By Ryan Opel (Feast) on Wednesday, May 24, 2023 - 09:30 pm: Edit |
Here is the 1 Dec 08 OOB.
Carriers: Twelve "free fighter factors" per year; see (431.74) and (442.6).
Maximum carrier production (by any means) is:
• 2 medium carriers (SPB/KRV/WH) per turn
• one light carrier (SKB/SEB) per turn
• with one heavy carrier (SUB/CNV/PHX) per year replacing one medium carrier
• plus one SUP per turn (S: sub for NH/convert for NH(FH/SP?), F: sub for CON/convert from NH(FH/SP?))
By Richard Eitzen (Rbeitzen) on Wednesday, May 24, 2023 - 10:28 pm: Edit |
I'm confused. I remember SVC ruled against a change to Romulan carrier production. Am I crazy?
By Kevin Howard (Jarawara) on Wednesday, May 24, 2023 - 11:36 pm: Edit |
Richard,
It was changed to the 1 Dec 08 OOB posted above. Then that change disappeared, and it reverted back to the original. Then it was re-changed back. Then it once again showed as the original. I inquired about it awhile ago, and was told that SVC had ruled against changing the original Romulan carrier production. And that's where we are now. So no, you're not crazy.
Well, yes, you're crazy. But that has nothing to do with this.
By Steve Cole (Stevecole) on Wednesday, May 24, 2023 - 11:40 pm: Edit |
I don't remember what I had for lunch last Saturday, so 2008 is out of the picture. I assume Ryan already said that the one he posted is THE ONE and I'm good with it.
Nothing to see here, move along, please stop bringing this up.
By Chuck Strong (Raider) on Thursday, May 25, 2023 - 03:10 am: Edit |
FEDS CONCURS with FEAST and SVC.
By Mike Erickson (Mike_Erickson) on Thursday, May 25, 2023 - 11:47 am: Edit |
One SUP per turn (Spring: sub for or convert from NH; Fall: sub for CON or convert from NH).
For this line here, does this mean that ONLY a NH can be converted to SUP? In both the base game SIT as well as the full game SIT, FH->SUP is indicated as an allowed converstion?
--Mike
By Richard Eitzen (Rbeitzen) on Thursday, May 25, 2023 - 02:46 pm: Edit |
Perhaps the issue is that the SUP is not a NH variant but it's own class. So going FH->NH->SUP is not a two step conversion (ie Lyran DD->CW->CWS), so both cannot be done at the same time. I'm just guessing though, I could be wrong.
By Ryan Opel (Feast) on Thursday, May 25, 2023 - 08:13 pm: Edit |
The SUP is its own class, it is not a variant of the NH.
By Lawrence Bergen (Lar) on Friday, May 26, 2023 - 08:47 pm: Edit |
Umm the post by Ryan citing the 1 Dec 08 OOB poses this problem.
Mainly and for the past 13 years the F&E basic set released in 2010 does not match 2008 and aligns with the current online version.
The 2008 version is cannot just be an oversite.
By Jeff Johnson (Jeffro) on Tuesday, June 06, 2023 - 07:30 am: Edit |
Hello,
I am looking at the rules for retreats in F&E 2010 and I am having trouble grasping their intent and implications. Are there any examples of how these rules work that illustrate the various sub-priorities, etc?
By Richard Eitzen (Rbeitzen) on Tuesday, June 06, 2023 - 08:10 am: Edit |
The intent is that retreat should be to a hex empty of enemy ships which is closest to a supply node connected to a main grid.
The various priorities govern what to do if things aren't that simple. There are a lot of fiddly bits.
One important thing to note, is that there is always a hex you can retreat to. If a priority seems to eliminate all possible hexes, you IGNORE that priority completely and move to the next priority. So, for example, a single ship surrounded by more numerous enemy forces in all possible retrat hexes could still retreat, even though there is a priority that says you normally cannot retreat to a hex with more numerous enemy forces.
By Nick Blank (Nickgb) on Wednesday, June 07, 2023 - 06:10 pm: Edit |
Basically you start with the six hexes around you that you could potentially retreat to, then run through the retreat priorities, each one usually eliminating one or more of those six hexes from your options. At the end of priority 4 you then retreat to one of the hexes that is left.
As stated above, if a priority eliminates the last hex, ignore that priority entirely.
If (and only if) you end with one or more empty hexes, and one or more hexes were also eliminated by priority 4, you can optionally do a fighting retreat through one of the hexes eliminated by priority 4.
