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FC0006: Escalation! - malisman vs storeylf
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4470
Location: Middle Tennessee

PostPosted: Sat Nov 06, 2010 4:02 pm    Post subject: FC0006: Escalation! - malisman vs storeylf Reply with quote

This game will be:
Matt (malisman) flying a Federation NCA
versus
Lee (storeylf) flying an Andromedan Python

Tony L. Thomas (scoutdad) will be the moderator.
The game will be played on a 42 x 30 hex, fixed map.
Matt will start in hex 1701
Lee will start in hex 2630.

Energy Allocation is due to the moderator by midnight, November 8th.
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Last edited by Scoutdad on Wed Nov 10, 2010 1:15 am; edited 1 time in total
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Scoutdad
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Joined: 09 Oct 2006
Posts: 4470
Location: Middle Tennessee

PostPosted: Sun Nov 07, 2010 1:12 am    Post subject: Reply with quote

This game is off!

I have received EA from both players and have compiled the EZ SitRep.

It has been sent to both players and movement orders are forthcoming.

Tony
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Scoutdad
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Joined: 09 Oct 2006
Posts: 4470
Location: Middle Tennessee

PostPosted: Wed Nov 10, 2010 3:37 am    Post subject: Reply with quote

Energy Allocation:

USS Acadiana:
Total Energy Available: 38 Energy Tokens
NCA pays 4 batteries for Turn 0 pre-arming of all Photon Torpedoes
NCA pays 2 energy tokens to complete arming of Photon A
NCA pays 2 energy tokens to complete arming of Photon B
NCA pays 2 energy tokens to complete arming of Photon C
NCA pays 2 energy tokens to complete arming of Photon D
NCA pays 16 energy tokens for base line speed 16

total power remaining after EA: 14 energy tokens


Andro Python:

Pre-arming:
both TRs and the DisDev start pre-armed, and will therefore be fully armed after EA.

Python generates 28 points of energy.
10 points in BTTY 1, 10 points in BTTY 2.
Total power available: 48 energy tokens
Python pays 18 energy tokens for baseline speed of 24.
Python pays 5 energy tokens to activate all PA Panels.
Python pays 2 energy tokens to complete arming of DisDev (Z)
Python pays 4 energy tokens to complete arming of TR-L (A) and (B)

total power remaining: 19 energy tokens
0 energy tokens of generated power
5 points in BTTY 1
5 points in BTTY 2
5 points in BTTY 3
4 points in BTTY 4
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Scoutdad
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PostPosted: Wed Nov 10, 2010 3:51 am    Post subject: Reply with quote

After four impulses of movement, here's where they're at...


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Scoutdad
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PostPosted: Wed Nov 10, 2010 3:51 am    Post subject: Reply with quote

And this is how they got there...


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terryoc
Captain


Joined: 07 Oct 2006
Posts: 1380

PostPosted: Wed Nov 10, 2010 3:21 pm    Post subject: Reply with quote

Python? Interesting choice.
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1882

PostPosted: Wed Nov 10, 2010 3:40 pm    Post subject: Reply with quote

Aye - I spent ages being totally undecided as to which of the more usual ships I would take and in the end decided to go with something different.

Malleman should just about be waking up to the fact that he is doomed and surrendering within the next few hours. Wink

Best eyebrow raising ship has to be the monitor pick though!
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Scoutdad
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PostPosted: Wed Nov 10, 2010 3:41 pm    Post subject: Reply with quote

Monitor!
I agree with that. As soon as I received the emailed selection, I thought "Hmmm..."
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mojo jojo
Lieutenant Commander


Joined: 23 Jun 2009
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PostPosted: Wed Nov 10, 2010 3:44 pm    Post subject: Reply with quote

I think the Monitor would be a much better ship as part of a fleet. One on one, the max speed of 8 is going to be a huge handicap.
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Scoutdad
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PostPosted: Wed Nov 10, 2010 3:53 pm    Post subject: Reply with quote

But with 6 photons, it'll have a huge first punch.
You might not get a second punch, but the first will certainly hurt.
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malleman
Lieutenant Commander


Joined: 12 Jan 2008
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PostPosted: Sun Nov 14, 2010 12:56 am    Post subject: Reply with quote

Our game is heating up!
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Scoutdad
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PostPosted: Sun Nov 14, 2010 3:34 am    Post subject: Reply with quote

The Andromedan just declared self-displacement in Turn 1, Impulse 5...

More to follow...
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Scoutdad
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PostPosted: Sun Dec 19, 2010 10:05 pm    Post subject: Reply with quote

The Andromedan declared Evasive Manuevering in impulse 6...
Impulse 7 saw a bit of closing...
Here's where the various units are after Turn 1, impulse 7 movement:


And here's the results of the Federaiton attempt to fire through the EM shift:

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storeylf
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Joined: 24 Jul 2008
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PostPosted: Sun Dec 19, 2010 10:42 pm    Post subject: Reply with quote

Boy I thought my firepower was a bit on the light side. It is positively overpowering compared to 'that'!! And that was a full spread of the so called wonder weapon, or were you firing pseudo photons and holding back the real ones Razz
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Scoutdad
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PostPosted: Sun Dec 19, 2010 10:54 pm    Post subject: Reply with quote

Funny. When I threw those four dice and saw the numbers, I had this vision of Matt going apoplexic and struggling to say something along the lines of, "...ACK!...."
matt wrote:
...ACK!...

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