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Nerroth Fleet Captain
Joined: 08 Oct 2006 Posts: 1744 Location: Ontario, Canada
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Posted: Tue Jul 14, 2009 8:38 pm Post subject: |
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Speaking of webs:
*Is Mike Grafton's "Pentagram of Lloth" web layout from page 96 of Captain's Log #29 valid in Federation Commander?
*Does the web caster limit in (4Q1e) also apply in scenarios set in the M81 Galaxy, or just for ones involving the Milky Way Tholians? _________________ FC Omega Discussion (v3)
FC LMC Discussion |
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Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Wed Jul 15, 2009 5:57 am Post subject: |
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mjwest wrote: | For the three hex degenerate case, I take the precident given in (5M2d-1) (which is, admittedly, for linear hexes), and the overall prohibition of triangular hexes, to say it can't be done, either. |
Fair enough, then. How, though, would you get an 'oblong' globular web? If you can't have 'sharp' corners..... perhaps you'd have to do the sides that go 'across' the hex grain as zigzags with sideslips? _________________
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Wed Jul 15, 2009 3:22 pm Post subject: |
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Nerroth wrote: | *Is Mike Grafton's "Pentagram of Lloth" web layout from page 96 of Captain's Log #29 valid in Federation Commander? |
I don't know as I don't have access to my CL29 until the weekend.
In general, however, if you can make a shape in SFB, you should be able to make that shape in FC.
Quote: | *Does the web caster limit in (4Q1e) also apply in scenarios set in the M81 Galaxy, or just for ones involving the Milky Way Tholians? |
No. There is no web caster limit in the Tholian Home Galaxy. The limit is there to maintain the proper rarity of the web caster in the Milky Way.
Kang wrote: | How, though, would you get an 'oblong' globular web? If you can't have 'sharp' corners..... perhaps you'd have to do the sides that go 'across' the hex grain as zigzags with sideslips? |
You can have ovals by simply not having all six sides being the same length. You cannot have sideslips or zigzags, however, because of the requirement to have "all right turns". _________________
Federation Commander Answer Guy |
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Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Wed Jul 15, 2009 3:56 pm Post subject: |
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The question was about oblongs, not ovals! The rules say you can have an oblong, just wondering how it would work. _________________
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Wed Jul 15, 2009 4:41 pm Post subject: |
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Kang wrote: | The question was about oblongs, not ovals! The rules say you can have an oblong, just wondering how it would work. |
OK, define "oblong", because to me, an "oval" is just an "oblong circle".
(Could be one of those English/English translation things ... ) _________________
Federation Commander Answer Guy |
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Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Wed Jul 15, 2009 4:58 pm Post subject: |
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Heh. Fair enough! An oblong is a four-sided shape; really it's like a square but with two pairs of equal-length sides, not identical-length. On a hex grid, it will come out as a parallelogram - which is illegal because it would have 'triangle' corners.
The only other way would be to do the edges with zigzags. Otherwise all globular webs would have to be hexagonal. _________________
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pmiller13 Lieutenant JG
Joined: 12 May 2009 Posts: 64
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Posted: Wed Jul 15, 2009 7:49 pm Post subject: |
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sswwwwwwss
swssssssssws
wssssssssssw
swssssssssws
sswwwwwwss
The 's' are empty space and the 'w' are web hexes.
Sorry for the how crud that drawing is but there you have an oblong web. |
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Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Wed Jul 15, 2009 8:05 pm Post subject: |
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The drawing is a masterpiece of innovation!
But it's still a hexagon, albeit an irregular one.
My idea of the oblong would be [copied and pasted from yours, pmiller13]
sswwwwwwss
swssssssssws
sswsssssswss
swssssssssws
sswwwwwwss
... but note the middle row difference. But at least we've shown that it works. Thanks! _________________
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Wed Jul 15, 2009 8:09 pm Post subject: |
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Tony: Actually uses would be illeagal as there is a "left" turn required on both of the vertical sections...
From horizontal row 3 to row four on the right edge, and again from row 3 to row 2 on the left edge. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Wed Jul 15, 2009 8:17 pm Post subject: |
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Kang,
Your's won't work, as 'dad points out, because of the zigzag.
However, you could do this:
sssswwwwwss
ssswsssssssws
sswssssssswss
swssssssswsss
sswwwwwssss
That would give you a more irregular shape.
The key thing is to always follow clockwise around making right-hand turns. _________________
Federation Commander Answer Guy |
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Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Thu Jul 16, 2009 6:02 am Post subject: |
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Heh, we're really getting the hang of these drawings, ain't we?
Yes, I take all these points on board. My web would not work. Mike, your web is probably the nearest you can get to an 'oblong' - meaning a rectangle as I should have said more simply above
Anyway our game involving webs worked out [Ares is down, in Tholian Attack] - the Tholian player laid a web above the planet to prevent the Feds from getting to the target.
And it's Web Casters next. Questions will no doubt follow. _________________
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Wolverin61 Commander
Joined: 16 Nov 2008 Posts: 495 Location: Mississippi
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Posted: Fri Jul 17, 2009 12:30 am Post subject: |
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This thread reminds me why I don't run Tholians _________________ "His pattern indicates two-dimensional thinking."
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pinecone Fleet Captain
Joined: 03 May 2008 Posts: 1862 Location: Earth
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Posted: Fri Jul 17, 2009 1:06 am Post subject: |
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Idea for the drawings: color the Web letters. |
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Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Fri Jul 17, 2009 6:02 am Post subject: |
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Wolverin61 wrote: | This thread reminds me why I don't run Tholians |
Andy it's not as bad as is looks Once the rules are embedded on your mental hard drive, the actual mechanics are simple. The problem comes - as in all games - when someone tries something that is borderline to what you thought possible, then some clarification is required.
That's when I thank these guys for their excellent product support. You really can't beat it _________________
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Wolverin61 Commander
Joined: 16 Nov 2008 Posts: 495 Location: Mississippi
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Posted: Fri Jul 17, 2009 10:28 pm Post subject: |
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Kang wrote: | Wolverin61 wrote: | This thread reminds me why I don't run Tholians |
Andy it's not as bad as is looks Once the rules are embedded on your mental hard drive, the actual mechanics are simple. The problem comes - as in all games - when someone tries something that is borderline to what you thought possible, then some clarification is required. |
This assumes that I actually have a mental hard drive
Kang wrote: | That's when I thank these guys for their excellent product support. You really can't beat it |
You're right about that: Right answers, right away, can't beat it! _________________ "His pattern indicates two-dimensional thinking."
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