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atomic Lieutenant JG
Joined: 31 Oct 2008 Posts: 50 Location: Memphis
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Posted: Tue May 05, 2009 5:43 pm Post subject: Fed CA and Klingon D7 |
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I have found a playmate at work! He is an old SFB guy and is interested in trying out Fed Com during lunch. I was getting ready to print off and a couple of Fleet Scale Fed CAs and Klink D7s so I wouldn't have to bring the "real thing" to work. Problem is I can't find copies of these ships in the Commanders Circle. I have plenty of counters (we use minis when we play) and I have plenty of hex maps, just no ship cards. Am I missing something, or does anyone have suggestions for substitutes? I did see both scales of D7C, which should work, but am not sure about the Feds. I just don't wan to have to drag everything to work and back. |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Tue May 05, 2009 6:04 pm Post subject: |
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I recommend using the Fed NCA, which is in one of the more recent Communiques and will provide good competition for the D7C.
Alternatively, you can "upgrade" to the C7 and BC, as both of those are in Communique, too. _________________
Federation Commander Answer Guy |
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djdood Commodore
Joined: 01 Feb 2007 Posts: 3413 Location: Seattle, WA
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Posted: Tue May 05, 2009 6:14 pm Post subject: |
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Fleet Scale Fed CA is HERE. (it's not in Commander's Circle).
The free First Missions introductory version of FedCom has truncated Fleet Scale versions of both the D-7 and Fed CA.
This document covers "SFB Rules Not Used in Federation Commander" and is helpful for orienting folks with legacy SFB experience. _________________
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Crimin Lieutenant JG
Joined: 12 Apr 2007 Posts: 48 Location: New Orleans, LA
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atomic Lieutenant JG
Joined: 31 Oct 2008 Posts: 50 Location: Memphis
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Posted: Tue May 05, 2009 6:56 pm Post subject: |
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Many thanks, guys. Hopefully my new playmate and i will get to play soon, now that i have this info. The "SFB rules not used" should prove especially handy for my partner. |
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pinecone Fleet Captain
Joined: 03 May 2008 Posts: 1862 Location: Earth
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Posted: Tue May 05, 2009 9:21 pm Post subject: |
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You realize that either of the CA's mentioned are outdated and unusable for real play? |
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atomic Lieutenant JG
Joined: 31 Oct 2008 Posts: 50 Location: Memphis
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Posted: Wed May 06, 2009 12:58 am Post subject: |
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pinecone wrote: | You realize that either of the CA's mentioned are outdated and unusable for real play? |
No I did not realize that. Could you please explain? |
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djdood Commodore
Joined: 01 Feb 2007 Posts: 3413 Location: Seattle, WA
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Posted: Wed May 06, 2009 1:13 am Post subject: |
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Pinecone -
They may well be "outdated" (I'd have to check), but they are perfectly valid for play. Any changes to them do not invalidate them for gaming between two "learners". Please think about how someone new to the game system will interpret what you post. Only SVC can determine something is "unusable for 'real' play" and he never did that.
I used the "cards" in First Missions for a long time and they work just fine, thank you very much.
It's not like atomic is going to try and take them to the tournament at Origins. _________________
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Wed May 06, 2009 2:41 am Post subject: |
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Just to echo 'dood, those ship cards are perfectly fine for normal play. The ships have since been updated, but for those two ships especially, that is just cosmetic (number the engines, give power totals, change HET box color, etc.). They are just as usable as the CA and D7 ship cards from my original issue Klingon Border set. _________________
Federation Commander Answer Guy |
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Dal Downing Commander
Joined: 06 May 2008 Posts: 651 Location: Western Wisconsin
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Posted: Wed May 06, 2009 4:57 am Post subject: |
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Atomic,
I just took a quick look at the Ship Cards in First Mission. There is nothing wrong or outdated with them per se. It is just they were intended to be used as a introductery tool. Trust me I still play with these ships and they are just fine.
Things that were left off the First Mission Cards to make it easier to use as a teaching tool were things like;
1. Probe Ammunition Check off Boxes
2. Marines Check Off Boxes to keep up with Boarding Party Casualties.
3. Shuttle diagram to track damage to shuttles.
4. Frame Damage Check off boxes.
5. Point Value of Unit.
6. Damage Control Points (Both have 2 repair points in Fleet Scale.)
7. A Fed Style Drone rack (Type G in SFB) for the Fed CA but it is not really a big deal if you want to draw a Drone rack in your good to go.
Since Both ships are missing the same items your not really missing anything.
Run off a couple of copies and go at it till one of you is out of weapons to shot with . _________________ -Dal
"Which one of you is the Biggest, Baddest, Bootlicker of the bunch?"
"I am."
"ARCHERS!!! THAT ONE!!!!" |
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pinecone Fleet Captain
Joined: 03 May 2008 Posts: 1862 Location: Earth
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Posted: Wed May 06, 2009 9:03 pm Post subject: |
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Dal pointed out everything wrong with the First Missions one.
The CA doesn't have a weapons fired track, not to mention it says "Excess damage" Not "Frame Damage". |
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djdood Commodore
Joined: 01 Feb 2007 Posts: 3413 Location: Seattle, WA
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Posted: Wed May 06, 2009 9:05 pm Post subject: |
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Pinecone -
There is nothing "wrong" with it. It just hasn't been polished as much as those in the final (boxed) FC:KB game. Still perfectly playable. _________________
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pinecone Fleet Captain
Joined: 03 May 2008 Posts: 1862 Location: Earth
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Posted: Wed May 06, 2009 9:08 pm Post subject: |
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Okay so mabey "wrong" was a little harsh. It is just missing somme things that are "right" . |
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Dal Downing Commander
Joined: 06 May 2008 Posts: 651 Location: Western Wisconsin
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atomic Lieutenant JG
Joined: 31 Oct 2008 Posts: 50 Location: Memphis
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Posted: Wed May 13, 2009 11:17 am Post subject: |
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Totally missed that. Thanks for the heads up, Dal! |
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