November 2017

Star Fleet Universe News



        Our store on Shapeways continued to expand with 85 new ships by our sculptors on November 1st.
        Ships released for both 3788 and 3125 include: Federation Franz Joseph destroyer, Federation Scout (ADB); Klingon D7K, F5WK, HF5K, F5K, F6, F6K, HF5, D6SK, SD7B, SD7K; Kzinti destroyer, scout frigate; Drex battlecruiser and battle destroyer; Lyran PFT, PFW, Puma tug with pallets; Probr Dreadnought, Romulan SaberHawk HDW, Skyhawk, War Eagle; Seltorian strike carrier, destroyer escort, and light cruiser escort; Tholian Battleship (from CL28), DNV, DDS, CC, CCW, destroyer-pinwheel, destroyer pinwheel stand topper.
        Omni scale ships included in this release are: Federation fighters (A-10, A-20, F-14, F-15), large and small freighters in ballast mode, large ore carrier, large aux cruiser.
        Ships released for 3788 include: Frax Frigate Submarine.
        Ships released for 3125 include: Klingon F5B frigate, F5S scout, F5SK scout, F5WB war destroyer, F6B battle frigate, HF5B heavy war destroyer; LDR PFT, PFW, Tug with pallets.
        Ships expected next month is a special Christmas Surprise.
        You can check out the store here:

        Our website,, continues to grow and improve. You are welcome to send us your requests, comments, and suggestions. Simone Dale, our graphics director, continues to update the website, do covers for the new products, shut down pirate websites, help out around the company, and learn more about the game business.


        Jean continues to improve our page on Facebook, adding many new photos and other features.
        If you haven't seen the 1,000+ pieces of art in the albums, you should drop by and visit. You don't have to be a member of Facebook to see our page, but if you are, please become our friend so you can get information in your newsfeed.
        If you've already liked us on Facebook, but are not seeing our posts, then remember to check your new "Pages Feed" on the left menu. You can also go to our page and hover over the "Liked" button. Be sure that "Get Notifications" is checked.

        ADB has a Twitter feed. We are ADBInc_Amarillo. You'll find news as well as links to pictures. Check us out and retweet news of interest to your own followers. We're excited and our next goal is to get 200 followers. Help us reach that, please.

        StarFleetGames has taken its act to YouTube and we now have a YouTube channel. Our goal is to create a video for the new product releases during each month. We have "In the Box" videos to show you what you will see when you unpack your new game. We have also done "Spotlights" on a single product or product line. So pull up a chair and join us at the movies! Our newest uploads are:

Star Fleet Marines Part 1
Star Fleet Marines Part 2
ADB Late May 2011
Starline 2500 Miniatures Review
Star Fleet Battle Force in the box

        A customer asked about posting "tutorial videos" for our games. We like it when people do that (and even give commendation medals) but you need to have us check the videos to make sure you aren't violating something somehow (or that you didn't make a rules error). Doing such videos to make money is not cool. Please drop us an email before you post the videos.

        Our StarBlog has moved to a new URL and all links on websites have been changed to match. The new site is
        The blog covers all aspects of the company.


         Star Fleet Legions isn't a new game; it is all of you who play any of our Star Fleet Universe games.
         For a game universe that is 36 years old, it seems odd (but very gratifying) that the number of active players is growing, not diminishing. We can tell this by the number of people on the fan pages, the number of Rangers and battle groups, the number of new Starlist entries, and of course by the sales numbers.
         Starlist is growing by an average of 10 new entries and five updates per month. There are 1,240 active names on the list (plus overseas, Canada, and those who last contacted us in 1991-2004). Not on Starlist? Fill out your application here:
         Battle groups have been forming up left and right. We started with one in Tennessee. Now there are battle groups in California, Colorado, Florida, Idaho, Indiana, New York, North Carolina, Ohio, Texas, and Washington. We've gone international with groups in Canada, England, and Taiwan. Battle groups are doing demos, tournaments, and game days in stores and conventions. Do you have a group you game with? Join us here:
         How have these battle groups been forming? Usually through the hard work of a Ranger. Rangers run demos, start game days, contact conventions, reach out to stores, and promote Star Fleet Universe games. Do you want to be a Ranger? Start here:  

