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IKerensky Lieutenant SG
Joined: 17 Jan 2011 Posts: 108 Location: blois - France
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Posted: Tue Feb 01, 2011 7:43 am Post subject: All the ships moving at the same speed all the time ? |
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Hello,
I was reviewing the next scenario to play when I started to think : Heck the guy just have to run 24+1 and the others will never catch him up...
I understand that SFB had acceleration rules and such things that make vessel goes in more different speed than in FC.
But in Federation Commander, except by scenario restriction, is there any ship that is slower than 24+1 ? I understand that going that fast limit the amount of weapon avaliable but if the idea is to stay out of weapon range is doesnt matter that much... |
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terryoc Captain

Joined: 07 Oct 2006 Posts: 1384
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Posted: Tue Feb 01, 2011 8:10 am Post subject: |
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Sorry, but the question is so dependent on the situation that it really has no answer. _________________ "Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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Kang Fleet Captain

Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Tue Feb 01, 2011 2:55 pm Post subject: |
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Some of the civilian ships can't make high speeds. Certainly the Small Freighter and Large Freighter can't select Base Speed 24, even if they have the power to do so (only just). _________________
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duxvolantis Lieutenant SG

Joined: 16 Nov 2010 Posts: 185
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Posted: Tue Feb 01, 2011 4:06 pm Post subject: Re: All the ships moving at the same speed all the time ? |
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IKerensky wrote: | Hello,
I was reviewing the next scenario to play when I started to think : Heck the guy just have to run 24+1 and the others will never catch him up...
I understand that SFB had acceleration rules and such things that make vessel goes in more different speed than in FC.
But in Federation Commander, except by scenario restriction, is there any ship that is slower than 24+1 ? I understand that going that fast limit the amount of weapon avaliable but if the idea is to stay out of weapon range is doesnt matter that much... |
That is why plopping down two ships on an open floating map is often a silly scenario unless both players agree to close and fight.
Play scenarios that compel engagement and it is not an issue.
I have noticed that the power curve drops after the first turn of firing. _________________ Dux Volantis
Romulan Star Empire |
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Steve Cole Site Admin

Joined: 11 Oct 2006 Posts: 3807
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Posted: Tue Feb 01, 2011 7:46 pm Post subject: |
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If you spend your whole life running away from drones, you'll never accomplish anything.
The trick is to use drones when you want him to run away, or when he cannot run away. _________________ The Guy Who Designed Fed Commander
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Kang Fleet Captain

Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Tue Feb 01, 2011 8:22 pm Post subject: |
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Steve: Submit it as a Command Note!  _________________
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mojo_billbo Commander

Joined: 07 Mar 2010 Posts: 426 Location: Danville, PA
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Posted: Tue Feb 01, 2011 10:40 pm Post subject: |
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Steve Cole wrote: | If you spend your whole life running away from drones, you'll never accomplish anything.
The trick is to use drones when you want him to run away, or when he cannot run away. |
I've spent most of my life running away from drones... at least until I can pick them off with my PH-3s..
Plus it gives me time to overload my photons.... |
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IKerensky Lieutenant SG
Joined: 17 Jan 2011 Posts: 108 Location: blois - France
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Posted: Wed Feb 02, 2011 11:15 am Post subject: |
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The trick is that you dont have to run AWAY from them, you just have to stay AHEAD of them... Wich is really not that difficult. |
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storeylf Fleet Captain
Joined: 24 Jul 2008 Posts: 1887
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Posted: Wed Feb 02, 2011 11:42 am Post subject: |
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Not sure where drones came up from - someone getting confused by the OPs other drone thread?
To the OP. Generally yes you can keep running and the other guy can not catch you. On the same token the other guy can keep chasing you and you usually can't disengage by distance. Stalemate.
That's why we pretty much never play on a floating map, that way there is always a way beyond distance that allows someone to disengage or be caught and end the game.
It does mean that some SFB scenarios that were ported over don't really work very well if they relied in some way on disengagement or stern chases.
I've also found other SFB scenarios that have been ported over don't work for other reasons. The issue is that FC is not SFB, and what works scenario wise in SFB does not necessarily work in FC. |
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