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Enveloping Plasma Torpedoes

 
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Monty
Lieutenant Commander


Joined: 23 Aug 2007
Posts: 231

PostPosted: Sun Jul 17, 2011 4:18 am    Post subject: Enveloping Plasma Torpedoes Reply with quote

I drudged this up from an old thread. My game group wants to play FC with EPT's in an effort to get the plasma-chuckers out on the table more.

"If you want to play with envelopers, it would work like this:
- Can only make G/S/R torpedoes enveloping.
- Cost to make a warhead enveloping is the same as the last turn of arming. This energy is applied at the point of launch. This can be done to a held torpedo.
- Warhead strength is doubled.
- Damage is applied as evenly as possible to all of opponent's shields. Defender applies points (and so chooses where the "odd points" go).
- Each shield (or PA bank) is indeed a separate volley. Units without shields just take full damage."

Is there anything else we need to consider?

Thanks

Monty
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 3473
Location: Dallas, Texas

PostPosted: Sun Jul 17, 2011 4:55 am    Post subject: Reply with quote

Not to start with, no.

Do be aware that the power you pay at the point of launch is in addition to the energy applied in Energy Allocation. So, for a Pl-S torpedo, you paid 2 points on the first turn, 2 points on the second turn, and 4 points on the third turn. To launch as an enveloper, you have to spend an additional 4 points at the point of launch.
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leathernsteel
Lieutenant SG


Joined: 07 Jun 2011
Posts: 196
Location: Orlando, FL

PostPosted: Sun Jul 17, 2011 5:27 pm    Post subject: Reply with quote

I like this house rule! When I play with plasma's I'll see if everyone will go for this!
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Sllarr
Lieutenant SG


Joined: 01 Apr 2008
Posts: 144

PostPosted: Mon Jul 18, 2011 10:30 pm    Post subject: Reply with quote

I have a couple of questions regarding the EPT's (never played SFB, just FC):

1 - If a target has a down shield at the point of impact (for example the #4 shield) but has the remaining 5 shields still up, how do I resolve the damage ? It is taken 100% as internals or distributed evenly on the 6 faces as a mix of internals and shield hits ?

2 - One of the shields collapses during the hit distribution on the 6 shileds. Do the hits in that face becmoe internals or are distributed as extra hits on the ramaining shields ?

I also really like this rule and will try it the next time I play.
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Bolo_MK_XL
Commander


Joined: 16 Jan 2007
Posts: 785
Location: North Carolina

PostPosted: Mon Jul 18, 2011 11:02 pm    Post subject: Reply with quote

Unlike Hellbore -- you divide the points evenly among shields --

Damage is done as a volley to each shield --

Any damage greater than the shield are counted as internals (same on each shield) ---
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 3473
Location: Dallas, Texas

PostPosted: Tue Jul 19, 2011 2:16 am    Post subject: Reply with quote

You divide the damage evenly regardless of the state of the shields. So, if for example, a ship is hit by a full strength Pl-S, each shield will take 10 points of damage. If a given shield has less than 10 boxes left, the target ship will take internals. (The Pl-S normally does 30 points. Doubled is 60 points. Divide that between 6 shields gives 10 points per shield.)
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Monty
Lieutenant Commander


Joined: 23 Aug 2007
Posts: 231

PostPosted: Wed Jul 20, 2011 3:14 am    Post subject: Reply with quote

(The Pl-S normally does 30 points. Doubled is 60 points. Divide that between 6 shields gives 10 points per shield.)

...nine to each shield and six burn-through damage because of the six separate volleys, correct?
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4461
Location: Middle Tennessee

PostPosted: Wed Jul 20, 2011 3:26 am    Post subject: Reply with quote

Monty wrote:
(The Pl-S normally does 30 points. Doubled is 60 points. Divide that between 6 shields gives 10 points per shield.)

...nine to each shield and six burn-through damage because of the six separate volleys, correct?


Correct.
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 3473
Location: Dallas, Texas

PostPosted: Wed Jul 20, 2011 3:55 am    Post subject: Reply with quote

Yes, that is true.

I was merely showing where the damage went. It was an exercise for the reader to remember burn-through. Smile
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Monty
Lieutenant Commander


Joined: 23 Aug 2007
Posts: 231

PostPosted: Sun Dec 04, 2011 2:30 pm    Post subject: Reply with quote

Will EPT's be considered for BOM?

Anyone had a chance to play test them much?
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The_Rock
Lieutenant Commander


Joined: 16 Jul 2008
Posts: 240

PostPosted: Sun Dec 04, 2011 5:53 pm    Post subject: Reply with quote

It needs to be a standard rule, not BoM. Plasma is useless in Fed Com right now.

I have played a few games with it and it has done exactly as expected - allowed the plasma player to turn off the enemy with fewer plasma comitted.

Patrick and I have planned an organized playtest of the rule, but have not gotten it off the ground yet.
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