Hod K'el Lieutenant Commander
  
  Joined: 21 Aug 2008 Posts: 301 Location: Lafayette LA
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				 Posted: Wed Jul 28, 2010 10:36 pm    Post subject:  | 
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				 	  | DaveP. wrote: | 	 		  I've always counted a "turn" as going from the impulse  the drone was launched on:
 
 
Turn X, Impulse 3 Seeking Weapons Phase: Drone #1 launched.
 
Turn X+1, Impulse 3 SWP: Drone #1 is 1 turn old
 
Turn X+2, Impulse 3 SWP: Drone #1 is 2 turns old
 
Turn X+3, Impulse 3 SWP: Drone #1 is 3 turns old, remove from board. 
 
 
That way all drones have the same lifespan. I have to keep track of the launching ship and drone counter number anyway (for control channels, and to remove drones fired by a ship that subsequently drops tracking or gets destroyed) so it's no big sweat to add the turn/impulse of launch. | 	  
 
 
I like playing it this way also since it fits Newtonian Laws better and is easier to teach. _________________ HoD K'el
 
IMV Black Dagger
 
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Life is not victory;
 
Death is not defeat! | 
			 
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