February 2019

Star Fleet Universe News



          Our store on Shapeways continues to expand with over twenty new items released on 28 January.
          Ships released for both 3788 and 3125 scales include: Federation Old Heavy Cruiser (smooth and grid), Klingon D6M mauler cruiser (smooth and aztek), Romulan KRM mauler (smooth and eagle dressing), and Hydran Liege Light Dreadnought.
          The WYN Fish Ships arrived: Barracuda Frigate, Mako Destroyer, Orca War Cruiser.         
          New for Omega: Omega-Vari Wing Cruiser, Omega-Worb Light Destroyer, Omega-Worb Medium Destroyer, Omega-Maesron Strike Carrier, Omega-Souldra Wraith Light Cruiser and Ghost Heavy Cruiser.
          The following were released for Omni scale: Maesron Advanced Fighters.
          You can check out the store here: https://www.shapeways.com/shops/amarillo-design-bureau-inc
          Don't forget to follow us: https://www.shapeways.com/designer/adbinc


Steve Cole IS BACK
          Company President and chief game designer Stephen V. Cole survived weight-loss surgery with flying colors and looks forward to better health and a more productive company in the near future. For the next week or two, he will be working limited hours but with the fiction story for Captain’s Log #53 now in hand, he expects to get moving quickly on several long-delayed projects. Even while preparing for surgery, Steve was able to work with Jay Waschak to get a prototype of Merchants of the Federation ready for the PDF stores by the end of February. The Gorn Master Starship Book is finished except for Steve Cole doing the art, which he can pick at a few at a time without exhausting himself. Steve recently read and approved Chapter 8 (there are 11) of the revised GURPS PRIME DIRECTIVE book that Jean has been working on for a year.

        Our website, www.StarFleetGames.com, continues to grow and improve. You are welcome to send us your requests, comments, and suggestions. Simone Dale, our graphics director, continues to update the website, do covers for the new products, shut down pirate websites, help out around the company, and learn more about the game business.


        Jean continues to improve our page on Facebook, adding many new photos and other features.
        If you haven't seen the 1,000+ pieces of art in the albums, you should drop by and visit. You don't have to be a member of Facebook to see our page, but if you are, please become our friend so you can get information in your newsfeed.
        If you've already liked us on Facebook, but are not seeing our posts, then remember to check your new "Pages Feed" on the left menu. You can also go to our page and hover over the "Liked" button. Be sure that "Get Notifications" is checked.

        ADB has a Twitter feed. We are ADBInc_Amarillo. You'll find news as well as links to pictures. Check us out and retweet news of interest to your own followers. We're excited and our next goal is to get 200 followers. Help us reach that, please.

        StarFleetGames has taken its act to YouTube and we now have a YouTube channel. Our goal is to create a video for the new product releases during each month. We have "In the Box" videos to show you what you will see when you unpack your new game. We have also done "Spotlights" on a single product or product line. So pull up a chair and join us at the movies! Our newest uploads are:

Star Fleet Marines Part 1
Star Fleet Marines Part 2
ADB Late May 2011
Starline 2500 Miniatures Review
Star Fleet Battle Force in the box

        A customer asked about posting "tutorial videos" for our games. We like it when people do that (and even give commendation medals) but you need to have us check the videos to make sure you aren't violating something somehow (or that you didn't make a rules error). Doing such videos to make money is not cool. Please drop us an email before you post the videos.

        Our StarBlog has moved to a new URL and all links on StarFleetGames.com websites have been changed to match. The new site is http://federationcommander.blogspot.com
        The blog covers all aspects of the company.


         Star Fleet Legions isn't a new game; it is all of you who play any of our Star Fleet Universe games.
         For a game universe that is 36 years old, it seems odd (but very gratifying) that the number of active players is growing, not diminishing. We can tell this by the number of people on the fan pages, the number of Rangers and battle groups, the number of new Starlist entries, and of course by the sales numbers.
         Starlist is growing by an average of 10 new entries and five updates per month. There are 1,240 active names on the list (plus overseas, Canada, and those who last contacted us in 1991-2004). Not on Starlist? Fill out your application here:http://www.starfleetgames.com/starlist.shtml.
         Battle groups have been forming up left and right. We started with one in Tennessee. Now there are battle groups in California, Colorado, Florida, Idaho, Indiana, New York, North Carolina, Ohio, Texas, and Washington. We've gone international with groups in Canada, England, and Taiwan. Battle groups are doing demos, tournaments, and game days in stores and conventions. Do you have a group you game with? Join us here: http://www.starfleetgames.com/battlegroup/index.shtml
         How have these battle groups been forming? Usually through the hard work of a Ranger. Rangers run demos, start game days, contact conventions, reach out to stores, and promote Star Fleet Universe games. Do you want to be a Ranger? Start here: http://www.starfleetgames.com/rangers/index.shtml  

