Archive through May 20, 2019

Star Fleet Universe Discussion Board: Federation & Empire: F&E PRODUCTS: F&E Future Products (Far Term): F&E Lost Empires (Paravians and Carnivons): Archive through May 20, 2019
By Thomas Mathews (Turtle) on Sunday, March 26, 2017 - 03:49 pm: Edit

(6WA.542) add See (316.12) at the end of the rule. This gives the reference to the number of Admirals by each empire. Thomas Mathews 26 Mar 2017

By Thomas Mathews (Turtle) on Sunday, March 26, 2017 - 03:55 pm: Edit

(718.A0) Paravians: Missing Survey Ships in the off map area. The 2015 SIT does have the survey ship listed. Thomas Mathews 26 Mar 2017

(6WA.43) Romulans: Missing Survey Ships for movement to the Paravian Off Map area under (6WAS.531) and (506.32). Thomas Mathews 26 Mar 2017

By Thomas Mathews (Turtle) on Tuesday, March 28, 2017 - 10:47 pm: Edit

(6WA.41) General HQ: Add 2xDIP. The Gorns are missing their two Diplomatic Units that would otherwise be available in a General War Scenario. Thomas Mathews 28 Mar 2017

By Richard B. Eitzen (Rbeitzen) on Tuesday, March 28, 2017 - 10:51 pm: Edit

Perhaps the Gorn DIPs found the planet with the mind control plants?

By Thomas Mathews (Turtle) on Wednesday, March 29, 2017 - 06:52 am: Edit

(6WA.44) General HQ: Pods: Add 1xRepair Pod. The ISC are missing their repair pod from the list of pods. Thomas Mathews 29 Mar 2017

By Thomas Mathews (Turtle) on Thursday, March 30, 2017 - 07:44 am: Edit

Follow up to post By Thomas Mathews (Turtle) on Wednesday, August 13, 2014 - 10:42 am: Edit

How many total survey slots do the ISC have available for (6WA.44) excluding the three additional slots that may be purchased under (542.26)?

By Thomas Mathews (Turtle) on Saturday, April 01, 2017 - 07:17 pm: Edit

(6WA.44) General HQ: Pods: Add 1xTP (Set of 2). The ISC have 1 set of 2 Troop Pods (TP) in Gatering Winds (624.43). Thomas Mathews 1 Apr 2017

By Thomas Mathews (Turtle) on Saturday, April 01, 2017 - 08:11 pm: Edit

(719.A0) Jackal Fleet: Deploy in Provinces 0303 and 0503 should read: Deploy in Province 0301. Based on the Y168 Carnivon Map in Captain's Log #48 Supplemental. Thomas Mathews 1 Apr 2017

By Thomas Mathews (Turtle) on Friday, April 07, 2017 - 08:12 pm: Edit

(718.A0) The Paravians are missing their Reserve Fleet Markers. I suggest adding two with one assigned to the Alpha Fleet and the other assigned to the Beta Fleet. Thomas Mathews 7 Apr 2017

By Thomas Mathews (Turtle) on Friday, April 07, 2017 - 08:20 pm: Edit

(6WA.42) A detachment from the Beta Fleet is released should read: A detachment from the Theta Fleet is released.. If the ISC attack the Paravians the Beta fleet will be automatically released as it is the border fleet along the ISC border. Thomas Mathews 7 Apr 2017

By Thomas Mathews (Turtle) on Friday, April 14, 2017 - 06:20 am: Edit

(6WA.41) Gorns Forces: Sixth Fleet: Resources: Add RESV Marker. The Gorns have 2 reserve markers in their standard Y168 Order of Battle. One with the Home Fleet and one with the Sixth (Romulan) Fleet. Thomas Mathews 14 Apr 2017

By Thomas Mathews (Turtle) on Tuesday, May 09, 2017 - 05:19 pm: Edit

(6HW.231) considered out of supply should read: considered out of supply (410.3). Add reference to the effects of being out of supply. Thomas Mathews 9 May 2017

