By Ted Fay (Catwhoeatsphoto) on Wednesday, November 17, 2021 - 04:50 pm: Edit |
CT4 is complete.
Economic Phase:
See the links below if you want to review. Big news is that I upgraded two SBs simultaneously in the ZTO: 1403 and 1506. I did this even knowing he has a chance at destroying the upgrade in 1403 on account of Duke's fleet being right next door in 1304. We will see if he's willing to pay the butcher bill to get it.
Klingon Eco
Lyran Eco
Romulan Eco
Raid Phase:
Aside from the usual WYN shuffle business, military raids in 1901, 1805, 0117, and 0219 (against a POL). The first three raids succeed. For the 3rd raid I end up doing an alternative attack that kills the "real" POL (vice the called-up one during the initial raid battle).
Operational Phase:
In the ZTO I ignore the capital and pile onto SBs 1304 and 0902 with sufficient forces to kill *both* even if both offmap reserves are sent to them (albeit with higher casualties of course).
In the HTO, I attack all outer battle stations, both of SBs 716 and 1017, as well as mounting a capital raid with some 60 SEQ. I move a large AUX squad, including a few SAFs, to 916. I also attack planet 718. It's about as obvious as I can get that this game is "Hydran First."
Reserve Movement Phase:
In the ZTO, both reserves go to SB1304. There are now some 46 Kzintis against 70 Coalition.
In the HTO, one powerful reserve goes to reinforce the capital, the other goes to 718 and saves the planet. (Both reserves started in 519.)
Combat Phase:
In the ZTO I destroy SB 902, though Gary fights hard with the 22 SEQ he had available (versus about 75 Coalition). We both direct a lot. Kzintis end up retreating with just 12 SEQ of uncrippled units, as well as [CC], [BC], [BF], 2*[CLE], and [FFK]. I take substantial casualties, and he ends up direct killing several valuable units (can't recall).
I resolved 1304 last in the turn, as I wanted to see where I was at board-wide. While I *could* have destroyed SB 1304 this turn I elected to shove off after a declined approach battle. I wanted to keep my cripples manageable, have enough powerful ships to guarantee he can't reach SB upgrade 1506 and still enough ships to make him really, really pay if he wants to destroy the SB upgrade in 1403. Additionally, I was lacking enough heavy ships to keep up a high compot for most of the battle. I figured I could come back and beat it up on CT5 or CT6.
In the HTO, the BATS battles were all predictable. At 718 he declined the approach battle and so I shoved off (I had enough I could hurt him without the PDUs, but not enough to take the planet). SB 1017 went down for a song, because Klingon Home fleet stomped on it and there were no defenders.
At SB716 I had about 35 powerful ships against 18 SEQ of relatively weak Hydrans. I elected to duke it out, losing a mauler and a couple of other nice ships to directed damage. However, to preserve his fleet strength, Gary retreated after 3 rounds of combat instead of duking it out to the bitter end, so ultimately SB716 also went down.
Yes, that's 3 SBs in one turn if you're counting.
The capital assault was interesting. I had enough good ships to put up useful lines (some small) at all 3 systems, taking advantage of his relative paucity of ship *numbers* (he had powerful ships, but even with the reserve he couldn't defend all three systems). So, in addition to attacking the capital planet on 3 rounds I took a schellacking at one outer system (generally Hydramax) but bought PDUs for a swan song at the third system (generally Anthraxan).
To make things worse for Gary, there was a "1/5" split for the all-important first round over Hydrax Major, meaning I had enough reserves for 3 rounds instead of just the two I planned. At one battle over Hypnokerm I ended up blowing up a THR (just too juicy to pass up).
Net result: The Hydrans lose a THR. Hoplishka is devastated. Hypnokerm has no PDUs. Hydramax has 1 PDU. Anthraxan and Hyreark have 2 PDUs. Hydrax Major has 7 PDUs (and that is after the 4 he added on AT3 - so I bagged 5 in all at Hydrax Major). Total number of PDUs killed: 14.
