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		gar1138 Lieutenant Commander
  
  Joined: 10 Jul 2007 Posts: 345 Location: Eugene, OR
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				 Posted: Thu Mar 17, 2011 8:03 pm    Post subject:  | 
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				I also agree that it should be 1d6 for shuttle hits always (both offensive and defensive).  I would be interested to learn the reasoning behind the decision to make them different.
 
 
Garrett | 
			 
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		Bolo_MK_XL Captain
  
  Joined: 16 Jan 2007 Posts: 834 Location: North Carolina
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				 Posted: Fri Mar 18, 2011 12:40 am    Post subject:  | 
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				| My assumption about adds killing shuttles that have impacted is bookkeeping -- if you shoot and don't kill it -- you have to maintain a running total on damage -- | 
			 
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		JonPerry Lieutenant SG
 
  Joined: 12 Jul 2010 Posts: 124
 
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				 Posted: Fri Mar 18, 2011 2:16 pm    Post subject:  | 
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				| true, but we were prepared to keep track of that damage before the latest version of the rules, when we'd just be shooting at shuttles with our phasers. | 
			 
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		mjwest Commodore
  
  Joined: 08 Oct 2006 Posts: 4100 Location: Dallas, Texas
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				 Posted: Fri Mar 18, 2011 2:20 pm    Post subject:  | 
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				The reason is because Steve thought it worked better that way.
 
 
Not a huge long explanation, but there it is. _________________
  
 
Federation Commander Answer Guy | 
			 
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