        This month we feature Battle Group Gator, headquartered in Waycross, Georgia. CO Mike Baker reports that this group is active, playing Star Fleet Battles, Federation & Empire, Star Fleet Battle Force, Star Fleet Marines, and Starmada. They support three conventions. You can read more about their activities here: http://skisgames.blogspot.com/
Read more here: http://www.starfleetgames.com/battlegroup/battlegroup_gator.shtml

         Do you have a battle group? Be sure to report your activities here: http://www.starfleetgames.com/battlegroup/report.shtml

         Do you want to see if there's a battle group near you? Check out the map here: http://www.starfleetgames.com/battlegroup/gather.shtml#US

Facebook Fan Pages

         If you are on Facebook, you have no doubt heard of ADB's page on Facebook. Did you know there are fan pages galore? Fan pages are groups that are started and administered by fans. They are independent of ADB, so we may not know about all of them. These are ones we know about that support the Star Fleet Universe:

So join us on Facebook and get a fix of your favorite game there, too!

        The Rangers are up, fully operational, and doing demos! There are currently 50 Rangers listed in our database with 30 of them having advanced past Ranger Recruit, meaning they've held at least one demo.
        Star Fleet Rangers are our front-line recruiters in introducing new people to our games. They are hard working, tireless promoters of the SFU. They go to conventions, stores, game clubs, and other public venues to show our games and to teach potential players some basics.
        Why should you be a Ranger? Well, one of the reasons is purely selfish -- you teach people to play your favorite games and "grow your own" opponents. With enough interested people you can form a battle group and even get in on playtesting if you want. You get your name in Captain's Log and awards on your plaque on the Wall of Honor. You even get Star Fleet Bucks which will help you with purchases from our storefront. Still, being able to play games face-to-face has to be one of the best reasons to do it.
        So visit our Ranger page here: http://www.starfleetgames.com/rangers/index.shtml
        Register and join the the Star Fleet Rangers!
        And there is exciting news for Rangers on Facebook! We've started up a closed group for Rangers to discuss ideas, best practices, and to simply hang out with serious enthusiasts. You must be on Jean's list of Rangers before you can become a member. Join it here: https://www.facebook.com/groups/517647465103651/
Ambassador Badge

        Jean Sexton has succeeded in recruiting two ambassadors (Michael C. Baker and A. David Merritt) to carry the word of the Star Fleet Universe to other websites. They (and Jean) were awarded the first ever "Star Fleet Ambassador Badges" as well as appropriate medals for their service to date. These ambassadors do not just repeat press releases; they answer questions, encourage discussion, and help people find the relevant documents on our website. Contact Jean Sexton if you want to volunteer for ambassador duty.

        Take a journey with us to an ancient age, just one step up from carving game rules on clay tablets. The year 1973 was at the very dawn of the independent wargame publishing companies. Typesetting was done with a manual typewriter, print-on-demand meant the photocopier at the library, counters were printed on paper (and drawn by hand), page layout was done with scissors and cellophane tape, and two guys in a garage could turn out a wargame magazine that won two Origins Awards. The point was creativity, new ideas, and imagination. Production values would have to come later.
        That magazine was JagdPanther (Hunting Panther), created and run by the same Stephen V. Cole who later co-founded Task Force Games and then went on to found Amarillo Design Bureau. We found the ancient archives of this game company (which ran from 1973-1976, producing 15 magazines, about 50 games, hundreds of variants, and dozens of game reviews) and have placed them on Warehouse 23 so they are available to collectors. (Old issues have been selling on Ebay for over $100 each.) Issue #1, Issue #2, Issue #3, Issue #4, Issue #5, Issue #6, Issue #7, Issue #8, Issue #9, Issue #10, Issue #11, Issue #12, Issue #13, Issue #14 and Issue # 15 are uploaded.