         This month we feature Battlegroup South Netherlands located in The Netherlands. CO Koen van der Pasch reports that this group is active, running several campaigns. Check them out here:

         Do you have a battle group? Be sure to report your activities here:

         Do you want to see if there's a battle group near you? Check out the map here:

Facebook Fan Pages

         If you are on Facebook, you have no doubt heard of ADB's page on Facebook. Did you know there are fan pages galore? Fan pages are groups that are started and administered by fans. They are independent of ADB, so we may not know about all of them. These are ones we know about that support the Star Fleet Universe:

So join us on Facebook and get a fix of your favorite game there, too!

        The Rangers are up, fully operational, and doing demos! There are currently 50 Rangers listed in our database with 30 of them having advanced past Ranger Recruit, meaning they've held at least one demo.
        Star Fleet Rangers are our front-line recruiters in introducing new people to our games. They are hard working, tireless promoters of the SFU. They go to conventions, stores, game clubs, and other public venues to show our games and to teach potential players some basics.
        Why should you be a Ranger? Well, one of the reasons is purely selfish -- you teach people to play your favorite games and "grow your own" opponents. With enough interested people you can form a battle group and even get in on playtesting if you want. You get your name in Captain's Log and awards on your plaque on the Wall of Honor. You even get Star Fleet Bucks which will help you with purchases from our storefront. Still, being able to play games face-to-face has to be one of the best reasons to do it.
        So visit our Ranger page here:
        Register and join the the Star Fleet Rangers!
        And there is exciting news for Rangers on Facebook! We've started up a closed group for Rangers to discuss ideas, best practices, and to simply hang out with serious enthusiasts. You must be on Jean's list of Rangers before you can become a member. Join it here:
Ambassador Badge

        Jean Sexton has succeeded in recruiting two ambassadors (Michael C. Baker and A. David Merritt) to carry the word of the Star Fleet Universe to other websites. They (and Jean) were awarded the first ever "Star Fleet Ambassador Badges" as well as appropriate medals for their service to date. These ambassadors do not just repeat press releases; they answer questions, encourage discussion, and help people find the relevant documents on our website. Contact Jean Sexton if you want to volunteer for ambassador duty.

        Take a journey with us to an ancient age, just one step up from carving game rules on clay tablets. The year 1973 was at the very dawn of the independent wargame publishing companies. Typesetting was done with a manual typewriter, print-on-demand meant the photocopier at the library, counters were printed on paper (and drawn by hand), page layout was done with scissors and cellophane tape, and two guys in a garage could turn out a wargame magazine that won two Origins Awards. The point was creativity, new ideas, and imagination. Production values would have to come later.
        That magazine was JagdPanther (Hunting Panther), created and run by the same Stephen V. Cole who later co-founded Task Force Games and then went on to found Amarillo Design Bureau. We found the ancient archives of this game company (which ran from 1973-1976, producing 15 magazines, about 50 games, hundreds of variants, and dozens of game reviews) and have placed them on Warehouse 23 so they are available to collectors. (Old issues have been selling on Ebay for over $100 each.) Issue #1, Issue #2, Issue #3, Issue #4, Issue #5, Issue #6, Issue #7, Issue #8, Issue #9, Issue #10, Issue #11, Issue #12, Issue #13, Issue #14 and Issue # 15 are uploaded.

