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phul Lieutenant JG

Joined: 05 May 2010 Posts: 41 Location: St. Louis
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Posted: Tue Aug 17, 2010 8:29 am Post subject: |
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terryoc wrote: |
Post right above mine.
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I wasn't aware of the 30 point difference nor the min point requirement. So not so much of an issue for the Tourney rules. It is however a problem I've noticed in General Meeting engagements that the group I'm apart of plays somewhat commonly, where the 30 point difference isn't required as per the Vp system in the RB. Either way I don't see how penalizing as per the OP makes sense. |
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storeylf Fleet Captain
Joined: 24 Jul 2008 Posts: 1887
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Posted: Tue Aug 17, 2010 8:48 am Post subject: |
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mojo jojo wrote: |
2-3% is not an insignificant difference. It's the difference between say a Klingon fleet of DWL, D7C, D7 at 446 pts and DWL, D7, D6 at 434 pts. That's a pretty hefty difference (upgrading 3 PH2 to 5 PH1!)
According to your philosophy, the D6 fleet should be the better tournament fleet than the D7C fleet. Somehow, I think most players would choose the D7C fleet in an actual tournament...
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That is distorting the argument somewhat. The fact is that generally the smaller point fleet does have an advantage in the points scoring, the 2-3% difference is not likely to represent a noticeble fighting edge to the larger fleet. That is of course assuming both players are choosing fleets they think have a decent chance of doing well in the first place.
If you have a squadron that looks good, then you may well not be likely to downgrade a ship to save a few points, however, a different group altogether is likely - DWL, D7C, D7 (446) vs D5W, D5W, D5D (425), that is a more realistic comparison. Does the 446 pt fleet really warrant 21 points more? it will likely mean that it has to do more damage/cripple/kills than the cheaper fleet. It is a harder comparison, the squadrons were choosen for different reasons. 1 has more direct fire power, the other has more drones and better fire arcs. |
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terryoc Captain

Joined: 07 Oct 2006 Posts: 1384
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Posted: Tue Aug 17, 2010 9:33 am Post subject: |
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Minor nitpick - the D5L is a leader and you can't have that and the D7C
I think the D7C & D7 will have less ability to take damage than the D5Ws. _________________ "Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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mojo jojo Lieutenant Commander
Joined: 23 Jun 2009 Posts: 340
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Posted: Tue Aug 17, 2010 9:33 am Post subject: |
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storeylf wrote: | That is distorting the argument somewhat. The fact is that generally the smaller point fleet does have an advantage in the points scoring, the 2-3% difference is not likely to represent a noticeble fighting edge to the larger fleet. That is of course assuming both players are choosing fleets they think have a decent chance of doing well in the first place.
If you have a squadron that looks good, then you may well not be likely to downgrade a ship to save a few points, however, a different group altogether is likely - DWL, D7C, D7 (446) vs D5W, D5W, D5D (425), that is a more realistic comparison. Does the 446 pt fleet really warrant 21 points more? it will likely mean that it has to do more damage/cripple/kills than the cheaper fleet. It is a harder comparison, the squadrons were choosen for different reasons. 1 has more direct fire power, the other has more drones and better fire arcs. |
How is it distorting the argument? I'm simply measuring the effect of 2-3% increase in points. It's easiest by taking 2 fleets that are exactly the same except that 1 ship is up or downgraded. That is the "control" of the experiment. If you measure 2 fleets that are completely different, then the effect of the extra points is lost in the "noise" of all the other comparisons.
So a DWL, D7C, D7 vs DWL, D7, D6 should be a perfectly fair comparison. If we take your sample fleet, we can do the same thing. 2 D5W, D5D vs 2 D5W, D7C. 425 vs 438 pts. It is a harder comparison than my example, but it should still be doable. It's essentially 4 extra drone racks and 12 seeking control vs 4 disrupters and 3 PH1. I think the D7C is still better than the D5D, but it's not as clear cut as the D7C vs D6 because of the difficulty of comparing disrupters and drone racks in combat effectiveness. |
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mojo jojo Lieutenant Commander
Joined: 23 Jun 2009 Posts: 340
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Posted: Tue Aug 17, 2010 9:35 am Post subject: |
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terryoc wrote: | Minor nitpick - the D5L is a leader and you can't have that and the D7C
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You're allowed to take 2 leaders according to the tournament rules.  |
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storeylf Fleet Captain
Joined: 24 Jul 2008 Posts: 1887
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Posted: Tue Aug 17, 2010 10:55 am Post subject: |
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mojo jojo wrote: |
How is it distorting the argument? I'm simply measuring the effect of 2-3% increase in points. It's easiest by taking 2 fleets that are exactly the same except that 1 ship is up or downgraded. That is the "control" of the experiment. If you measure 2 fleets that are completely different, then the effect of the extra points is lost in the "noise" of all the other comparisons. |
That is exactly the point, a tourney is not bewteen 2 squadrons that are the same except someone has swapped out 1 ship for another. In a tourney the 2-3% difference is generally negligable. There is a lot of 'noise' in a tourney, and the difference between the opposing fleets is usually going to be lost in an actual tourney game.
