Federation Commander Forum Index Federation Commander
A NEW fast paced board game of starship combat!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Hydran Carrier
Goto page Previous  1, 2, 3
 
Post new topic   Reply to topic    Federation Commander Forum Index -> General Discussion
View previous topic :: View next topic  
Author Message
Ravenhull
Lieutenant Commander


Joined: 28 Jan 2007
Posts: 231
Location: Mobile, AL

PostPosted: Fri Jan 30, 2009 8:00 pm    Post subject: Reply with quote

junior wrote:
Of course, for a pre-Smarba Romulan, a swarm of suicide shuttles launched from Gorn Balconies could be pretty deadly too...


'fraid that won't work. (J1.534) says that scatter packs can be held on one, but Suicide shuttles and WWs cannot.
_________________
NOLI UMQUAM VIM TURBARUM STULTORUM DEPRETIARE.

Donovan Willett, USS Alabama
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
junior
Captain


Joined: 08 May 2007
Posts: 803

PostPosted: Fri Jan 30, 2009 8:23 pm    Post subject: Reply with quote

BOO! DISCRIMINATION against lizards! I demand shotgun carronades by way of apology!
Back to top
View user's profile Send private message
Ravenhull
Lieutenant Commander


Joined: 28 Jan 2007
Posts: 231
Location: Mobile, AL

PostPosted: Fri Jan 30, 2009 8:52 pm    Post subject: Reply with quote

junior wrote:
BOO! DISCRIMINATION against lizards! I demand shotgun carronades by way of apology!


So, development of the long range enveloping shot gun should be put on the shelf?
_________________
NOLI UMQUAM VIM TURBARUM STULTORUM DEPRETIARE.

Donovan Willett, USS Alabama
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
Hod K'el
Lieutenant Commander


Joined: 21 Aug 2008
Posts: 301
Location: Lafayette LA

PostPosted: Fri Jan 30, 2009 9:37 pm    Post subject: Carrier Operations Reply with quote

Gentlemen:
We went from carrier operations to plasma carronades PDQ. No offense, but I am taking us back to carrier operations. I think I need help to build my Kzinti fleet in FedCom. I want it to be a carrier fleet. Think Battlestar Galactica with light cruiser Aegis escorts. Now think of the Japanese fleet attack against Pearl Harbor, which is to say 6 carriers. Now you have the concept of what I want to do. Then I want to do the same basic thing with four carriers in the Mercenary fleet with a few more gunships thrown into the mix. Ideas? Suggestions?
_________________
HoD K'el
IMV Black Dagger
-----------------
Life is not victory;
Death is not defeat!
Back to top
View user's profile Send private message
junior
Captain


Joined: 08 May 2007
Posts: 803

PostPosted: Fri Jan 30, 2009 10:10 pm    Post subject: Reply with quote

Hod, the problem is that, as module J1 for SFB points out, fighters in SFB/FC cannot and should not be directly compared to fighters in the real world. In the real world, it's completely believable that a single fighter can utterly destroy an enemy warship of any size (assuming that it can get past the ship's defenses; and depending on the ship, a little bit of luck might be required). In Starfleet Battles and Federation Commander, that simply isn't possible. Some fighters can't even make it through the shields on a cruiser by themselves.

If you want to make carrier groups in Fed Com, then the best thing to do is to get SFB Module J. You'll find all that you want to know about carrier operations in the Starfleet Universe, and you'll probably also find out why most of the carrier groups work the way that they do.
Back to top
View user's profile Send private message
Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4468
Location: Middle Tennessee

PostPosted: Fri Jan 30, 2009 11:10 pm    Post subject: Reply with quote

Then again - since carriers are not in Fed Comm (other than the Hydrans), you'd have to have your opponents permission to use them...

and not only are carriers not present, neither are the aegis equipped escorts that typically accompany them.
_________________


Scoutdad's minis photos here!
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
junior
Captain