Coalition casualties were substantial, but not as high as they could have been. I lost 3 maulers and a D6D (ouch) to directed damage.
WIA are: 4*D7, 3*D6, 2*D5, 4*F5L, 7*F5, CVT, 2*E4A, F5S, F5G.
Overall, a successful CT4 capital raid.
IMHO it's unlikely the Hydran capital will fall on CT5, but unless Gary's luck during combat improves it just might...
Retrograde Phase:
In the ZTO, I pull back enough ships to 1506 to prevent any possibility that he can reach it - that SB upgrade is safe. I picket the conquered planets. Everything else went on 1403 or 1504. I can't stop him from getting plenty of ships into 1403 on AT4, so if he wants to stop the SB upgrade he can certainly do so. The only question is whether he's willing to pay the butcher bill (which, for all I know, he might not choose to do just so he can keep up a very strong fleet strength at the capital).
Time will tell.
He can certainly make hay in Eastern Lyran space and Northwestern Klingon space if he wanted to - and there's not much I could do to stop it. Again, we'll see.
In the HTO I pull back a modest force to defend 411, but he can take it down if he wants to. The idea here, of course, is to invite the Hydrans to a Phaser IV party... Unknown if he will accept or decline the "hot" offer.
A few units retreat to defend the Lyran southern BATS (two ships apiece) - again he can take them if he wants. Mostly I stay forward deployed, but consolidate some 10 ships in 1214 just to give him fewer small pickets to kill.
Strategic Movement and Reserves Phase:
In the ZTO, I put 1 good Klingon and 1 moderate Lyran reserve in 1504. There's enough ships in the theater that they are effectively unpinnable. However, they are not really strong enough to really stop him from doing anything he was previously able to do - just enough to exact a moderate price if he does (i.e., attack Coalition BATS, attack SB upgrade 1403, etc.).
In the HTO, most reserves go to 1214 (duh). While it's only 22 SEQ of reserves, they are almost all very powerful, heavy and specialty ships. The Hydran King is making preparations for moving his Throne...
A small Lyran reserve (4 ships) is placed on 411 just to reinforce that SB slightly - again, he can destroy that SB if he chooses on AT4.
That's it! Over to Gary for AT4!!!
By Mike Erickson (Mike_Erickson) on Wednesday, November 17, 2021 - 07:27 pm: Edit |
Ted,
Thanks so much for sharing your game with us. Could you also post a map?
--Mike
By Ted Fay (Catwhoeatsphoto) on Thursday, November 18, 2021 - 11:10 am: Edit |
Mike, thanks!
Sure! Here it is:
Screenshot
If you have Cyberboard and the current official version of the game box (not the new one Lawrence is working on), then you can use this link to access the (rather large) game file.
Cyberboard Backup Game File
Note I don't have Dropbox professional, so you can only "view" the file. If you need the file itself, contact me at my email address (click on my name to get it) and I will find a way to send it.
By Ted Fay (Catwhoeatsphoto) on Thursday, November 18, 2021 - 11:12 am: Edit |
Edit: I tried my own link. Looks like you should be able to download the backup game file, which is current - so if you want to review the game in extreme detail you can do so (assuming Cyberboard availability).
By Gary Quick (Northquick) on Saturday, November 20, 2021 - 10:00 pm: Edit |
Thanks for the nice write up, Ted.
Not much to really add. The largest turn of combat so far, with major battle on both fronts. The Kzinti front keeps getting chewed down, while the Hydran front is getting pushed from the Klingon side primarily.
We will see what I can do in AT4.
By Gary Quick (Northquick) on Saturday, November 20, 2021 - 10:07 pm: Edit |
RE: Hydran PDU
Paul raises some good questions.
Are more PDUs really worthwhile for the Hydran? Objectively, I don't think one PDU really is. But, each set of 4 increases the number of rounds by one - so it is not quite so straightforward. Basically the 1st one has low value, but the 12th has some.
