| By Lawrence Bergen (Lar) on Wednesday, February 11, 2026 - 02:58 pm: Edit |
John I just posted a strategy I have been working on and tried in my recent FTF game with much success.
I am also about to employ this same strategy in my online vassal game.
| By John M. Williams (Jay) on Wednesday, February 11, 2026 - 03:32 pm: Edit |
Thanks everyone for the input. Some of it isn't applicable because I don't have any of the expansions, and thus my game only includes the basic rules, but it's still interesting information.
A few follow-up thoughts on my points above:
2) My rolling is notoriously bad. That's why I didn't attempt a B10 - I could easily see it not being completed until after turn 20. On my survey rolls for the Lyrans and Klingons so far, I am averaging under a 3. Not a good omen for Romulan offmap survey.
3) I was actually thinking of sending EPs from the Lyrans to the Romulans. Yes, that burns strategic moves for all three empires, but the Romulans can accumulate a LOT of really nice carriers if they have the EPs to pay for them. Two SPB's per turn sounds very enticing (not to mention adding a SUP each turn).
4) My instinct was to think that it probably wasn't worth it. Although delaying Romulan exhaustion would be nice, the delay also gives the Feds a chance to recover from the initial Klingon onslaught before the Romulans join the party. It seems more useful to jump in right away to try to reduce the Feds by the maximum extent possible before turn 16.
| By Ken Kazinski (Kjkazinski) on Friday, February 20, 2026 - 04:57 pm: Edit |
Question on Scenario 602 - The Tempest, is the planet in hex 1506 devastated?
| By Ryan Opel (Ryan) on Friday, February 20, 2026 - 07:48 pm: Edit |
1506 was captured by the Klingons on T4C.
| By Ken Kazinski (Kjkazinski) on Sunday, March 01, 2026 - 06:10 pm: Edit |
Ryan, does that mean it is not devastated?
| By Ryan Opel (Ryan) on Sunday, March 01, 2026 - 07:03 pm: Edit |
To capture a planet you have to devestate it. (508.22).
| By Paul Howard (Raven) on Monday, March 02, 2026 - 06:19 am: Edit |
Ken
To add to what Ryan said, in effect, a planet can be in one of three situations.
1) Friendly and Undevastated
2) Friendly and Devastated
3) Captured and Devastated
Rules not with me - but Long Term capture I don't think allows a Captured Planet to become undevastated (as IIRC, it's just Provinces that can benefit being Long Term Captured)
| By Warren Mathews (Turtle) on Monday, March 02, 2026 - 06:39 am: Edit |
Long Term Capture (438.0) does not allow a planet to recover from devastation. However Annexation (448.28) does allow planets to recover from being devastated.
| By Ken Kazinski (Kjkazinski) on Tuesday, March 03, 2026 - 08:49 pm: Edit |
I tried to upload the graphic for the Kzinti set up area, but it looks like the file size is set to -1, or no uploads.
| By Ryan Opel (Ryan) on Tuesday, March 03, 2026 - 09:31 pm: Edit |
You need to be an administrator to post pics.
| By Ken Kazinski (Kjkazinski) on Wednesday, March 04, 2026 - 07:56 pm: Edit |
Sent the picture to Ryan.
| By Ryan Opel (Ryan) on Wednesday, March 04, 2026 - 10:22 pm: Edit |
Never got it Ken.
| By Ken Kazinski (Kjkazinski) on Tuesday, March 10, 2026 - 07:22 pm: Edit |
Couple more questions on 602.0 The Tempest
602.56 - The MB listed, I am assuming this is non-deployed.
602.57 - "at adjacent bases" means hexes 1107 & 1307?
602.57 - 5xF5Q - there is no F5Q listed in the SIT, it is 3F5Q, which means there are 15 ships, correct?
602.57 - The MB listed, I am assuming this is non-deployed.
| By Jason E. Schaff (Jschaff297061) on Tuesday, March 10, 2026 - 08:59 pm: Edit |
F5Q = F5L + 2xF5
so 5xF5Q = 5xF5L + 10xF5
| By Ryan Opel (Ryan) on Tuesday, March 10, 2026 - 09:29 pm: Edit |
MB's I think it's players choice at this time. But we could designate a location if we decide to.
| By Paul Howard (Raven) on Wednesday, March 11, 2026 - 10:08 am: Edit |
Ken
To add to what Jason said
602.57 - 5xF5Q - there is no F5Q listed in the SIT, it is 3F5Q, which means there are 15 ships, correct?
Yes - that would be 15 ships.
