By Richard B. Eitzen (Rbeitzen) on Friday, August 09, 2019 - 09:39 pm: Edit |
If a retreat is conducted with a base left behind, then those retreting units cannot later be pursued. Note that slow units cannot retreat until their are no bases or such.
By Lawrence Bergen (Lar) on Saturday, August 10, 2019 - 10:14 pm: Edit |
Speaking of a base. Can a base without fighters block supply?
411.32 infers the fighters/PFs are the key but isn't explicit.
By Richard B. Eitzen (Rbeitzen) on Saturday, August 10, 2019 - 10:19 pm: Edit |
I believe any enemy unit in a hex blocks supply through a hex. Amusingly, among many other BSUs, a planet is a NSU.
By Richard B. Eitzen (Rbeitzen) on Saturday, August 10, 2019 - 11:54 pm: Edit |
NSU not BSU sorry.
By John Christiansen (Roscoehatfield) on Sunday, August 11, 2019 - 05:45 pm: Edit |
Has there ever been a definitive description of how many planets defined by (430.11) INCOME are inside the WYN cluster?
By Ryan Opel (Ryan) on Sunday, August 11, 2019 - 06:11 pm: Edit |
John,
3 Major, 5 minor in the Cluster.
SFU Index
By John Christiansen (Roscoehatfield) on Monday, August 12, 2019 - 12:13 am: Edit |
Thanks, Ryan
By John Christiansen (Roscoehatfield) on Monday, August 12, 2019 - 11:32 pm: Edit |
Ryan, where within the SFU Index can I find the WYN planet make up?
By Ryan Opel (Ryan) on Tuesday, August 13, 2019 - 01:02 am: Edit |
My 400+ page SFU Index is being published by ADB soon, just trying to drum up some sales.
The information is also in CL37.
By John Christiansen (Roscoehatfield) on Tuesday, August 13, 2019 - 01:31 pm: Edit |
Thanks again.
I'm intrigued by the idea of a SFU wide index. Will it be similar to the index I found in the "About Federation & Empire" intro PDF in Warehouse 23? I'm both impressed with it and apreciative of it.
Also, and I hate to word it this way, will it be an updatable PDF on Warehouse 23, or will it be a paper index which is incomplete as soon as something new is published?
By Ryan Opel (Ryan) on Tuesday, August 13, 2019 - 07:09 pm: Edit |
It should be on all the PDF sites ADB uses, it's planned for at least annual updates.
A dead tree version will probably be available if you want it.
By Ryan Opel (Ryan) on Tuesday, August 13, 2019 - 07:10 pm: Edit |
Duplicate
By John Christiansen (Roscoehatfield) on Wednesday, August 14, 2019 - 06:45 pm: Edit |
I'm looking forward to it in PDF.
Now I'm interested in the "all the PDF sites ADB uses". Other than Warehouse 23 I'm unfamiliar. I'd like to find AO, PO, SO, and CO in PDF format.
By Ryan Opel (Ryan) on Wednesday, August 14, 2019 - 07:55 pm: Edit |
Those aren't out in pdf yet. One of the other sites is Drivethru RPG, I can't remember the other one. Products are simultaneously released on all three. W23 might have some older releases not yet on the others.
By Steve Cole (Stevecole) on Wednesday, August 14, 2019 - 11:58 pm: Edit |
We cannot release non updated books because some reviewers trash the entire company rating if we post non updated items.
By John Christiansen (Roscoehatfield) on Thursday, August 15, 2019 - 11:20 pm: Edit |
When they get released in PDF format they'll be up to date, too. Bonus!
By Andy Johnson (Sabre21) on Saturday, August 17, 2019 - 03:09 pm: Edit |
Can a mauler by itself using direct damage destroy an entire brigade's (4) worth of pdu's in one round?
I know 4 pdu's can be destroyed by directed damage in one round as per 508.122 which cost 10 points per pdu unless a mauler is being used in which case it is 5. But if the mauler has a strength of 10 can it still take out all 4 pdu's at 5 per pdu or only 2 in which case the other 2 would cost 10 more points of directed damage each from other attacking ships?
By Richard B. Eitzen (Rbeitzen) on Saturday, August 17, 2019 - 03:55 pm: Edit |
A D6M can maul 2 PDU for 10, it's mauler rating (making up this term perhaps).
An STIL could use 12 points at 1:1 to kill 4 maulers and pay double for the remaining 8 (ie 12 + 16 = 28 to kill 4 PDU).
An SPF would take 33 to kill 4 PDU (7 + 13 x 2).
By Bill Powell (Bleedingbill) on Saturday, August 17, 2019 - 05:05 pm: Edit |
Let me clarify Andy's question if I can.
