By Peter Bakija (Bakija) on Monday, June 01, 2020 - 05:11 pm: Edit |
Huh. Look at that. Well, more to the point, regular dreadnoughts can't be used on raids in any case, let alone the special Romulan one.
We'll just assume it was a KR and not worry about it. The end result is identical.
By Jason Langdon (Jaspar) on Monday, June 01, 2020 - 09:38 pm: Edit |
I knew the DN rule but given the VUL is the same Compot as the KRC I assumed it was SC3 as well.
I probably should have checked. All good though !
In other news, the Klingons are going after the Fed 3rd SB, and the Lyrans are going after the Kzinti Marquis SB.
In Hydran space 0215 SB is possibly getting attacked as well. Plus 0617 Homeworld.
Surely the Coalition can take out 3 SB and an entire Capital in a single turn ??
By Richard Eitzen (Rbeitzen) on Monday, June 01, 2020 - 10:46 pm: Edit |
I don't know if the Coalition can do that.
***
... and stop calling me Shirley!
By Peter Bakija (Bakija) on Tuesday, June 02, 2020 - 07:27 am: Edit |
Well, this turn will certainly be exciting...
By Peter Bakija (Bakija) on Tuesday, June 02, 2020 - 07:22 pm: Edit |
CT8
Moves keep happening. In Hydran space, ships are pouring into the Capital and also onto SB 0215.
On the Kzinti front, Lyrans are starting to mass on SB 1704.
In Fed space, there are currently 5 BATS, planet 2715, planet 2106 (which is already devastated), and SB 2211 are under attack. Lots of ships left to move.
By Peter Bakija (Bakija) on Saturday, June 06, 2020 - 08:21 pm: Edit |
CT8
Moves are done, reserves have been deployed!
In Hydran space, 6 fights. Planets 0416, 0519, 0718 are all being recaptured with no explanation. In 0312, a bunch of Hydran province raiders are being beat up by a larger Lyran force. At 0617, there are about 125 solid Coalition vs about 65 Hydrans and the SB over the Homeworld (and a minor planet still with 2PDU); at SB 0215, there are about 55 Coalition vs about 50 Hydrans (mostly FFs) and the SB.
In Kzinti space, 4 fights. Planet 1001 is 4 Coalition vs a moderate reserve that will chase it off; 1702 is a mob of Coalition beating up a smaller garrison force; 1802 sees a Coalition fleet capturing planet 1802; SB 1704 sees about 70 Kzinti and the SB facing about 125 Coalition.
On the Fed front, we have 9 battle hexes. 4 are forces attacking undefended or mostly undefended BATS on the border; devastated planet 2106 is a line of Klingons vs a reserve and some reacted in ships that is pretty close; BATS 2612 is going to be destroyed, but is defended by the remnants of the 7th Fleet; planet 2715 is probably saved by a reserve; neutral planet 2214 will be captured; SB 2211 sees about 43 Feds and a SB vs about 40 Coalition.
If I had to guess, the Hydran Capital will probably go down, Hydran SB 0215 will probably go down, ZIN SB 1704 will probably go down, Fed SB 2211 will probably survive. Exciting!
By Richard Eitzen (Rbeitzen) on Saturday, June 06, 2020 - 10:08 pm: Edit |
Perhaps the Coalition should be more aggressive. Only one capital assault, pffft.
By Peter Bakija (Bakija) on Sunday, June 07, 2020 - 07:39 am: Edit |
He was considering two...
By Peter Bakija (Bakija) on Tuesday, June 09, 2020 - 08:35 am: Edit |
CT8
Combat is underway!
So far a handful of small fights have resolved--the Kzinti saved planet 1001 from recapture, the Coalition have devastated and captured planet 1802, recaptured various non capital planets in Hydran space; killed a couple Fed BATS. A Fed reserve is chasing a similarly sized force away from planet 2715.
