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Scoutdad
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Joined: 09 Oct 2006
Posts: 4751
Location: Middle Tennessee

PostPosted: Thu Sep 22, 2011 7:08 pm    Post subject: Reply with quote

Having not played the game in any prior incarnations, I can not answer definitively, but here's what I do know.
There were mnay revisions to the game play between ACTA: B5 and ACTA: NA.
And those in the know claim just as many changes were made between ACTA: NA and ACTA: SF.

Take that for what it's worth at this point.
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silent bob
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Joined: 30 Apr 2008
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PostPosted: Fri Sep 23, 2011 11:03 am    Post subject: Reply with quote

Garydee wrote:
Has the core system changed much since the B5 days? I read that attack dice are still used, but are they still used against the target's hull or has that changed?


this has changed, no hull score
alot of stuff is still the same though.
movement changed a little.
attack table is the same
crits have changed (closer to NA but changed from there)
SAs are differant
some traits have changed
there is no crew score (but there isnt in NA either)
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Garydee
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Joined: 20 Sep 2011
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PostPosted: Fri Sep 23, 2011 2:06 pm    Post subject: Reply with quote

silent bob wrote:
Garydee wrote:
Has the core system changed much since the B5 days? I read that attack dice are still used, but are they still used against the target's hull or has that changed?


this has changed, no hull score
alot of stuff is still the same though.
movement changed a little.
attack table is the same
crits have changed (closer to NA but changed from there)
SAs are differant
some traits have changed
there is no crew score (but there isnt in NA either)


Thanks for the info SB. Smile I hope to hear more playtest reports from all of you guys. Very entertaining.
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Scoutdad
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Joined: 09 Oct 2006
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Location: Middle Tennessee

PostPosted: Fri Sep 23, 2011 2:34 pm    Post subject: Reply with quote

We've got a Romulan / Gorn session coming up this Sunday. Reports to follow.
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Marauder
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Joined: 23 Sep 2011
Posts: 28
Location: Vancouver BC

PostPosted: Fri Sep 23, 2011 5:35 pm    Post subject: Reply with quote

Hi all,

I'm new to the forum but not that new to SFB. I played Captains edition back in the '90's before there really was an internet!

I haven't played for years as I moved a couple of times since then and its a bit of a challenging game to get other established gaming groups into.

In the past year or so we discovered Starmada and subsequently KA and RA. I'm really looking forward to ATCA SF because it sounds like there is a lot more playtesting and thought going into it than was done for KA/RA (e.g. plasma torps).

silent bob wrote:
well for those who wanted it, looks like we will have all ships able to go the same speed, how matt will do this as CTA doesnt use energy I will have to wait for my next update.


I was lurking a bit but had to register to comment on this.

Definitely most warships have the same MAX speed of 32. However I don't think the standard speed in ACTA represents a ships maximum speed. Its more of a cruising speed where they have the power to arm all weapons. Same thing in SFB - some ships have more power left over for movement after they've allocated energy to weapons.

So I'd have to say that I don't think ALL warships should have the same speed rating in ACTA SF - but perhaps they all should have the same maximum speed - one I would think you could simulate with a special order like "maximum warp - ship can move x distance this turn etc."

Probably the best example are the fast cruisers.

Anyway, that's just my 2 cents. I'm really impressed with the amount of work you guys are doing with the playtesting, and I'm sure I'll be more than happy with whichever way you guys decide to go.

-Tim
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Scoutdad
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Joined: 09 Oct 2006
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Location: Middle Tennessee

PostPosted: Fri Sep 23, 2011 5:55 pm    Post subject: Reply with quote

Tim pretty much nailed it.

All ships "currently" in the game have a max speed of 12 (excepting some civilian shipping units - which are slower). They can go speed 12 and still fire weapons, so I assume speed 12 does equate to cruising speed.
Then the critical hits come into play. Many of the Engine and Dilithium Chamber criticals reduce the ships maximum speed.
And... just because your ship can move 12 inches doesn't mean it has to move that far.

The use of the All Power to Engines special action allows for a higher maximum speed.
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Steve Cole
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PostPosted: Fri Sep 23, 2011 6:07 pm    Post subject: Reply with quote

I need one of you guys who is playing it to email me an explanation of how seeking weapons work.

