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gar1138 Lieutenant Commander

Joined: 10 Jul 2007 Posts: 345 Location: Eugene, OR
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Posted: Tue May 18, 2010 4:59 pm Post subject: Stasis Field Generator (CL# 40) questions |
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It's great to see the Stasis Field Generator rules in Captain's Log# 40 (thanks!!). I just have two quick questions about them:
1. 10A1d says that the SFG ship can't move and must be at speed zero. Just to confirm: speed zero is intended, not "stopped". So this means that the SFG ship could effectively accelerate to move into firing position and then simply stop accelerating to fire the SFG? I assume "stopped" would also be valid to fire the SFG (ie, after Emergency Deceleration)?
2. If the SFG ship does get moved for whatever reason while operating the SFG (accelerates, towed, etc.) when does the field deactivate? Is it immediately, or at the end of the next Defensive Fire phase (10A1b)? Seems like it should be immediately, but it doesn't really specify.
Thanks!
Garrett |
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mjwest Commodore

Joined: 08 Oct 2006 Posts: 4091 Location: Dallas, Texas
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Posted: Tue May 18, 2010 6:07 pm Post subject: |
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1. Let's go for that. (I can't remember the intent behind the wording, so let's go with what it says.)
2. Immediately. The moment the ship moves, the field drops. _________________
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gar1138 Lieutenant Commander

Joined: 10 Jul 2007 Posts: 345 Location: Eugene, OR
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Posted: Tue May 18, 2010 7:52 pm Post subject: |
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mjwest wrote: | 1. Let's go for that. (I can't remember the intent behind the wording, so let's go with what it says.)
2. Immediately. The moment the ship moves, the field drops. |
Great, thanks!
Garrett |
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