The other side is what else do the Hydrans have to spend it on? They have a fairly light production schedule for the first couple of turns. And, it is also heavy on the frigate end of things for a while.
Overall, I guess I think 3xCU are better than PDU #1, but worse than PDU #10. I'm not fixed on this though, and could be convinced otherwise.
By Paul Howard (Raven) on Sunday, November 21, 2021 - 04:25 am: Edit |
Gary
Wrong game topic
Discussion continued in "How I learned to stop worrying and love the Mauler".
By Mike Erickson (Mike_Erickson) on Wednesday, November 24, 2021 - 09:51 am: Edit |
Thanks for the map, it really helps me to visualize the described situation.
The Coalition appears to have impressively calculated and allocated the minimum levels of force needed to successfully destroy all the Hydran BS on their first offensive turn?
Let's see how the Alliance responds!
--Mike
By Gary Quick (Northquick) on Wednesday, November 24, 2021 - 03:47 pm: Edit |
AT4:
Kzinti(TGC, 4xMEC, FKE, FFK, 2xFF, 2xPDU(20), convert BC>CVS)
Hydran(Pal, TG, 2xHR, TR, FCR, CU, 4xPDU(11), convert LN>DE)
Alliance go basically where the Coalition isn't. In Kzinti space, that's towards the Lyrans and away from the SB fortified line). In Hydran space, it's towards the Lyrans. First incursions into Coalition space.
The Coalition has a Klingon and Lyran SB going up in/near Kzinti space. Most insufferable at 1403. I debated for a while whether to take it out. Perhaps I should've. But Kzinti compot is still low, meaning 3 approach rounds and likely 2 over the base (with coalition stuffing EW). I think it would be too costly at this point, and leave 1401 exposed/weaken Kzinti so they were not a threat(such as it is) for turns. At this point in the game (and maybe always?) I thought it more important to keep a 'strong' Kzinti fleet in being. Could be wrong.
Battles ongoing....
By Paul Howard (Raven) on Wednesday, November 24, 2021 - 04:16 pm: Edit |
Only time will tell.
Alas, the Kzinti until MEC's are free flowing - a good sustainable Kzinti compot is tough.
Saying that, using BC's and 3 Squadrons of 6 IFF's for the approach battle might be a good idea (save CC's and above for the BATS battle) - you will lose a CC and 18 fighters - you might get lucky on the approach (or might not).
Would losing though 4 x BC's and a CC be worth killing say 4 x D5's and the BATS upgrade?
(Yes, the killer is trying 1 shot kill or cripple the BATS, and that might only be a 50/50 with the best line, best EW and modest number of owed points to shoot through*).
So.... with luck it would have been worth it, modest luck probably worth it - but with bad luck a total disaster.
* - 120 Compot (douable with 2 CP's or 1 CP and an ADM), say 8 EW and 9 owed points (crippling a Lyran BC on the previous round) - 33 Damage is 27.5% - so with 10 Coalition EW, it is indeed a 50/50!!!
By Gary Quick (Northquick) on Wednesday, November 24, 2021 - 05:17 pm: Edit |
AT4 Combat is over.
The Alliance went after what it could get without risking large engagements. Possible targets that were declined were a Klingon SB going up in 1403, and Lyrans' Enemy's Blood SB.
Losses:
Klingon: 2xBATS, F5, E4A
Lyran: 3xBATS, DW, 3xFF
Kzinti: CL, EFF
Kzinti also retook 1001 and 1105, but likely not for long.
Border demonstrations in favor of a Kzinti intevention are beginning in the Federation.
By Richard Eitzen (Rbeitzen) on Wednesday, November 24, 2021 - 07:20 pm: Edit |
Are you using all expansions and non-optional rules?
By Gary Quick (Northquick) on Thursday, December 02, 2021 - 03:13 pm: Edit |
We're using most.
Not using variable admirals.
Perhaps a couple others, but pretty much everything, yeah.
By Gary Quick (Northquick) on Thursday, December 02, 2021 - 03:27 pm: Edit |
Now might be a good time to put forward my perspective.