Custom Decals for Starline ships

        Tenneshington Decals continues to provide custom decals for all currently produced Federation Starline 2500 miniatures.
        In addition to the legacy fleet and squadron box sets, decals for each of the ships are available as individual sheets, along with special sheets to detail any ship with additional window blocks, sensors, hatches, and even phaser scars.
        As with all of their products, the names on the ships are up to the customer and all sheets are custom-printed to order.
        *** Newly announced in November, decals sheets for Starline 2400 Federation miniatures are well into design, with decals for other empires in both Starline 2400 and Starline 2500 lines in development. ***

        For more information or to download the order sheet, check them out at www.tenneshington.com. Or if you prefer, email Will McCammon at: will@tenneshington.com or Tony L. Thomas at: scoutdad@tenneshington.com.

        Jupiter IV Decals is a source of decals for the 2400 line and will do custom decals as well as all official SFB names. In the near future Jupiter IV will move into the 2500 line and will work to get every listed name on the Starfleet registry completed in both scales.
        Their website is: JupiterIvdecals.com



       Star Fleet Battles games are held weekly in Tempe Arizona each Friday at Game Depot from 2:00 -7:00  pm. Eric Phillips is the person to contact.

       Star Fleet  Battles games are held regularly in Indianapolis, Indiana at Family Time  Games. Anthony Harding is the contact person. For more information  see: http://www.meetup.com/Star-Fleet-Battles-Indy/.

       Star Fleet  Battles games are  played regularly in Columbus, Ohio, on Sunday afternoons at the Soldiery. Lee Hanna is the contact person.
       Games  are held in Spokane, Washington on an irregular basis. Contact them to see if  there's a game scheduled. They meet at The Gamer's Haven, 2114 N. Pines St., Suites 1  & 2,  Spokane Valley, WA 99206, (509) 443-5992 http://www.thegamershaven.net/

Download Transmissions

       HAILING FREQUENCIES: This is our newsletter and will let you know all the news for all our games. You can subscribe here. Have you missed an earlier newsletter? Click here to get caught up!

       COMMUNIQUE: The latest Communique brings you more Ship Cards, scenarios, and more news from the Star Fleet Universe! It can be downloaded from the Commander's Circle.

       COMMANDER'S CIRCLE: We continue to improve the Commander's Circle. All of the ships and scenarios are available as separate documents (the ships are organized by empire) so you can quickly see what is available. The FC Scenario Database and Master Ship Chart documents are also here. Our newest project was suggested by our players and is uploading low-toner Ship Cards. The Commander's Circle is the best place to find free additions to Federation Commander!

FC Forum Recent Posts

       The Federation Commander site and Forum continue to grow as more gamers continue to find them. All of our games currently have topics in the Forum. If you have any comments, questions, or requests for our Graphics Director, this is the place to let her know. Come see what the commotion is about and join the Federation Commander Forum now.
       We are very pleased to see the medals, honor bars, and ribbons awarded to players being incorporated into their signatures. It is exciting to see lots of interesting conversations about a wide variety of subjects. Get in on the activity!
       While for new players the Federation Commander Forum is a little easier to manage, the original (Discus-based) BBS is where most product development takes place. If you have a proposal you'd like to see worked on, don't forget to make sure it is mentioned here. It also has active F&E and SFB forums where players run campaigns, Rated Ace tournaments and other SFB tournaments are organized (most FC tournaments are organized on the Forum), SVC's "My Day" appears, along with current news and strategies dealing with Prime Directive, and each issue of Captain's Log is created. While less colorful (no avatars or sigs), it is a vital part of ADB, Inc.'s communications.


