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Juggernaut Snapping shield

 
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pinecone
Fleet Captain


Joined: 03 May 2008
Posts: 1865
Location: Earth

PostPosted: Sat Oct 18, 2008 12:47 pm    Post subject: Juggernaut Snapping shield Reply with quote

If armor 1 is hit with 50 damage the rotating shield will snap after 40. If direction 4 is then pounded with 45 damage, does the sheild snap back over there after 40, or will it stay at direction 1?
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4463
Location: Middle Tennessee

PostPosted: Sat Oct 18, 2008 3:40 pm    Post subject: Reply with quote

The armor can rotate once each impulse... that's the key to beating the juggy.

You have to have a ship (or ships) capable of dealing enough damage to cause the shield to snap to their position (shields 1,2,3,5, or 6) and still have other ships capable of firing (in the SAME impulse) through the opening at #4.

So, to recap:
Have your ships in 2 different firing arcs...
Have a ship capable of dealing the required amount of damage (40 points) off any shield other than #4...
Declare all fire from all ships...
Resolve the damage from shield #1 first and hope for at least 40 points...
Once the rotating shield snaps to it's new facing...
resolve all remaining fire (hopefully through the #4 arc)!
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 3477
Location: Dallas, Texas

PostPosted: Sat Oct 18, 2008 6:07 pm    Post subject: Reply with quote

It will stay. Otherwise there isn't much point in the effect.
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pinecone
Fleet Captain


Joined: 03 May 2008
Posts: 1865
Location: Earth

PostPosted: Tue Oct 21, 2008 11:15 pm    Post subject: Reply with quote

So I did beat the juggernaut! Although his plan was to sit and shoot me when I got close enough, so it was easy to attack through his rear arc...

Thanks guys.
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