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FC0004 - ISC versus Andromedan (mojo v terryoc)
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4467
Location: Middle Tennessee

PostPosted: Tue Aug 24, 2010 4:00 pm    Post subject: FC0004 - ISC versus Andromedan (mojo v terryoc) Reply with quote

Well, we have another pbem game going.
This has mojo jojo's ISC forces (CS, CS, CL, CL) facing off against Terry's extra-galatic invaders (INT, COB, COB)

Terry's Andros will start within 3 hexes of 0101
while
Gary's ISC will start within 3 hexes of 4230.

EAs and SitReps to come.
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Krellex
Lieutenant Commander


Joined: 30 Sep 2009
Posts: 261
Location: RIS Boise

PostPosted: Tue Aug 24, 2010 4:51 pm    Post subject: Reply with quote

Ooohhh, this should be a good fight. *grabs popcorn to sit and watch*
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Scoutdad
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Joined: 09 Oct 2006
Posts: 4467
Location: Middle Tennessee

PostPosted: Tue Aug 24, 2010 5:01 pm    Post subject: Reply with quote

Terry's alternate fleet 9in case Gary chose not to face Andros) was the same ISC fleet he used in FC0001. An ISC civil war would have been interesting... but I'd have hated trying to remember which ISC counter went with which fleet... Confused
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mojo jojo
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Joined: 23 Jun 2009
Posts: 340

PostPosted: Tue Aug 24, 2010 5:12 pm    Post subject: Reply with quote

The CS Charity, CS Mercy, and CL Compassion will attempt to set the misguided on the path to enlightenment. Razz
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mjwest
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Joined: 08 Oct 2006
Posts: 3462
Location: Dallas, Texas

PostPosted: Tue Aug 24, 2010 5:15 pm    Post subject: Reply with quote

Love the names. Incidentally, is it three ships (one CL) or four ships (two CLs)?
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mojo jojo
Lieutenant Commander


Joined: 23 Jun 2009
Posts: 340

PostPosted: Tue Aug 24, 2010 5:29 pm    Post subject: Reply with quote

3 ships at fleet scale. Both fleets are exactly 225 pts.
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terryoc
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Joined: 07 Oct 2006
Posts: 1378

PostPosted: Wed Aug 25, 2010 3:21 am    Post subject: Reply with quote

So how much damage can two PPDs put out at Range 10, again?
[counts on whatever it is Andromedans use for fingers]
Uh oh.
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"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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Scoutdad
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Joined: 09 Oct 2006
Posts: 4467
Location: Middle Tennessee

PostPosted: Wed Aug 25, 2010 9:51 pm    Post subject: Reply with quote

Andromedan EA / Start Positions:
Intruder: 0303-C at Speed 16
Battery Power:
Battery 1: 5 tokens
Battery 2: 5 tokens
Battery 3: 0 tokens
Battery 4: 0 tokens
30 Energy Tokens (10 batteries)

PA Panel cost: 2 tokens for forward bank, 1.5 tokens rear, 3.5 total
Base Speed 16, 8 tokens
Arm TRH A, second turn, 3 tokens
Arm TRH B, second turn, 3 tokens
Arm DisDev Z, second turn, 2 tokens
Tokens spent: 19.5 tokens
Power remaining 10.5 tokens (10 batteries)

Cobra 1: 0303-C at Speed 16
Battery Power
Battery 1: 5 tokens
Battery 2: 0 tokens
15 Energy Tokens (5 batteries)
PA Panel cost: 1 token forward, 1 token rear, 2 tokens total
Base Speed 16, 4 tokens
Arm TRL A, second turn, 2 tokens
Tokens spent: 10 tokens
Power remaining 5 tokens (5 batteries)

Cobra 2: 0303-C at Speed 16
Battery Power
Battery 1: 5 tokens
Battery 2: 0 tokens
15 Energy Tokens (5 batteries)
PA Panel cost: 1 token forward, 1 token rear, 2 tokens total
Base Speed 16, 4 tokens
Arm TRL A, second turn, 2 tokens
Tokens spent: 10 tokens
Power remaining 5 tokens (5 batteries)
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Scoutdad
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PostPosted: Wed Aug 25, 2010 9:56 pm    Post subject: Reply with quote

ISC EA and starting positions:

CS Charity in 4230-A at Speed 0
16 Power tokens (batteries used to preload PPD A)
Pay 4 tokens to load PPD A
Pay 0 tokens for Baseline Speed of 0
Total spent: 4
Tokens remaining: 12

