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When does Seeking weapon impact happen?

 
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Kang
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Joined: 23 Sep 2007
Posts: 1954
Location: Devon, UK

PostPosted: Sat Oct 18, 2008 8:36 pm    Post subject: When does Seeking weapon impact happen? Reply with quote

Ok, let's say I have an impacted drone held in a tractor beam, and that tractor beam is destroyed in a hit-and-run raid. When does that drone hit to cause damage? The Defensive Fire phase of the next impulse? Immediately?

If not immediately, can I shoot at or tractor [with a fresh tractor] that drone again in the next Defensive Fire phase, similar to what happens when you drop a tractor at the start of the turn?
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OGOPTIMUS
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Joined: 10 Nov 2006
Posts: 981

PostPosted: Sat Oct 18, 2008 9:54 pm    Post subject: Reply with quote

Rule 5D4b: [If the tractor is destroyed] the weapon hits immediately without any defensive fire...

So, you have no chance to fire at it or tractor it again. It's a good tactic if you've got the power and the enemy has a down shield.
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mjwest
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Joined: 08 Oct 2006
Posts: 3488
Location: Dallas, Texas

PostPosted: Sat Oct 18, 2008 10:01 pm    Post subject: Reply with quote

It is a special case when the tractor is destroyed in a hit & run raid. In this case the drone does not hit until next impulse.

I will look up and provide the reference tonight.
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storeylf
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Joined: 24 Jul 2008
Posts: 1869

PostPosted: Sat Oct 18, 2008 10:44 pm    Post subject: Reply with quote

cc30 Q&A

Q: A ship is holding an “impacted” drone with a tractor
beam. An enemy raid (5F1) disables the tractor holding
the impacted drone. Rule (5D4b) describes what happens
if the tractor is disabled by enemy weapons fire.
Rule (5D4c) describes what happens if the tractor holding
an impacted drone is not powered at the beginning
of a turn. Which procedure applies?

A: The procedure described in (5D4c) is used in this
case. The impacted drone will not hit until the Defensive
Fire Phase of the next impulse.
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mjwest
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Joined: 08 Oct 2006
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Location: Dallas, Texas

PostPosted: Sat Oct 18, 2008 10:59 pm    Post subject: Reply with quote

There you go.

Thanks!
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OGOPTIMUS
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PostPosted: Sun Oct 19, 2008 1:55 am    Post subject: Reply with quote

Wow. Sorry about that. How did I miss that??
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Davec_24
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Joined: 16 Jul 2008
Posts: 596
Location: England

PostPosted: Mon Oct 20, 2008 8:17 pm    Post subject: Reply with quote

This is one question that came up in a game recently, and that was how we played it at the time. It probably wouldn't have mattered which way we did it, but it's nice to know when you did it right. Wink
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Kang
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Joined: 23 Sep 2007
Posts: 1954
Location: Devon, UK

PostPosted: Tue Oct 21, 2008 2:24 pm    Post subject: Reply with quote

That one will need to go in the CRUL document... Smile
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mjwest
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Joined: 08 Oct 2006
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PostPosted: Tue Oct 21, 2008 2:29 pm    Post subject: Reply with quote

Well, !^#@$%. I thought it was in the CRUL.

It isn't. Sad
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Davec_24
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Joined: 16 Jul 2008
Posts: 596
Location: England

PostPosted: Tue Oct 21, 2008 4:00 pm    Post subject: Reply with quote

Darn. Sad What's the drill with regards to updating the CRUL when new clarifications are issued or old clarifications which aren't already included in the CRUL are added? Will a new version be put up on Commander's Circle to replace the old one, and will this be a regular/periodic thing or something which is done once enough updates have been issued to make it worthwhile, etc.? Well done and thanks for doing this though, it's looking like it's gonna come in really handy. Smile
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mjwest
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Location: Dallas, Texas

PostPosted: Tue Oct 21, 2008 4:04 pm    Post subject: Reply with quote

Well, Steve has created a new stickied topic for just this purpose. So, now we do have a mechanism to handle such issues.
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Davec_24
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Joined: 16 Jul 2008
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PostPosted: Tue Oct 21, 2008 4:09 pm    Post subject: Reply with quote

That's a good idea, certainly beats flicking through Communiques to find the answers. It means we now have a "five minute fix" option for when such clarifications arise, all in one central place. Smile
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