Archive through April 01, 2017

Star Fleet Universe Discussion Board: Prime Directive RPG: DECK PLANS PROJECTS: Fed Police ship: Archive through April 01, 2017
By Garth L. Getgen (Sgt_G) on Monday, February 24, 2014 - 01:38 pm: Edit

Loren, you'd have to see the side cut-away for this to make sense, Deck One has three tiers. The forward tier is the shuttle bay, the second is the spare shuttle and control rooms, and the third is the storage area that later become the drone rack. Deck Two has three section with different ceiling heights. The forward is the one-meter crawl place under the shuttle bay, the second is the transporter room, and the third is the gym.

Actually, I can show you the cut-away here:
http://i1170.photobucket.com/albums/r528/Getgen/Growth.gif~original

The final and "real" version of the ship is the bottom one. Ignore the others as they are my two abandoned attempts at this project before I figured out that they were too small.

It's not labeled, but the cargo bay is on the bottom two decks. Making room isn't that hard because the gym loses its higher ceiling and becomes drone storage for the fighters, and the cargo bay gives up the high-bay and becomes something else.


Garth L. Getgen

By Garth L. Getgen (Sgt_G) on Friday, March 31, 2017 - 02:55 am: Edit

I got to looking at the cutter deck plans the other day and decided to make a minor change to the Sick Bay on Deck Three. In the version printed in Captain's Log, the recovery room has ten beds and two small rest-rooms. There's an isolation room outside of the recovery room.

I took that isolation room out and moved the rest-rooms out there. That gave me room for a receptionist's deck where crew check in for sick call. Where the rest-rooms were, I put a couple cabinets and a work station for the corpsman / nurse who is monitoring the patients. I took out the four beds (two on each side) and replaced them with a single bed, head towards the ship's aft, and walled them in to make two isolation / privacy rooms. I shifted the six beds along the far wall over to add a seventh bed.

I also replaced the exam table and doctor's chair in the exam rooms with standard Trek bio-monitor beds, allowing these to also be used as isolation rooms. This gives the cutter a total of eleven bio-monitor beds and four trauma / surgery beds.

It was a minor change, which took me ten minutes or so to do, that makes a huge difference in the overall look of the Sick Bay.


Garth L. Getgen

By Jeff Wile (Jswile) on Friday, March 31, 2017 - 12:23 pm: Edit

Sounds good.

That brings up a point that, given how long the POL was in production, (YIS 127) and still apparently in production during the Trade Wars (year 220+) I would imagine that any number of different configurations of sick bay was possible.

Heck, given that POL ships often were first responders to any number of emergencies, there might well have been provision for using other areas of the ship to house patients in wards...such as the gym, mess hall, even the cargo bay.

I wonder what the hospital bed capacity of a POL in a medical emergency would ? 50? 75? More?

By Gregory S Flusche (Vandor) on Friday, March 31, 2017 - 12:47 pm: Edit

I know by working on various ships in the US fleet. That vessels of the same class still have internal differences. Most of the layout is the same but were one has a store room it may be a work room are lab in another ship. A bit strange but is true. There are some times a hatch are door that is not in the same place as well.

By Garth L. Getgen (Sgt_G) on Friday, March 31, 2017 - 01:15 pm: Edit

Counting up the total number of beds on the deck plans:

14 x Officer Suits
8 x Chief's Quarters
88 x Enlisted Quarters
24 x Junior Enlisted
16 x Barracks (eight bunk-beds)
20 x Brig
11 x Sick Bay recovery beds
4 x Surgical tables

Total = 185.

Plus, as someone mentioned, the gymnasium is fairly good sized. I haven't tried to figure out how exactly how many, but I'd guess it could hold fifty cots easily. There's also a lot of white-space around the tables & chairs in the mess hall that could be used for cots, but with that many extra mouths to feed, maybe you'd not want to give up the tables.


