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Capt Jack
Lieutenant SG


Joined: 12 Mar 2011
Posts: 102
Location: England U.K

PostPosted: Mon Sep 12, 2011 12:59 am    Post subject: Reply with quote

I think we are winning, BUT Targ could blow up 3 of our ships next turn!

He only needs to sneeze at my O-PR ! Shocked My DW is not in great shape either.

Saying that, I think that he will not destroy the base, as that will be to costly for him! Or maybe he is just afraid of my DW and OPR Laughing But it certainly isn't your Ion Cannon gunners as the phrase "couldn't hit a barn door" springs to mind, maybe the Ion cannons need recalabrating ? Razz

My O-PR will stay as far away from the ISC as possible, near our disengagement edge! . (Similar to what his damaged frigate is doing)

I think your IPG will be of less use, when I get a scout ship! Very Happy
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1873

PostPosted: Fri Sep 16, 2011 11:28 pm    Post subject: Reply with quote

BATS AAR - Final report.

We finally finished the BATs game tonight.

Turn 6:

We start in a somewhat bad position, our ships are rather spread apart, and my battered CC is the closest ship to the enemy. It is about 14 hexes away, The ISC are coming directly at it out of its RF arc. my 2 CWs are about 4 or 5 further away hexes away, in the same arcs. The orion DW is facing the wrong way probably also about 14 hexes away, but more off to the left of the ISC.

I've indicated to the orion that I'm going to attack and go for the DN but will possibly switch to another target on the fly if that looks unlikely. I ask the DW to provide a more supporting role this time round.

Pretty much everyone of significance goes 16. My CC turns on the ISC and slips to put the front ISC on a split shield, and more importantly I'm trying to quickly get my good left side shields into arc for when the PPDs strike. The CWs carry on ahead but slip towards the ISC, looking to remain more on an intercept course should the they fire and turn aside. The Orion turn around to come along side my CC. There is some fire from the base at range 17 from weapons about to go out of arc at the DDL.

We carry on closing, and as I move into a range less than 9 I use some of my remaining IPG. Amusingly the orion is pulling ahead of me, such aggression is very unusual from Capt. Jack. Even though I will have a +3 from IPG and a sensor the ISC fire their PPDS at my command cruiser. I fire back with half my weaponry at the DDL. My fire dents the DDL shield (my own IPG preventing an otherwise excellent volley) and fortunately the PPDs are not to accurate with my shield just holding. Plasma Gs are launched from the DDL at the CC, from 7 hexes away.

The DDL then turns away, whilst I turn in on the ISC just before we go past each other on the oblique. My CWs are also closing in on the vudar CC, the Plasma don't hit this impulse but will the following impulse. Jacks DW closes to range 3 of the CS/Dn and fires at the CS with his P1s and gatlings a plasma coming at me. Expecting the fire at the CS to take out the shield I also lob in everything from the base (5 P4s and 4 IC, at range 16). Jacks fire is appalling, whilst my fire is decent, and the CS takes a few internals. The ISC CS has 'me-to' shot all his phasers back at the DW, which it takes with out to much problem, a handful of internals. More plasma is launched, 1 (rear F from the CS) at Jack and 2 at one my CWs (the POL and rear fire form the DDL).

Jack turns away from his plasma, where as I carry on through mine. The 2 Gs hit the CC on the decent front shield (it now has 112 damage spread across it shields), and the CW is able to jink and take each F on separate shields. Whilst that is a bit painful, it has put all 3 of my ships together at range 1 to the DN. I am facing a fresh shield, where as my badly damaged CC has a down shield facing, and the CW has a badly hit shield now facing. I'm expecting things to look grim and assume I'm about to lose the CC, but I reckon I should finish the DN. My gunners though continue to demonstrate their terrible lack of skill, out of 10 overloaded Cannons at range 1, 4 missed. To many misses and the DN survives, just 1 more cannon hit would have been enough. Fortunately the ISC have not raked up enough fire power, and both my ships survive. Oddly the DN shot the CW and not finished off the CC. The DN then launches his one remaining weapon - a rear firing F. He also declares a couple of other launches - but he had forgotten that those ships had already launched their rear Fs. That explained the phaser targetting, he was thinking the CC would die to plasma. The one plasma promptly hits the CC in the front, the CC is, however, able to turn and slip back into sensor range to reduce the damage.

The ISC DN, with a max speed next turn of 2 (after repairs) sees it is to far from the map edge, and will probably be destroyed next turn evacuates and self destructs, With no fire power left, we leave the remaining ISC ships to retreat from the area, and we celebrate a great victory for the Vudar.


In the end we have lost just the orion DW, but destroyed an FF, CL and DNP. Various ships are damaged.

