By Peter Bakija (Bakija) on Sunday, March 01, 2020 - 05:04 pm: Edit |
CT2
The Coalition have full on attacked the Kzinti capital, spending 2 Command Points each for +1 ship in each system. The Kzinti declined the approach, and they spread out to make 4 battle lines (2 minor and 2 major planets, but not Kzintai). All 4 Coalition battle lines are between respectable and good. The Kzinti have enough ships in the hex to be able to field more or less full lines at all planets under attack, and outgun the Coalition at all but one of them (and at that one, Kuballis, the compots are, like, 83 for the Lyrans and 81 for the Kzinti). The Kzinti also manage to get an EW advantage in all fights of -1 for the Coalition.
The Kzinti pick BIR4 at each planet, the Coalition pick BIR3, and then the dice are nuts.
The Coalition rolled 6, 1, 5, 4.
The Kzinti rolled 6, 5, 5, 5.
BIR rolled up in 3 of the 4 rounds.
The Kzinti did a lot of damage. The Coalition did less damage (due to -1 EW shift, lower compots, and somewhat less good dice), but probably enough to do whatever they felt like doing this round.
By Peter Bakija (Bakija) on Sunday, March 01, 2020 - 05:24 pm: Edit |
CT2
In 1401 on R1, the Coalition kill 12PDUs on the 2 minor and 2 major planets they attacked. A lot of fighters die as minus points.
The Kzinti dropped a total of 168 damage on the Coalition in the 4 battles. We'll see what happens.
By Jason Langdon (Jaspar) on Sunday, March 01, 2020 - 11:54 pm: Edit |
What happened is the Coalition took a crazy amount of cripples. All damage was dropped.
A few ships will die in pursuit. We shall see whether Peter would have been better off killing 4 ships by directing, and then 1 or 2 in pursuit.
With 5 Minus points he may get 3 kills, depending on the rolls. The Coslition may kill 1 ship.
By Richard Eitzen (Rbeitzen) on Monday, March 02, 2020 - 12:00 am: Edit |
It is unlikely that he will kill 3 ships, and it's REALLY unlikely that the Coalition will kill any, as the Kzintis have 12 minus points in pursuit against the Coalition.
By Jason Langdon (Jaspar) on Monday, March 02, 2020 - 01:46 am: Edit |
I think its 5 Minus points, not 12.
By Paul Howard (Raven) on Monday, March 02, 2020 - 02:24 am: Edit |
Unless a lot of FF/E4/E4's were killed - Kzinti will be lucky to nab 2 ships??
I suppose if the Kzinti can persue with 2 DN's, 2 x TGC+BP and 2 x CD and get a good roll - they might get 3 ships, but just don't have enough compot (or maulers) to really kill more after owed!
(i.e. 3 4 Pt frigates is 12, so add owed is 17 - possible but not certain)
By Thomas Mathews (Turtle) on Monday, March 02, 2020 - 06:45 am: Edit |
6 minus points are the most that can be taken into a pursuit battle from voluntary minus points. See the exception under (308.241).
By William Jockusch (Verybadcat) on Monday, March 02, 2020 - 07:56 am: Edit |
Richard said the Kzinti have 12 minus points. Peter said a lot of fighters died homeless. So the Kzinti minus points are likely involuntary.
By Peter Bakija (Bakija) on Monday, March 02, 2020 - 08:01 am: Edit |
The Kzinti managed to kill a single crippled F5 hull in pursuit, losing fighters and taking a crippled EFF in return.
I like how Paul is all "I suppose the Kzinti can pursue with 2DN, 2BT, 2CD", as if that is a remote possibility on CT2. There is one DN in the Capital, one BT in the capital (I don't even think the Kzinti have the second BT on the map yet), and they have a single CD on the board. It's CT2. The Kzinti have no fleet.
The pursuit line was DN, BF, CD, [CV, CLE, EFF]; I could have swapped out the anemic CV group for a BT and a couple cruisers, but then I end up crippling actual ships.
