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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1870

PostPosted: Sat Feb 09, 2013 11:13 am    Post subject: Reply with quote

I've been a bit remiss keeping the map updated, and last night we finished a bit late and i didn't get a record of where everything was.

The Gorns have been continuing to remorselessly plod towards the Fed Hom world. They now control region 35, and have this turn attacked region 11. If they succeed they will be adjacent to the Fed home with a good fleet and a couple of BBs coming up to join in.

The Feds continue to believe in the the ability of tugs to stop the Gorn advance!?!. Whilst against the Andros they have a couple of ships that have been taking advantage of their pre-occuptaion with the LDR amd have grabbed a number of zone that way.


The LDR have been building up a defensive fleet to hold against the oncoming Andro main fleet, whilst their other fleet took region 3 and the planet.

The Andros have built up as large as force as they could to attack the LDR Home world, whilst everything else came back to halt the advance of the LDR offensive.
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1870

PostPosted: Sat Feb 09, 2013 12:10 pm    Post subject: Reply with quote

Last night saw the Andro attack on the LDR Starbase.

The Andros came with:
1 Dominator
1 Intruder
10 Vipers
1 Eel scout

The LDR defended with :

1 starbase
5 defsats.
1 BB (degraded, straight out the construction yard with any available crew)
1 DNL
1 NCC
1 CA
1 FF
1 CWS
2 CL
1 CF
1 Orion slaver (hired mercenary)


I knew before hand that my chances of success were low, I was substantially outpointed, and that is just using the printed card cost for LDR (which are badly underpointed). On the other hand killing the starbase would have made any losses irrelevant.


The battles started with the Andros about 26 from the nearest DefSAt, the LDR spread out in 3 rows, each ship 2 hexes from another - basically making it hard for the Andros to get past the entire fleet without taking ESG/Gatling fire from some portion of the LDR fleet.

Turn 1 saw the Andros move across the map under EM but get no closer to the LDR as we looked to set up an approach that would leave the Starbase blinded by the LDR home planet. The LDR shifted to keep their line towards us and closed a bit.


Turn 2 The Andro increased speed to 24 under EM, the LDR went speed 8. The Andro Vipers moved up front, the Dom/INT a few hexes behind and the eel several more hexes further back. The Eel had dropped EM to ensure sensor use.

As the Dom/Int closed to about range 12, and the Vipers were closing to range 9 the Motherships dropped EM and used all DisDevs to try and break up the enemy formation. I had considerd holding back 1 on each ship for later use, but given he had a scout to reduce my chances I went with all of them. I would regret that later.

The DisDevs did quite well, 4 of 6 ships were displaced - the NCC came 6 hexes straight towards me, leaving me with a possible point blank opportunity next impulse against the disrupted ship, resulting in many jokes involving cat litter.

At this point I was left with 2 choices. With the LDR going speed 8 I was looking at speeding past them, leaving maybe half the LDR fleet unable to catch us. Or I had the chance to kill an NCC, and a CL that had been displaced far out to the side that I was approaching down. However, if I droped EM to do that then the massed disrupter/Ph1s of the rest of the LDR fleet would undoubtedly kill a few vipers, and it would leave me in no posistion to attack the starbase. If I didn't kill the starbase in this battle then I wouldn't be getting another chance for a long time, as I was to far from home. In the end I decided to ignore the LDR ships and try and get past them to the base.

The rest of the turn saw my vipers thread between the few LDR ships that were able to get close, they took an ESG blast, but sheer numbers meant that was not damaging, 1 viper took a pounding through the back, but the vipers on the whole got past thanks to EM plus the scout providing a total +3 shift. They wouldn't, however, be in a position to attack the base this turn. My plan was to attack en masse at the start of turn 3, starting from about range 8/9 with 10 vipers and the big ships coming in just behind, drop Em at the last moment to attack at ranges 0-2, and with the LDR fleet being just out of position to stop me.

