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Plasma R Torpedos and the Orion Stealth Coating.

 
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Dal Downing
Commander


Joined: 06 May 2008
Posts: 552
Location: Western Wisconsin

PostPosted: Sun Apr 26, 2009 7:09 am    Post subject: Plasma R Torpedos and the Orion Stealth Coating. Reply with quote

Ok I was teaching FedCom to a couple of guys at No Brand Con this weekend and a couple of questions came up.

First one... We figured out that yes plasma Torpedos are seeking weapons Razz So we have this Plasma R fired at say Range 3 into a Orion Heavy Cruiser next impulse it impacts the shield we stick the token on Shield #4. The Orion enters Defensive Fire Stage and pops off both of the Phaser 3 anda Phaser 1 he hasn't fired into the Plasma damage reduction is calculated at 2:1 to the warhead so far so good. Now the Orion tells the friendly Gorn to roll a d6 because of the steath coating... he rolls a 6... Are we reading this right that a Type R Torpedos just vanishes????

The second one may be a artifact like the Speial Sensors on the early Base Cards but we were playing with a Mobile Base and 2 thinks came up. Since there are no Warp Engins on any Base that means the go boom on the 40th point of Damage (In Fleet Scale) because of the Frame Damage is this correct? The other thing that came up was the actual Repair System Boxes on the Base. Where is the rule covering how to use them located?
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terryoc
Captain


Joined: 07 Oct 2006
Posts: 1379

PostPosted: Mon Apr 27, 2009 1:06 pm    Post subject: Reply with quote

Dal, yes the Type-R torpedo just goes away. Hard luck for the Gorn.

With the mobile base, any "warp" or "impulse" hits must be scored on the base's reactors. I think this is in the CRUL somewhere. The repair boxes are meant to be lab boxes IIRC, I think a revised mobile base was published in Communique.
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 3473
Location: Dallas, Texas

PostPosted: Mon Apr 27, 2009 1:15 pm    Post subject: Reply with quote

Terry got it right.

Yes, the Pl-R goes "poof". Sucks for the Gorn.

The "repair" boxes were a goof. They should be lab. This was an oversight of the reviewers.

The new rule (3D6) says that any "warp" or "impulse" hits are scored on "reactor". This is in the CRUL.

EDIT: The revised Mobile Base is in Communique #34.
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pinecone
Fleet Captain


Joined: 03 May 2008
Posts: 1865
Location: Earth

PostPosted: Tue Apr 28, 2009 12:19 am    Post subject: Reply with quote

Don't mention cloaked orions and plasma...
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Kang
Fleet Captain


Joined: 23 Sep 2007
Posts: 1949
Location: Devon, UK

PostPosted: Wed Apr 29, 2009 2:52 pm    Post subject: Reply with quote

pinecone wrote:
Don't mention cloaked orions and plasma...

rofl Laughing
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