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Repair boxes on the MB

 
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VulcanDropout
Lieutenant JG


Joined: 07 Jun 2010
Posts: 78

PostPosted: Sat Jun 19, 2010 4:57 pm    Post subject: Repair boxes on the MB Reply with quote

I searched "repair" under the rules and found nothing, so the answers I seek must be in the rulebook and I'm not finding it.

Repair boxes on the mobile base are hit by what on the DAC?
What are their purpose? I think that in SFB one point of power (per box) generated one repair point for the base or for a docked ship. If the same applies, at what point is the power allocated?

What is the rule number for this?
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VulcanDropout
Lieutenant JG


Joined: 07 Jun 2010
Posts: 78

PostPosted: Sat Jun 19, 2010 5:13 pm    Post subject: nevermind Reply with quote

I found that someone else had asked this same question not so long ago. I have no idea why the search function didn't pick up on it. But, I found out the answer (the lab boxes where a mistake, they should be lab boxes) before I play.
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dharras
Lieutenant JG


Joined: 31 Jul 2009
Posts: 47
Location: Bristol, UK

PostPosted: Sat Jun 19, 2010 7:42 pm    Post subject: Re: nevermind Reply with quote

Zaron wrote:
I found that someone else had asked this same question not so long ago. I have no idea why the search function didn't pick up on it. But, I found out the answer (the lab boxes where a mistake, they should be lab boxes) before I play.


Communique 34 has the revised versions of the mobile base which removes the repair boxes, and also lists the weapons for some of the other races.

Unlisted races would appear to be Vudar, Frax (same as Klingon?) and Andromedan (though they probably wouldn't get a mobile base like that).
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4751
Location: Middle Tennessee

PostPosted: Sat Jun 19, 2010 9:19 pm    Post subject: Reply with quote

Vudar and Andromedan base weapon load-outs are listed on page two of the WAR And PEACE rulebook...
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