F&E Strategy of the Month

       With Advanced Operations has come the return of the Lord Commander. The Old Colonies Squadron's Lord Commander can be cheaply converted to a Lord Marshall for one Economic Point. This gives the ship one more combat potential for only that one Economic Point. This can be done at any time, once the Hydrans are at war, but it is best to do the conversion early, before the Old Colonies Squadron goes into action.
       The Hydran Dragoon is an excellent heavy cruiser. For two Economic Points, it can become an excellent Lord Bishop command cruiser. For those two Economic Points you get a much-needed Command-Rating-9 hull as well as one more combat factor. If you plan to do this, try and get it done in the first turn or two. After that, you will be down to two starbases and conversion capacity will be at a premium.
(End of F&E Strategy of the Month)

A Call To Arms: Star Fleet Tactic of the Month

       In other Star Fleet Universe games we all know one of the big perks of the Orion player is engine doubling. With all of that power comes the dark side: having to keep doubling those engines as you slowly devour your own power systems one warp box at a time. A Call to Arms: Star Fleet is really no different but instead of losing one warp (and/or impulse) engine box at a time you take a critical to your "Dilithium Chamber." The upside to this is while you are "doubling" those engines you do not suffer from "Power Drain." How does this help? Any time you have taken at least one hit in two or more critical locations you have the opportunity to go ahead and use the All Hands on Deck! special action. Because you are already immune to "Power Drain" you can still move and shoot like normal and during the End Phase you get an opportunity to make repair attempts to multiple system locations all with a plus two to your Crew Check roll. (This is even easier under the ACTASF-1.2 rules.)
(End of A Call to Arms: Star Fleet Tactic of the Month)



New Releases

Communique #158 has been posted to the Commander's Circle

Click here to see our previous issues of Hailing Frequencies.

Recently Released
F&E ISC War Chart Book, SKU 3210-4, $4.00
Kzinti Master Starship Book
Stock #5435 $21.95
Romulan Armada Unity
Stock #6132 $16.95
Scenario Log #2
Stock #4071 $6.95
Klingon Armada Unity
Stock #6131 $16.95
LDR Master Starship Book
Stock #5444 $14.95
Lyran Master Starship Book
Stock #5441 $19.95
Captain's Log #52
Stock #5752 $24.95
Captain's Log #52 SSDs Stock #5752-2 $3.50
Captain's Log #52 Supplemental File Stock #5752-S $1.00

To be released in 2019
A new Starmada book for both editions.
Federation Commander Reference Starship Book
Traveller Prime Directive Core Rulebook
New starships for the 2500 (1/3125) range including Klingon B10
New starships for the 2400 (1/3788) range including heavy war destroyers and the jumbo freighter.


       We’re now offering some of our miniatures and some new designs on Shapeways.
       You can check out the store here: https://www.shapeways.com/shops/amarillo-design-bureau-inc?sort=newest

Click here and you can see all of the products we have avaliable as PDF and Ebooks.

F&E ISC War Chart Book
Battle Damage: Code Red 
McPherson's Ridge
Nexus #10
Nexus #9
Nexus #8
Nexus #7
Alien Armada Unity

Nexus #6
Nexus #5
Kzinti Master Starship Book
SFB: Kzinti SSD Pack #1 - Color
SFB: Kzinti SSD Pack #1 - B/W
Ship Pack for 2018 April Fool's Ships
Nexus #4
Hex Map Pack #1
Nexus #3
SFB: Module S1 - Scenario Book #1
Nexus #2
Nexus #1
Captain's Log #44
Captain's Log #44 Color SSDs
Romulan Armada Unity

SFB: Module R3 Rulebook
Scenario Log #2
Klingon Armada Unity

F&E ISC War Chart Book (DriveThru RPG or Wargame Vault)
Battle Damage: Code Red (DriveThru RPG or Wargame Vault)
McPherson's Ridge (DriveThru RPG or Wargame Vault)
Captain's Log #27 (DriveThru RPG or Wargame Vault)
Nexus #10  (DriveThru RPG or Wargame Vault)
Nexus #9  (DriveThru RPG or Wargame Vault)
Nexus #8  (DriveThru RPG or Wargame Vault)
Nexus #7  (DriveThru RPG or Wargame Vault)
Alien Armada Unity (DriveThru RPG or Wargame Vault)
Nexus #6  (DriveThru RPG or Wargame Vault)
Nexus #5 (DriveThru RPG or Wargame Vault)
Kzinti Master Starship Book (DriveThru RPG or Wargame Vault)
SFB: Kzinti SSD Pack #1 - Color (DriveThru RPG or Wargame Vault)
SFB: Kzinti SSD Pack #1 - B/W (DriveThru RPG or Wargame Vault)
Ship Pack for 2018 April Fool's Ships (DriveThru RPG or Wargame Vault)
Nexus #4 (DriveThru RPG or Wargame Vault)
Hex Map Pack #1 (DriveThru RPG or Wargame Vault)
Nexus #3 (DriveThru RPG or Wargame Vault)
SFB: Module S1 - Scenario Book #1 (DriveThru RPG or Wargame Vault)
Nexus #2 (DriveThru RPG or Wargame Vault)
Nexus #1 (DriveThru RPG or Wargame Vault)
Captain's Log #44  (DriveThru RPG or Wargame Vault)
Captain's Log #44 Color SSDs  (DriveThru RPG or Wargame Vault)
Captain's Log #44 Supplement  (DriveThru RPG or Wargame Vault)
Romulan Armada Unity (DriveThru RPG or Wargame Vault)
SFB: Module R3 Rulebook  (DriveThru RPG or Wargame Vault)
Scenario Log #2  (DriveThru RPG or Wargame Vault)
Klingon Armada Unity (DriveThru RPG or Wargame Vault)