CS Mercy in 4230-F at Speed 0
16 Power tokens (batteries used to preload PPD A)
Pay 4 tokens to load PPD A
Pay 0 tokens for Baseline Speed of 0
Total spent: 4
Tokens remaining: 12

CL Compassion in 4230-E at Speed 0
18 Power tokens (including batteries)
Pay 2 tokens to load Plasma A (2nd turn arming)
Pay 0 tokens for Baseline Speed of 0
Total spent: 2
Tokens remaining: 16
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Scoutdad
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Joined: 09 Oct 2006
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Location: Middle Tennessee

PostPosted: Fri Sep 03, 2010 12:24 am    Post subject: Reply with quote

Brief update:
The Andromedans have advanced 16 hexes across the map, while the ISC have advanced 3 hexes. the ships are currently 22 hexes apart and jockeying for final positions.

Turn 2 Energy Allocation is due by Saturday.
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Scoutdad
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Location: Middle Tennessee

PostPosted: Sat Sep 11, 2010 2:07 am    Post subject: Reply with quote

Sorry for the delay, but the holidays and visiting family took its toll on updates. Turn two EA is complete:

Andromedan EA:

Intruder
Battery Power:
Battery 1: 5 tokens
Battery 2: 3.0 tokens
Battery 3: 0 tokens
Battery 4: 0 tokens

28.0 Energy Tokens (8.0 batteries)

PA Panel cost: 2 tokens for forward bank, 1.5 tokens rear, 3.5 total
Base Speed 16, 8 tokens
Arm TRH A, second turn, 3 tokens (rolling from last turn)
Arm TRH B, second turn, 3 tokens (rolling from last turn)
Hold DisDev Z, 1 tokens
Tokens spent: 18.5 tokens

Power remaining 9.5 tokens (8. batteries)

Cobra #1
Battery Power
Battery 1: 5 tokens
Battery 2: 1 tokens
16 Energy Tokens (6 batteries)
PA Panel cost: 1 token forward, 1 token rear, 2 tokens total
Base Speed 8, 2 tokens
Arm TRL A, second turn, 2 tokens
Tokens spent: 6 tokens
Power remaining 10 tokens (10 batteries)

Cobra #2
Battery Power
Battery 1: 5 tokens
Battery 2: 1 tokens
16 Energy Tokens (6 batteries)
PA Panel cost: 1 token forward, 1 token rear, 2 tokens total
Base Speed 8, 2 tokens
Arm TRL A, second turn, 2 tokens
Tokens spent: 6 tokens
Power remaining 10 tokens (10 batteries)

ISC EA:
CS Charity
18 Power tokens (including batteries)
Pay 2 tokens to hold PPD A
Pay 6 tokens for Baseline Speed of 16
Total spent: 8
Tokens remaining: 10

CS Mercy
18 Power tokens (including batteries)
Pay 2 tokens to hold PPD A
Pay 6 tokens for Baseline Speed of 16
Total spent: 8
Tokens remaining: 10

CL Compassion
18 Power tokens (including batteries)
Pay 4 tokens to load Plasma A (as Plasma S)
Pay 6 tokens for Baseline Speed of 16
Total spent: 10
Tokens remaining: 8
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Scoutdad
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Joined: 09 Oct 2006
Posts: 4467
Location: Middle Tennessee

PostPosted: Sat Nov 20, 2010 3:10 am    Post subject: Reply with quote

Alfter an extened delay brought about by first an intense work schedule on my part, then a crashed comuter on the player part, followed by more 70+ hour work weeks - we're back at it:

Turn 2, Impulse 4 has been completed and the the move orders for 2.5 through 2.8 have been submitted.
Here's where the forces are currently located:

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Scoutdad
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Location: Middle Tennessee

PostPosted: Sun Nov 21, 2010 2:10 am    Post subject: Reply with quote

Impulse 5:
Range from INT to ISC forces: 7 hexes.

All three ISC units have directed an Alpha Strike at the INT's weapon suite...
More to come...
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terryoc
Captain


Joined: 07 Oct 2006
Posts: 1378

PostPosted: Sun Nov 21, 2010 5:52 pm    Post subject: Reply with quote

Hold on a tick, can PPDs use Directed Targeting?
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"Man, Terry, you are like a loophole seeking missle!" - Mike West
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Scoutdad
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Posts: 4467
Location: Middle Tennessee

PostPosted: Mon Nov 22, 2010 2:57 am    Post subject: Reply with quote

Offensive Fire for FC0004 has been completed.
Here's wher they're at:

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