Custom Decals for Starline ships

        Tenneshington Decals continues to provide custom decals for all currently produced Federation Starline 2500 miniatures.
        In addition to the legacy fleet and squadron box sets, decals for each of the ships are available as individual sheets, along with special sheets to detail any ship with additional window blocks, sensors, hatches, and even phaser scars.
        As with all of their products, the names on the ships are up to the customer and all sheets are custom-printed to order.
        *** Newly announced in November, decals sheets for Starline 2400 Federation miniatures are well into design, with decals for other empires in both Starline 2400 and Starline 2500 lines in development. ***

        For more information or to download the order sheet, check them out at Or if you prefer, email Will McCammon at: or Tony L. Thomas at:

        Jupiter IV Decals is a source of decals for the 2400 line and will do custom decals as well as all official SFB names. In the near future Jupiter IV will move into the 2500 line and will work to get every listed name on the Starfleet registry completed in both scales.
        Their website is:


Registration for our seventh Internet SFB International Championship Tournament has ended. This is a single-elimination tournament using a standard tree, which Steven Petrick is working on. 

Fleet Captain Bill Schoeller (winner of the 2016 tournament) is the judge for this tournament. As we did in Platinum Hat 2016, Tournament Marshal Steven P. Petrick will also "ride herd" on the tournament to ensure that games are played on schedule and the event does not drag. There will, inevitably, be some delays near the end when re-entries have to "catch up" to the initial entries. A firm hand on the helm will ensure that these are as minor as possible. People who do not get their next game completed in a set number of days will be disqualified and the player they beat (or a wildcard selected by the judges) replaces them. Deadlines may be adjusted by the Judge or Marshal to allow for a player's serious real life unexpected problem or issue.


Rated Ace Tournament 47 is up and going with all but one third-round game played! One fourth round game is waiting on that game before the final game can be scheduled. Bill Schoeller is the judge.

SFBOL World League 2017 is a Go! Peter Bakija is running this team tournament, where three-player teams play tournament games against other teams (the games are standard, one on one tournament duels, but your team gets points for advancing based on how the whole team does). Each player will play at least 3 games, more if your team advances.People are now blowing ships up!


       Ranger Harlan Haskell III will be hosting the 35th annual Star Fleet Battles game on Friday, November 24 from 11:00 am - 6:00 pm PST. at The Gamer's Haven in Spokane Valley, Washington 99206. As usual, he'll provide everything needed, you just need to show up!

       Star Fleet Battles games are held weekly in Tempe Arizona each Friday at Game Depot from 2:00 -7:00  pm. Eric Phillips is the person to contact.

       Star Fleet  Battles games are held regularly in Indianapolis, Indiana at Family Time  Games. Anthony Harding is the contact person. For more information  see:

       Star Fleet  Battles games are  played regularly in Columbus, Ohio, on Sunday afternoons at the Soldiery. Lee Hanna is the contact person.
       Games  are held in Spokane, Washington on an irregular basis. Contact them to see if  there's a game scheduled. They meet at The Gamer's Haven, 2114 N. Pines St., Suites 1  & 2,  Spokane Valley, WA 99206, (509) 443-5992 - The website is currently under construction.

Download Transmissions

       HAILING FREQUENCIES: This is our newsletter and will let you know all the news for all our games. You can subscribe here. Have you missed an earlier newsletter? Click here to get caught up!

       COMMUNIQUE: The latest Communique brings you more Ship Cards, scenarios, and more news from the Star Fleet Universe! It can be downloaded from the Commander's Circle.

       COMMANDER'S CIRCLE: We continue to improve the Commander's Circle. All of the ships and scenarios are available as separate documents (the ships are organized by empire) so you can quickly see what is available. The FC Scenario Database and Master Ship Chart documents are also here. Our newest project was suggested by our players and is uploading low-toner Ship Cards. The Commander's Circle is the best place to find free additions to Federation Commander!

FC Forum Recent Posts

       The Federation Commander site and Forum continue to grow as more gamers continue to find them. All of our games currently have topics in the Forum. If you have any comments, questions, or requests for our Graphics Director, this is the place to let her know. Come see what the commotion is about and join the Federation Commander Forum now.
       We are very pleased to see the medals, honor bars, and ribbons awarded to players being incorporated into their signatures. It is exciting to see lots of interesting conversations about a wide variety of subjects. Get in on the activity!
       While for new players the Federation Commander Forum is a little easier to manage, the original (Discus-based) BBS is where most product development takes place. If you have a proposal you'd like to see worked on, don't forget to make sure it is mentioned here. It also has active F&E and SFB forums where players run campaigns, Rated Ace tournaments and other SFB tournaments are organized (most FC tournaments are organized on the Forum), SVC's "My Day" appears, along with current news and strategies dealing with Prime Directive, and each issue of Captain's Log is created. While less colorful (no avatars or sigs), it is a vital part of ADB, Inc.'s communications.