(6HW.231) last sentence: diplomatic and medical ship movement should read: diplomatic (540.13) and medical ship (451.2) and (540.28) movement.. Add references for movement of diplomats and hospital ships respectively. Thomas Mathews 9 May 2017

(6HW.232) first sentence: minimum force requirements should read: minimum force requirements (302.36).. add reference to minimum force requirements. Thomas Mathews 9 May 2017

By Thomas Mathews (Turtle) on Tuesday, May 09, 2017 - 05:46 pm: Edit

(6HW.235) Economics: Lyran and Carnivon Empires cannot transfer funds, conduct diplomatic trade, or exchange commercial convoys with each other should read: Economics: Lyran and Carnivon Empires cannot transfer funds (435.0), conduct diplomatic trade (540.22), exchange commercial convoys (443.0) or transfer WYN trade funds (449.132) with each other. Add rules references for the various cases of Economic Points that could be received via transfer or trade to include WYN trade transfers under the listed rule. Thomas Mathews 9 May 2017

By Thomas Mathews (Turtle) on Thursday, May 11, 2017 - 09:17 pm: Edit

Q718.A0 Do the Paravians have 3 Survey ships to start if playing (6WA.0) Winds Aloft?

There is no mention of Survey ships, except for the usual restriction of building one survey ship per year. This would limit them to maximum of 6 under (542.26).

Possible Answer to Q718.A0. From Module C6, (R18.18). The Paravians had produced atleast six Survey Cruisers before the General War.
Four were lost, presumably looking for routes to infiltrate Gorn or ISC space. (R18.18) has names for the two surviving SR's. Survey Slots available 2-6. Survey Slots used 2.

Q718A.0 How many total survey slots do the Paravians have based on the above information from Module C6 (R18.18) excluding the three additional slots allowed under (542.26)?

Unless overruled by ADB, the Paravians begin with FOUR survey slots excluding the three additional slots allowed under (542.26). Please note this for (718.0).

FEDS SENDS

By Thomas Mathews (Turtle) on Saturday, May 13, 2017 - 09:26 am: Edit

(6WA.512) Treasury. This rule should be numbered (6WA.511). There is no rule (6WA.511) in the scenario. Thomas Mathews 13 May 2017

(6WA.513) Exhaustion. This rule should be numbered (6WA.512). The existing rule (6WA.512) is (6WA.511) as there is no (6WA.511) in this scenario. Thomas Mathews 13 May 2017

By Thomas Mathews (Turtle) on Sunday, May 28, 2017 - 08:54 am: Edit

(6WA.41) Suggest adding at the end of the Second Fleet. This fleet is released if any enemy units enter any Second Fleet province. Reasoning: This more closely matches the Kzinti Marquis release prior to turn 7 in (601.12). Thomas Mathews 28 May 2017

By Stan Taylor (Stan) on Friday, October 27, 2017 - 11:29 pm: Edit

Is there SIT for ship values for the Carnivon to go with the scenario in CL 51? I've checked this thread, the CL 51 thread, and the F&E area of the website and couldn't find it.

By Ryan Opel (Ryan) on Saturday, October 28, 2017 - 12:29 am: Edit

Stan,

Go to Federation & Empire: Master Sit Files: 19-Carnivon SIT Folder: Carnivon Sit Files

By Stan Taylor (Stan) on Saturday, October 28, 2017 - 07:23 am: Edit

Thanks! Just coming back to the game and I missed that set of folders.

By Stan Taylor (Stan) on Wednesday, November 01, 2017 - 10:12 pm: Edit

The Paravians don't get many unique toys on the F&E scale (just the Raid Mother Ship that I know of). Below is a rough sketch of a possible ability that seems in line with their lore, including the ability to be away from home for years at a time. I didn't bother to put into into proper format as it's not yet fleshed out enough for that. Maybe this should be in proposals but I didn't want to start a thread for a vague idea.