Garth L. Getgen

By A. David Merritt (Adm) on Friday, March 31, 2017 - 01:26 pm: Edit

Mess hall as bed space, how bad is the crisis?

One thing that could be done, the mess hall, and similar spaces that should be clear for efficient ship use, could be used during the initial rescue phase, and then the people there could be moved to the shuttle bay for the transport phase.

By Steve Petrick (Petrick) on Friday, March 31, 2017 - 01:39 pm: Edit

Allow for cargo stowage of emergency supplies, and the "cots" you are using might themselves actually be relatively high tech bunk beds. They store really small and expand into a two tier (or maybe three tier) bunk bed rather than a one tier cot.

Think how light and portable modern camping gear is compared to what our grandfathers were schlepping around even in the Second World War.

To be clear, we are talking sleeping space for tired and very lightly injured survivors/evacuees, not medical beds for the severely injured.

By Garth L. Getgen (Sgt_G) on Friday, March 31, 2017 - 01:46 pm: Edit

ADM: That's why I put the gym on Deck Two with easy access to (Deck One) the shuttle bay; (Deck Two) the upper aft airlocks and the aft transporter room; and (Deck Three) the brigs and sick bay.

The mess hall is down on Deck Seven, with direct access to the lower after airlocks. The cargo bay is on Deck Eight (high-bay / no access on Deck Seven).

SPP: Yes, I must agree with that.


Garth L. Getgen

By Jeff Wile (Jswile) on Friday, March 31, 2017 - 05:32 pm: Edit

In a medical emergency, say a planetary catastrophe involving tectonic plate disturbances or volcanic eruptions... a huge number of people planet side could be at risk.

Let's say a FEM with a F&E command rate of 7 responds with 7 POL class ships. I read Garths comments above the 185 number as low given he didn't factor in the two or three level bunk beds or the use of the gym. Just a guess, but if each POL could provide hospital refuge support for up to 300 people each...including the FEM just because I haven't a clue as to how many the FEM could house until troop ships and star liners could be sent to start picking up victims.

That number might be (300*8=2,400) per day... let's assume that a troop ship or a star liner could hold 2,400 each (again, another WAG) ten days would allow (10*2,400=24,000) victims. One hundred days 240,000 people.

Unless the world was a Major or minor world (with a base population in the millions, tens of millions or more people) a province police squadron of seven POL reinforced by a FEM and a variable number of troopships could evacuate people in a reasonable time.

The key factors is the distance to whatever world the victims are being resettled to and the time the troop ships and or star liners need to make a round trip.

Basically, two ships for every days travel awayOne going, one on the return leg...)

Just illustrates the trouble it is to relocate people in the star fleet universe. And this is easy compared to a colonization mission which couldn't even move that number of people in a non emergency situation.

By Garth L. Getgen (Sgt_G) on Friday, March 31, 2017 - 08:38 pm: Edit

Here are the two versions of the sick bay:

http://i1170.photobucket.com/albums/r528/Getgen/Sick-Bay_v1.gif

http://i1170.photobucket.com/albums/r528/Getgen/Sick-Bay_v2.gif

More better?


Garth L. Getgen

By A. David Merritt (Adm) on Friday, March 31, 2017 - 09:07 pm: Edit

Looks like an improvement. Question; would it be better to split the surgery into two rooms so that there is both more isolation, and one can be cleaned, while the other is in use?

By Jeff Wile (Jswile) on Friday, March 31, 2017 - 09:12 pm: Edit

Looking good.

But playing devils advocate again...one doctor, two exam rooms? If we were talking about a clinic for a small city of 10,000 people, sure that might be reasonable. Not for a POL with a crew of 104.

What I don't see is a morgue freezer/autopsy room.

Plus, two separate pharmacology rooms? ONe might be enough, two redundant. Perhaps the second could be used for lab testing of medical tissues? Blood tests? Infectious diseases?

Second, most nurse work stations I have seen are little more than a computer terminal and a standing desk in a corridor... but that's in the emergency rooms for The fourth largest private hospital in the world. (38,000 registered nurses on staff in this city alone).