Joined: 08 May 2007
Posts: 803

PostPosted: Fri Jan 30, 2009 11:40 pm    Post subject: Reply with quote

SFU Aegis fire control systems would be fairly easy to simulate in FedCom, I think. A Limited Aegis rig could allow the ship to fire again during either the Offensive or Defensive fire phase once per impulse. So for instance, an Escort Hunter (replaces the Fusion Beams with Gatling Phasers) could fire one Phaser-G pulse at each of three impacted drones during the Defensive Fire Phase, and then fire an additional pulse at the one that only took three points of damage. Or, it could fire at four drones that were pursuing nearby Stingers during the Offensive Fire Phase, and then fire again at drones that weren't quite killed off. But it wouldn't be able to fire again during both phases. Full Aegis could work similarly, except that it would be three additional chances to fire again that could be split however the firing ship wanted between the Offensive and Defensive Fire Phases.
Back to top
View user's profile Send private message
Hod K'el
Lieutenant Commander


Joined: 21 Aug 2008
Posts: 301
Location: Lafayette LA

PostPosted: Sat Jan 31, 2009 2:52 pm    Post subject: Carrier Operations Reply with quote

Scout Dad...Right now you are correct, but Borders of Madness is going to have Kzinti carriers in that release, per SVC. [Reference the topic BOM below this topic] So my idea is to prepare before arrival, in that all ships will be built, primed, painted, and detailed before release. I can then build fleets and field them in mint condition and with devastating effects.

In a campaign, I would rather expend economic points to replace fighters than ships...and being on a war footing for four years, gaining that EPV, and building carriers and escorts, could see me through to the end of the war even if the war lasts twenty years (game time, of course).

For the Orion Mercenary (Carrier) Fleet, I was thinking 2xBR with offensive weapons in the option mounts, 2xBRE, which are BR with defensive weapons in the option mounts, with one carrier (Modified SAL) with PH-1's in option mounts. I honestly think the Orions are in a better position to 'fill the bill' of a carrier fleet.

Again, thoughts...ideas...suggestions?
_________________
HoD K'el
IMV Black Dagger
-----------------
Life is not victory;
Death is not defeat!
Back to top
View user's profile Send private message
Mike
Captain


Joined: 07 May 2007
Posts: 1556
Location: South Carolina

PostPosted: Sun Feb 01, 2009 1:24 am    Post subject: Reply with quote

I'm wondering if the BoM carriers for each empire will be close to the SFB versions, or the ones that were posted at the legacy site? Those done so far are rather generic and have a certain sameness for each empire.
Back to top
View user's profile Send private message Visit poster's website
Dal Downing
Commander


Joined: 06 May 2008
Posts: 552
Location: Western Wisconsin

PostPosted: Sun Feb 01, 2009 5:49 am    Post subject: Reply with quote

Hod,

I am not sure how much if any SFB you played before you got into Fed Com but it might be worth your while to pick up Moduals J1 and J2 for the background information.

Things like what is the minimum Escort need for a Carrier Battle Group (1Heavy Escort and 1 or 2 Light Escorts) or a Escort Carrier Battle Group (1 Light Escort). Among other questions are answered in those books.

But the big thing you are going to run into is that Fed Com Fighters are really weaker than their SFB Counter Parts. I am willing to bet that a TAAS (The standard Kzinti Fighter is going to look identical to the F18 that was in Captian Log #36? It will probablly have 2 Phaser 3 (Front Arc) carry 2 Drones (maybe 4 if SVC is in a really good mood Laughing)and have a Speed of 16. At Speed 16 you are going to have a hard time running people down to shoot at with them. Once they do fire both drones it will take them quite awhile to land, rearm, and then launch again.

The intent in Fed Com was to make simpler Fighters to keep up a fast pace game (and to cut out a couple of hundred drone counters). The Trade off is your fighters are going to seem a lot weaker than you think they should be. If you really want to see attrition units scare the crap out of someone, read the J (Fighters) and K (Gunboats) Sections of the SFB Rulebook.
_________________
-Dal

"Which one of you is the Biggest, Baddest, Bootlicker of the bunch?"
"I am."
"ARCHERS!!! THAT ONE!!!!"