Over Kzinti SB 1704, the Coalition seem intent on killing it. In the first round (after a declined approach), the Kzinti have a compot of 172, the Coalition a compot of 112, and we rolled 6, 6, 6 for VBIR and damage. Yikes.
By Peter Bakija (Bakija) on Thursday, June 11, 2020 - 08:55 am: Edit |
CT8
Over SB 1704, in the first round (rolling 6, 6, 6), the Coalition mauled a SID, and then the Kzinti crippled a bunch of escorts and lost fighters. The Kzinti dropped 63 damage with an autokill, vaporizing a DW and then crippling 7 ships. R2, similar lines, this time we roll 1, 1, 1. Klingons can't maul, but still score 18 damage for a SID; Kzinti blow up am F5E and cripple some ships.
This might take some time.
By Peter Bakija (Bakija) on Tuesday, June 16, 2020 - 08:13 am: Edit |
CT8
Currently 6 rounds into the battle over SB 1704; dice have been wacky. 1st round was 6, 6, 6; 2nd round was 1; 1; 1; rounds 3, 4, ,5 saw both sides rolled fairly low and fairly even (including another 1, 1 for damage), so not much damage happened on either side. R6, we got a 2, 6 for damage (which the Kzinti used to drop 60 damage with an auto kill on the Klingons). The Klingons have been directing SIDS every round, using a mauler for the first 4 rounds, and then switching to just regular damage SIDs when they dropped to a single uncrippled mauler.
The Coalition are out of fighters; the Kzinti have plenty left (easily enough to keep using freely, assuming the Coalition plan on SIDSing to cripple the SB and then keeping the mauler to kill it if I keep fighting after that). The Coalition still have plenty of BC, CC, CW, D5, DW to take damage on. As of the end of R6, the Coalition have lost 5 small ships and taken about 25 cripples; the Kzinti have taken 6 cripples, a lot of fighters, 6 of 8 SIDS on the SB.
By Peter Bakija (Bakija) on Tuesday, June 16, 2020 - 08:11 pm: Edit |
CT8
After 9 rounds of combat, the Marquis SB went down. The Coalition SIDs-ed the SB every round, except the last one (after it was crippled), when they used their last mauler to maul the crippled SB. The Kzinti used full DBB the first 3 rounds, but after that just used the one (now dead) SAD in the hex for the free bonus DBB. Both sides used a command point; the Klingons tended to be about 115/5 every round (except the last, when they went up to 125/5). The Kzinti were 173/5 the first few rounds, and then 165/5 till the SB was crippled, and then 130/5 the last round. The Kzinti directed small ships about half the time, and got 2 free auto kills. The Coalition declined to pursue the Kzinti as they fled (they had no maulers left, no fighters, and the Kzinti didn't have that many cripples anyway).
The dice were virtually identical on average, but the Kzinti did benefit from an extra 6 (with autokill) on a 2/6 split, where the Klingons got a beneficial split with a 5/1. After the SB went down, the Kzinti retreated on to a couple small ships in 1603 (the Kzinti are going to be able to fighting retreat over FFs all the way back to the capital by the end of the turn).
Total damage from the fight:
-ZIN: SB killed, SAD killed, crippled bc, 2ffk, 3mec, fke.
-KLI: F5E, 2F5 killed, crippled 4d6m, 9d5, f5l, 3f5, ad5, f5e.
-LYR: CW, 3DW killed, crippled 3bc, 5cc, 10cw, 2dw.
So the Coalition lost 7 hulls and have 68 EPs worth of repairs to deal with. The Kzinti lost the SB, an SAD, and have 9.5 EP worth of repairs.
Now on to the Hydran Capital, which is probably going down!
By Gregory S Flusche (Vandar) on Tuesday, June 16, 2020 - 08:29 pm: Edit |
Seems like a very hefty Turn. A lot of very important battles turning points in the war even.