Unfortunately whilst my vipers broke through, the 2 mothers ships, no longer under EM were forced a bit to wide, and found them selves unable to get past a point where they could not be intercepted the following turn. Massed end of turn fire from the LDR did some heavy damage to the intruder, and the scout was destroyed.

At the start of turn 3, some quick maths convinced me that I was never going to kill the starbase now as the motherships would not make it in, and I was no longer able to fight his ships from the position I was in. I had declared EM at the end of turn 2 ready for turn 3, and turned to disengage. The LDR took one last massive volley at me, but the EM kept me alive.

The Intruder ended crippled, as did a viper, another viper ended damaged. The Eel was destroyed.


Had I kept the 2 disdevs that I was thinking of earlier, I'd have been able to jump the motherships, unless of course I rolled a 6! That may still not have been enough, his massed fire that he hit the intruder with would have been directed at vipers, which may have killed a couple of them, and he woud have had another volley at the start of the next turn to kill another 2 or 3 before I reached the base on impulse 2.

I think in order to take on a defended base I'm going to need 2 dominators full of sat ships. By the time that happens though everyone else is going to sporting good fleets with hefty ships. Also the Feds are probably easier to deal with, LDR are just grotesque to take on with Andro.

For now I'm going to have to pull back and start regaining the zones I've lost and see what happens. It looks like the next Base assault will be the Gorns against the Feds - the Gorns being the best base assaulters in this campaign as well, massed plasma against a base is pretty good.


Last edited by storeylf on Wed Feb 13, 2013 10:35 pm; edited 1 time in total
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TrotskyTrotsky
Lieutenant JG


Joined: 15 Oct 2012
Posts: 58

PostPosted: Mon Feb 11, 2013 11:07 am    Post subject: Reply with quote

Well the galaxy held its breath as the Andros approached the LDR homeworld - a LDR battleship with its paint still wet was pushed forward...

However, the awesome firepower of the LDR ships carried the day - they are just too brutal.

With the immediate threat to the LDR homeworld diminished the attention of the galaxy shifts to the Federation and Gorn conflict. The Gorns have just moved into an area adjacent to the Federation homeworld and are facing a good sized Federation fleet. I am playing the Gorns and I would be happy to take the area this turn or just cripple as many Fed ships as possible, either way I would be happy. I have a battleship and three battle cruisers ready to reinforce for the final push on the Federation homeworld.

I now face the same dilemma that the Andros faced, committing to attacking the Federation starbase in a turn or two requires all my focus and resources, if unsuccessful my overall position would be greatly affected.
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bluebirds38
Lieutenant Commander


Joined: 29 Oct 2009
Posts: 238

PostPosted: Tue Feb 12, 2013 3:00 am    Post subject: Reply with quote

great battle report.
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Captain Jack
Lieutenant JG


Joined: 12 Nov 2012
Posts: 36
Location: Old York

PostPosted: Tue Feb 12, 2013 2:51 pm    Post subject: Reply with quote

[quote=" Also the Feds are probably easier to deal with, LDR are just grotesque to take on with Andro.

.[/quote]

Yes, I do recall the Andros believed this until they met my Def Sats a.k.a DEATH SATS! Twisted Evil

Well, the LDR and Andro should attack the Gorn, if they ever want a chance to use there massive fleets! (ou er! Shocked)

The Gorn have a large fleet next to my base, with large amount of renforcement close by (just stating this because the LDR and Andros intel or sensors are poor or broken!!! Rolling Eyes )

Also my next fight is in Asteriods Very Happy

After that a convoy raid my DNL (plus an Orion maybe? Twisted Evil) vs Gorn DNL + 9 Large freighters! (not for long!)
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p.s also has a large share in a shuttle building company!
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1870

PostPosted: Sat Feb 16, 2013 11:20 am    Post subject: Reply with quote

Gorns brush aside Feds.


