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Masat Ensign
Joined: 09 Jul 2011 Posts: 22
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Posted: Sat Jul 09, 2011 2:04 pm Post subject: Cloaked Speed Limit |
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| One Question please. May a cloaked romulan travel at speed 16+1 by accelerating or must a cloaked romulan stay at speed 16? |
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The_Rock Lieutenant Commander
Joined: 16 Jul 2008 Posts: 240
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Posted: Sat Jul 09, 2011 2:13 pm Post subject: |
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They can move 16+, but they would need to cancel one move unless they want to void the cloak.
See (5P3d) |
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wedge_hammersteel Commander

Joined: 27 Sep 2008 Posts: 570 Location: Lafayette, LA
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Posted: Sat Jul 09, 2011 2:57 pm Post subject: |
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| One of the reasons to do that would be so you can have an extra subpulse to choose when you would move your ship tactically. Am I right on that? Seems I read it somewhere. |
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marcus_aurelius Lieutenant Commander

Joined: 07 Jun 2008 Posts: 224 Location: Cary IL
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Posted: Sat Jul 09, 2011 8:08 pm Post subject: |
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Moving 16+1 voids the cloak.
If you move only 1 or 2 hexes in an impluse the cloak is fine.
If for ANY reason (baseline speed, acceleration, etc) you move 3 or 4 hexes in an impulse your cloak is voided. |
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terryoc Captain

Joined: 07 Oct 2006 Posts: 1359
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Posted: Sun Jul 10, 2011 12:45 am Post subject: |
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Marcus, you can have a baseline speed of 16, accelerate, and then decelerate on one of the sub-pulses and move only two hexes. You will be considered to have a speed of 16+1 for most of the impulse, but will not void the cloak. _________________ "Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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leathernsteel Lieutenant SG

Joined: 07 Jun 2011 Posts: 196 Location: Orlando, FL
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Posted: Sun Jul 10, 2011 12:51 am Post subject: |
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Don't make me bust out the SFB rulebook!  |
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mjwest Commodore

Joined: 08 Oct 2006 Posts: 3279 Location: Dallas, Texas
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Posted: Sun Jul 10, 2011 3:25 am Post subject: |
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The answers here all appear to be correct. Terry summed it up best. _________________
Federation Commander Answer Guy |
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