Archive through August 21, 2023

Star Fleet Universe Discussion Board: Federation & Empire: F&E General Discussions: Archive through August 21, 2023
By Paul Howard (Raven) on Friday, June 23, 2023 - 02:48 am: Edit

perhaps SVC could be persuaded this time around?

NO HE COULD NOT.

By Richard Eitzen (Rbeitzen) on Friday, June 23, 2023 - 07:08 pm: Edit

VERBOTTEN

By Ted Fay (Catwhoeatsphoto) on Sunday, June 25, 2023 - 06:17 pm: Edit

VERBOTTEN

By Ryan Opel (Ryan) on Sunday, June 25, 2023 - 10:57 pm: Edit

VERBOTTEN

By Peter Bakija (Bakija) on Monday, June 26, 2023 - 09:32 am: Edit

VERBOTTEN

By Richard Eitzen (Rbeitzen) on Monday, June 26, 2023 - 11:28 am: Edit

VERBOTTEN

By Paul Howard (Raven) on Monday, June 26, 2023 - 11:42 am: Edit

VERBOTTEN

By Mike Erickson (Mike_Erickson) on Monday, June 26, 2023 - 01:13 pm: Edit

My sense is that carrier groups really, really, really don't need any more buffing.

--Mike

By Sam Benner (Nucaranlaeg) on Monday, June 26, 2023 - 01:51 pm: Edit

VERBOTTEN

By Paul Howard (Raven) on Monday, June 26, 2023 - 03:01 pm: Edit

VERBOTTEN

By Chuck Strong (Raider) on Monday, June 26, 2023 - 07:25 pm: Edit

A proposal was made a few years ago and despite our best efforts, ADB rejected our proposal to officially reduce the cost of light escorts 0.5EP. The reason stated is that the engineering of the aegis system is one size fits all and that makes it impossible to scale down for light escorts.

CONFIRMED

By Peter Bakija (Bakija) on Monday, June 26, 2023 - 07:35 pm: Edit

VERBOTTEN

By Steve Cole (Stevecole) on Monday, June 26, 2023 - 08:42 pm: Edit

0.5EP escort conversions were rejected by SVC after being declared outlaw by SPP. If you check SFB the actual work done is almost the same regardless of the size of the escort. Not even allowed as a house rule. Anyone doing this will gain weight and their pets will leave them. Also, they will be subject to government tax audits and North Korean commandos will make them late for lunch.

By Jeff Guthridge (Jeff_Guthridge) on Wednesday, June 28, 2023 - 03:10 pm: Edit

Was ist mit all diesen Regelverstößen los?

Ist alles nicht mehr verboten?

Google Translate humor aside, catching up on this topic reads like an administrative bloodbath.

Oh, SVC, wishing your curse on the unworthy now are we?

I was trying to keep up with the E4A vs unspecialized frigate/destroyer discussion with some interest as my knowledge of gameplay is only theoretical.

To my eyes it look as if this is playing out almost the same as Klingon X-ships vs late-war refits. The toys are nice, but they are just too expensive to build. Do I have this correct?

By Ken Kazinski (Kjkazinski) on Sunday, July 30, 2023 - 01:50 am: Edit

Does anyone have a (hopefully a colorized) map of the fleet set up areas?

The note from 701.0 - "NOTES: The term “within X hexes of Y” means to count the hex that the unit is in but not the hex that includes Y (neutral zone, base, etc.)."

Does this note also mean you can't set up on a base? Does not say anything about planets, but I am not sure what "etc." means in this case.

I am working on determining which hexes are allowed for the 3rd fleet. "THIRD (KLINGON BORDER) FLEET: Set up within four hexes of the Klingon Neutral Zone, but not in Seventh or Fourth Fleet areas."

Do you start counting in the neutral zone or the hex next to it? As an example - NZ hex 1907, would allow the 3rd fleet to set up in 2005, 2007, 2209, 2011,2106 to 2110, etc.

Thanks.

By Warren Mathews (Turtle) on Sunday, July 30, 2023 - 07:34 am: Edit

Ken, the 7th Fleet Area includes the entire province with the SB in 2915 and the full province immediately south of 2915.

I'm not sure off the top of my head where the 4th Fleet area starts just to the north of the 3rd Fleet area.

In all cases 4 hexes are all from Federation territory bordering the neutral zone.

By Lawrence Bergen (Lar) on Sunday, August 06, 2023 - 01:08 am: Edit

Garth had a colorized map years ago maybe he still does.