Paravian raiders gain income from raids that is the same as what pirates would gain (504.342). This income is gained when the ship is returned to the Raid Pool.

The Paravian Raid Pool is 3 ships (or maybe 4 or 5, I don't know).

In addition, an equal number of ships can be on extended raids. To begin an extended raid, a raiding ship remains in place instead of returning to the raid pool. During the rest of the turn, and on following turns, they can move normally. On later turns, ships on extended raids can disrupt up to one planet or province per turn, gaining income in the process.

If a ship on extended raid cannot draw supply from a supply grid, they can draw supply from income gained from raiding, spending 0.5 EP to be in supply for the turn.


Discussion: The first two points - more raiders than their empire size would suggest, and gaining income from raids, would help account how early Paravians were able to threaten the Gorn and have a sizable fleet without having a bunch of colonies. And, it accounts for the cargo boxes. They're also the simplest rules to implement.

Extended raids has more issues. There would need to be a list of how many EPs each ship class could carry -I can't remember the rule of thumb - 0.5 EP per cargo box? Other things, I'm not sure about: is movement limited on turn 1 of a raid? Maybe raiding ships can retrograde 3 hexes in any direction, but otherwise follow the rules for retrograde movement? Can ships on extended raids later stack together? If they can stack, they wouldn't be picked off so easily and the list of what they could threaten would be a bit larger.

By Thomas Mathews (Turtle) on Sunday, January 20, 2019 - 09:47 pm: Edit

Notes on the eastern half of the Empires of the Dead game using Winds Aloft scenario.

The colonies in the Paravian capital need to be upgraded to minor planets. The first minor planet in the Paravian second system should be upgraded to a major planet. This will result in an extra 6 EPs per turn until a capital assault there.

Control of 5109 and the surrounding space is a very big key. Kill enough bases between both empires on the other side and it makes your job easier. Control of 5109 is more important for the Romulans/Paravians than the ISC/Gorn because of the Romulan Off Map Survey rules.

By Bill Steele (Bill83501) on Sunday, January 20, 2019 - 11:59 pm: Edit

I agree. I know our skill levels are not even, but I have my hands full without dealing with the Feds.

By Thomas Mathews (Turtle) on Saturday, February 23, 2019 - 06:10 am: Edit

(6WA.41) Add LAS and SAV to Home Fleet, SAS to Second, Fifth and Sixth Fleet. (705.0) lists a LAS and LAV in the Home Fleet, and SAS in the Second and Sixth Fleets. Changing the LAV to a SAV represents the first test carrier and testing of fighters for the Gorns. The addition of the scouts represents auxiliaries that are represented in the real time line and should be represented in the alternate time line as these units exist in both without requiring a YIS change. Thomas Mathews 23 Feb 2019

By Gary Carney (Nerroth) on Saturday, February 23, 2019 - 12:40 pm: Edit

I wasn't sure if it was better to discuss it here or to set up a new scenario proposal thread elsewhere on the BBS, but I was wondering what kind of options might be worth considering in order to portray one of the numerous Middle Years wars at the cross-roads of Mapsheet P, as hinted at in SFB Module C6.

While the underlying mechanics of such a scenario (or scenarios) would make use of the proposed Middle Years rules in Captain's Log #52, each empire involved would have its own set of specifics to account for:


Paravians - The Middle Years ships and mission variants from C6 are already accounted for in the current BBS SIT, so there would not need to be too much work done to provide an era-appropriate Paravian fleet. Of course, it's worth noting that the Paravians do not have an early dreadnought - or, rather, that the Raid Mothership is their "early dreadnought" hull.


ISC - There is a listing for the DNE on the BBS SIT, as well as for the "CA-" from the latest update to SFB Module C2. I wonder if there might need to also be a "CC-" and/or "CL-", since the Pacification-era hulls are a bit too powerful to fit easily in a Middle Years context.

Also, there would be a question as to when to allow the Concordium to start fielding PPDs, in a manner which both accounts for the rules listed in SFB Module Y2 and which still allows them to "play nice" in a Middle Years scenario.