By Peter Bakija (Bakija) on Tuesday, June 16, 2020 - 08:50 pm: Edit |
CT8
Heh, yeah, I went back, and looked up all the die rolls over the 9 round combat over 1704, and discovered that both sides rolled exactly even, and a little below average; both sides rolled exactly an average of 3 over the 9 rounds of combat. So damage was a little lighter that it should have been on average; BIR rolled up a couple times (notably on R1 with the 6, 6, 6), rolled down once, but was unchanged 6 of the rounds.
The Coalition mauled SIDs 3 times, and then killed them for 18 points each for the remaining 5 rounds, and were never even close to missing the 18 point threshold (usually scoring damage in the +/-27 point range each round), and the mauled the crippled SB on the last round. Every round saw the Coalition pick BIR1 and the Kzinti pick BIR4, except the last round, which saw a 3+4 (the Kzinti could have picked 1 in the middle, but would have done way less damage, and the Klingons still would have gotten to direct a SID on, like, 17.5% damage, so most of the time anyway). As noted, the Coalition rolled two 6's (but didn't take autokills, due to mauling the SB); the Kzinti rolled three 6's, dropping damage and taking the auto kill each time.
By Peter Bakija (Bakija) on Wednesday, June 17, 2020 - 01:10 pm: Edit |
CT8
Combat has moved into the Hydran capital, where, at the start of the fight, there were still 2PDUs on the capital system minor planet (Hypnokerm?)and the SB over the homeworld.
The Klingons immediately moved to the minor planet, where at BIR2, the Klingons rolled a 1 and the Hydrans rolled a 6, seeing the planet get self PDU killed after an escort CU was mauled, and then the Hydrans dropped damage on the Coalition, killing a DW and crippling a bunch of stuff. The Hydrans did not defend the PDUless planet on R2, so it got devastated. R3 and R4 were over the SB, where the Klingons rolled a 1 each round (with the Hydrans rolling a 2 and 1), so other than the Klingons killing an LAV that was on the line (I figured it was going to die anyway, and providing the choice between an RN and the LAV seemed a reasonable move; if the Klingons keep rolling 1's, I don't even know) and a SC and the Klingons getting a bunch of ships crippled, not much has happened so far.
We'll see how it goes.
By Peter Bakija (Bakija) on Thursday, June 18, 2020 - 09:18 pm: Edit |
CT8
8 rounds into the fight over the Hydran capital (well, 7 actual rounds, and one round of an undefended planet getting devastated). The Hydrans have outrolled the Klingons 6 out of 7 rounds. The Klingons have rolled a 1 in 4 of the 7 rounds. The Hydrans have rolled a 6 in 2 of the 7 rounds. So far, pretty much a nightmare for the Coalition.
The Coalition have mauled the biggest ship they can each round (so far, 4RN, 2FF, and an LAV have died). The Hydrans have been dropping damage, crippling scads of ships. The Hydrans still have plenty of ships, no cripples, and a million fighters still. I suspect the Hydrans will hold their capital this turn.
By Peter Bakija (Bakija) on Friday, June 19, 2020 - 08:23 am: Edit |
CT8
And the Hydran capital holds another turn!
The Coalition fought for 8 rounds and the fled, having killed 2PDU, devastated a minor planet, and shot down 4RN, SC, CU, LAV. The Coalition took 33 cripples, lost a DW to an autokill, and lost 2D5S and a D6M in pursuit (getting an LB mauled in return).
It is unclear if the intention was to try and push the Hydrans out this turn or not, but the dice, as noted above, were terrible for the Coalition (they averaged 2.125 vs the Hydrans averaging perfect 3.5).
Numerous fights left to go!
By Jason Langdon (Jaspar) on Friday, June 19, 2020 - 11:11 am: Edit |
Having rolled so badly the first 2 rounds that I couldnt do any real damage I decided to just accept bad dice and kill Hydran cruisers.
And the bad dice didnt let me down.