Last edited by Dal Downing on Sun Feb 01, 2009 5:51 am; edited 1 time in total
Back to top
View user's profile Send private message Send e-mail
malleman
Lieutenant Commander


Joined: 12 Jan 2008
Posts: 308
Location: Lafayette, LA

PostPosted: Sun Feb 01, 2009 7:36 am    Post subject: Re: Carrier Operations Reply with quote

Hod K'el wrote:

Again, thoughts...ideas...suggestions?


Yea,

Change your avatar, your stripes are showing Razz

Seriously, your cartel could use an Orion Light Carrier (CVL), based on an SAL, which has eight fighters. It is provided two escorts (1LRE/DWE and 1CRE/BRE) when on mercenary service. Also, your escorts would be allowed gatling phasers and you can use the Klingon Z-D fighters from
CL# 37 since you are part of the Hamilcar/Crimson Shadow cartel.
Back to top
View user's profile Send private message
junior
Captain


Joined: 08 May 2007
Posts: 803

PostPosted: Sun Feb 01, 2009 12:06 pm    Post subject: Re: Carrier Operations Reply with quote

Hod K'el wrote:
Scout Dad...Right now you are correct, but Borders of Madness is going to have Kzinti carriers in that release,


You're still going to need to get your opponents' permission. Everything in BoM is pure optional rules. BoM is simply a way of taking things that SFB players are already familiar with, and giving an official codification for how they can be represented in FedCom. Even after BoM comes out, if someone in your campaign doesn't want to play against non-Hydran fighters (which, depending on how the other fighters are represented, may simply be because the player doesn't want three dozen additional seeking weapons on the board), then the responsible action on your part will be to acede to that player's wishes and not use them.

And since you're still gung-ho about fighters even though I and others have pointed out that they don't really match up well to their real-world 20th Century counterparts (the Stinger-2 - the "regular" Stinger in FedCom - is one of the best fighters in SFB, especially when its cost is factored in; and SVC has made it clear that for the time being fighters introduced into FedCom for the other races aren't going to be the top of the line models - carrier units, when matched up against similarly pointed warship squadrons, are probably NOT going to be "devastating"), then once again let me reiterate (as Dal has also stated) - just get Module J1. You're asking questions in the FedCom forum about things that don't exist in FedCom.
Back to top
View user's profile Send private message
Hod K'el
Lieutenant Commander


Joined: 21 Aug 2008
Posts: 301
Location: Lafayette LA

PostPosted: Mon Feb 02, 2009 3:23 pm    Post subject: Carrier Operations Reply with quote

Dal: I agree that the TAAS will probably look like the F18 from CL #37. JFYI, I have have J1 & J2, which is where I have obtained a great deal of information, but when real world concepts are applied, I wanted to modify the carrier fleet design (perhaps format should be used here) to carrier + 2 escorts + 2 gunships. Thought this would keep me in line with the carrier and 2 escorts like SFB and by adding 2 gunships, would increase my chances of survival.

BTW, Malleman, good avatar, no? Or perhaps you are just drooling for more crawfish ettufe’, oui? Seriously, you are correct. I can go for the F18’s, Z-D, or Z-Y…and probably the Z-Y’s. Got CL $37 on order; should get here this week. Also, good point about the DWE. Forgot all about them, and I ordered four models! This would be a good use for them. Thanks!

Junior: I am planning to use the carrier fleet in a campaign, so permission will come before all else. That’s just the right thing to do. But if someone becomes a stickler, yes, I can still use Stingers. I also understand that I am asking questions in FC that don’t exist in FC, but isn’t this how we learn? What if I did this, this way? How can I do such and such? I wonder if this is even possible? What if the enemy does this? How can I slow him down and brunt the power of his force? AH! Isn’t this the concept of a carrier strike force? I hope you can see my thinking in all this.

And thanks to everyone for your input. I seriously appreciate it.

_________________
HoD K'el
IMV Black Dagger
-----------------
Life is not victory;
Death is not defeat!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Federation Commander Forum Index -> General Discussion All times are GMT
Goto page Previous  1, 2, 3
Page 3 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group