The Gorns attack into the asteroid region around the Fed Home world was played laast night.

The Gorns brought:
DNL
BCH
BCH
CF
CF
Cl
CL
HHD
Scout (CL hull)
They had a couple of other ship as well, but couldn't command more than 9.

The Feds defended with
BC (drone variant)
NCA (crippled from previous fighting)
Scout
NCD
5 * Battle Frigates


Turn 1:
The Gorns loaded up plasma, the Feds photons, and they both advanced cautiously towards each other, ending up at about range 10-11 at the end of the turn. The Fed Scout and NCD had headed out to to be somewhat in front of the Gorns whilst the rest of the Feds were off the Gorn left side, with a line of asteroids between them. Fire at the end of the turn was fairly ineffective with asteroids and scouts. The Feds launched 18 drones, all at the HDD. The Feds then dumped spare power to overloads

Turn 2:
Most ships went speed 16, barring the scout/NCD that went 24 and the crippled NCA at 8 (which had held further back).
The Fed got straight into range 8, and given the Gorns would launch plasma, opened up with a mass photon volley but again asteroids were in the way. In order to try and beat out the scout (with 4 channels) they split their fire across 6 Gorn ships. This meant that at least 2 ships would be hit on a 1-2 rather than a 1. The problems was that even if the Feds were very lucky they still wouldn't actually achieve much, whereas even average rolling at one ship could have left it damaged. The Gorns fire mass phasers at the scout. The Federation volley wasn't lucky, and their rather average damage did little other than damage a few shields. The Gorn phasers did however do well, and left the Fed Scout streaming atmosphere.

The Feds then launched another volley of drones, this time at the Fast cruisers who bring up the Gorn rear, and best positioned to turn down a channel in the asteroids in pursuit. The Gorn launched 6 Plasma S at the scout, the scout was now low on power and the plasma were going to hit for at least 8 a piece, but the Fed managed to pull them through some asteroids, and in the end took little damage.

After the launching the Gorn turned with his Big ships to head at the Fed Frigates and BC, whilst the CLs went after the Scout/NCD, or the NCA that lay beyond. The HDD turn away from the 18 drones coming at it, it then hid behind some asteroids and over the turn all the drones died before they hit as they went through them. More drones were launched at a BCH.

As the Feds were looking at going past the Gorns at close range before they could turn around or avoid the asteroids they were taken aback as the Big Gorn ships just slipped/turned or HET into the asteroids and headed on an intercepted course. That resulted in nearly all the drones that had been fired at the CF/BCH crashing into asteroids. It also gave the Gorns a good shot with their other phasers that were now in arc, plus some carronades and a couple of bolts, which vaporised a frigate. They then launched more S torpedoes from range 4 and 5. These would hit before the end of the turn and vaporise another frigate and damage another. After that launch the faster ships set off to join in hunting down the scout/NCA whilst the BCHs continued pursuing the remaining Fed frigates/BC.

The CLs had carried on after the crippled NCA, but were unable to catch it before the turn end. The NCA did manage to line up a shot with its 3 overloaded photons against a CF as it arrived to trap the NCA at the end of the turn, but it wasn't enough to do anything of note. The CFs in turn lobbed out their 2 last plasma S at the NCA from range 3.


Turn 3:
The Gorns all sped up to speed 24, The NCA was looking trapped between the CLs (still plasma armed) and DNL/CFs, with the damaged scout and NCD just beyond. The Fed frigates/BC for some reason choose to go 16 again.

The BCHs pursuing the Fed BC/FFs sped up and started closing. The Fed BCH needed to turn and let them close in order to pin the other wise floating map in an attempt to let the scout/NCD escape at the far side. In doing so the BCHs got a good shot at close range which left the BC heavily damaged, almost but not quite crippled.