Us:
CC = cripple
CW (7)
DW (3)
PR (5)

ISC:
FF = cripple
CS (3)

==========================
The scout channels on both sides were quite effective, the ISC especially. I don't think there was ever a time that they didn't jam any fire (apart from odd solitary long range P3s). Ours was some what less effective in actual jamming as range was an issue, the ISC never came that close to the base. It did however provide some jamming, and even where they weren't that was sometimes because the ISC had withheld fire on the basis that it would provide jamming. IPG were very useful, more so in this game than the previous ones, as all my ships had 2 IPG, so in the early stages were running with a lot of points to spend.


Last edited by storeylf on Sun Sep 18, 2011 1:38 pm; edited 13 times in total
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Capt Jack
Lieutenant SG


Joined: 12 Mar 2011
Posts: 102
Location: England U.K

PostPosted: Sat Sep 17, 2011 12:22 am    Post subject: Reply with quote

Surely you mean a great victory for the Orions and their Vudar allies? Shocked
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Captain Jack a.k.a The Unorthodox, Scourge of the Dreadnought and Master of the PH3, Grandmaster of the PH3 RA
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duxvolantis
Lieutenant SG


Joined: 16 Nov 2010
Posts: 185

PostPosted: Sat Sep 17, 2011 2:33 am    Post subject: Reply with quote

storeylf wrote:
BATS assault part 1

Pre-game thoughts:

The ISC have 6 PPDs on the DN plus CS, that could well shred the base from range. They also have a fair bit of plasma, which whilst mainly Fs can also hammer the base if they get to range 8. Our plan is roughly that the orions will try and engage the plasma ships, either taking out the CL if it gets close enough, or causing them to launch plasma at the the orion ships rather than the base or me. The vudar vessels will try and get past to the PPD ships (expecting them to be behind the plasma ships) and hit the DN before it reaches range 10 (15 ideally, but 10 definitely).


I enjoyed this AAR--all 3 parts.

I would have brought more offensive plasma (at the cost of giving up a PPD or two) if I were the ISC. Plasma has problems in FC, but bases can't run away Smile

The DN is a nice ship but it's too valuable to expose to the BATS and there isn't enough "crunch" in this fleet to keep your ships off the DN.
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Dux Volantis
Romulan Star Empire
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1873

PostPosted: Sat Sep 17, 2011 12:44 pm    Post subject: Reply with quote

I think Targ was also thinking his entire flee maybe didn't start with enough plasma ships to provide the flexibilty in what to bring to each battle. He found himself a little restricted when putting up the forces for all 4 fights .

Certainly when discussing the loss of the DN he seemed to be indictaing that he wished he had taken the DNT instead.

My IPG in particular were very nice for getting through the PPDs to get up close, whereas some extra plasma S would have provided more stand off capability. Getting rid of the S plasma was partly our reason for taking out the CL early on, apart from being the most expensive of the escorts (which was the campaign consideration).

That said it was still a nasty fleet to be trying to stop. A battle station is not that robust, either the PPDs or the Plasma were quite capable of mushing the base, and from a range that made engaging them awkward, as it pushed our ships out to borderline for sensor assistance, and ensured most fighting was taking part beyond good Ph4 range, I don't think I got a P4 shot in that was less than the 14-17 bracket all game.
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1873

PostPosted: Sat Sep 17, 2011 5:40 pm    Post subject: Reply with quote

Scores on the doors.

==========
Last battle -

Vudar:
-82 for DW loss
+200 for holding map

ISC:
-280 for DN loss
-150 for CL loss
-73 for FF loss

===========
Totals at end of campaign round (before adjustment for new ship requests):

Vudar = 10976
ISC = 10197.

===========
Current fleets before any purchases, (X) = damage level.

Vudar/Orion:
FW(2) /LR, LR, LR
DW, DW / DW(3) , PR(5)
CW(7), CW /BR(7), BR, BR
CA, CA, CC(crip) /----


ISC:
FF(crip), FFL
DD (9), DDL, Scout
CL, CS(3)
CVS, CC, CA


the ISC have an 800 and 500 point card for repairs and new ships. So they can repair the damaged ships OR the cripple, as well as buy some new ships.

We have just a 500 point card (having used the other card to have the extra battle). We will probably use that to buy new ships.

====================

So we have extended our ship lead, we are now 16 ships to 10 before new ships arrive. I'm wanting to go for an extra battle again next round, and push our edge in numbers and ease of putting forces into multiple battles, but the orions are getting cold feet.

We also have the one campaign effect next round resulting from the delaying action battle. On one battle we will be able to lower the card played by the ISC by 400 pts, which may well cause a default and auto victory for us.
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Capt Jack
Lieutenant SG


Joined: 12 Mar 2011
Posts: 102
Location: England U.K

PostPosted: Sun Sep 18, 2011 2:30 pm    Post subject: Reply with quote

The Orions getting cold feet, the very idea. I am not convinced that a exrta battle would benefit us more than play a terrain card? or just getting the extra card for repairs.