F&E Strategy of the Month

       Advanced Operations brought the Federation CF1 casual F-111 group to match the Coalition's CPF (casual PF flotillas). The CF1s were a pale shadow of a real CPF since they could only be deployed at bases. They were a unit, like a monitor, destined to face the enemy once ‹ at best ‹ and not worth buying because their use depended on the enemy attacking them. Now Planetary Operations allows a "megafighter trade-in" which lets the Federation build additional megafighters on Turns #28, #30, and #31 rather than the near useless CF1s.
       Rule (535.12) in Planetary Operations states: "Empires can build additional megafighter packs by counting them against their PFT limit (after they are allowed to build PFTs) or against their allocation of casual PF flotillas (524.11)."
       Costwise, an annuity CF1 costs nine Economic Points while a "pay as you go" CF1 costs three Economic Points plus 2.25 Economic Points of F-111 factors. Both kinds of CF1s can fight the enemy, but neither kind can seek them out.
       The ship-based mega-markers come in the +2 combat potential (five Economic Point) standard fighter varieties (F-14, F-15, and F-18) and the +1 combat potential, heavy fighter varieties (A-20 and F-111). They can go wherever their carriers do to face the enemy.
       So ditch the casual F-111s and "megafighter up" three more Federation carriers for more real offensive punch!
(End of F&E Strategy of the Month)

A Call To Arms: Star Fleet Tactic of the Month


       When playing a multi-ship engagement, do not lose track of the damage and which weapons enemy ships have fired. If a unit becomes crippled, there is a chance that it may have lost the ability to fire some or all of its weapons due to critical hits to its weapons systems. Another aspect of being crippled is there is a coin-flip chance that a unit will lose any special traits that it could use for defensive fire such as anti-drone or tractor beam.
       At a time like this, a seeking weapon (be it a drone or a plasma torpedo) will automatically hit a crippled unit making it a sitting duck. This may make it more than worth your while to chunk a seeking weapon or two at him. Even if you do not manage to outright kill him on impact, you still have a fair chance of causing more critical hits, which can push its escalation level higher resulting in its destruction in the end phase.
(End of A Call to Arms: Star Fleet Tactic of the Month)

Mini of the Month
         Every month we will feature one or more of our miniatures. If you paint miniatures, submit pictures of your minis and they may be selected for the next Mini of the Month!

Barton Pyle painted these Seltorian gunboats.

Help us pick the mini of the month on our page on Facebook. The mini with the most likes and shares will become the mini of the month. Vote for the ones you like!

New Releases

Communique #143 has been posted to the Commander's Circle

Click here to see our previous issues of Hailing Frequencies.

Recently Released
Romulan Armada Unity Stock #6132 $16.95
Scenario Log #2
Stock #4071 $6.95
Klingon Armada Unity
Stock #6131 $16.95
LDR Master Starship Book
Stock #5444 $14.95
Lyran Master Starship Book
Stock #5441 $19.95
Captain's Log #52
Stock #5752 $24.95
Captain's Log #52 SSDs Stock #5752-2 $3.50
Captain's Log #52 Supplemental File Stock #5752-S $1.00
Prime Directive PD20 Modern Supplement
Stock #8725 $10.95
Class-II Large Freighter
Stock #0132 $8.95
Class-III Jumbo Freighter
Stock #0133 $12.95
Class-IV Heavy Freighter
Stock #0134 $17.95
One-Pod Belly Pack Stock #0135 $4.00
Two-Pod Belly Pack Stock #0136 $9.00
Auxiliary Weapons Bars (pair)
Stock #0131 $2.50
Romulan Master Starship Book Stock #5435 $27.95

To be released in 2017
A new Starmada book for both editions.
Federation Commander Reference Starship Book
Traveller Prime Directive Core Rulebook
New starships for the 2500 (1/3125) range including Klingon B10
New starships for the 2400 (1/3788) range including heavy war destroyers and the jumbo freighter.