I think that with people that have previously played, the Coalition is almost certain to win. I think that the Coalition has gained so many goodies over the years that it is now at a point that the Alliance won’t win. That said, I enjoy the game and the tactical & strategic decision involved.
So, I thought I would try again, taking a more conservative approach for the Alliance than usual to see if there is some unexpected success to be found there.
My thoughts about why the Alliance is in a poor state include the following factors:
1. Maulers. When one of the best bennies of an X-Ship is non-shocking mauler ability, that is an indication of how good it is.
2. Addition of early game money. Coalition can now easily full build even with a number of cripples. The Coalition finding inventive ways to spend cash merely confirms how much extra they have.
3. Economic Capture. As the Coalition grows, they game economy, but more importantly they remove even greater amounts from the Alliance. Thus, even when exhaustion hits, the coalition is still fine (fine = full build plus). I understand this is a key part of the game, but it is a big factor on the scales.
4. Exhaustion. Due to economic capture, exhaustion hits Alliance worse than Coalition. Kzinti and Hydrans struggle to build anything post-exhaustion compared to Coalition.
5. Federation. Turns into a piggy bank for Coalition as much as a threat. Too much areas and too little forces. Federation can end up 1/3 to 1/3 of its area with Coalition pressure.
6. Gorns. Are too small to have desired balancing effect. They often are under pressure from Romulans, rather than helping reduce pressure on Federation and start come-back.
Still thinking about ideas, will discuss further as this game continues.....
By Richard Eitzen (Rbeitzen) on Thursday, December 02, 2021 - 05:29 pm: Edit |
In this game you underdefended 0617. That's going to tilt things in the Coalition favor. You could have used ADS to build more defenses and ships for the Hydrans, but you chose not to. That's going to make it easier for the Coalition to take 0617. You put a Hydran reserve in 0318 where it can be pinned by Coalition units fairly easily, if I understand the situation correctly. Generally I put them offmap or (maybe) 0215 or 0617, places which I need ships to defend anyway.
|Apparently you could have stopped a SB upgrade in 1403 but chose not to. This will probably help the Coalition in the long run.
My typical 0617 defense includes 15-16 PDUs by C5 (if the Coalition didn't hit 0617 previously) and a MON-V, in addition to most of the heavy ships being available.
By Gary Quick (Northquick) on Tuesday, December 07, 2021 - 10:25 pm: Edit |
All good points Richard.
And, certainly correct that small errors lead to compounding events.
Well, you are correct in that Hydrax has fallen.
Although I will plead that Ted did an attack in Sept and I last did one 5? years ago. So, the rust is still showing a bit
I will let Ted provide the battle info.
ADS would have helped with Hydran shipcount, though they were only down 6 small ships (2xDD, 4xHN) from full build. They did build full defenses. (pdus + mon)
Mistakes were made T4, which I should have setup better for, as well as some on T5. Experiences tells, as I didn't/couldn't evaluate the assault correctly.
Duke's SB fight still to come.
By Gary Quick (Northquick) on Wednesday, December 08, 2021 - 05:07 pm: Edit |
Duke's SB assault has started. Looking at one view - a small group of Kzinti SF are in awe of a parade of D6S, D6D, DWS, and SCs.
By Ted Fay (Catwhoeatsphoto) on Wednesday, December 15, 2021 - 11:59 am: Edit |
COALITION TURN 5
The turn is completed.
Econ
Klingon Highlights:
-Debt goes up to a whopping 112, resulting in an extra 0.5 turn of exhaustion.
-Current B10 rolls: 15. Current swarm count: 17.
-Upgraded SB(0) 1403 to SBA(12) in 1403. The SFG generator projector apparatus has an old-Earth canon on it that says "Come and Take It".
-28 EPs in repairs.
-9 EPs to the WYNs during blockade run raid with TGB to make up for a prior turn of not sending EPs to the WYN.