By Charles W Popp (Captnchuck67) on Tuesday, June 13, 2023 - 11:22 am: Edit |
Is there a compilation of all the optional/play balance point list?
By Warren Mathews (Turtle) on Tuesday, June 13, 2023 - 11:31 am: Edit |
(653.0) in the F&E Rulebook and additional play balance items are found in (653.N) in Tactical Operations.
By Charles W Popp (Captnchuck67) on Tuesday, June 13, 2023 - 03:45 pm: Edit |
Im going through Cl and I am finding some
By Warren Mathews (Turtle) on Tuesday, June 13, 2023 - 04:24 pm: Edit |
The official ones are in the 2 rules listed above.
By Jeff Johnson (Jeffro) on Wednesday, June 14, 2023 - 02:26 pm: Edit |
Random questions:
Is F&E 2010 missing a reserve marker for the Kzinti and the Lyrans? The rules seem to indicate that they need 2 but they each have only one.
Why doesn't Advanced Operations come with a SIT chart summarizing all of the new units that are added to the game? (Are you supposed to print out the complete one on the web site? What is the intent there?)
Are the "new" F&E 2010 Alpha and Bravo sheets available as spare parts or only the older versions?
Is ISC War ever coming back?
By Nick Blank (Nickgb) on Wednesday, June 14, 2023 - 03:18 pm: Edit |
F&E 2010 has 2 Kzinti reserve markers, and 3 Lyran reserve markers.
See the countersheet here:
https://www.starfleetstore.com/countersheets-c-22_37/fe-countersheet-ef-from-fe-p-185.html?zenid=n89ikns1877j3tao7qe9cdpoa0
Even if the sheets have been updated from these, you should have the same numbers.
Feds 4, Kzinti 2, Gorn 2, Hydran 2 (Alliance total 10)
Klingon 4, Lyran 3, Romulan 3 (Coalition total 10)
By Jeff Johnson (Jeffro) on Wednesday, June 14, 2023 - 05:24 pm: Edit |
Ah, thanks, Nick. Looks like I did lose a Lyran marker at some point.
By John M. Williams (Jay) on Wednesday, June 14, 2023 - 06:57 pm: Edit |
Is there any reason why the Klingons would ever want to attack the Federation or Marquis territory before turn seven? I can't think of one, but I'm still relatively new to the game.
By Warren Mathews (Turtle) on Wednesday, June 14, 2023 - 09:29 pm: Edit |
John, if you have captured the Kzinti capital and you can ensure the destruction of the Marquis starbase then attacking it before turn 7 is an option. Attacking the Federation before Turn 7 is not a good idea unless you are the luckiest coalition player ever and captured both the Hydran and Kzinti capitals by Turn 5.
By Jeff Johnson (Jeffro) on Thursday, June 15, 2023 - 12:09 pm: Edit |
Yeah, the back of Advanced Operations says "complete 26-page Ship Information Table" is included.
Were those removed from the 2023 printings for some reason?
By Chuck Strong (Raider) on Thursday, June 15, 2023 - 08:55 pm: Edit |
Yes -- because the online SITs are the most up-to-date. The SITs online can be corrected should an error occur. Whereas, a printed SIT becomes outdated the moment any changes are made. It is also not cost effective to print over 80+ pages.
By Jeff Johnson (Jeffro) on Friday, June 16, 2023 - 01:44 pm: Edit |
More dumb questions:
On the first turn, the Lyrans build their scheduled ships of BC, CA, 3 CW, 3 DW, and 3 FF.
The CW, DW, and FF cost less than their attack values due to a cost break listed on the SIT.
An overbuilt CW would cost 14 ep.
The only variant available is the SC.
3 DD's could be converted to CW's at the starbases for 9 eps.
The scheduled FF's could be built at the starbases but not overbuilt FF's-- due to the cost difference of 2.5 vs 8.
A FRD would cost double because it is "overbuilt"? So it costs 20??
By Sam Benner (Nucaranlaeg) on Friday, June 16, 2023 - 02:22 pm: Edit |
Cost for overbuilds is double the stated amount. So a Lyran CW costs 10 to overbuild.
Ships can be constructed at starbases provided the base cost for the hull is 3 or less (431.52 notes that escorts and commando ships cost more than 3 EP but are legal to build at starbases, so it makes sense than the same would be true of overbuilt FFs).
(431.21) enables you to build one FRD for 10 and additional FRDs for 20.
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