For the Glory of the Empire

Star Fleet Fiction

        "My captain said that none of you know anything we don't know," Tech Warrant Obaston said. "But his patience is at an end. Your next transmission is to be your acceptance of his terms."
        There was no immediate reply.
        "Do you want me to issue another demand?" Obaston asked the captain.
        "No need," the captain said. "They're busy setting thermite charges on their computers. They'll surrender in a minute or so."
        Indeed, it was only that long before "I accept his terms" was heard over the communicator.
        "Get to the transporter room," the captain told him. "You'll go on the second lift and help the Marine lieutenant handle any interrogations he needs to conduct. The boarding party can rely on their electronic translators to secure the area. Don't worry; nobody is going to shoot at you."
        "Thanks for that," Obaston said. Getting shot at was not something he had signed up for.
(Continue reading here)

Ask Admiral Vanaxilth

        Garth Getgen asks: If a crippled fighter makes it back to the carrier, are any drones it did not launch available to load onto another fighter (or put in a drone rack)?
        ANSWER: No. By (J1.332), all external weapons are dropped when a shuttle is crippled.

        Robert Estrada asks: Can fighters make more than four speed changes during a turn (up or down) due to "nimble" status?
        ANSWER: No, see (C11.28), which notes that nimble units are still limited to four speed changes per turn. Also, note that, unlike nimble ships, fighters still have a minimum eight-impulse delay between speed changes.

        Robert Estrada asks: A Hydran ship launches fighters on Impulse #21. Can the fighters fire on Impulse #28 or Impulse #29?
        ANSWER: They could fire on Impulse #29, eight impulses after launch.

        Francois Lemay asks: I have a question on offensive electronic warfare applied to a carrier. A carrier lends electronic warfare of 2/2 to its fighter squadron, which now have electronic warfare of 4/4 including the free 2/2. An enemy scout promptly lends this carrier six offensive electronic warfare. Does this six offensive electronic warfare apply to the fighter squadron as well reducing the fighter electronic warfare to 2/-4?
        Kommodore Ketrick replies: Under (J4.932) a carrier cannot re-lend points it is receiving from another source. The offensive electronic warfare is being lent from another source and does not affect the electronic lending of the carrier to its fighter squadron. It would affect (of course) any seeking weapons the carrier was attempting to guide on its own, and any direct-fire weapons it might fire (or tractor attempts it might make or transporter operations, or etc.), but it will not affect the lending to the fighters.

