison of the LDR SIT to the current gamebox units. The number of LDR counters may be adjusted as well.
Note that the Lyrans, Klingons, Kzintis, and Hydrans all got some new units in FO2016. The majority of these are for the Four Powers War but must be included for completeness.
By Richard B. Eitzen (Rbeitzen) on Friday, May 27, 2016 - 07:58 pm: Edit |
I would like to see Carnivon and Paravian's being available along with alternate maps to use them.
I suspect that many existing counters could be removed.
Here are some counters that are currently in probably excessive quantities.
Fed:
50 BC
64 CC
23 COV
24 CVD
60 CX (!)
18 GVX
18 GSX
55 NCA
60 NCC
24 NAF
54 CL
28 CMC
16 CLS (These are obsolete, normally you cannot even build them).
29 ECL
30 CVE
36 CLX
60 DD
40 SC
34 DDF
46 DE
28 EF
...
For example going through ships down to DDs.
By Thomas Mathews (Turtle) on Friday, May 27, 2016 - 08:18 pm: Edit |
The Paravian half of the map is already in the 2014 gamebox and will be carried over.
The 16 CLS will remain. They are for the EB Guys.
The 64 CCs, 60 CXs, 60 NCCs will probably be cut and possibly the 55 NCAs.
By Ted Fay (Catwhoeatsphoto) on Friday, May 27, 2016 - 08:18 pm: Edit |
I agree with Richard. There are TONS of counter types that have way too many counters that will just never get used. The fed doesn't build CLs - why does it need 54? Will the Fed ever realistically build 50 BC? Maybe only the Lyrans will build that many - even at 2 a turn they will only build 70, and many of those will die during play.
The same can be said of the Klingon D6 and D7. The klingons have 27 D6 - over and above - all the D6s they start out with in the general war scenario. Sure they'll build a few more, but most of these ships become variants. Do you really need 27 more? I think 12 would do just fine - 15 saved.
I seriously think you can pare down hundreds if not *thousands* of counters simply by going through and making sure there are a realistic number of ships of each type.
Even taking into account games like the four powers war, are the Lyrans really going to need 24 DNEs? The Lyrans have 10 BB- counters. Really? Even 4 would be excessive. 10 BBPs and 6 BBVs? Again, 3 or 4 of each is MORE than enough. Similar culling could be done for the BBL, BBLP, and SDS counters. The Lyrans just won't ever build that many.
And it's crazy to limit counters that will get used in the new products and expansions just to provide enough counters for custom games.
How about 30 AD6 counters? That's crazy. The Klingons are only allowed to have one at a time, and as a heavy escort it's rarely going to be attacked. Probably 5 of these would be more than enough. 25 counters saved.
These are only a *few* examples. If you really want to make room for the new counters, then cull the unused masses - of which there are plenty.
By Nick Blank (Nickgb) on Friday, May 27, 2016 - 11:03 pm: Edit |
It may come to the point where we need one gamebox file for the general war and other scenarios, and another gamebox entirely for the Early Beginnings games with a counter mix geared toward those requirements. I know it is a s***load more work, and we may not be there yet. But it may be coming soon if we want to continue to provide cyberboard sets for all types of games.
By Nick Blank (Nickgb) on Friday, May 27, 2016 - 11:06 pm: Edit |
That said I would prefer to see the Paravians/Carnivons and their maps rather than lots of early beginnings counters that are normally severely restricted in regular play. In that way the EB game style is sort of an outlier, you can get unusually high numbers of ships in the later stages of that game.
By Thomas Mathews (Turtle) on Saturday, May 28, 2016 - 05:52 am: Edit |
You guys do realize that the Federation needs roughly 230 FFs for a general war campaign not including variants. While this is extreme between their at start numbers and builds to the fall of Y184 They would need 215 if none of them are converted or lost. This does not include variants built on the schedule which could be built as standard FFs.
By Richard B. Eitzen (Rbeitzen) on Saturday, May 28, 2016 - 11:27 am: Edit |
Well, no one so far has suggested that Fed FFs get culled. Don't forget that the Feds might overbuild quite a number of FFs as well.
By Ted Fay (Catwhoeatsphoto) on Saturday, May 28, 2016 - 02:38 pm: Edit |
Exactly. Heck, maybe more Fed FFs wouldn't hurt. In fact, if it can be done, then then maybe 12-20 new 6*FF Fed counters would be really useful to beef up their numbers.
But compare that to the massive number of DNEs, BBs, D6, D7, Fed BC, etc. that will never get used... I'm still confident that *at least* 500 counters could be culled with no effect on any style of campaign (EB, GW, 4PW, ISC, etc). It might be 1000 or more counters could be culled with no problem.
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