Gorns - The Gorn DNE is on their BBS SIT; scenarios like this one might finally give them chance to use them properly. However, they might need separate listings for the CA and "CC-", as the BC and CC as presently listed are perhaps too powerful for a Middle Years setting. (Actually, there might need to be a Gorn "CL-" hull also.)


Romulans - Getting the Romulans to work might be the biggest challenge, not least in terms of deciding which alternate Paravian timeline from Module C6 to work with: #1 (in which the Romulans remain stuck at sub-light until the Treaty of Smarba, yet still deploy Kestrels and Hawks normally) or #3 (where they develop their own early tactical warp drive, yet never deploy Kestrels or Hawks at all).

The first option would, effectively, reduce the region to an alternating series of Paravian vs. Gorn and Paravian vs. ISC border wars, at least until the early Kestrels get up and running. But on the flip side, perhaps that might allow for the appearance of a "KC6R", if the Klingons were willing to sell a C6 hull to the Romulans?

The second option is close to that used for the Winds Aloft scenario in Captain's Log #48, though it might still require a couple of tweaks here and there. For example, the Vulture listed on the current SIT is the "King Vulture", as opposed to the less powerful "War Vulture" which would be a more direct parallel to the War Eagle.


Orions - Any Orion pirate or mercenary involvement might not be that different to what one would see elsewhere in the Alpha Octant. Or perhaps it might be: there could be a rule to the effect that whomever occupies Circle Trigon has some sort of advantage in terms of their susceptibility to piracy and/or their access to mercenary Orion units.

Or, to make things a bit more interesting, perhaps a "pirate kingdom" could be set up at Circle Trigon itself, which would have to be subdued (or perhaps negotiated with) by whichever side wishes to gain access to this crucial cross-roads region?


Also, in terms of activations, there could be a rule in place to the effect that an ally would only mobilize in the event that an enemy border fleet facing that ally is activated, and/or if an enemy force enters one of the hexes adjacent to Circle Trigon. In other words, if, say, a Paravian border war with the Gorns keeps a distance from Circle Trigon and avoids activating the ISC border fleet, the Concordium would not intervene (and vice versa, if the Paravians attack the ISC while keeping things relatively quiet along the Gorn frontier).

By Gary Carney (Nerroth) on Monday, May 20, 2019 - 01:35 pm: Edit

Also, I was thinking about what, if any, kind of rules might help emphasize the Paravian penchant for long-range raiding expeditions, specifically in terms of how this might affect their potential Tug, Raid Mothership, and/or Battleship Raid Mothership usage.

As far back as the Early Years, the Paravians were using early tugs (YR18.13) to support long-range expeditions from Paravia into Gorn space; historically, they would only use temporary resource extraction sites to support these campaigns, which would be packed up and brought home again on the return leg of each expedition, rather than being left in place as permanent bases or colonies along these routes. (Notably, the attempts by Marengo Firecloud Wildfeather to demonstrate the worth of founding colonies as an end in and of itself went mostly in the opposite direction, away from Gorn space.)

Also, in the second Paravian timeline in SFB Module C6, the decision by the Paravian exiles to stay on Wingatha and use it to launch long-range raids into Gorn space might itself require an unorthodox approach in terms of supplying such extended expeditions.

So, I was wondering if it might be worth considering taking the current rules facilitating the supply tug sent on the Hydran Expedition - (509.1-O) and (509.5) - and adjusting them in order to enable the Paravians to use their TG, DNR, and/or BBR as mobile supply sources. In this case, the Paravians need not require the use of a fighter conveyor pod (though they ought perhaps to be given the option of taking one once they start fielding carriers), and one could perhaps scale the number of "ship-turns" of supplies to be taken depending on the size of hull and/or the choice of pods used for this purpose.

Might this be a means of accounting for the extended nature of Paravian raiding expeditions, or would the standard set of options available to non-Hydran tug-equipped empires in the Alpha Octant be enough to cover this as it stands?

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