I know Matthew wants to avoid keeping track of a bazillion moving missiles, but the key point is do the new rules (which I have but haven't studied enough to grasp tactically) account for targeting enemy ships moving toward you or away from you, and do they encourage enemy ships to turn away from weapons in flight and run for it.
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Marauder
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Joined: 23 Sep 2011
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Location: Vancouver BC

PostPosted: Fri Sep 23, 2011 6:14 pm    Post subject: Reply with quote

Steve Cole wrote:
I need one of you guys who is playing it to email me an explanation of how seeking weapons work.

I know Matthew wants to avoid keeping track of a bazillion moving missiles, but the key point is do the new rules (which I have but haven't studied enough to grasp tactically) account for targeting enemy ships moving toward you or away from you, and do they encourage enemy ships to turn away from weapons in flight and run for it.


Oh, I guess I have more than 2 cents I want to add...

It would be great that for whatever effect you get for turning away from a seeking weapon be somewhat mitigated if you have been gorn/romulan anchored.

-Tim
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Scoutdad
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Joined: 09 Oct 2006
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Location: Middle Tennessee

PostPosted: Fri Sep 23, 2011 9:03 pm    Post subject: Reply with quote

Steve Cole wrote:
I need one of you guys who is playing it to email me an explanation of how seeking weapons work.

I know Matthew wants to avoid keeping track of a bazillion moving missiles, but the key point is do the new rules (which I have but haven't studied enough to grasp tactically) account for targeting enemy ships moving toward you or away from you, and do they encourage enemy ships to turn away from weapons in flight and run for it.


Steve, email inbound.
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silent bob
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Joined: 30 Apr 2008
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PostPosted: Fri Sep 23, 2011 9:10 pm    Post subject: Reply with quote

Steve Cole wrote:
I need one of you guys who is playing it to email me an explanation of how seeking weapons work.

I know Matthew wants to avoid keeping track of a bazillion moving missiles, but the key point is do the new rules (which I have but haven't studied enough to grasp tactically) account for targeting enemy ships moving toward you or away from you, and do they encourage enemy ships to turn away from weapons in flight and run for it.


email away
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IainMcG
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Joined: 22 Jul 2011
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Location: Paisley, Scotland

PostPosted: Fri Sep 23, 2011 10:53 pm    Post subject: Reply with quote

Question for either or both of you then, if you're allowed to answer it, please:

Seeking weapons hit in the End Phase, yes ? So is the orientation of the firing ship to the target checked then or when the seekers are fired for the purposes of the Evade Seeking Weapons check ?
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Garydee
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Joined: 20 Sep 2011
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PostPosted: Mon Sep 26, 2011 11:25 pm    Post subject: Reply with quote

Scoutdad wrote:
We've got a Romulan / Gorn session coming up this Sunday. Reports to follow.


Did you guys have the session?
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Davyj0427
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Joined: 19 Feb 2009
Posts: 23

PostPosted: Wed Sep 28, 2011 11:29 pm    Post subject: Reply with quote

Wasn't sure where to put this, but just wanted to let you guys know you marketing strategy for the mongoose venture is working. Was just down at my local game shop talking with the owner and he plans on stocking ACTA:SF. Right now he doesn't carry any ADB items. We already have a group of 6 players that are ready to play. We all can't wait keep up the good work!!

Ditto on AAR of the Rom/Gorn game scoutdad.
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Scoutdad
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PostPosted: Thu Sep 29, 2011 1:42 am    Post subject: Reply with quote

We did... but RL events have prevented me from writing it up.
I'll try to find time to complete it tonight or tomorrow and post it.
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Scoutdad
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Joined: 09 Oct 2006
Posts: 4751
Location: Middle Tennessee

PostPosted: Thu Sep 29, 2011 2:05 am    Post subject: Reply with quote

Davyj0427 wrote:
Wasn't sure where to put this, but just wanted to let you guys know you marketing strategy for the mongoose venture is working. Was just down at my local game shop talking with the owner and he plans on stocking ACTA:SF. Right now he doesn't carry any ADB items. We already have a group of 6 players that are ready to play. We all can't wait keep up the good work!!!


I wish I could say the same.
We have three gaming store within a 20 minute drive of my house... what's probably the largest single group of SFU players in any single location [20+ players within 30 minutes]... and a great ability to teach others to play.

Yet all three refuse to carry any ADB products, although they special order all of them for us... they DO NOT carry ACTA: NA and adamantly refuse to even consider carrying ACTA: SF... and never seem to have any table space avaialble when we want to demo (or just play) any of the ADB or ACTA products.
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