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A couple of scout questions

 
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Dan Ibekwe
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Joined: 08 Mar 2007
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Location: Manchester UK

PostPosted: Thu Nov 12, 2009 5:41 pm    Post subject: A couple of scout questions Reply with quote

Can scouts use their sensor channels while on EM? (I'd assume not, but...)

Does the release of an ESG burst blind a channel?
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mjwest
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Joined: 08 Oct 2006
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PostPosted: Thu Nov 12, 2009 9:48 pm    Post subject: Re: A couple of scout questions Reply with quote

Dan Ibekwe wrote:
Can scouts use their sensor channels while on EM? (I'd assume not, but...)

No. Special Sensors may not be used while Evasive.

Quote:
Does the release of an ESG burst blind a channel?

Most definitely. The use of an ESG will blind a channel.
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Predator06
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Joined: 18 Dec 2006
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Location: WV, OH, KY tri state region.

PostPosted: Sun Feb 14, 2010 12:24 pm    Post subject: Reply with quote

Im looking at the FC RR and I see no reference to scout channels and special sensors even being available for FC.

Did I miss something here?
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wedge_hammersteel
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Joined: 27 Sep 2008
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PostPosted: Sun Feb 14, 2010 12:35 pm    Post subject: Reply with quote

Check here:

http://www.starfleetgames.com/federation/Commanders%20Circle/documents/Consolidated_Update_Rev_5.pdf
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Dan Ibekwe
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PostPosted: Sun Feb 14, 2010 12:39 pm    Post subject: Reply with quote

Wedge beat me to it. They are a 'Borders of Madness' playtest item, there's a .pdf here;http://www.starfleetgames.com/federation/Commanders%20Circle/documents/ship%20cards/Special_Sensor_Rules.pdf
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Predator06
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PostPosted: Sun Feb 14, 2010 12:53 pm    Post subject: Reply with quote

Ah I see. So there are no scouts in FC.

That sucks.

and it seems that even the borders of madness play test rules lack the ability to control friendly drones, which also sucks. Sad
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Dan Ibekwe
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PostPosted: Sun Feb 14, 2010 1:10 pm    Post subject: Reply with quote

Quote:
Ah I see. So there are no scouts in FC.


??? The point of BoM materiel is that it's there if you want to experiment with it.

If you and your group wish to include scouts, you can use these guidelines. If you don't like the playtest rules, change them, play with the changes and post an after-action report.

It's meant *not* to suck.
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djdood
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PostPosted: Sun Feb 14, 2010 7:48 pm    Post subject: Reply with quote

Indeed, and there's plenty of us that don't want scouts in FC. BoM is set up so you can add spice to-taste.
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storeylf
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Joined: 24 Jul 2008
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PostPosted: Mon Feb 15, 2010 9:22 am    Post subject: Re: A couple of scout questions Reply with quote

mjwest wrote:

Quote:
Does the release of an ESG burst blind a channel?

Most definitely. The use of an ESG will blind a channel.


Meaning what?
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terryoc
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Joined: 07 Oct 2006
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PostPosted: Mon Feb 15, 2010 11:06 am    Post subject: Reply with quote

Meaning that one scout channel cannot be used for the rest of the turn.
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mjwest
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PostPosted: Mon Feb 15, 2010 4:41 pm    Post subject: Reply with quote

Well, just to make things confusing, there are two sets of Special Sensors rules.

The more complicated version of Special Sensors rules was published in a Captain's Log, then later in a Communique. This link holds the uploaded version that includes updates for it. [This was the link provided by Dan.]

The simpler version of Special Sensor rules was published in Hydran Attack. These rules are specifically intended to give the Federation Scout in Booster 91 something to do. Also note that the rules published in Hydran Attack did not include the last two parts of the rule in this link. (There just wasn't room to put them all in.) [This was the link provided by Wedge.]

Again, the latter version is solely intended to give the Federation Scout in Booster 91 something to do with its eight channels. That said, playtest reports on both versions, including which version is preferable or "better" are always a good idea, as that will help influence what is officially done when Borders of Madness #1 is eventually published. [Please send all playtest reports to Steve Cole.]
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