The counter for a F5L+2F5L is the 3F5Q - the Q was added to show it was the normal 'Frigate Group, led by a F5L' - as counters have been added (IIRC) for a 3F5, which is just 3 x F5 and 3F5L which is just 3 x F5L
In effect a F5Q and 3F5Q are the 'same thing' - the number on the counter shows how many ships are on the counter, to aid counting.
|Howe that helps!
| By Ken Kazinski (Kjkazinski) on Saturday, March 14, 2026 - 04:34 pm: Edit |
It does, just verifying that it was correct that the rule meant 5 each F5Qs, and pointing out that the entry in the rule is incorrect and should be 5x3F5Q.
| By Ryan Opel (Ryan) on Saturday, March 14, 2026 - 05:40 pm: Edit |
Based on the current counter sheets yes that is correct.
| By William Jockusch (Verybadcat) on Sunday, March 15, 2026 - 10:34 pm: Edit |
I just noticed this AO rule. My first impression is that it is less powerful than the Fed 3rd way, but in the same ballpark:
(318.11) QUALIFICATION:
If a battle force (including drone bom-
bardment ships) consists of 75% Kzinti ships or ship equivalents,
and the battle is in Turn #24 or later, then that force receives a +1
bonus on its combat die roll. The Kzinti fast drone bonus applies
to Small-Scale Combat (310.0) if it qualifies under (318.11).
| By Paul Howard (Raven) on Monday, March 16, 2026 - 05:21 am: Edit |
Would love to see the effect of it in a game..... alas, no AO game I have been in ever got that far!
Question is - how to shoe horn that and a Federation CVBG into one Battle Line??
(Kz Ships, Total Ships and CR Slots Used)
Kz DN Flag (with Adm) 1/1/0
Kz Battle Group 7/8/5
Kz 3 x Drone Ships 10/11/5
Federation CVBG with CVA+CVB+4 Escorts 10/17/10
1 Other ship 10/18/11 -
Kz Scout 11/19/11
Yep - can be done - and you could een do a mixed Battle Group to Achieve it.
+1 on dice is worth 3 or 4 damage depending on compot (and possibly alot more, if youe defending a SB or even capital hex....
The secondary aspect will be approach battles thou gh - that +1 on the dice will make it easier to defend based or attack them (as it might mean the Coalition needs to roll 2 higher to 'win').
| By Alex Chobot (Alendrel) on Monday, March 16, 2026 - 09:31 am: Edit |
Paul, that force doesn’t qualify, as you made two errors. 75% of 19 is 14.25, meaning that at least 15 of the 19 must be Kzinti. Further, the requirement is based on the number of ships or ship equivalents. You didn’t factor in the fighters of the Fed CVBG, bring the total ship/equivalents count to 22, which would require 17 of them to be Kzinti.
| By Paul Howard (Raven) on Monday, March 16, 2026 - 10:32 am: Edit |
Alex
Doh!!!
I'll hold my hand up - I worked it out on 51% minimum (don't ask why).
The rule allows ships or ship equivalents not both though.
So with 19 ships, it would need to 15 to be Kzinti...
So it's possible still
Kz DN Flag (with Adm) 1/1/0
Kz Battle Group 7/7/5
Kz 3 x Drone Ships 10/10/5
Federation CVBG with CVB+CVL+2 Escorts 10/14/8
3 other Kz Ships (or 2 Ships and a PF Squadron) 13/17/11 -
Kz Scout 14/18/11
19 Ships might have been wrong - as the above has 18 ships and 14 of them are Kzinti, so it would be Legal.
That isn't a very strong CVBG though - but it does atleast 11 Free Fighters to burn a round.
A Command Point could be used, but that wouldn't help much. (Keep 1/2 of the CVB fighters back and a CVD or CVP Squadron perhaps?)
+1 on the Dice though would do more damage at all* BIR's than a forth Free Federation Squadron if you was using just the Fed 3rd way in a line.
Other than BIR 8, VBIR being a 6 and both sides rolling a 6.... and there being no EW effect
So I think it is probably down to is a 75% Kzinti Line better than a up to 74% Kzinti line - which might have better Alliance hulls in it?
5 Gorn DN's would be better than a Kzinti BG for example..... (other than X-Ships!??!).
| By Tom Lusco (Tlusco) on Monday, March 16, 2026 - 12:00 pm: Edit |
NHA + HDWA + HDWE + DWA is achievable at this time for the CVBG
23/19 offense with 1/2 EW, 29 defense
21 fighters for total compot 44EW1, 40EW2. Average compot of 44/3=14.6 is pretty hard to beat.
My game is at T21, but I'll keep this in mind
| By Alex Chobot (Alendrel) on Monday, March 16, 2026 - 01:26 pm: Edit |
This is an inclusive “or”:
“If a battle force (including drone bombardment ships) consists of 75% Kzinti ships or ship equivalents”.
This means the force can be, say, a Fed DW and three independent Kzinti attrition units and qualify for the bonus.
The review force you posted has 20 ships or equivalents, and thus would need at least 15 of them to be Kzinti.
| By Paul Howard (Raven) on Monday, March 16, 2026 - 02:29 pm: Edit |
Alex
I would say
Kztini DN with 7 x CM, SF and a Federation 3CVS group I think woild count for the bonus - as it meet the 75% Ship aspect (but wouldn't on 75% Ship Equivalents).
Kzinti 3 x CM, SF 2 x 6 Kzinti Independent Fighter Squardons and 2 x Federation FF would also count, as it would be 75% of the ship equivalents (but doesn't under 75% Ships).
i.e. you only need to meet one 75% requirement - and the Alliance can test it under either?
The Fed DW and 3 6IFF is not a legal battle force (302.36)
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