       We’re now offering some of our miniatures and some new designs on Shapeways.
       You can check out the store here:

ADB, Inc. continues its relationship with Steve Jackson Games and their Warehouse 23. We chose Warehouse 23 because they have a philosophy that agrees with ours -- our customers are honest and honorable and wouldn't aid people who want to steal our products. Furthermore, we know from experience how devastating a computer crash can be and want our customers to know that they don't have to worry about the loss of their e-products bought through Warehouse 23. What do we have there? We have created a new page that allows easy access to our PDFs for sale on Warehouse 23. From here you can see what we currently have posted and have links to those products.

Romulan Armada Unity
SFB: Module R3 Rulebook
Scenario Log #2
Klingon Armada Unity

SFB: ModuleC3 -- New Worlds III Rulebook
SFB: Module C3 -- New Worlds III SSD Book (B/W)
SFB: Module C3 -- New Worlds III SSD Book (Color)
Lyran Democratic Republic Master Starship Book

Vintage Play Aid Dungeon Tiles
Lyran Master Starship Book

Prime Directive PD20 Modern Core Rulebook

Federation PD20 Modern
Klingons PD20 Modern
Romulans PD20 Modern
FC: Romulan Ship Card Pack #4
SFB: Module M -- Star Fleet Marines Rulebook
SFB: Module M -- Star Fleet Marines SSD Book (B/W)
SFB: Module M -- Star Fleet Marines SSD Book (Color)
FC: North Polar Ship Card Pack
Captain's Log #43
Captain's Log #43 Color SSDs
Romulan Master Starship Book

FC: Klingon Ship Card Pack #4

Romulan Armada Unity (DriveThru RPG or Wargame Vault)
SFB: Module R3 Rulebook  (DriveThru RPG or Wargame Vault)
Scenario Log #2  (DriveThru RPG or Wargame Vault)
Klingon Armada Unity (DriveThru RPG or Wargame Vault)
SFB: Module C3 -- New Worlds III Rulebook  (DriveThru RPG or Wargame Vault)
SFB: Module C3 -- New Worlds III SSD Book (B/W)  (DriveThru RPG or Wargame Vault)
SFB: Module C3 -- New Worlds III SSD Book (Color) (DriveThru RPG or Wargame Vault)
Lyran Democratic Republic Master Starship Book (DriveThru RPG or Wargame Vault)
Vintage Play Aid Dungeon Tiles (DriveThru RPG)
Lyran Master Starship Book (DriveThru RPG or Wargame Vault)
Captain's Log #26  (DriveThru RPG or Wargame Vault)
FC: Romulan Ship Card Pack #4 (DriveThru RPG or Wargame Vault)
SFB: Module M -- Star Fleet Marines Rulebook  (DriveThru RPG or Wargame Vault)
SFB: Module M -- Star Fleet Marines SSD Book (B/W)  (DriveThru RPG or Wargame Vault)
SFB: Module M -- Star Fleet Marines SSD Book (Color) (DriveThru RPG or Wargame Vault)
SFB: Stellar Shadow Journal #1 (DriveThru RPG or Wargame Vault)
FC: North Polar Ship Card Pack (DriveThru RPG or Wargame Vault)
Captain's Log #43  (DriveThru RPG or Wargame Vault)
Captain's Log #43 Color SSDs  (DriveThru RPG or Wargame Vault)
Captain's Log #43 Supplement  (DriveThru RPG or Wargame Vault)
Captain's Log #25  (DriveThru RPG or Wargame Vault)
Romulan Master Starship Book (DriveThru RPG or Wargame Vault)
FC: Klingon Ship Card Pack #4 (DriveThru RPG or Wargame Vault)