- Klingon econ form
Lyran Highlights:
-26 EP paid to bring the debt down to 64 and avoid a full extra turn of eco exhaustion.
-13 EPs in conversions, including a captured Hydran DG to a Lyran DG. The crew still complains about the smell of methane, but the chief engineer insists it's the crewmen's farts. Lyran crews fought for the right to instead be transferred to the new DNL upgraded from a CA.
-45.5 EPs in repairs.
- Lyran econ form
Raids
-Do the WYN shuffle.
-Raid in 1805 succeeds.
-Raid in 1801 fails.
-Raid in 1101 uses alternative attack to kill a hapless Kzinti "real" POL.
Operational
Kzinti Theater:
-Dogpile 1304.
-Take back abandoned planets 1001 and 1104 with token forces of 4 ships each, as well as shuffling around pickets.
Hydran Theater:
-Dogpile 617.
-Send sufficient force to 718 to take it.
-Send sufficient force to 416 to take it if no Hydran reserve.
-Send sufficient force to 519 to take it if no Hydran reserve.
-Bust up a hapless Hydran POL in 419 with 2*F5 and 1*E4.
Alliance Reserves
Kzinti Theater:
-Both reserves go to Duke's SB. This puts some 70 SEQ of Kzintis defending against 120 Coalition. The Kzintis have stony faces and glints in their eyes. They mean business.
Hydran Theater:
-Weaker reserve goes to 519 and will save it.
-Stronger reserve goes to 617 and joins what is obviously a hopeless cause. The Hydran Monarch intones the ancient Hydran saying, "Today is a good day to die."
Combat Phase
Kzinti Theater.
This one was fought last in the turn, but it was BRUTAL. I meant business when I said the Kzinti meant business. The Kzinti dug in like a tick and fought over 14 bitter combat rounds, dishing out more and more death on Coalition units only too willing to spill their blood against the walls of the stalwart Starbase. In the end, the Coalition had enough blood to spill. The Kzinti admiral, mindful of the need to defend Kzintai itself, ordered a general retreat while more than half of the Kzinti fleet remained uncrippled. As the Coalition reorganized to send yet another wave of fresh ships, the Kzinti loaded the starbase personnel onto the crippled fleet, set the guns to automatic, and left with the cry of “Remember the Duke” on their tongues. Klingon High Command has had to reassess the Kzinti fighting spirit in preparing for the assault on Kzintai major.
Tale of the Tape:
Klingon KIA: MMG (Died on roll of "2" on G attack), 5*D5, and 1*F5L (all self-kills). Plus 14.4 EPs in drone bombardment.
Klingon WIA: 2*D7C, D7, 2*D6, 7*D5, F5L, CVT, D6V, F5E, D6S
Lyran KIA: DN, 3*BC (all directed)
Lyran WIA: 3*CC, 11*CW, 7*CL
Kzinti KIA: SB, CLE, 2*SF, 2*EFF, SAD (all but 1 directed due to a required kill roll). Plus 12.0 EPs in drone bombardment, *after* their stockpile of 20 DB factors (140 DB factors used). Plus a POL in a raid.
Kzinti WIA: DN, CC, 2*BC, 2*CL, DD, 5*FFK, 4*FF, SF, CVS, TGC, TGT, 2*CVL, 4*MEC, FKE, 2*EFF
Hydran theater.
If anything, the Hydran capital assault was even more bloody, mostly on account that Klingon High Command, with Lyran Imperial concurrence, decided to focus on destroying Hydran ships, particularly cruisers. The strategy extended the fight and resulted in excessive Coalition casualties, but the Hydran navy suffered a staggering 17.6% net loss in ships – mostly in cruiser class vessels. The Hydrans fought for their homes until they could fight no more, taking 19 combat rounds in all to complete the battle. However, again wanting to preserve a substantial fighting force, the Hydran King ordered a retreat after fighter reserves became too low to sustain combat operations without suffering crippled ships which the depleted treasury could not hope to repair.