By Paul Howard (Raven) on Monday, March 02, 2020 - 10:50 am: Edit |
Was trying to think what the Kzinti might have - certainly 2 Battle Tugs and a DN is possible!
How about a TGC(VP/SP)+MEC
15 Compot, 2 EW and 3 Fighters to kill (Taking 2 of the 6 slots). (or is the Scout Pod -2 compot per EW???)
Add DN, BT, BF, CD you get 51 and 4 EW.... so not too bad.
Alas your right though - the Kzinti are probably the worst Empire for building a good pursuit force - atleast they got a F5!
By Richard Eitzen (Rbeitzen) on Monday, March 02, 2020 - 11:12 am: Edit |
The Kzinti have no MECs on CT2.
In full game they could have a BCE (I always do this) but I don't think that's available in this game.
Their chances of having a second CD (instead of doing a CLD conversion instead) are not high.
By Peter Bakija (Bakija) on Monday, March 02, 2020 - 11:25 am: Edit |
Nah, BCE is available (it's in AO), I just didn't have anywhere to convert it last turn that would have been particularly helpful. It is on the slate already for this turn (I honestly didn't think the Coalition was going to attack the Kzinti Capital this turn, due to all the Lyran cripples now being stranded and unable to retrograde; I mean, it probably isn't really going to matter much, but still; I probably would have made one somewhere if I considered that).
I could have conceivably had a TG+V+SP, but that would have required an available TGC that wasn't already being a BT (I start with 2TGC; one is a BT, the other is a CVT that was defending the 1304 SB). And would also require giving up the only viable 4 point scout the Kzinti have.
Like in the long term, the Kzinti can be fine in pursuit (DN, DNL, CD, [CV, MEC, FKE] is, what, 56/2 with fighters? Not at all terrible; they could build some sort of 2DN, DNL, 2BT, CD for 66/2 if they want to take a BT as a cripple). But it is CT2. The Kzinti have had one turn of production, and have ships all over the map still. The Barony Fleet isn't yet active. There are still active ships stuck at the Marquis SB. This is not an optimal situation :-)
By Peter Bakija (Bakija) on Tuesday, March 03, 2020 - 08:49 am: Edit |
CT2
Combat is over!
This was a weird CT2. The Coalition killed a few BATS, captured planets 1105 and 1506 in the NZ, killed SB 1304, and stripped PDUs off of 2 major and 2 minor planets in the Kzinti capital, but otherwise the Kzinti economy is still pretty robust for AT2. Both planet 1001 and SB 0902 survived (but likely will be killed for not much effort on CT3). Numerous Kzinti border BATS are still alive.
Both sides lost about 6 or 7 hulls (actual death results will be reported in the near future when I have access to the map); the Coalition took about 35 total cripples for the turn. The Kzinti have a single crippled EFF.
No planets in the Kzinti capital were devastated this turn, but as noted, 2 of the majors and 2 of the minors were stripped of defenses (seeing, like, 50 fighters evaporate for no effect...), but Kzintai will have 16PDUs by the time the Coalition get there next turn. Which is something.
By Richard Eitzen (Rbeitzen) on Wednesday, March 04, 2020 - 05:10 pm: Edit |
10 EP sent to Klingons used 6 Klingon strat moves. 2EP spent on strategic movement.
*Lyrans have 5.9 EP remaining and have 4 command points.
*The Lyrans have started setting up a MB in 1407 and sent an FRD there and to 1013. They've another FRD (and Tug) 3 hexes from 1407 which may arrive there operationally next turn.
*Reserves: 0705:
*1st: DN BC CC CA 4CW DW DWS
*2nd: CA DW FF
By Peter Bakija (Bakija) on Wednesday, March 04, 2020 - 06:55 pm: Edit |
CT2
The turn is over!
The Kzinti lost SB 1304, 2 BATS, planet 1105 was captured, and 4 planets (2 major, 2 minor) were stripped of PDUs, but undevastated. The Klingon also captured neutral planet 1506.