For the Glory of the Empire

Star Fleet Fiction

Bridge, CA Agincourt, between K3 and K4
       "Steady as she goes, Sir," the helmsman reported.
       "Very well," Captain Skarn responded, his Andorian abruptness showing in his voice.
       "I wonder if wars always start like this," Commander McClair said. "First we get a war warning, then nothing, then... who knows what will happen?"
       "The Klingons know," Captain Skarn responded. "They have already decided when the war will begin, if it will begin. The diplomats are going through the motions, but I do not believe for a moment that anything will come of diplomacy." Skarn was an Andorian, a warrior from a warrior culture. War was no stranger to his species, and he was a veteran of a dozen battles with Klingons, pirates, Romulans, and even a Tholian, once.
       "So what have they decided to do?" McClair asked. "Surely they won't attack us while the Kzintis are still fighting."
       "My estimation is that they will attack us and very soon, perhaps within days, certainly within a week," Captain Skarn said. "If they wait for a final victory over the Kzintis, the Federation will be too strong."
       "A final victory over the Kzintis cannot be a year away," McClair said. "That would release another hundred ships for use against us. That's more ships than the entire Third and Fourth Fleets have."
       "Today, perhaps," Skarn said, "but not a year from now. Our strength is growing by the day. The first of a new generation of ships is reaching their completion dates, and half of the existing ships have been refitted. The Klingons surely know that the first ships of the reserve fleet have started their reactivations, and a friend of mine in Fifth Fleet says they're undergoing refits to prepare for a very long and very fast redeployment. A year from now, we will have deployed more ships to the frontier than they will be able to take from the Kzinti front."
       "That many?" McClair asked. "Surely not."
       "They won't be able to move everything against us," Skarn said. "The Kzintis won't surrender, even if their capital falls. They'll continue to fight, because ... because they're warriors and that's what warriors do. It's what Andor would do. The Klingons can take some ships from that frontier, but not as many as we can deploy."
       "I think the Kzintis will quit," McClair said. "They quit after our grandfathers defeated them. They haven't come back and tried to recapture the Northern Marches."
       "The Northern Marches were far from their homes," Skarn said. "The Klingons are on their doorsteps, as are the Lyrans. The Kzintis will keep fighting, at least until they drive them away from their home planets. If the Klingons pull out their ships, the Kzintis will counter-attack before the Klingons can defeat us."

(Continue reading here)

Ask Admiral Vanaxilth

       Shawn Hankte asks: A huge volley knocks down a star-base's #1 shield. The damage is applied to the #1 docking module and after the module has run out of cargo damage points, they are applied to the #1 shield of ships docked internally in that module. Then excess damage hits from the #1 docking module are applied to the armor belt facing shields #6-#1-#2. When that is destroyed the base's core and #6 and #2 docking modules and ships docked inside those modules and the augmentation modules behind the #6-#1-#2 shields can be hit. Then when excess damage is hit again after running through the damage allocation chart twice, the armor belt behind the #3-#4-#5 shields is destroyed, then docking modules #3-#4-#5, ships docked internally to those docking modules and the augmentation modules behind the #3-#4-#5 shields. Correct?
       ANSWER: Mostly. Per (R1.1D-2A), you have the option to apply cargo hits on the docking module to ships inside that module, even if there are cargo and/or repair boxes remaining in the module. (When there is no more cargo/repair, cargo hits must be applied to the internally docked ships, if present.)
       Follow-up question: The augmentation modules are referred to as position "A" or position "B." After the armor belt behind them is destroyed (#6-#1-#2) the augmentation modules can then be damaged. I can only assume that the three augmentation modules just clockwise of the three numbered docking modules (#6-#1-#2) would be numbered the same (#6-#1-#2) as those docking modules and could be hit. Then after the second armor belt was destroyed (#3-#4-#5) the remaining docking modules (#3-#4-#5) and the corresponding clockwise numbered augmentation modules (#3-#4-#5) could be hit. Correct?
       ANSWER: You are correct.