You might consider changing the nurses office for a medical equipment storage or a replicator station that could provide specialty medical equipment as needed.

There should be provision for a portable equipment cart. Or even more than one... that could be taken to the other rooms/wards in an emergency with the basic equipment needed to provide emergency first aid.

At a guess this should include oxygen tanks, medical tricrders,bandages, splints, blankets, etc.

Might want to use such cart as medical support for each boarding party for medical support away missions.

By Garth L. Getgen (Sgt_G) on Saturday, April 01, 2017 - 12:07 am: Edit

Well, so, the entire ship is very left-right mirror-image symmetrical, which does lead to some redundancy, e.g. the pharmacy room. And the nurse's office which would be the office for a second doctor / P.A. if a ship should have one.

Morgue freezer == note the "Body Coolers" along the south wall?? Three cabinets with four or five drawers each.

Crash carts ... there are several. One at the head of each surgical table, two along the left/right walls of surgery, one in each exam room, one just outside each isolation room.

Lab equipment. Come on, dude! This is Star Trek. All that is done by tricorders and medical scanners that look like salt-shakers. And any such lab work that might be needed can be done in the forensics lab.

A note about the oddly-shaped desks: Originally, I was going to make the small triangular meeting rooms near the nose of the ship to be the Captain and X.O. offices, so I created desks to fit the space. After I changed my mind about those rooms, I kept the desk because they look "cool" and "futuristic".

Likewise with the control stations, such as what I used in the recovery bay, once I had created it for the bridge, I used them everywhere on the ship, even after I got rid of them on the main bridge. But they're still in use in AuxCon and the emergency bridge, as well as Phaser Control rooms and main Engineering. In my head, I see them as relics left over from the WDD days.


Garth L. Getgen

By Richard Wells (Rwwells) on Saturday, April 01, 2017 - 01:42 am: Edit

I don't like having the isolation rooms having the only entrance in the recovery area. Highly communicable diseases should not be brought into the same compartment as those whose bodies are already dealing with major problems.

The other change I would suggest is making the recovery room have a central entrance just like the surgery. This would enable easy movement of a gurney without having to weave around the intake station and the restrooms. Split the restrooms and place a smaller desk on one side and couple more chairs on the other.

By Garth L. Getgen (Sgt_G) on Saturday, April 01, 2017 - 02:34 am: Edit

Perhaps, but the problem is I just can't bring myself to break up the left-right symmetry. Almost everything else, and I mean EVERYTHING, on the ship is left-right mirror image. About the only things that aren't are tiny detail things like the flush-handle in the rest-room and the intercom panel on the desks.

I mean, you make a good point, and I will look at what I can do with it. Maybe I can move the recovery bay to the middle, just outside of surgery, and move the doctor's office and pharmacy to the north wall.

Whatever I do, I am confined to the space shown. Sick Bay **must be** that size. I have no room to make it bigger, and there's nothing to fill the space if it's any smaller. I want the surgery / trauma center on the south wall with the two doors like that because they lead out to the corridors with turbo-lift stops, stairwells, and access to the lifts up to the gym.


Garth L. Getgen

By Michael Grafton (Mike_Grafton) on Saturday, April 01, 2017 - 02:59 am: Edit

I dunno about the need for special isolation rooms in the first place.

Are they in TOS? I would think that there would be sterile field generators or some such.

And 10 beds is a LOT for a 100 person ship. IIRC in TOS there were something like 3 or 4. I would think that critical cases go to sickbay. Overflow/ recovery/ etc would be in regular state rooms, emergency cots in the hallways, chow hall, etc.

By Garth L. Getgen (Sgt_G) on Saturday, April 01, 2017 - 03:07 am: Edit

Quote: "And 10 beds is a LOT for a 100 person ship."

Remember that this ship is a first responder. It will often get to a situation long before Star Fleet ever starts moving ships in that direction. I spoke with SVC about this, and he agreed with the idea.