Your control is very specific. Take the other post of mine, 2 mohawks + 2 rangers, and swap out the rangers for mongols, I get a cheaper fleet and a better fleet IMO. Why use your 'control'. Different 'controls' will show different things, which rather makes a mockery of the 'control'. There is no control here, as there are an almost infinate varieties of fleets, acros s multiple races. No one squadron/swap an claim to be a control.
Different swaps will show different things, I could for example take your 446 pt DWL, D7C, D7 and swap out the D7 for a D5, and have a 426 pt fleet, significantly cheaper, and I expect you'd find a few people who would rather have a D5 than D7, the extra Ph1, wide disr arcs and shields make up for what you lose.
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So a DWL, D7C, D7 vs DWL, D7, D6 should be a perfectly fair comparison. If we take your sample fleet, we can do the same thing. 2 D5W, D5D vs 2 D5W, D7C. 425 vs 438 pts. It is a harder comparison than my example, but it should still be doable. It's essentially 4 extra drone racks and 12 seeking control vs 4 disrupters and 3 PH1. I think the D7C is still better than the D5D, but it's not as clear cut as the D7C vs D6 because of the difficulty of comparing disrupters and drone racks in combat effectiveness. |
It's a comparison, nothing more.
You might think it is better, others might not. the FA arcs of the extra disrupters don't mesh very well with the large arcs of the D5Ws and that counts against spending those extra points for it as well. I could also keep the D5D and upgrade a D5W for a DWL, 18 points more, but I'm not convinced it is worth it. |
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mojo jojo Lieutenant Commander
Joined: 23 Jun 2009 Posts: 340
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Posted: Tue Aug 17, 2010 12:11 pm Post subject: |
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storeylf wrote: |
That is exactly the point, a tourney is not bewteen 2 squadrons that are the same except someone has swapped out 1 ship for another. In a tourney the 2-3% difference is generally negligable. There is a lot of 'noise' in a tourney, and the difference between the opposing fleets is usually going to be lost in an actual tourney game.
Your control is very specific. Take the other post of mine, 2 mohawks + 2 rangers, and swap out the rangers for mongols, I get a cheaper fleet and a better fleet IMO. Why use your 'control'. Different 'controls' will show different things, which rather makes a mockery of the 'control'. There is no control here, as there are an almost infinate varieties of fleets, acros s multiple races. No one squadron/swap an claim to be a control.
Different swaps will show different things, I could for example take your 446 pt DWL, D7C, D7 and swap out the D7 for a D5, and have a 426 pt fleet, significantly cheaper, and I expect you'd find a few people who would rather have a D5 than D7, the extra Ph1, wide disr arcs and shields make up for what you lose. |
It's "noise" as in hard to measure, not as in negligible. A good analogy would be American Football. The way it works is that each team has a salary cap to pay its players. Let's suppose that the cap is $100 million. To measure the benefit of the cap increasing to $103M, it's generally best to take 1 player and replace him with a player that's $3M more expensive. It becomes very hard to measure the effects of that cap increase if you switch 20 players around.
My feeling and the feelings of pretty much every GM in football is that a $103M cap is a pretty good advantage over a $100M cap. Now it's possible that some players aren't worth what they're paid and others overperform their contracts, but generally speaking, the more expensive player is usually better and salary does have at least some correlation to effectiveness.
storeylf wrote: |
It's a comparison, nothing more.
You might think it is better, others might not. the FA arcs of the extra disrupters don't mesh very well with the large arcs of the D5Ws and that counts against spending those extra points for it as well. I could also keep the D5D and upgrade a D5W for a DWL, 18 points more, but I'm not convinced it is worth it. |
Since the worth and value of every ship is subjective with numerous factors that need to be accounted for and since some BPV seems to be flat out wrong (an ISC CS the same pts as a CL????), let's take the same ship but upgrade its weapons. This should be a much more straightforward apples to apples comparision.