My DW is under going extensive checks, as the brakes and accelerater apeared somewhat faulty last game! Rolling Eyes

Storeylf omitted a vital part on the last AAR! The "fact" Targ conceeded was because my 6point Suicide Shuttle was bearing down on his DN. Very Happy Rolling Eyes

p.s I want a Scout ship!
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Captain Jack a.k.a The Unorthodox, Scourge of the Dreadnought and Master of the PH3, Grandmaster of the PH3 RA
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1873

PostPosted: Fri Sep 23, 2011 11:28 pm    Post subject: Reply with quote

The Vudar/Orion alliance brought in some new ships.

We purchase 3 * vudar FW and an Orion Scout (light raider hull), and a Vudar DW. We didn't really want all those FW, but I had to buy at least 2 before Jack was allowed his scout due to the 50/50 split in ships per category for our alliance.

The ISC repaired all their damaged (not crippled) ships and bought a Battleship. Ouch.

That means the final scores for the end of round 1 are:

Vudar = 10606
ISC = 9837.

OOB:

Vudar/Orion:
FW(2), FW, FW, FW /LR, LR, LR, Scout
DW, DW, DW / DW(3) , PR(5)
CW(7), CW /BR(7), BR, BR
CA, CA, CC(crip) /----


ISC:
FF(crip), FFL, Pol
DD , DDL, Scout
CL, CS
CVS, CC, CA
BB

======================

For next round we again played the 800 point card for an extra battle, overruling orion resistance.

the Battles were

1) Bats assault
2) delaying action
3) Spy Rescue
4) Meeting engagement

We used last turns delaying action effect on the BATS, so the ISC card played on that counted for 400pts less.

After card play the final battles are:

1) Bats (300)
Vudar = BATS, CA, O-LR, O-LR
ISC (attacking) = BB, Scout, FFL, FF (cripple)

2) Delay action (200 vs 100)
Vudar = FW (2)
ISC (attacking) = CS, Pol

3) Spy Rescue (550)
Vudar (attacking) = CW, CW, DW, O-Scout, O-BR
ISC = CVS, CL, DDL

4) Meeting engagement (100)
Vudar = O-LR
ISC = DD.

So it appears that our delaying action last round had caused the delay of the mighty ISC battleship arriving to attack the BATS in the last engagement, but it has now arrived and met up with the crippled frigate and scout that previously attacked the BATS, and hopes to finish what the last task force couldn't. Meanwhile, the vudar frigate that had been bruised after meeting the ISC FRD has found itself in the line of another ISC attack and must try and hold out as long as possible against impossible odds to buy time. We have received reports that an Orion 'salesman' has details of the ISC dispositions and plans, and we have dispatched a fleet to grab him only to find that he is trapped on planet where the ISC carrier is based. Elsewhere A lone orion vessel has come across another ISC destroyer on patrol and must chase him off.


Last edited by storeylf on Sat Sep 24, 2011 1:27 pm; edited 1 time in total
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storeylf
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Joined: 24 Jul 2008
Posts: 1873

PostPosted: Sat Sep 24, 2011 9:49 am    Post subject: Reply with quote

please delete - posting problem

Last edited by storeylf on Sat Sep 24, 2011 12:24 pm; edited 1 time in total
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1873

PostPosted: Sat Sep 24, 2011 9:50 am    Post subject: Reply with quote

please delete - posting problem

Last edited by storeylf on Sat Sep 24, 2011 12:24 pm; edited 1 time in total
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1873

PostPosted: Sat Sep 24, 2011 9:51 am    Post subject: Reply with quote

please delete - posting problem

Last edited by storeylf on Sat Sep 24, 2011 12:24 pm; edited 1 time in total
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1873

PostPosted: Sat Sep 24, 2011 9:51 am    Post subject: Reply with quote

please delete - posting problem

Last edited by storeylf on Sat Sep 24, 2011 12:24 pm; edited 1 time in total
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1873

PostPosted: Sat Sep 24, 2011 9:51 am    Post subject: Reply with quote

please delete - posting problem

Last edited by storeylf on Sat Sep 24, 2011 12:24 pm; edited 1 time in total
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1873

PostPosted: Sat Sep 24, 2011 9:52 am    Post subject: Reply with quote

Report of a Vudar liaison Officer.

The following is the official report of a vudar liaison officer assigned to the orion raider Interloper currently assisting our forces against the oppressive ISC. The Orion commander is 'Jack', though I'm sure this is a false name used by the orions, as all their captains seem to be called 'Jack'

============

It appears that the crew are largely related to the captain, brothers, sisters, cousins etc. I gather that this is seen as ensuring that the crew is loyal. Whilst wandering the ship though I have pondered on the wisdom of this, as it appears that family connections count more than ability.