Tale of the Tape:
Hydran KIA: 16 pdu (11 on Hydrax), SB, FRD, MB, MON, LM, 5*RN, 2*HR, 2*AH, TG+S, PGS, LAS, FTS. All but a few of the ships were lost to directed damage (the rest auto-kill or slow pursuit). Non-capital battle losses: MON, POL.
Hydran WIA: RN, TR, 2*LN, TG+B, FTS
Klingon KIA (most self kills, but the DNs and maulers were all directed): 2*C8, TGA+AA, 3*D7C, 2*D6M, D7A, 2*D5, 3*F5L, SAF
Klingon WIA: D6M, 4*D7, 11*D5
Lyrain KIA (directed): DN, TGC+A, 3*SAF
Lyran WIA: BC, 3*CC, 3*CW
A Coalition war council was called to assess the gains and losses of the momentous Fall Y170 campaign season:
Total all theaters on CT5 (in terms of SEQ losses and repairs).
Klingon KIA: 20 SEQ destroyed. Actually, it was 24, but D7C, D7, D5, and F5L made depot during the carnage. Plus 33.6 EPs in drone bombardment!!!
Klingon WIA: 113 Repair capacity; 56.5 EPs in repairs.
Lyran KIA: 6 SEQ destroyed.
Lyran WIA: 92 repair capacity; 46 EPs in repairs.
Kzinti KIA: 5 SEQ destroyed
Kzinti WIA: 86 repair capacity; 43 EPs in repairs.
Hydran KIA: 23 SEQ loss (almost all from directing during capital assault).
Hydran WIA: 18 repair capacity; 9 EPs in repairs.
Grand Losses on CT5:
Coalition KIA: 26 SEQ, plus 4 more SEQ that made it to the depot.
Alliance KIA: 29.33 SEQ, plus NSU of 2*SB, 16*PDU, 2*MON, 2*POL,FRD, MB, LAS, FTS, SAD
Coalition WIA: 205 Repair capacity; 102.5 EPs in repairs, plus 33.6 EPs in drone bombardment.
Alliance WIA: 104 Repair capacity; 52 EPs in repairs, plus 12 EPs in drone bombardment.
Net Losses Since War Start
Klingon KIA: 34 SEQ
Lyran KIA: 20.5 SEQ
Hydran KIA: 28.17
Kzinti KIA: 21 SEQ
Net Coalition KIA as of CT5 end: 54.5 SEQ
Net Alliance KIA as of CT5 end: 49.17 SEQ
Theater Status:
Kzinti capital stands. Hydran capital in Coalition hands.
Coalition SB destroyed: None
Alliance SB destroyed: 5 (902, 1304, 1017, 716, and 617)
Coalition BATS destroyed: 5 (3 Lyran, 2 Klingon)
Alliance BATS destroyed: 16 (8 each Kzinti and Hydran)
For anyone who has Cyberboard and the current gamebox, you may download the following game file and view everything that is going on in detail:
Conflagration game file as of CT5 End
By Ted Fay (Catwhoeatsphoto) on Wednesday, December 15, 2021 - 12:01 pm: Edit |
One other thing I failed to mention, but which was very important. Gary's luck was *horrible*, particularly on the first few critical rounds of the Hydran capital assault. (Like, 1, 1, 2 1st three combat rolls). Otherwise, I should have taken a lot more damage. Gary's luck improved towards the end of the 1304 battle, but probably averaged out to "average" in the end. My luck, in turn, was above average in the first rounds of the Hydran capital assault and probably somewhat above average over all.
Gary was a trooper. As a ginger Irishman, I doubt I could have kept my cool...
Over to Gary for AT5.
My prognosticator: Kzinti and Hydran are going to hunker down and otherwise only kill some pickets.
By Alan Trevor (Thyrm) on Wednesday, December 15, 2021 - 01:48 pm: Edit |
Ted,
A question from someone who plays SFB but not F&E:
I noticed that in both the Kzinti and Hydran capital assaults, the Coalition suffered casualties to both the Klingon and Lyran fleets. Is there some technical advantage to sending a "mixed" fleet to each capital rather than having, for example, a pure-Lyran fleet hit the Kzinti capital while a pure-Klingon fleet hits the Hydrans? Or is it matter of resource availability, repair capability, etc?