Feels like we are now in Year 3 of me rolling badly with this game.
By Richard Eitzen (Rbeitzen) on Friday, June 19, 2020 - 11:53 am: Edit |
Killing 4RN and an LAV is a nice consolation prize.
By Peter Bakija (Bakija) on Friday, June 19, 2020 - 02:39 pm: Edit |
And an LB that got whacked in pursuit!
Jeez. The Hydrans made 13.75 EP in salvage.
I mean, yeah, these dice were terrible for the Klingons; but the dice for the Klingons over SB 1704 were fine, and there is plenty of time left to get your revenge!
By Peter Bakija (Bakija) on Saturday, June 20, 2020 - 10:38 am: Edit |
CT8
Combat is winding up; the Klingons offered a declined approach and then left SB 2211 without combat; killed a few more BATS (including 2612); were repulsed from devastated planet 2106 by a reserve.
The Kzinti Marquis fleet that retreated from the dead SB in 1704 got to perform a completely preposterous chain of 3 fighting retreats over 1 or 2 ships at a time (1603, 1503, 1502 into 1401), killing a couple FFs along the way (but the E4 holding planet 1502 got to hide on the other side of the planet as we sped by); this was admittedly *completely* absurd, but could have been avoided by just not having a DD, FF in hex 1603 when attacking the SB :-)
Like, it isn't that big of a deal one way or the other; the fleet would have been in supply if it wasn't able to fighting retreat, and there are only, like, 8 cripples in the fleet that need repairing. But still, I call shenanagins. On myself.
Currently waiting on the Coalition deciding to fight over Hydran SB 0215 or not; he has a bigger fleet, and a stronger fleet than I do at the SB, but it seems like it would be pretty brutal if he decided to try and take down the SB.
By Peter Bakija (Bakija) on Saturday, June 20, 2020 - 08:22 pm: Edit |
CT8
Combat is over!
In Hydran space, the Coalition devastated a minor planet in the capital (only the homeworld is undevastated int he capital), recaptured planets 0718, 0519, 0416, but didn't fight over SB 0215.
In Kzinti space, the Coalition killed SB 1704, captured planet 1802, recaptured most of Kzinti space, but were repelled from planet 1001 by a reserve.
In Fed space, the Klingons forced Orion neutrality, and killed 5BATS. They were scared away from planet 2715, devastated planet 2106, and SB 2211 by reserves.
Ships Killed:
-ZIN: 2FF, (SAD)
-HYD: LB, 4RN, CU, 2HN, SC, LAV
-FED: CL, DD, FF
-LYR: CW, 4DW, 3FF
-KLI: 2F5, F5E, E4, (D6M, 2D5S)
So marginally more dead Alliance than Coalition, but only by virtue of a couple Auxes. The Kzinti also lost SB, 2PDU; Hydrans lost 2PDU; Feds lost 5BATS.
By Jason Langdon (Jaspar) on Sunday, June 21, 2020 - 05:13 am: Edit |
The Coalition has a gazillion cripples but lots of cash and repair facilities.
By Peter Bakija (Bakija) on Sunday, June 21, 2020 - 10:14 am: Edit |
Yeah, looking at the map, the Coalition have 92 points of repair capacity in range of the ships that were in the Hydran capital (which need 108 points of repair); the Coalition have 60 points of repair capacity in range of the ships that destroyed the Marquis SB (which need 127 points of repair). There are also another dozen cripples in Fed space, but they can all reach untaxed repair locations as well.
As noted, the Coalition have a gazillion cripples right now, but the majority of them will likely be repaired at the start of CT9.
By Gregory S Flusche (Vandar) on Sunday, June 21, 2020 - 11:00 am: Edit |
uhmm is worthless to cripple ships.. Or you need to stop them from repairing them. I am watching these games thru the BBS here. Just Direct and kill ships. That way they can not come back. I am sure it is cheaper to repair ships then make new ones.
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