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Federation Commander A NEW fast paced board game of starship combat!
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Kor Ensign
Joined: 16 Nov 2008 Posts: 15 Location: Pasadena, Ca.
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Posted: Sat Oct 03, 2009 2:25 am Post subject: Asteroids |
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I don't know if this has been answered, but I've seen asteroid maps in Romulan Attack, and have not seen any rules for them. Are their rules for them in Fed Com, and if there are, where are they at? _________________ ...Of course you should come. The splendor of fighting and killing. A bloodbath in the cause of vengeance. Who wouldn't want to come? |
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Sat Oct 03, 2009 2:56 am Post subject: |
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Since I switched to the RRB, I no longer carry the individual rulebooks with me, but the rules for asteroids are definitely in the Federaiton Commander game - see rule (6B) Asteroids.
IIRC, they were in both Romulan Attack and in Battleship Atack since both those expansions came with asteroid map panels. And in case nayone is wondering, the panels in BA have a differnt asteroid layout than the ones in RA. _________________ Commander, Battlegroup Murfreesboro
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OGOPTIMUS Captain
Joined: 10 Nov 2006 Posts: 980
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Posted: Sat Oct 03, 2009 3:39 am Post subject: |
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They were definitely in Battleships Attack, and another product, but I don't remember if that one was Romulan or Tholian Attack.
Plus, there was a version in Communique #9, but those might have been invalidated by those in Battleships Attack. _________________ O.G. OPTIMUS
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4078 Location: Dallas, Texas
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Posted: Sat Oct 03, 2009 3:51 am Post subject: |
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Asteroid Rules were published in Communique #9, then Tholian Attack, and finally in Battleship Attack. There were some tweaks made at each step, however, the rules in Communique #9 are close enough if that is all you can access. The only differences were the Direct-Fire modifiers and towing of medium asteroids.
(Just to help out: For the firing modifiers, use (4A4) with a shift of +1 for firing through 1-3 asteroid hexes and +2 for 4+ hexes. Towing of medium asteroids is hard and takes 8 movement points regardless of the ship size.)
Assuming you have Rev5 rules, the rules in Tholian Attack, Battleship Attack, and the Reference Rulebook should now all be the same. _________________
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