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terryoc Captain
Joined: 07 Oct 2006 Posts: 1386
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Posted: Wed Dec 16, 2009 1:18 am Post subject: Bases tractoring ships while rotating |
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A federation NCL in one of the tactics threads has closed to Range 1 of a SB for a point-blank shot. They exchange fire, leaving the NCL damaged but alive.
In the Other Functions phase, the SB tractors it. Uh-oh.
On the next impulse, the SB will rotate. Does the NCL stay in the same hex, now facing the SB's phasers which were previously out of arc, , or does the NCL escape certain DOOOOOM by being moved into the next hex? I'm pretty sure that it doesn't move because it doesn't when ships turn, wanted to double check. _________________ "Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Wed Dec 16, 2009 1:39 am Post subject: |
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The NCL remains in the hex it was in as the base rotates to a new facing arc... just like having a ship in your tractor beam as you make a 180 degree HET. The tractored ship stays in the hex it was originally in. It doesn't slew around traveling through three hexes as the tractoring ship turns. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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Mike Fleet Captain
Joined: 07 May 2007 Posts: 1675 Location: South Carolina
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Posted: Wed Dec 16, 2009 2:34 am Post subject: |
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i.e. the new light cruiser becomes the old junk debris field... _________________ Mike
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Sandpaper gets the job done, but makes for a lot of friction. |
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Bolo_MK_XL Captain
Joined: 16 Jan 2007 Posts: 836 Location: North Carolina
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Posted: Wed Dec 16, 2009 3:17 am Post subject: |
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Having not played FC in awhile --
How would the rule saying the ship with the most power to movement control movement be resolved ---
Seeing that a base would only use a couple/few points to do its rotation, and a ship using 8/16/24 --
The ship would control movement, so can only assume that the base would lose its rotation --- |
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Wed Dec 16, 2009 3:24 am Post subject: |
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I'm guessing that the positional stabilizer would serve to prevent the ship from controlling movement due to the large amount of hand'wavium required to construct a positional stabilizer. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Wed Dec 16, 2009 3:47 am Post subject: |
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The tractor rules specifically state that if a ship tractors a base, the tractor is broken the first time the ship moves after establishing the tractor. If the base tractors a ship, that ship does not move until the tractor is released.
And, yes, the NCL sits in the hex while the base's fresh weapons rotate into arc and gut/vaporize the NCL.
BTW, don't forget that, assuming this is a starbase, you have gobs of transporters and marines. Don't vaporize the NCL; board it and capture it. Bonus points if this is the pristine NCL instead of the gutted ones. _________________
Federation Commander Answer Guy |
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Krellex Lieutenant Commander
Joined: 30 Sep 2009 Posts: 261 Location: RIS Phoenix
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Posted: Wed Dec 16, 2009 4:12 pm Post subject: |
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But it can sure be fun to break a ship down to it's molecular level, I have to admit. |
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Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Wed Dec 16, 2009 6:00 pm Post subject: |
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Krellex wrote: | But it can sure be fun to break a ship down to it's molecular level, I have to admit. |
You can always do that after you have taken it apart to study its secrets..... _________________
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mojo jojo Lieutenant Commander
Joined: 23 Jun 2009 Posts: 340
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Posted: Wed Dec 16, 2009 7:01 pm Post subject: |
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Tractoring a ship would've been a bad idea. The base doesn't rotate until impulse 2 of the next turn, meaning it would've still been pulverized by the range 0 or 1 shots. And using power for tractors would've meant more internal hits. |
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