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The D6s
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markgeorgetwo
Lieutenant Commander


Joined: 21 Nov 2006
Posts: 372
Location: london england

PostPosted: Sun Jun 14, 2009 12:10 am    Post subject: The D6s Reply with quote

SOS Help is it correct to replace the two disruptors with sensors. scoutdad mentioned the points total of 130 what i would like to know is the points total for the fleet scale .this is for the scout version of the D6s.
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mjwest
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Joined: 08 Oct 2006
Posts: 4066
Location: Dallas, Texas

PostPosted: Sun Jun 14, 2009 3:59 am    Post subject: Reply with quote

OK, I double-checked.

To make a D6 into a D6S, you just replace the disruptors (four in squadron scale; two in fleet scale) with special sensors. That is pretty much it.

The squadron scale point value is 140. Fleet scale point value would be about 70-75.
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Dal Downing
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Joined: 06 May 2008
Posts: 647
Location: Western Wisconsin

PostPosted: Sun Jun 14, 2009 4:36 am    Post subject: Reply with quote

Can't get to my SSDs right now but like MJW said to get a D6S you replace all Disruptors with Special Sensor. If you want to see a different type of D6 Scout the D6E (Exploration Cruiser) replace 2 Disruptors with 2 Special Sensors giving you a D6 that keeps half its heavy armament.

There are a few more things that change like I think you lose the 2 Drones to pick up 2 more Shuttles and gain another probe or something, will let you know if I find my books.
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markgeorgetwo
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Joined: 21 Nov 2006
Posts: 372
Location: london england

PostPosted: Sun Jun 14, 2009 2:48 pm    Post subject: post subject Reply with quote

thanks lads with your helpful information i did convert a D6 over to a D6s if any wishes i will post it on the forum if iam allowed by the way how do you add to message.
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mjwest
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Joined: 08 Oct 2006
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Location: Dallas, Texas

PostPosted: Sun Jun 14, 2009 5:32 pm    Post subject: Re: post subject Reply with quote

markgeorgetwo wrote:
thanks lads with your helpful information i did convert a D6 over to a D6s if any wishes i will post it on the forum if iam allowed by the way how do you add to message.

Do NOT post it on the forum. Or any where else for that matter.

Please use it for your own purposes, but do not post it.
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markgeorgetwo
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Joined: 21 Nov 2006
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PostPosted: Sun Jun 14, 2009 5:35 pm    Post subject: post subject Reply with quote

ok i will not post.
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Steve Cole
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Joined: 11 Oct 2006
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PostPosted: Sun Jun 14, 2009 9:20 pm    Post subject: Reply with quote

And do not email it to anyone, either.
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markgeorgetwo
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Joined: 21 Nov 2006
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PostPosted: Sun Jun 14, 2009 9:41 pm    Post subject: post subject Reply with quote

Yes steve you have my word it will not be emailed or posted
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USS Enterprise
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Joined: 27 Feb 2009
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Location: Vulcan

PostPosted: Thu Jul 16, 2009 12:56 am    Post subject: Reply with quote

Are sensors to be eventually added to the game officially?
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pinecone
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Joined: 03 May 2008
Posts: 1862
Location: Earth

PostPosted: Thu Jul 16, 2009 1:54 am    Post subject: Reply with quote

I think they already are. The booster 91 had a sensor ship (one of the best, in fact)

Speaking of that, until more of the ships come out could you tell us how to convert the ships?
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mjwest
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PostPosted: Thu Jul 16, 2009 1:54 am    Post subject: Reply with quote

USS Enterprise wrote:
Are sensors to be eventually added to the game officially?

No.

The are part of Borders of Madness, not Federation Commander proper.

To see the rules, they are in a Communique (sorry, forgot which one) and a Captain's Log (again, forgot which one).
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mjwest
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PostPosted: Thu Jul 16, 2009 1:57 am    Post subject: Reply with quote

pinecone wrote:
Speaking of that, until more of the ships come out could you tell us how to convert the ships?

As has been mentioned before, to make a frigate, destroyer, or war cruiser into a scout, simply take the base ship and replace its heavy weapons (but not phasers, drones, or ESGs) with special sensors. There are exceptions to this, but this covers the vast majority of the cases and is close enough on the rest.

For the point value, just use the point value of the base ship. While this again isn't quite right, it is surprisingly close enough.
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Wolverin61
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Joined: 16 Nov 2008
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Location: Mississippi

PostPosted: Thu Jul 16, 2009 2:02 am    Post subject: Reply with quote

mjwest wrote:
USS Enterprise wrote:
Are sensors to be eventually added to the game officially?

No.

The are part of Borders of Madness, not Federation Commander proper.

To see the rules, they are in a Communique (sorry, forgot which one) and a Captain's Log (again, forgot which one).


Scout rules are in Communique #28.
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terryoc
Captain


Joined: 07 Oct 2006
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PostPosted: Thu Jul 16, 2009 3:11 am    Post subject: Reply with quote

IIRC special sensor rules, along with maulers and other borders of madness playtest stuff, is in the playtest section of the commander's circle downloads.
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Scoutdad
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PostPosted: Thu Jul 16, 2009 3:18 am    Post subject: Reply with quote

Yes... Maulers, Special Sensors, and Vudar rules can be found in the Commanders Circle.
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