       Matthew Potter asks: Are civilian base stations (R1.35) subject to rule (R1.R2)? Primarily this affects plasma-D racks, as their introduction date was 45 years after the year in service date for civilian base stations.
       Kommodore Ketrick replies: Yes, they are subject to (R1.R2) which says says "early base weapons" not "early military base weapons." Plasma-D racks would be replaced by phaser-3s.
       Follow-up question: Do Hydran civilian bases (of any type) have Gatling phasers?
       Kommodore Ketrick replies: No, no more than freighters or other "civilian" units do. This is noted on the Hydran line in rule (R1.35) where all weapons are listed as phaser-2s.

       John Sickels asks: Is there a limit to the number of small and medium ground bases which can be placed on a large asteroid? Specifically, I have in mind a base on an asteroid that would consist of two ground-based phasers, one medium fighter base, and one ground warning station. Is that legal?
       ANSWER: Kommodore Ketrick replies: The limit under (P3.4) is one such base, but allows that special scenario rules might define an exception for a really large asteroid. An asteroid that could hold four such bases would be fairly rare, requiring an object a couple of kilometers in diameter. There are known to be a dozen or two such objects in our own solar system, plus those "dwarf planet" things like Ceres that would properly be treated as small moon..
(End of Admiral Vanaxilth)

       Q: When setting up a mobile base, rule (510.22) says if the tug is destroyed or forced to retreat, the base is destroyed. Rule (510.23) adds the wording that if the tug abandons the base, it is also destroyed. What happens if the tug is crippled?
       A: For guidance here we must look at what is required for the mobile base to be set-up. This is in (510.22) and specifically in (510.221) with reference to (509.1-C), where the tug must remain with the base until it (the mobile base) is operational, which is at the start of the next player turn. This does not say anything about being uncrippled to perform this duty. Remember, you have those ever-so-capable staff officers to make sure this stuff gets done! So, the now crippled tug, at the beginning of the next player turn during the SoP Step 1F, is required to take on a new mission (Tug Under Repair) (509.1-I), at the tug mission assignment of the SoP. The game designer later confirmed that this was how the rule was written.

       Q: Can the Federation substitute a CAD (heavy drone cruiser) in the same year they also already substituted a NCD (new drone cruiser)? Rule (432.44) allows one substitution per year and the rest by conversion. The Federation order of battle in (702.0A) allows the first two CLD (light drone cruisers) and first CAD to not count against these limits.
       A: In this specific case, the first CAD conversion under (525.321) and the first two CLD conversions under (525.322) don't count toward the Federation's general drone production rules. Note that these exceptions apply to these specific CAD/CLD conversions; the Federation is still limited to one drone ship substitution per year.
       Q: My opponent believes that in Spring Y170 the Paladin is listed as an activation and should cost only one EP to build. My claim is that the Hydrans have no mothballed ships to activate. One of us is wrong. Is the activation a "typo" and/or the real question is how much should the PAL cost to build?
       A: The PAL is indeed an activation, but a special case in that it is a conversion as well. See the special rule (442.51) which says Hydran Paladins (converted from Templars on Turn #2 and Turn #4) cost five points each. Fighters are free for these two ships, reflecting the activation of reserve units.

       Q: Scenario rule (625.596) says that MSY-SpH (CW) and the MSY-F5L (DW) should be in 4716 or 4318. The MSYs can only be built at major planets or starbases according to rule (450.13). Hex 4716 would be the most logical choice as the MSYs would be built by the ENG unit to save money and to more quickly get the yards to produce ships needed in the General War.
       A: This was a typographical error, the MSY-SP and the MSY-F5L (DW) should be in 4718.

       Q: The Lyrans kill and then capture a Kzinti BC in Y169; can they convert it into a CV?
       A: No, per (305.45) conversion of captured ships into maulers, tugs, or carriers is expressly prohibited.