At the other end of the map the NCA turned to try and avoid the Plama S and go through some asteroids, that helped and the plasma didn't do too much damaged but the Gorn DNL also ploughed through the asteroids at speed 24 to grab it in a tractor. The Gorn ships all then got a shot at the scout with no asteroids in the way and dumped mass phasers at it, somehow the scout survived and was then able to hop off the map and disengage.

That left the poor NCA alone, tractored, and helpless, but only for brief time before it was destroyed.


At that point, the eternally optimistic Fed commander was still thinking he could achieve something with his remaining forces, but advisers persuaded him that really he had little chance of doing anything, beyond losing his ships, as the Gorns converged on his remaining 3 frigates and badly damaged BC. The Gorn commander, happy with the carnage so far, left him to disengage.


The Feds lost 2 frigates and an NCA, escaping with a damaged BC, a crippled scout and 3 frigates/NCD. Gorn damage control teams were not really tested, but the cleaning teams mopped up some spills and broken glass in the Labs.


So a bad game for the Feds, they were never really going to win. But it was a pretty bad defeat. I think the fed commander has gone from liking asteroids, to realising that, with scouts around, asteroids are in fact bad for him. Though he made a couple of mistakes that didn't help. Firing 18 drones at a HDD was a waste, forcing the smallest Gorn ship to turn aside was not really that much use, concentrating on the big Gorn ships, or splitting 9 + 9 at them would likely have achieved more. Splitting his fire in an attempt to get un-scouted shots was a waste as well, whilst it did overstretch the scout, it really just meant the scout had worked even better because he split his fire than if he had just accepted the +1 and concentrated.

The Gorns now hold the region next to the Fed home world, with a good force, and a BB + 3 BCs coming up in the region just behind that. There is still 1 more fight this turn, the Fed raiding dreadnaught is attacking the major Gorn convoy nexus, but the Gorns have got a Light DN there as well to escort - so a fight between 2 DNLs, the Gorn escorting 9 large freighters and the Feds probably with an orion as hired help.


Last edited by storeylf on Sat Feb 23, 2013 3:43 pm; edited 1 time in total
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TrotskyTrotsky
Lieutenant JG


Joined: 15 Oct 2012
Posts: 58

PostPosted: Sat Feb 16, 2013 3:16 pm    Post subject: Reply with quote

Thanks Lee for writing such a complete AAR.

As we set up the battle I stated I was in the mood to blow somethings up - the game didn't disappoint!

As the Gorn commander the battle went better than I had hoped. As my forces outnumbered the Flatheads I anticipated victory, however to take out three ships, cripple one and damage another with no permanent damage done to my own forces was beyond my expectations. The Gorn scout kept my damage down to a minimum.

As the hour was late we called the battle, I hope I don't live to regret letting the Fed BC go as I was in a good position to take it down before it escaped the map.

Next up is the convoy battle, feels a bit of a sideshow now. However, this engagement can only prove beneficial for the Gorns. Either, the Federation will spend valuable points on Orion allies (which are points not being spent defending their homeworld, in which case I might forget about the convoy and just take down the Orions so the Feds don't get any economic points back). Or there is an even battle in which most of my convoy survives and I have an increased coffer.

Some tough choices for the Flathead commander coming up.
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bluebirds38
Lieutenant Commander


Joined: 29 Oct 2009
Posts: 238

PostPosted: Sun Feb 17, 2013 5:35 am    Post subject: Reply with quote

great battle report.
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Captain Jack
Lieutenant JG


Joined: 12 Nov 2012
Posts: 36
Location: Old York

PostPosted: Sun Feb 17, 2013 4:52 pm    Post subject: Reply with quote

Yes, the last battle was a disaster for me. I did realize that the the gorn scout would make things more difficult, but it made the battle twice as hard. The Gorn commander played well, also very differently than expected.

