Federation Commander Forum Index Federation Commander
A NEW fast paced board game of starship combat!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Suicide frieghters

 
Post new topic   Reply to topic    Federation Commander Forum Index -> Tactics
View previous topic :: View next topic  
Author Message
wneeley
Ensign


Joined: 17 Oct 2010
Posts: 11

PostPosted: Sun Jan 13, 2013 9:41 pm    Post subject: Suicide frieghters Reply with quote

What are some good tactics for tholians to use when attacking a base with suicide freighters with or without a aegis escort.
_________________
Wil neeley
Back to top
View user's profile Send private message Send e-mail
mjwest
Commodore


Joined: 08 Oct 2006
Posts: 3495
Location: Dallas, Texas

PostPosted: Mon Jan 14, 2013 1:28 am    Post subject: Reply with quote

You are Tholians. The answer is web casters. Basically, just use the web casters to protect their approach. The final web should be at range 1 to the base. That means the base gets one (and only one) shot at the freighters.

Obviously, mobile units will complicate things, but that is the base idea. The more web casters you have, the more options you have on how to get this all done.
_________________

Federation Commander Answer Guy
Back to top
View user's profile Send private message Visit poster's website
DNordeen
Commander


Joined: 05 Apr 2007
Posts: 532

PostPosted: Mon Jan 14, 2013 1:35 am    Post subject: Reply with quote

Use your web casters to cast web in front of your freighter and ships. This will prevent direct fire weapons from being fired at you.

You'll still be able to fire phasers through the web.

Be sure to put the web far enough out that you are still behind it at the end of the impulse.
_________________
Speed is life; Patience is victory

Back to top
View user's profile Send private message Send e-mail
wneeley
Ensign


Joined: 17 Oct 2010
Posts: 11

PostPosted: Mon Jan 14, 2013 5:51 pm    Post subject: Suicide frieghters Reply with quote

Thanks I will try that.
The tholians probably make the base assault scenario because they can easily limit the damage to the freighter.
_________________
Wil neeley
Back to top
View user's profile Send private message Send e-mail
storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1881

PostPosted: Mon Jan 14, 2013 6:30 pm    Post subject: Reply with quote

Is a generic suicide freighter a 'tholian' ship for purposes of moving through web?
Back to top
View user's profile Send private message
mjwest
Commodore


Joined: 08 Oct 2006
Posts: 3495
Location: Dallas, Texas

PostPosted: Mon Jan 14, 2013 9:25 pm    Post subject: Reply with quote

Well, there really aren't any unaligned freighters. Even though the same ship card is used for a freighter, the freighter is still "Klingon", "Romulan", or whatever. So, any suicide freighters used by the Tholians would be "Tholian". I don't see anything in the rules other than "Tholian ships", so they should be good to go (through the web).

I will double-check to see what SFB says about the different ship types. (At this point I am curious.)

If they can't pass through, the same idea still works, but it has to be timed way better, and you can't prevent the range-1 tractor defense.
_________________

Federation Commander Answer Guy
Back to top
View user's profile Send private message Visit poster's website
Kang
Fleet Captain


Joined: 23 Sep 2007
Posts: 1963
Location: Devon, UK

PostPosted: Tue Jan 15, 2013 11:32 am    Post subject: Reply with quote

mjwest wrote:
<snip>....and you can't prevent the range-1 tractor defense.

Which brings to mind a general tactic involving Suicide Freighters (not just Tholian ones): Use accels and decels on the Suicide Freighter to avoid it reaching Range 1 at the end of the Movement Phase.

This is because the defending base can only tractor a Suicide Freighter at range 1. After impact, a Suicide Freighter can't be tractored; Rule (5D4) specifies that you can only use defensive tractors (i.e. in the Dfensive Fire Phase) on suicide shuttles and drones, in the first paragraph of that Rule.

Rule (4H3) says "You could only tractor a suicide freighter if it ended an impulse in a hex adjacent to the base or some other friendly unit".

So, you deny the base the chance of a tractor defence by timing your approach properly.

Naturally, a counter to this is to use a defending ship uses its tractors to mess up the attacker's approach timing - which takes careful planning.
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website
m1a1dat
Lieutenant JG


Joined: 17 Dec 2008
Posts: 95
Location: 91320

PostPosted: Tue Jan 15, 2013 7:21 pm    Post subject: Reply with quote

Suicide Freighters can not use accels or decels because it falls under the seeking weapon rules for that. I don't have the rule book handy so can't cite any rule numbers. So just be sure when you are setting up the map that the suicide freighter is just the right distance so it doesn't end up at range one at the end of an impulse. But, as Kang points out, that can be messed with by the ships defending the base.
Back to top
View user's profile Send private message
Kang
Fleet Captain


Joined: 23 Sep 2007
Posts: 1963
Location: Devon, UK

PostPosted: Tue Jan 15, 2013 8:16 pm    Post subject: Reply with quote

I have to respectfully differ on that. Yes, the rule (4H2) says they move as seeking weapons, but they also move as regular freighters do, they use energy allocation, pay for movement etc.

However I can see both sides! We'd better get a ruling on this, whaddayathink! Wink
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website
mjwest
Commodore


Joined: 08 Oct 2006
Posts: 3495
Location: Dallas, Texas

PostPosted: Tue Jan 15, 2013 8:59 pm    Post subject: Reply with quote

Suicide Freighter cannot accelerate or decelerate. When a unit (either shuttles or freighters) operate under the seeking weapon rules, they have to obey the restrictions of BOTH classes. So, freighters have to operate under the base restrictions of a freighter (with slower movement, energy required for movement, no HET) and the base restrictions of a seeking weapon (no acceleration or deceleration).

In fact, (4F3a) is pretty direct in this, and it explicitly lists suicide freighters as operating under that movement restriction.
_________________

Federation Commander Answer Guy
Back to top
View user's profile Send private message Visit poster's website
Kang
Fleet Captain


Joined: 23 Sep 2007
Posts: 1963
Location: Devon, UK

PostPosted: Wed Jan 16, 2013 6:33 am    Post subject: Reply with quote

Thanks for the clarification, Mike Smile m1a1dat, I stand corrected! Very Happy

It would appear, then, that once the freighter is pulled off its carefully planned speed/distance route as suggested in m1a1dat's post, that its course can't be 'corrected', or at least not by units friendly to the freighter.
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Federation Commander Forum Index -> Tactics All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group