By Ted Fay (Catwhoeatsphoto) on Wednesday, December 15, 2021 - 02:07 pm: Edit |
Alan,
It.... depends. The general F&E rule is that 50% (rounding up) of the units in a battle line must be of the same empire as the flagship. Which means it's common to mix Klingon and Lyran units.
Some considerations:
-If you have a high CMD Lyran flagship, but few Lyrans, but lots of mid-range Klingon ships - then often the Coalition player will field a Lyran command, the required 50%, and then take the damage on Klingon units.
-The Lyrans often have a greater number of the *heavy* units (high compot) and the Klingons just have more total ships. So, Lyrans will field heavies and Klingons field the "damage absorption" ships.
-The Klingons have some specialty ships the Lyrans don't (or don't have enough of) like SFG ships, maulers, drone bombardment, etc. (Yes, the Lyrans have maulers, but in the F&E game they have *very few*). So you will mix and match to get the ships you need on the line.
-Unlike SFB, there are no "rule S8.0" limitations in F&E (which by the rules own admission are just to help with balance in patrol scenarios). Thus, for example, you can field an entire battle line of nothing but DNs, C8s, C5s, etc. Practically you don't have many of these units and can only really have one such fleet at a time, and it won't last long because then you're taking damage on capital ships. However, standard Coalition tactics put up a battle line of nearly 150 compot of almost all DNs on the first round of a capital planet assault. The reason is that you're up against a 350 compot line that can literally annihilate a lesser line - and losing ship count in F&E is bad. Mixing and matching empires allow you to field an all-SC2 battle force.
I'm sure other considerations are out there, but the bottom line is that it is very common to mix and match forces on a battle line. The Klingons and the Romulans do likewise later in the war.
During a Gorn capital assault in one game (not this game) I had a battle forced composed of Lyran DNs and BCs, Romulan heavy hawks, and Klingon specialty ships - breaking their hulls against the Gorn capital. Fun times!
By Paul Howard (Raven) on Wednesday, December 15, 2021 - 02:07 pm: Edit |
Alan
Not playing this game - but the easy answer is the Lyrans can supply a lot of high Compot ships - and the Klingons provide the specialist ships (Maulers, Scouts and the SFG ships!) and bulk of the normal ships.
Combined their fleets are alot stronger (and have more depth) than just a Klingon Fleet and a Lyran Fleet.
By Alan Trevor (Thyrm) on Wednesday, December 15, 2021 - 02:50 pm: Edit |
Ted, Paul,
Thanks.
By Gary Quick (Northquick) on Friday, December 17, 2021 - 06:36 pm: Edit |
Thanks Ted.
AT5 is complete.
The Alliance is reeling a bit, after completing the two largest battles by far. Alliance continues to suffer from compot and scout deficiencies, and drones are an expensive patch.
KZINTI
51 EP Income
Built: MECx3, FFK, FKE, FFx5
Convert: CVS, CD
Repair: CC, BC, BF, SR(monster), CLEx2, FFK
Kzinti look to extricate the remnants of the Duke's fleet, retake 1001, and reduce raiders. 3 fairly robust Coalition reserves hover.
HYDRAN
28 Ep Income
Built: 2xCU, MSY(1/6)
Repair: LB, CU
Hydran's look to get their cripples off-map, and setup defense on last on-map SB in 0215.
FEDERATION
Look on with growing concern.
GORN
On the beach.
Pretty quiet overall, particularly compared with CT5. Kzinti are down to 1401 & Marquis area, while Hydrans hold 0215 strongly, and 0318 and 0519 barely.
By Gary Quick (Northquick) on Thursday, December 23, 2021 - 01:16 pm: Edit |
AT5 Losses
Alliance: None
Coalition KIA: F5, 3xE4
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