508.122 states that An Attacker can use Directed Damage on up to four battalions on a given planet in a single Combat Round;this counts as his only Directed Damage attack. If destroyed by Directed Damage, the Attacker must expend five points per battalion(will require ten points unless a mauler is used);
I read to say that if you had a Mauler in your fleet, and you are attacking planetary defenses, that it would require you to expend 5 points per battalion, up to four battalions, 10 points per battalion if you didn't have a mauler in your attacking fleet. By fleet I'm talking about your attacking force that you have setup for that combat round. Now I'm being told that what it really means is that if there is a Mauler in the force that you do directed damage on a PDU the same way that you would in a fleet engagement. in other words I have an attacking force with 100 compot. I get a Battle Intensity of 30%, which gives me 30 damage points. included in this force is a 10 point Mauler, I'm attacking a major planet with a BDE defending. what I have been doing would be to subtract 20 points from the 30 damage points and use the remaining 10 points to deal with the 24 fighters, there would be 14 points left over to be used as plus/minus points for the next round unless there was a needy carrier or two needing fighters. What I'm being told is that what I should instead do is to, using the above example, subtract 10 points from the 30 damage points. This 10 points represents the mauler in my force, this 10 points would kill off 2 PDU's that leaves me with 20 points to be used on the remaining 2 PDU battalions. Leaving me with 24 homeless fighters to deal with as minus points on the next round.
If this is the case then I have been playing this game wrong for over thirty years. If I have been doing it wrong then why doesn't section 508.122 simply state that it cost 10 damage point per PDU to Direct damage planetary defenses, and then state that it is possible to direct damage a PDU with a mauler at the normal 1-1 rate as is done throughout the game unless specifically noted.
By Bill Powell (Bleedingbill) on Saturday, August 17, 2019 - 05:30 pm: Edit |
Dealing with the above question concerning maulers against PDU's. It seems to me that the way that It is being explained to me would be very difficult to work out. I'm being told that it takes 10 points to direct kill a PDU unless you are using a mauler, then it takes 5 points to kill a PDU, and you can kill up to 4 PDUs. OK, so what do you do when you have a 7 point mauler, or a 12 point mauler? You are hitting a regiment with a force that includes a 7 point mauler. plus you have a total of 20 damage points to use the way that I understand section 508.122 would be that you subtract 10 points from your 20 damage points to kill the regiment, leaving 10 points to deal with the fighters. What I'm being told now is that I subtract the 7 mauler points from my 20 leaving 13 Damage points. This 7 mauler points that I have subtracted will kill 1 Pdu, but that leaves 2 maulers points. How does this remaining two mauler points get used? Do I subtract these 2 points from 5 points on the remaining PDU, Thus leaving an additional 6 points to be subtracted from the remaining 13 damage point? Doesn't that seem a little complicated, not to mention the fact that this was not mentioned in the rules dealing with planetary defense. Whereas the way that I have been reading section 508.122 is a lot less complicated with no unnecessary math. If you have a mauler in your attacking force
then killing a PDU cost 5 damage points per PDU, up to 4 PDUs. Period. After which you get to deal with his homeless fighters.
By Richard B. Eitzen (Rbeitzen) on Saturday, August 17, 2019 - 06:29 pm: Edit |
That's how it works. The rule does not say that ALL PDUs are killed at 5 if you have a mauler, at best/worst it is ambiguous about that.
Go take it to Q&A if you think you have a case, but note that it does not explicitly say to do it the way you think it does, ie it does not say 'all of them (up to 4) can be directed on for 5 each if a mauler is used'.
When directing on 2PDU with a 7 point mauler and having 20 total damage, they take 20 to kill - 7 for the mauler effect = 13 to kill both via directed damage and mauling. Seven points of damage remain which (if there are no empty bays anywhere) are required to destroy homeless fighter factors. For sake of argument, we assume this is the case so 5 homeless fighter factors remain and become minus points.
By Bill Powell (Bleedingbill) on Saturday, August 17, 2019 - 09:36 pm: Edit |
603.17states that the Romulans are on a wartime economy on turns 1-9 (for purposes of future exhaustion)but are not at war. Does that mean that they are receiving their economic points at 100% or are they receiving only 50%? I understand that they cannot save up any economic points, other than through diplomatic means, and that they cannot build anything that isn't on their construction schedule nor can they purchase CPs and so on. I just need to know how much economic points that they have to work with. Thank you.
By Richard B. Eitzen (Rbeitzen) on Saturday, August 17, 2019 - 09:41 pm: Edit |
Being at war means that the economy is at 100% but...
the Romulans cannot spend any of it in anyway, but it does pay for PWC and any prewar Klingon to Romulan conversions or WE to KE conversions and possibly others specified by the rules.
Their EPs are unavailable for any other use (and aren't normally tallied up and explicitly spent at all) unless specified explicitly otherwise for some purpose in the rules.
By Bill Powell (Bleedingbill) on Saturday, August 17, 2019 - 09:47 pm: Edit |
Thanks Richard. I understand the limitations, it's just that the game that I'm in right now I'm only receiving 50% and I was curious how I was going to pay for my pre-war constructions on turns 7 & 8, again, thanks for the answer.
By Richard B. Eitzen (Rbeitzen) on Saturday, August 17, 2019 - 10:01 pm: Edit |
If you are playing the Romulans in a normal general war scenario, then on turns 1-9 you don't worry about paying for your PWC and such, it just happens. You don't set up until turn 10 or whatever the rules say.
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