Garth L. Getgen

By Jeff Wile (Jswile) on Saturday, April 01, 2017 - 10:10 am: Edit

Garth, I think you are doing a wonderful job on these deck plans. Way to go big guy!

That said, I hope you don't think I am being overly critical of your efforts.

I do agree with Richard Wells point about contamination of sterile areas, like isolation, but also surgery area. Having the body coolers in the same room as the General surgery is a risk. Perhaps it's a negligible risk... or perhaps it isn't.

Keeping the body storage in the surgery area just seems... well inconvenient. Are you going to be bringing cadavers into the surgery during surgical procedures? Or are you going to stack the bodies in the hall way until the surgical procedures are completed? Or worse...will autopsy procedures be conducted at the same time as surgery is being performed mere feet away? The risk of infection being what it is?

Up to you, but it doesn't seem very practical to me.

By Jason E. Schaff (Jschaff297061) on Saturday, April 01, 2017 - 05:29 pm: Edit

The two points made above by people that immediately stand out are the issues with locating the morgue lockers in surgery and the need for a "straight-shot path between surgery and recovery.

To resolve this, how about the following ideas:

1. Turn one of the pharmacy rooms into body storage. The geometry might then allow the adjoining isolation room to double as an autopsy table.
2. To retain storage, the other pharmacy room is converted into a remotely accessed high-density storage configuration. The current door becomes a maintenance access hatch.
3. Push the restroom out left and right against the walls of the current pharmacy rooms, creating center-line access to recovery.
4. Replace the current reception desk with two small stations "below" the new restroom locations. The one adjacent to the "meat locker" is a reception desk, and the one adjacent to the pharmacy storage is a medications dispensing station.

By Jeff Wile (Jswile) on Saturday, April 01, 2017 - 06:45 pm: Edit

I just looked at the POL crew roster... haven't checked the Captains log yet as I don't recall where it got published.

Problem is there was only one doctor and one surgical nurse listed.

Why have a four bed surgery beds if there is only one doctor available?

By Garth L. Getgen (Sgt_G) on Saturday, April 01, 2017 - 07:34 pm: Edit

The POL crew roster has never been officially published. It was, however, expanded and adapted for the Burke-class FFG frigate.

Four surgery tables and one doctor ... well, one doctor can jump back and forth between treatment rooms in the ER, and could do so here if need be. And sometimes there could be more than one doctor assigned to a cutter; i.e., if it's the squadron leader, it might have an expanded crew adding 10-15 more personnel.

They don't normally do autopsies but rather hold the bodies until a FLG can pick them up or they drop them off at a base. They would only do the basic forensics time-sensitive tests, testing for drugs/poisons and documenting wounds, and leave the full autopsy for the base to handle.

As to arraignment of beds and such, I'm open to suggestions and will play around with it, but I am very attached to the left-right symmetry idea.


Garth L. Getgen

By A. David Merritt (Adm) on Saturday, April 01, 2017 - 07:59 pm: Edit

Keep in mind the first responder aspect of the Pols job, if they are doing a rescue on something major, a starliner, or planet with a modest population, you will likely rescue doctors as well and they can help.

By Ryan Opel (Ryan) on Saturday, April 01, 2017 - 09:15 pm: Edit

Do they have a PA or two? Maybe a senior nurse who can do "minor surgeries" under supervision.

By Richard B. Eitzen (Rbeitzen) on Saturday, April 01, 2017 - 09:32 pm: Edit

Only on Andromedan captured Fed POLs.

By Jeff Wile (Jswile) on Saturday, April 01, 2017 - 09:58 pm: Edit

Symmetry is fine, but a four surgical table surgery seems somewhat over the top.

How would you feel about reducing it to two surgical bays to match the two surgeon/surgical nurse /PA that the roster calls for? You could add a ICU berth on either side to maintain symmetry.

Or make it one surgical station and two two bed ICUs on either side of the surgery.

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