        Randy Blair asks: My question is about fighters participating in ground combat.
                1. If more than four are physically at the ground combat location, are the additional ones protected by the "cannot fire at ground combat units from space" rule even though they cannot participate?
                2. Same question, but how about any number of crippled fighters which cannot participate at all?
                3. A fighter is part of a ground combat location on a large asteroid or large moon but decides to leave. Is there a quarter-turn delay before it can fire at enemy ships even if it did not technically "land" to participate in ground combat?
        Kommodore Ketrick replies:
                1. Only four can be protected. These are the four you choose to have participate in the combat; all others are not protected. The rules prevent you from putting all your bombers, heavy fighters, and fighters in a given ground combat location, note that only four can support the troops, and have all the others fire at enemy ships saying it is too bad the ships cannot shoot back.
                2. Even a crippled fighter can participate, albeit only as a "damage sponge" having no offensive potential. Sorry, but the fact is that you can bring in four crippled fighters and assign damage points scored by the enemy on them rather than on some other combat troops, and in that sense they are "participating" even if they are not increasing your offensive combat potential. The same thing is true if you brought in your trucks or heavy transport shuttles; they have no offensive potential, but you can score damage points on them instead of your boarding parties.
                3. Rule (D15.44) notes that a fighter can conduct its ground support in addition to any deep-space combat it performs during the turn, so there is no delay.
        Follow-up question: Given that only four fighters can be protected, crippled or not, if eight of them are at a ground combat locatoin, can four of them be tractored off the large asteroid since they are not participating? If so, at the moment of tractoring a given fighter, does the tractoring unit know which fighter is participating and which one is not?
        Kommodore Ketrick replies: Ground combat takes place at the end of the turn, not during a turn. Basically you pick your four fighters then. When the next ground combat comes along, you can pick the same four, or four others, or some of each. Between each ground combat interval, the fighters can engage in space combat, even if they are part of the ground combat, but if they leave the ground combat location, they are no longer part of it.
(End of Admiral Vanaxilth)


        Q: In our game, Hex 1401 is held by the Coalition. Klingon and Lyran ships are present (several of them crippled), but no non-ship units are present. The Kzintis attack the hex. At the end of the first round of combat (an approach battle was declined), the Coalition decided to perform a Partial Retreat (302.723). The flagship for the Coalition on the first round was Lyran. The Coalition retreated only a few crippled Klingon ships. The closest hex to Klingon supply is 1402 (planet 1504 is the closest Klingon supply point). The closest hex to Lyran supply is 1302 (planet 1202 is the closest Lyran supply point). Hex 1502 is Kzinti controlled. Where can the Klingon ships go? Rule (302.76) says that the retreat priorities of the empire that provided the flagship must be used. However (302.761) allows allied forces to retreat separately but in this case it's only the Klingons doing a retreat, not the Lyrans. Rule (302.761) also states that if the separate retreat option is used, then all units of a given empire must retreat together. So would all Klingon ships have to retreat from the hex IF they selected 1402 (only selectable if 302.761 is invoked) instead of 1302 (required if 302.761 is not invoked)?
        A: This rule is modified by the more specific rule of (302.761) and the Klingons in this case would retreat to 1402.

        Q: What, if any, legal targets for ground attacks exist, other than SBs, PDUs, and their respective smaller cousins?
        A: Rule (521.1) is very specific that "ground combat actions" are used to attack PDUs and bases, and capture enemy ships.

        Q: If a base's fighters/PFs react out to another battle, and another unit's fighters/PFs react into the hex, can the reacting attrition units land in the now empty hangars of the original base and contribute to the battle at full strength?
        A: Not unless the original fighters/PFs were destroyed earlier in the Combat Phase, but they can be supported by their original home (unless it was destroyed earlier). A fighter squadron must return to its home base after each combat round to refuel and rearm (205.76), and each home base only supports one unit. If that base is destroyed then they are considered homeless after the first round and must find a home (302.53) or be resolved as "minus points" per (308.2). So if the home of the "reacting in" units was destroyed before the "reacted out" units were destroyed, the "reacting in" units could not use the base's fighter/PF facilities as their new home.

        Q: In a capital assault on a "single system hex" like one of  the Gorn capitals, is the fleet present in the system obligated to form a Battle Force to defend the minor planet, or can it decline by (511.571) as long as it is not conflicting with (511.553) and wait for the enemy at the capital planet, allowing the enemy to devastate the minor planet and destroying its PDUs without having to risk the fleet?
        A: Yes, you can do this, but you may not win re-election. Per (511.571) you do not have to include any ships as long as there are fixed defenses and un-devastated planets in that system. This will allow you to preserve your force for the main battle at another planet in that system if you wish.

        Q: Rule (304.41) states: "If one player has only units that cannot retreat (for example: a base, PDU, FRD, and/or convoy; even those with fighters/PFs) or must use slow retreat (e.g., convoys, towed FRDs), the other player selects both of the numbers (1-4) for the BIR. Variable intensity can still be used."
        Does this mean that in Slow Unit Retreat (302.742) if there are only retreating slow units, that the pursing player gets to pick both BIRs? I would argue that this is not the case. Rule (302.742) makes no mention of Battle Intensity nor do the rules in (307.0) Pursuit. At the very least I would expect to see a special cases listed in (307.42) covering this.
        A: Rule (304.41) says what it says, i.e., that the pursuing player gets to pick both BIR numbers (meaning that he's going to hurt you, a lot, if he wants to). The lack of a mention in other rules simply means nothing contradicts (304.41). One might argue that in a perfect world there might have been something to help you find (304.41), but that rule is still the rule.