It appears to me that upgrading a PH2 to a PH1 is worth about 2 BPV. The Orion section seems to value it at 1/2 pt, but I think that's far too low so I'll go with 2. So let's take a 3 ship fleet with a D7 (it doesn't matter what the other 2 ships are). Let's have that fleet face off against another fleet that's exactly the same except that this fleet has an upgraded D7 with 9 PH1 and no PH2 and that fleet is 12 pts more expensive.
Would you take the fleet with the "standard" D7 or would you take the fleet with the upgraded D7 at 12 pts more in a tournament? |
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terryoc Captain

Joined: 07 Oct 2006 Posts: 1384
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Posted: Tue Aug 17, 2010 12:52 pm Post subject: |
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I'd like to point out again that point value isn't just about how much damage you can dish out, it's about how much damage you can take. A Fed NCL or Klink D5 may have nearly as much firepower as a heavy cruiser of the same empire, but once the shields are penetrated will lose weapons and power much faster. It also takes less damage to cripple or destroy it, and score the points. _________________ "Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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Kang Fleet Captain

Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Tue Aug 17, 2010 12:58 pm Post subject: |
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I myself think that the error margin from the way in which the point values are calculated (and iirc it's a secret formula known only by certain ADB staff) makes a 3% difference kind of irrelevant.
There's always loads of discussions about whether point values are 'wrong', about whether point values were transposed directly from SFB (they weren't, but are still related to the SFB point values), and other equally valid points. Theree is also the point that some ships perform better as part of a team, others work better going solo. Simply adding up the points for the various boxes on the ship card do not always give an accurate assessment of the ship's performance in combat, because it is the interaction of the various boxes, turn modes, the scenario, the opponent's rig etc. that make the ship what it is in a scrap, and what it is against different opponents.
Because of this, I prefer to think of point values simply as a guide. Some ships regularly out-perform others of similar or even greater point values; a case in point would be the Orion LR which in many people's opinions should have a higher value.
So, storeylf's assertion that 'it's a comparison, nothing more' (taken slightly out of context, I appreciate!) is pretty close to my point of view as expressed here. Although point values are the yardstick by which tournament ship squadrons are built - and rightly so because you have to have some way of doing it - they should not be thought of as the be-all and end-all. _________________
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storeylf Fleet Captain
Joined: 24 Jul 2008 Posts: 1887
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Posted: Tue Aug 17, 2010 1:09 pm Post subject: |
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Your journey into fantasy ships is meaningless. I don't get a choice to make up my own ship. I have to play with available ships.
If I was choosing a klingon fleet I can see no reason why I would choose your 446 point fleet over the 426 point version (D7 > D5) or the 425 point fleet (D5W,D5W, D5D fleet). All are near enough the same in capability, the cheaper fleets give up nothing relevant in the context of a tourney game but do benefit from a significant point advantage when it comes to scoring.
The same applies with other empires/fleets.
The point remains that a range of 425-250 is narrow enough that 2 fleets in a blind matchup are likley to be fairly evenly matched, but the fleet that happened to cost less has a noticebale edge in the scoring. Looking at some very specific squadron and ship swap doesn't alter that. Many 1 vs 1 duels will have a wider percentage margin than that, yet still be seen as a good balanced match, indeed the classic D7 vs Fed CA has the D7 fighting a ship over 6% more expensive.
[edit] and no I don't think I would choose the all ph1 D7, 12 pts for 6 ph1s instead of 6 ph2s, mm not worth that much, and especially not worth giving up the scoring advantage for. Remember those points have to be enough to turn a close game into a pretty clear win in order to win on points. |
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mojo jojo Lieutenant Commander
Joined: 23 Jun 2009 Posts: 340
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Posted: Tue Aug 17, 2010 3:05 pm Post subject: |
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Yes, points are a guideline and in some cases are outright wrong (see ISC CS vs CL or Rom CNH vs K9R), but they're what we have. And generally speaking, a ship that is 10-20 pts more expensive is significantly more capable than the cheaper ship. Plus, this is a tournament setup where both sides are min-maxing like crazy to get the best fleets. So most likely it's going to be a matchup between 2 relatively efficient 450 and 425 pt fleets.
