View previous topic :: View next topic |
Author |
Message |
szieser Ensign
Joined: 10 Aug 2009 Posts: 19
|
Posted: Fri Sep 25, 2009 1:48 pm Post subject: Regenerating shield boxes. |
|
|
Is there a limit to the number of shield boxes you can regenerate in a turn, or is it just limited by how much power you choose to spend on it? |
|
Back to top |
|
|
Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
|
Posted: Fri Sep 25, 2009 1:52 pm Post subject: |
|
|
Available power is the only limit.
I once wrote a Command Note about engine doubling Orions and shield repair, but it hasn't been published yet.
also, don't forget that in addition to regenerating shield boxes, you can also rotate up to 5 boxes from one adjacent shield during the End of Turn sequence. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
|
Back to top |
|
|
wedge_hammersteel Commander
Joined: 27 Sep 2008 Posts: 578 Location: Lafayette, LA
|
Posted: Fri Sep 25, 2009 3:06 pm Post subject: |
|
|
Often times I forget to use shield reinforcement to help reduce damage to a shield so I dont have to regenerate as much at the end of the turn. |
|
Back to top |
|
|
djdood Commodore
Joined: 01 Feb 2007 Posts: 3414 Location: Seattle, WA
|
Posted: Fri Sep 25, 2009 5:18 pm Post subject: |
|
|
That's OK. I manage to forget to use EM, pretty much every game. It's like there is a hole in my brain where that rule lives... _________________
|
|
Back to top |
|
|
chazrobbins Ensign
Joined: 12 Sep 2008 Posts: 22 Location: Pasadena, CA
|
Posted: Fri Sep 25, 2009 7:16 pm Post subject: |
|
|
wedge_hammersteel wrote: | Often times I forget to use shield reinforcement to help reduce damage to a shield so I dont have to regenerate as much at the end of the turn. |
Actually, shield regeneration occurs at the beginning of the turn. This is important because you can't use left-over power from a turn to repair shields.
Just FYI
Chuck
Game Empire Pasadena |
|
Back to top |
|
|
Mike Fleet Captain
Joined: 07 May 2007 Posts: 1675 Location: South Carolina
|
Posted: Fri Sep 25, 2009 9:12 pm Post subject: |
|
|
Quote: | Actually, shield regeneration occurs at the beginning of the turn. This is important because you can't use left-over power from a turn to repair shields. |
And that's really too bad. There are turns in which ships stay at a distance and merely do some shield damage AND do not use all their available energy. It would be nice to be able to use that energy to repair a few shield boxes then and there. That would probably spell bad times for the sabre dance, however. _________________ Mike
=====
Sandpaper gets the job done, but makes for a lot of friction. |
|
Back to top |
|
|
Hod K'el Lieutenant Commander
Joined: 21 Aug 2008 Posts: 301 Location: Lafayette LA
|
Posted: Sat Sep 26, 2009 11:40 pm Post subject: |
|
|
chazrobbins wrote: | wedge_hammersteel wrote: | Often times I forget to use shield reinforcement to help reduce damage to a shield so I dont have to regenerate as much at the end of the turn. |
Actually, shield regeneration occurs at the beginning of the turn. This is important because you can't use left-over power from a turn to repair shields.
Just FYI
Chuck
Game Empire Pasadena |
I think you may have missed what he was trying to say...he forgets to reinforce his shields with battery power then has to use more energy to rebuild the shield in the shield regen action at the start of the next turn. _________________ HoD K'el
IMV Black Dagger
-----------------
Life is not victory;
Death is not defeat! |
|
Back to top |
|
|
Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
|
Posted: Sun Sep 27, 2009 9:38 am Post subject: |
|
|
wedge_hammersteel wrote: | Often times I forget to use shield reinforcement to help reduce damage to a shield so I dont have to regenerate as much at the end of the turn. |
...in fact speaking of Tactical Notes, iirc this idea was published as a tactic in the latest Cap'n's Log. _________________
|
|
Back to top |
|
|
|