       Q: ASC production is covered by (526.46) but that rule does not list the date they can be built. According to the SFB Master Ship Chart for the ASC (R1.31) these units can be deployed when an empire has deployed a warship SCS. According to rule (502.71), SCSs can be built on the third turn of PF production. However, I notice on the SITs and in the downloadable Order of Battle pdf that the date available used for the ACS is the second turn of PF production (not the third).
       For example, the Kzinti ASC has a date available Spring Y181 on the SIT and Y181S+ in (762.0) on page 18 of the downloadable Order of Battle pdf. However, per (600.2) the Kzinti third turn of PF deployment is Fall Y181. When can empires build an ASC, on the second or third turn of PF deployment?
       A: CVS and ACS are covered by (530.223) [and SIT] other heavy fighter carriers are under the (70x.0) [Kzinti = Turn #20, Y178S, for both].
(End of F&E Q&A)


Dear Aunt Jean, any more progress on the GURPS Prime Directive revision?

       A:   Chapter 5 is laid out and many page references have been filled in across the board. There are extensive changes, so it is being reviewed in house before being sent out to the GPD Team for review. We are working on cross checks and references. It should be out to the GURPS Team this month!

Send questions to Jean at and she will answer as soon as she can.
(End of Ask Aunt Jean )

Cool Stuff on the Website

       In this section we will provide links to various web pages and items that we think you will find "cool".
       We have recently updated the look and design of the Rangers Page, check it out here: Rangers Page
       Here are links to various flyers you can use to advertise your Demos and Game Days: Ranger Resources
       Here are links to the new pages of Starline 2500 miniatures pictures.
       Starline 2500 Battleships page
       Starline 2500 Federation Miniatures
       Starline 2500 Klingon Miniatures
       Starline 2500 Romulan Miniatures
       Starline 2500
       Traveller Prime Directive
       Call to Arms Star Fleet

       We have also uploaded new Xander wallpapers to our Wallpapers section on the website: Wallpapers
       We have new images of our game Star Fleet Marines posted on our BBS topic page.


       These are the press releases we send to the wholesalers, retailers, and media. You can get on the mailing list for them by asking to add you to the list. (Obviously, they are free.) They are uploaded to the Star Fleet Alert page

Alert 170327 CL52 (Adobe Acrobat Required)
Alert 160531 Cart
(Adobe Acrobat Required)
Alert 160518 Captain's Log #51 (Adobe Acrobat Required)
Alert 160317 For the Glory
(Adobe Acrobat Required)
Alert 150331 Captain's Log #50
(Adobe Acrobat Required)
Alert 140707 FC: Tactics Manual and Captain's Log #49
(Adobe Acrobat Required)


        The ESG is the most effective drone defense system in Federation Commander and it's easy for Lyran captains to get complacent and rely on it too much. The ESG is quite power-hungry and if the Lyrans rely on it too much, a clever Kzinti will keep up a hail of drones just to sap power from the Lyran ship.
        The best defense against drones is speed. At high speed, it's often possible to fly around the drones and the Lyrans can then threaten an ESG "ram" against a Kzinti ship.
        If the drones must be shot down, maneuver so that the drones are at Range 1 or 2 (although Range 1 is best) during the Offensive Fire Phase, then fire one phaser-3 at each drone. At Range 1, two out of three of the drones will be destroyed outright, on average. The remainder can be finished off cheaply by the ESGs after they impact. This method is more energy efficient than just using ESGs.
(End of FC Tactic of the Month)

SFB Tactic of the Month
- Captain Terry O'Carroll, HMAS New South Wales

        A ship cannot fire at a small ground base until it reaches Range 5, and some players will advocate refusing to fire a small ground base's weapons until the target reaches this range.
        This makes your fire plan highly predictable and lets your opponent maneuver freely. It also prevents you from destroying the opposing ship's weapons before they can fire which is a very important advantage for the ground defenses.
Some weapons are just as effective at longer ranges as they are at Range 5 (e.g., photon torpedoes) so if it makes sense to fire these at Range 5 it makes sense to fire them at a longer range in the same bracket.
        If you think you can score damage that will make a difference, fire away!
(End of SFB Tactic of the Month)

Facebook Highlight of the Month

SFB - Klingons versus Hydrans underway.