I was called to the bridge urgently as an ISC destroyer had been spotted. The captain seemed rather unsure of engaging, citing the size disparity between the vessels. I managed to cajole him into moving forward by pointing out that payment was linked to damage inflicted on enemy vessels and that there are penalty clauses where their ships failed to engage an enemy at all.

The ISC ship moved at some speed towards the Interloper, which in turn edged forward with extreme caution. Phaser shots were exchanged at mid range, and I noted with some concern that my worry about the ability of some of the captains relatives might be well founded.

As the 'interloper' closed to within about 70000KM further ISC phasers were fired, whilst for some reason our captain only fired 1 of his bearing phasers. I queried the tactic but only got some non-enlightening response about he knew what he was doing. Not unsurprisingly a plasma was then launched from the rear of the ISC ship. At this point Captain Jack ordered the Interloper to turn away and he then circled whilst running out the plasma. During which time the ISC was able to assume a chasing position.

For some time this position was maintained. The ability of the orion gunners has to be seriously questioned though as they fired back. I note with some interest that the Orion ship had most of its firepower able to fire backwards.

Eventually captain Jack managed to use his manoeuvrability to get behind the ISC ship and deliver a semi-decent volley, as the enemy ship went EM. However, at this point Jack managed to pull off a blinding manoeuvre, and even with his huge manoeuvring edge against the erratic enemy he somehow ended up going from chasing the ISC, to being chased in the blink of an eye. I'm still trying to work out what happened.

Again the battle devolved into a running battle for some considerable time, which to be fair to the Orion captain was slowly going his way. Sensors showed that the ISC shields were dropping faster., though one wouldn't expect such given how abysmal the orion gunners were.

I think the ISC commander at this point either to try and entice us closer or out of shear boredom bolted a rear plasma at our ship, but this missed. The ISC then turn away, and Captain Jack turned in somewhat, there followed a series of tight turns on both sides and suddenly Jack had managed to get the Interloper to within 50000KM of the ISC interloper. This was the closest the battle had thus far got, and the ISC commander, probably out of despair of a long battle, took his chance and bolted his 2 forward plasma, 1 slammed into the rear shield leaving it desperately weak, as it had been taking most of the fire up until now anyway.

The ISC then immediately turned away and went EM. At this point, I must admit to acting somewhat unprofessionally - Captain Jack ordered his ship to slow down, stating that he couldn't catch it anyway. I flung myself to the helm and held the orion helmsmans hand hard down on the accelerator, shouting out that the enemy was wasting power on flying erratically, almost certainly arming several plasma and was not in a position to out speed the Interloper. Sure enough, seconds later we had pulled up to the enemy vessel as it desperately tried to shrug us off, and delivered a full volley of Phaser 1s and with the gatling at an optimal range the ISC took a jolly good thrashing.

Whilst brushing myself off and wondering how my outburst would go down with my superiors I missed what order captain Jack gave that suddenly had both ships running away from each other at high speed. Instead of hanging around to finish off the enemy he was content to let it speed off and disengage.

It must be said the the small Light Raider design is very nice, and we should maybe look at purchasing a few. On the other hand I must impress upon those responsible that they should redouble their efforts in checking whether our 'allies' do not have some arrangement with the ISC, I can't help but feel that the lack of aggression and supposed 'bad luck' of the orion gunners may be indicative of something more nefarious.

Officially of course I have congratulated Captain Jack on his superb victory. his strategy of maintaining range whilst engaging in a phaser duel more or less worked, but would probably have worked better if he had a good gunner. The ISC have demonstrated a disposition to impatience which we may be able to capitalise on. Looking to pit more orions alone against elements of the ISC may be a strategy we should consider, it having the bonus of course of minimising risk to our own Vudar crews.

=============================================

Points:
Vudar/Orion:
+200 for holding field
+300 for giving up no points
+23 ISC disengaging

ISC:
none.

The ISC DD is damage (4) and the LR is pristine.


Last edited by storeylf on Sat Sep 24, 2011 12:21 pm; edited 2 times in total
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Capt Jack
Lieutenant SG


Joined: 12 Mar 2011
Posts: 102
Location: England U.K

PostPosted: Sat Sep 24, 2011 11:39 am    Post subject: Reply with quote

A Great victory for the Orions!

The Vudar do appear to be having more trouble with Universal Translater.

What the Vudar omit to methion was the retraining of Allied crew members (Vudar Ion Cannon Gunners), which were on said ship and fared little better this game than last. Shocked No wonder I stayed at range.

This was a victory for patience and Stealth Coating!

p.s My lovely LR doesn't even have a scratch, Am thinking of getting some racing stripes when respayed? Rolling Eyes
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