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Rule 5P3c Cloaked (vs Direct Fire Weapons)

 
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Patrick Doyle
Lieutenant Commander


Joined: 18 Aug 2007
Posts: 208
Location: Norfolk, VA

PostPosted: Tue Feb 19, 2008 3:20 am    Post subject: Rule 5P3c Cloaked (vs Direct Fire Weapons) Reply with quote

I haven't seen this question yet.

When firing at cloaked ships, Direct fire weapons have 4 added to the range and the damage is halved (rounded down).

Is the total damage from the volley halved, or is each individual weapon halved then added to other weapons?

If each individual weapon is halved before being totalled, then cloaking devices are even more powerful. Phaser-IIIs would be completely useless (firing at range 4 they can only do one point of damage, halved rounded down = zero).

By the way, Mike West, thanks for answering all these questions in such a timely manner, you clearly spend a lot of time doing this and we appreciate it.
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mjwest
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Joined: 08 Oct 2006
Posts: 3496
Location: Dallas, Texas

PostPosted: Tue Feb 19, 2008 4:36 am    Post subject: Reply with quote

Based on how it is worded, I have to say it appears to be weapon by weapon. Yes, this hurts some weapons pretty badly, but appears to be how it is supposed to work.

You are quite welcome. And thank you for the compliment.
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Patrick Doyle
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Joined: 18 Aug 2007
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Location: Norfolk, VA

PostPosted: Tue Feb 19, 2008 1:03 pm    Post subject: Reply with quote

Thanks Mike,

That is the sad conclusion I came to with another opponent a while back. I just didn't like the conclusion so I thought I'd ask. This really hurts races that use disruptors and phaser-3s. Phaser-IIIs cannot cause any damage to a cloaked ship. Standard load disruptors are nearly useless as well.
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DrFaustus
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Joined: 13 Jul 2007
Posts: 97

PostPosted: Wed Feb 20, 2008 12:22 am    Post subject: Reply with quote

Ouch wished I had relized that I have just reduced total damage.
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Wolverin61
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Joined: 16 Nov 2008
Posts: 497
Location: Mississippi

PostPosted: Fri Dec 26, 2008 2:30 am    Post subject: Reply with quote

I don't think it's right that a photon torpedo that hits only does half damage. imho if it hits, it should do full damage.

Guess I'm just old fashioned Wink
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Kang
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Joined: 23 Sep 2007
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Location: Devon, UK

PostPosted: Fri Dec 26, 2008 3:01 am    Post subject: Reply with quote

Wolverin61 wrote:
I don't think it's right that a photon torpedo that hits only does half damage. imho if it hits, it should do full damage.

I remember asking this one about photons in SFB, too, and it would have the same answer for that game - the warhead is halved. I rationalised it by thinking of it as a 'near miss'. If you have the rule for one DF weapon, you have to play them all by the same rule.
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terryoc
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Joined: 07 Oct 2006
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PostPosted: Fri Dec 26, 2008 3:51 am    Post subject: Reply with quote

Thanks to patrick doyle for raising the question... I had always assumed it was on a volley basis, not weapon by weapon. Perhaps adding this to the CRUL as a clarification would be in order.
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Requete
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Joined: 15 Jul 2008
Posts: 75
Location: Leander, TX

PostPosted: Fri Dec 26, 2008 4:01 am    Post subject: Reply with quote

Kang wrote:
Wolverin61 wrote:
I don't think it's right that a photon torpedo that hits only does half damage. imho if it hits, it should do full damage.

I remember asking this one about photons in SFB, too, and it would have the same answer for that game - the warhead is halved. I rationalised it by thinking of it as a 'near miss'. If you have the rule for one DF weapon, you have to play them all by the same rule.


Perhaps the photon torp's warhead goes off at a suboptimal distance because it is fooled by the cloaking device.
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Paul B
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Joined: 27 Dec 2006
Posts: 189

PostPosted: Fri Dec 26, 2008 3:10 pm    Post subject: Reply with quote

Requete wrote:
Perhaps the photon torp's warhead goes off at a suboptimal distance because it is fooled by the cloaking device.


Well based on Balance of Terror I'd say that the direct fire weapons are being used on proximity fuses, because while the sensor officer knows the general area of the the ship they do not know the precise location. Thus a certain amount of guesswork is required which affords the cloaker some protection. (ie think Depth Charges).
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Davec_24
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Joined: 16 Jul 2008
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PostPosted: Fri Dec 26, 2008 5:08 pm    Post subject: Reply with quote

I think of it as something like that, where (for whichever reason) the weapon does not score a direct hit on the target because the cloaking device prevents the firer from seeing exactly where the cloaked ship is, though the target is known to be in a certain general area. In this respect, it is similar to hunting a U-Boat in that you don't necessarily know exactly where he is but you have some idea where he might be.
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junior
Captain


Joined: 08 May 2007
Posts: 803

PostPosted: Fri Dec 26, 2008 6:42 pm    Post subject: Reply with quote

If you think what happens to photons is bad, you should see what happens to disruptors...

Remember that the damage is rounded down, and is rounded on a PER WEAPON basis.
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Wolverin61
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Joined: 16 Nov 2008
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PostPosted: Fri Dec 26, 2008 11:41 pm    Post subject: Reply with quote

Never thought of the cloak fooling the torpedo into detonating. That makes sense. Always thought of it in the terms of, it would either hit and go off, or it wouldn't and wouldn't.

Guess that's why I'm not a game designer Wink
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