The convoy battle will be interesting. If I kill the enemy DNL I believe all the convoy ships surrender! Can this be confirmed? Shocked
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p.s also has a large share in a shuttle building company!
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TrotskyTrotsky
Lieutenant JG


Joined: 15 Oct 2012
Posts: 58

PostPosted: Sun Feb 17, 2013 5:17 pm    Post subject: Reply with quote

Agreed Captain, the convoy fight will be interesting. It will be the first fight we have had that is relatively balanced - I tend to prefer having superior forces before engaging. It would be good to meet in a more even fight. Let's see how slow we can play...

Looking over the freighters - looks like you should be able to tractor some and maybe get one of your legendary suicide shuttles to strike home Very Happy

Ready for some DNL on DNL action...

PS. Can I confirm if Captain Jack loses his DNL all the Feds surrender?
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1870

PostPosted: Sat Feb 23, 2013 1:00 pm    Post subject: Reply with quote

Copied this from the thread our Gorn commander wrote:

Quote:

Last night saw the Federation raid a large Gorn convoy. The Gorn convoy consisted of 9 large freighters and was protected by a Gorn DNL. The Federation raiding force was a DNL and hired Orion Battle Cruiser.

The convoy had to traverse 13 large boards before they could exit. The convoy set up in two groups as far apart as possible, one of 5 freighters and one of 4 freighters, with the Gorn DNL between them. The Federation immediately moved toward the smaller group and over the next few turns the Gorn DNL threw out a couple of torps to delay them a little. By turn three the Federation had caught the 4 frieghters, and with the Gorn DNL staying out of photon overload range the freighters were dispatched, two destroyed on the map and two destroyed attempting to leave the map after being crippled.

The other Gorn convoy had been making good progress and was now only a couple of boards away from the map edge. Another couple of torps kept the Federation weaving a little before they turned to try and deal with the remaining freighters. It was going to be close and so the Gorn DNL slowed a little tempting the Fed DNL to follow it and get within 8 hexes. The Fed DNL duly took of after the Gorn DNL leaving only the Orion to chase down the freighters.

The Federation had two photons ready and fired both overloaded at range 8 at the DNL, both missed and the next turn the Gorn DNL disengaged. The Orion managed to get within 4 hexes of the freighters just as they were exiting the board but did not manage to seriously damage one.

The battle ended. The Gorns lost 4 freighters and 200 cargo and managed to exit 5 freighters and 250 cargo. No warships were damaged.

Both player were content with the result.


So of the 45 income that was on the way to the Gorns 20 was destroyed on route.
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TrotskyTrotsky
Lieutenant JG


Joined: 15 Oct 2012
Posts: 58

PostPosted: Sun Feb 24, 2013 11:51 am    Post subject: Reply with quote

Oops! posted in wrong place - thanks Lee
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Captain Jack
Lieutenant JG


Joined: 12 Nov 2012
Posts: 36
Location: Old York

PostPosted: Tue Feb 26, 2013 6:36 pm    Post subject: Reply with quote

I wouldn't use the word content, with last game result. Really should have damaged the Gorn DNL or at least damage/destroyed another freighter.

Is the Gorn commander going to try to attack the Federation Homeworld? Or wait another turn for his battleships to turn up, against a renforced Fed? Shocked
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Scourge of the Dreadnought, master of ph3, grandmaster of the RA ph3!

p.s also has a large share in a shuttle building company!
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TrotskyTrotsky
Lieutenant JG


Joined: 15 Oct 2012
Posts: 58

PostPosted: Tue Feb 26, 2013 7:11 pm    Post subject: Reply with quote

Maybe both...
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Captain Jack
Lieutenant JG


Joined: 12 Nov 2012
Posts: 36
Location: Old York

PostPosted: Thu Feb 28, 2013 7:37 pm    Post subject: Reply with quote

Well, this week, Even I can't fail to win! Shocked

Because I am the only one who turns up! Wink (I know Targ would argue I could lose playing nobody Rolling Eyes )
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p.s also has a large share in a shuttle building company!
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