Most of the Coaltiion fleet is still sitting in hex 1402, including 10 crippled Lyrans (the Lyrans are all currently out of supply, but will be in supply via planet 1105 as soon as the Kzinti turn starts; as noted, it seems mostly irrelevant that the Lyrans are stuck there other than delay in repair, especially given about 35 Coalition sitting in 1304 that can react in if the Kzinti attack them).
The Lyrans are setting up a MB in 1407.
The Lyrans have 13 ships as 2 reserves in 0705; the Klingons have 23 ships as 2 reserves in 1407.
Ships Killed:
-Kzinti: CC, CLD, CL, 3EFF
-LYR: DWS, FF
-KLI: F5L, 3F5, (F5S)
Map:
http://www.lightlink.com/pdb6/SCD3CT2end.html
By William Jockusch (Verybadcat) on Wednesday, March 04, 2020 - 07:30 pm: Edit |
What are you using to track the moves, map, etc?
By Peter Bakija (Bakija) on Wednesday, March 04, 2020 - 07:44 pm: Edit |
Vassal. We are playing PBEM via Vassal. The exact same as last time.
(See map in post above; that's Vassal).
By Peter Bakija (Bakija) on Wednesday, March 04, 2020 - 07:46 pm: Edit |
AT2
y169 SP T2
Kzinti Econ:
Command Points: 1+0=1
Exploration: 8+12=20 (+1)
Treasury: 26.75 (CT2)
On Map Provinces (24): 19
Off Map Provinces (6): 8
Captured Provinces: 0
On Map Planets: (52): 49
Off Map Planets: (11): 11
Captured Planets: 0
Total EP: 113.75
Construction T2:
-6 TGT (BC)
-12 2MEC
-5 2FF (sub DD)
-4 FKE
-3 FFK
-2.5 FF
-6 2SP
-2 DD, FF (activate)
-28 4PDU (Kzintai, 16)
Construction Total: 68.5
Conversions:
-5 BC>CVS (1401, 6FFF)
-0 DDV (off map, 3FFF)
-1 BC>BCE (off map)
-1 EFF>FKE (1704)
Conversion Total: 7
Repairs:
-1 (EFF 1401)
Repair Total: 1
Total Spent: 76.5
Treasury: 37.25
FFF Left: 3
By Peter Bakija (Bakija) on Wednesday, March 04, 2020 - 07:49 pm: Edit |
AT2
In the raid phase, the Kzinti attack a lone Lyran DD holding down planet 1105 with a DNL and a lone F5 in the Neutral Zone in hex 0911 near Hydran space with a BF. Nothing can react in to save them.
Waiting for confirmation from opponents to roll dice.
In op moves, the remnants of the Duke's Fleet from 1304 have moved through the Marquis SB, picked up a few released ships, and have attacked Klingon BATS 1707. Nothing can react in, but a reserve could certainly go save it.
Moves continue.
By Karl Mangold (Karlsolomon) on Wednesday, March 04, 2020 - 09:21 pm: Edit |
1707 activates the Eastern Fleet, no?
By Richard Eitzen (Rbeitzen) on Wednesday, March 04, 2020 - 09:33 pm: Edit |
No.
By Karl Mangold (Karlsolomon) on Wednesday, March 04, 2020 - 10:12 pm: Edit |
Right, looked it up when I got home and saw that 1707 and 1807 were specifically excluded. Don't know that I ever noticed that before.
By Paul Howard (Raven) on Thursday, March 05, 2020 - 02:18 am: Edit |
-5 2FF (sub DD)
I don't think that is legal - as the Substitution for 2 x FF's is on the "Scheduled CL production" - so the normal Sub for a Sub doesn't work?
By Stefano Predieri (Preda) on Thursday, March 05, 2020 - 06:14 am: Edit |
Coalition could have reacted to both raid (assuming there was at least a scout in 1304). It might have choosen not to, but could.
By Thomas Mathews (Turtle) on Thursday, March 05, 2020 - 06:55 am: Edit |
5 2FF (Sub DD) is legal. The Kzinti construction schedule has 2xDD available for construction. See (705.211).
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