Federation Commander Forum Index Federation Commander
A NEW fast paced board game of starship combat!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

1st FC session: some rules questions

 
Post new topic   Reply to topic    Federation Commander Forum Index -> Rules Questions
View previous topic :: View next topic  
Author Message
mike_espo
Lieutenant JG


Joined: 17 Mar 2011
Posts: 72
Location: Chicago, IL

PostPosted: Mon Apr 04, 2011 11:25 pm    Post subject: 1st FC session: some rules questions Reply with quote

Just finished playing FC this weekend. Had a few questions:

Dropping shields: I know the rules say that two impulses must elapse before they can be raised, but is this true if shields were dropped on Impulse#8? Are shields raised on the beginning of the next turn? I ask this because with weapons, if you fire on Impulse 8 they are ready to fire at the beginning of turn.

thanks.... Lovin this game!!!!
Back to top
View user's profile Send private message
OGOPTIMUS
Captain


Joined: 10 Nov 2006
Posts: 981

PostPosted: Thu Apr 07, 2011 6:36 am    Post subject: Reply with quote

My gut says that it carries over the turn break since the rule says that the shield may be reactivated 2 impulses later and makes no reference to the end of the turn. Shields don't really get raised again at the beginning of the turn - they're active for the entire game as long as you choose not to lower them (unless the enemy does do enough damage to disable all the boxes). As for weapons, the rule states that the weapons are available next turn, rather than X number of impulses later (particle cannons being a notable exception).
_________________
O.G. OPTIMUS


NEW Page | OLD Page
Back to top
View user's profile Send private message Visit poster's website
terryoc
Captain


Joined: 07 Oct 2006
Posts: 1371

PostPosted: Thu Apr 07, 2011 10:00 am    Post subject: Reply with quote

Shields wait 2 impulses. Weapons are different.
_________________
"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
Back to top
View user's profile Send private message Send e-mail
mjwest
Commodore


Joined: 08 Oct 2006
Posts: 3437
Location: Dallas, Texas

PostPosted: Thu Apr 07, 2011 12:47 pm    Post subject: Reply with quote

Terry and the giant robot are correct. The two impulse delay extends over the turn break for shields.
_________________

Federation Commander Answer Guy
Back to top
View user's profile Send private message Visit poster's website
mike_espo
Lieutenant JG


Joined: 17 Mar 2011
Posts: 72
Location: Chicago, IL

PostPosted: Thu Apr 07, 2011 4:36 pm    Post subject: Reply with quote

Thanks. Keep forgetting that this is not SFB. Very Happy
Back to top
View user's profile Send private message
mike_espo
Lieutenant JG


Joined: 17 Mar 2011
Posts: 72
Location: Chicago, IL

PostPosted: Fri Apr 08, 2011 4:43 pm    Post subject: Reply with quote

One more thing: I played a convoy scenario the other day with a Fed Middle years DD escorting a convoy vs an Orion CR.

Found that the DDM is not too powerful. The CR crippled it with no problem; mostly due to engine doubling and tractor Smile

The question I have is damage allocation and directed damage:

The Fed DD with only the center warp engine is incredibly hard to knock out. With Directed damage, the center warp engine is only a alternate until the tenth internal. I am assuming that a Cwarp can only be taken out on a CWarp hit or Any Warp?

With Directed Damage: What happens if only, say 6 internals are called for vs the Fed DD; Lets say that the Orion succeeds in Engine targeting and row 1 is used.

Hit 1-skipped. Hit 2 Impulse. Hit 3-skipped. Hit 4 Hull. Hit 5 Lab Hit 6 Trans. Since Hits 1-3 are skipped, the DD only suffers 4 internals. Is this correct?
If so, at this rate, the DD won't start losing warp engines for a long time..the saucer will be a hulk before this happens.... Shocked
Back to top
View user's profile Send private message
Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4454
Location: Middle Tennessee

PostPosted: Fri Apr 08, 2011 7:38 pm    Post subject: Reply with quote

That is correct... if directed targeting (3D4) is used. Be aware however; that most people will not use directed targeting against a Federation DD for that reason. At least not against "power:, now "weapons" OTOH...
Too many chances for lost damage points.

I'd rather let the chips fall were they may as opposed to having every L Warp / R Warp become a missed hit.
_________________


Scoutdad's minis photos here!
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
Display posts from previous:   
Post new topic   Reply to topic    Federation Commander Forum Index -> Rules Questions All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group