The count is where your territory begins so within three hexes is three hexes deep along your border. Four would be four. The NZ is just that neutral until war is declared.

By Lawrence Bergen (Lar) on Thursday, August 17, 2023 - 08:10 pm: Edit

So The Kzinti are down to about 80 ships and the Coalition of 150 are at their Capital doorstep. Its Turn 6C and all of the Non-Capital system planets in the Capital hex have been cleared and devastated. Do you...
A) Go in again T6C and tear down their Capital?
B) Go in and try and draw them into some open space battles and re-devastate?
C) Fall back to hit the Marquis and Federation on T7?
D) Surround the Hex and play with them for one turn?

You have no FRD Park to defend because you wisely spread out building a PRD at Farlin and brought 1 FRD forward from the NR SB. You control most of their provinces and you have captured all planets outside the Marquis Area.

The Hydran Capital has not been touched all Hydran non-cap SB on map are down you have captured several provinces and devastated 0718. Ships are, since their rude invasion of the Lyrans, being fed that direction.

By Jason E. Schaff (Jschaff297061) on Thursday, August 17, 2023 - 10:03 pm: Edit

How many PDUs are on the Kzinti capital planet? Is the SB still there and intact? Have any additional fixed defenses been added (set up MBs, fighter modules on FRDs, etc)?

By Paul Howard (Raven) on Friday, August 18, 2023 - 03:37 am: Edit

As Jason said - depending on the quality of those 150 and 80 ships and what rules are in effect* - a SB + say 16 PDU's is probably pretty even on whether it wall fall.

SB + 10 PDU's it isn't.

SB + 20 PDU's is safe

(Outside 'stupid dice', either way!!!)

* - SAF's or Rapid Combat Repair could swing it one way for example.

But - on C6 - it's too late - I would bail from the Assault and see if I can go** into the Feds on turn 7 - as even if you take 1401 - it will gut the Coalition for 3 or 4 turn - so 1704 is probablty safe on C7.

** - Start of C6, it would hvae been possible to re-ploy further South and East - with alot in 1401.... it's probably too late!

By Mike Erickson (Mike_Erickson) on Friday, August 18, 2023 - 10:08 am: Edit

>> C) Fall back to hit the Marquis and Federation on T7?

Personally, I find it hard to pass up the opportunity to give the Feds a nice punch in the face on T7. The Klingons only have a limited amount of time in the sun, so make hay!

--Mike

By Lawrence Bergen (Lar) on Saturday, August 19, 2023 - 11:35 am: Edit

Yes assume the Kzinti Capital planet is at full PDUs they have their SB and at least a MB in orbit.

By Paul Howard (Raven) on Saturday, August 19, 2023 - 12:32 pm: Edit

Lawrence

Although not impossible - a SB and 20 PDU's I think would make the Capital safe from capture.

7 Rounds to kill the PDU's say would see 40+ Coalition ships crippled - which then leaves 100--110 attacking 80+SB - which is enough to kill the SB - but not enough to do much damage on the Kzinti's.

Self killing the Coalition ships might increase it from 'nearly impossible' to possible - but if it failed, the Coalition are in for a world of hurt.

By Joe Stevenson (Ikv_Sabre) on Sunday, August 20, 2023 - 12:09 pm: Edit

Depends a lot on the composition of both fleets, how many fighter factors, commando ships, SAFs, etc.

That said, With those odds, I would not attach the Kzinti capital. I'd hit the Marquis and Fed areas.

PS - I would not redeploy those 150 ships. The Kzinti can strike a lot of territory with those ships. It'd take 120-150 to keep them properly at bay

By Lawrence Bergen (Lar) on Monday, August 21, 2023 - 03:51 pm: Edit

I feel from the responses a combination of B and C are the options.

Knowing that if I loose the Kzinti fleets from their perceived defensive duties they will be free to attack at will.

I do calculate a loss of around 74 Kzinti hulls with the drop of the Capital (over the 6 replacement turns as well as the delay of additional capabilities) but this will cost me 35-40 ships and maybe double the cripples.

We don't have SAFs in place, as those went south. We do have some attrition units (about 25% of what the Kzinti have).

The Kzinti have about 20% of their fleet already crippled.

I am leveraging (or considering options at any rate) the "Hydrans have to fall" decision vs trying the Kzinti mainly because the Kzinti player is the veteran and the Hydran is the new player in our game.

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