        Q: If, when a player is assaulting the Tholian Dyson Sphere (302.632), and the Tholians score more damage in a single round then is required to kill all the ships in the Battle Force, what happens to the excess damage? Is it carried over as plus points to the next round? Does it disappear, since there is nothing left in the Battle Force to carry it over?
        A: This falls under the annihilation rule (302.632) and carries over to the next round as plus points for the Tholians.

        Q: Can drone bombardment support a pursuit battle?
        A: There is no support echelon in a pursuit battle, on either side (307.2) and (307.3), so there can be no drone bombardment, and many other things cannot be used.
(End of F&E Q&A)


        Dear Aunt Jean, When will you finish the revision to Gurps Prime Directive?

        A: Perhaps within a month. I have finished Chapter 8 and am working on Chapter 9; there are only 11 chapters and the last ones aren't hard to lay out. It will take a few days just to do the index, but released in March should be possible.
Send questions to Jean at marketing@StarFleetGames.com and she will answer as soon as she can.
(End of Ask Aunt Jean )

Cool Stuff on the Website

       In this section we will provide links to various web pages and items that we think you will find "cool".
       We have recently updated the look and design of the Rangers Page, check it out here: Rangers Page
       Here are links to various flyers you can use to advertise your Demos and Game Days: Ranger Resources
       Here are links to the new pages of Starline 2500 miniatures pictures.
       Starline 2500 Battleships page
       Starline 2500 Federation Miniatures
       Starline 2500 Klingon Miniatures
       Starline 2500 Romulan Miniatures
       Starline 2500
       Traveller Prime Directive
       Call to Arms Star Fleet

       We have also uploaded new Xander wallpapers to our Wallpapers section on the website: Wallpapers
       We have new images of our game Star Fleet Marines posted on our BBS topic page.


       These are the press releases we send to the wholesalers, retailers, and media. You can get on the mailing list for them by asking Marketing@StarFleetGames.com to add you to the list. (Obviously, they are free.) They are uploaded to the Star Fleet Alert page

Alert 170327 CL52 (Adobe Acrobat Required)
Alert 160531 Cart
(Adobe Acrobat Required)
Alert 160518 Captain's Log #51 (Adobe Acrobat Required)
Alert 160317 For the Glory
(Adobe Acrobat Required)
Alert 150331 Captain's Log #50
(Adobe Acrobat Required)
Alert 140707 FC: Tactics Manual and Captain's Log #49
(Adobe Acrobat Required)

FC Tactic of the MonthSPIKE THE GUNNERS

         One way to mission-kill a small ground weapon base is to attack the weapon box with a Marine raid after knocking down the shield. When doing this, raid the base's "bridge" box as well. The base has only one control box, so if you disable the bridge, the base will be uncontrolled and suffer a penalty on to-hit rolls [rule (5A2b)] until it is repaired.
(End of FC Tactic of the Month)

SFB Tactic of the Month
- Captain Michael C. Grafton, USS South Carolina

       Ships with poor crews (like penal ships) when boarded by you with at least one commando and a legendary engineer (or equivalent) have no possibility of blowing themselves up as long as you avoid:
              1. Having only militia boarders.
              2. Enemy Legendary Officers.
       So go for the entire gusto and capture those penal ships.
       Note that Klingon penal ships, when retrofitted by capturing empires, are usually better than the base hull because, at a minimum, they will have extra hull boxes when the security stations are ripped out.
(End of SFB Tactic of the Month)



Facebook Highlight of the Month

“Wanna buy a tribble? It’s going cheap!”

Art by Dale McKee


Mini of the Month
         Every month we will feature one or more of our miniatures. If you paint miniatures, submit pictures of your minis and they may be selected for the next Mini of the Month!

Kent Ing painted this Klingon C7K (3125 Scale, Smooth Fine Detail Plastic).

Help us pick the mini of the month on our page on Facebook. The mini with the most likes and shares will become the mini of the month. Vote for the ones you like!