I'd take my chances with a D7P1 fleet over the D7 fleet any day in a tournament setup. Or anything similar such as the Lyran CW into a CWP1 at 8 pts more expensive. And even if the extra points don't go into weapons, they'll generally go into shields/stuffing as terryoc pointed out which makes it harder to score points on on them. |
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mojo jojo Lieutenant Commander
Joined: 23 Jun 2009 Posts: 340
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Posted: Tue Aug 17, 2010 3:12 pm Post subject: |
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A modification of my original post suggestion:
1) Take the difference in point values and multiply by 3. This is the number of shield boxes that the larger fleet takes before combat starts. However in case it wasn't clear before, this is a substitution for the free vp you normally would get, not an add-on.
So a 425 pt fleet vs a 450 pt fleet does NOT get the free 25 vp at start. VP starts the game at 0 for both sides. Instead, the 450 pt fleet has 75 shield boxes of damage before the game actually starts that he can distribute however he wants among his ships.
2) Multiply all pt values of the larger fleet by the ratio of the 2 fleets.
EX: The 425 pt fleet destroys a 150 pt ship in the 450 pt fleet. It scores (150)*(425/450) = 141.7 pts. It may seem unfair to reduce the pts earned by the smaller fleet, it does compensate for the fact that the larger fleet already took 75 shield boxes damage before the fight started.
This way, if both fleets inflict the exact same level of damage, they score the exact same points. Both sides start on a level playing field (the larger force is more capable, but has some damage to start). |
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phul Lieutenant JG

Joined: 05 May 2010 Posts: 41 Location: St. Louis
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Posted: Tue Aug 17, 2010 4:50 pm Post subject: |
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I'm not opposed to the way you modify points, but your balancing methodology is extreme, and hampers the larger fleet more than merely applying damage. It also limits their options in battle (specifically manuever options, unless you evenly divide damage on all shields). And... if I knew this was the way balance was being applied... I'd use a hellbore hydran 425 fleet every chance I got (we'll ignore the fact that I prefer hellbore anyway). 75 points spread over 3 ships will make for a juicy initial hellbore volley. That's just an immediate thought.
Something else is nagging at my mind re: this, but I have to think it over some more so I sound coherant. |
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ericphillips Commander

Joined: 16 Apr 2009 Posts: 701 Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
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Posted: Tue Aug 17, 2010 5:44 pm Post subject: |
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This is an interesting debate. Perhaps comparing to real life tournaments and sports would be appropriate.
Basically, giving the lower BPV fleet points to start is a form or handicap, like those used in golf. However, except in informal tournaments, handicaps are not allowed.
The same is true in other sports. When the Boston Red Sox, with their $5.6-million average player salaries play the New York Yankees, with the Yanks $8.2-million average player salaries, Boston does not get free runs to start the game. It also does not mean that Boston will not win the game anyways.
Perhaps it would be better in a tournament with set limits such as Origins to forego the point handicap and just make each type of score a set value, no matter the BPV of the ship. This would make it more about taking the best ship combo regardless of points (although within the range of the tournament), and if you take a ship that is easier to score on, you will have to protect it more. _________________ "I could have been an adventurer like you, but I took an arrow to the knee." |
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mojo jojo Lieutenant Commander
Joined: 23 Jun 2009 Posts: 340
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Posted: Tue Aug 17, 2010 6:09 pm Post subject: |
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phul wrote: | I'm not opposed to the way you modify points, but your balancing methodology is extreme, and hampers the larger fleet more than merely applying damage. It also limits their options in battle (specifically manuever options, unless you evenly divide damage on all shields). And... if I knew this was the way balance was being applied... I'd use a hellbore hydran 425 fleet every chance I got (we'll ignore the fact that I prefer hellbore anyway). 75 points spread over 3 ships will make for a juicy initial hellbore volley. That's just an immediate thought.
Something else is nagging at my mind re: this, but I have to think it over some more so I sound coherant. |
A Hydran HB fleet is a perfectly viable fleet and your strategy would be a perfectly plausible way to try and gain an advantage. However, someone facing the HB fleet is probably going to spread his shield damage evenly. 75 pts over 3 ships is about 4 pts per shield, and over 4 ships is about 3 pts per shield. This is significant damage that is likely to lead to greater internals as the game progresses, but that initial HB volley is probably only going to do 3-4 extra internals. On the flip side, the 450 pt fleet has 25 pts more weapons, shields, power and/or padding so it's able to absorb and inflict more damage.
As far as limiting maneuver options for the larger fleet, that's a choice that he makes. He can always go with the safe way and spread shield damage evenly, but if he plans to face the enemy throughout the battle, he may well decide to put most of the damage on rear shields. This increases a player's options and strategy which IMO is a good thing. |
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