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Spring 2013 FCOL Tourney: Info, Announcements and Deadlines
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JimDauphinais
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Joined: 22 Nov 2009
Posts: 762
Location: Chesterfield, MO

PostPosted: Mon Mar 18, 2013 1:26 am    Post subject: Spring 2013 FCOL Tourney: Info, Announcements and Deadlines Reply with quote

Spring 2013 Federation Commander Online Tournament

Tournament Signup Deadline: Saturday, March 30, 2013

Start of Squadron Selection Bidding: Monday, April 1, 2013


Players new to Federation Commander who are uncomfortable with bidding for a squadron may before the start of bidding choose to opt out of the bidding and instead be assigned a copy of the Base Squadron for the tournament (see below).


Start of 1st Round: 1st Day following completion of squadron selection bidding

Completion of 1st Round: One month after the start of the 1st Round

Future rounds begin when the previous round ends and end one month later.


Signup via an E-mail to: jimdauphinais@aol.com and sebastian.palozzi@gmail.com


It is highly recommended that players use Skype voice chat while playing their matches.


PLEASE READ ALL OF THE TOURNAMENT RULES VERY CAREFULLY.

THERE ARE A NUMBER OF SIGNIFICANT CHANGES FROM THE RULES USED FOR THE FALL 2012 FEDERATION COMMANDER ONLINE TOURNAMENT.

Please Note:

(1) The most important of these changes is that squadron selection will be accomplished by bidding for your empire and squadron.

(2) While these rules use a number of elements from the official Federation Commander Tournament rules, the rules herein are completely self contained.

(3) If you do not see a rule that was used in a previous tournament, that rule is not in play in this tournament.



1. PARTICIPATION REQUIREMENTS

There are four requirements to participate:

a. You own a copy of the Sixth Revision of the Federation Commadner Reference Rulebook. A PDF copy of the Sixth Revision of the Federation Commander Reference Rulebook can be purchased at: http://e23.sjgames.com/item.html?id=ADB4020;

b. You have a subscription to Federation Commander Online (http://www.sfbonline.com/fc.jsp);

c. You participate in the squadron bidding as required at the start fo the tournament (Exception: Players new to Federation Commander that are uncomfortable with bidding can opt out of the bidding and instead receive a copy of the Base Squadron for the tournament); and

d. You complete each of your matches within its alloted month of time.



2. SIGNUPS

Players sign up by sending an email to the GM and Assistant GM by no later than Saturday, March 30, 2013 indicating the player's real name, the player's username on the Federation Commander forum and the player's username on Federation Commander Online.

Note that empire and squadron selection is not being completed at the time of signup. Instead, a bidding process will be used to select empires and squadrons.



3. TOURNAMENT SCENARIO

The scenario for all matches in this tounament will be as follows:

Map:

The map shall be 84 hexes by 60 hexes Fixed Map (this is functionally the equivalent of a standard Federal Commander small-hex Location Map).

Any ship which leaves the map as a result of the player's own movement (or the movement of a ship he tractored) is considered to have been destroyed. Any ship held in a tractor beam that will be forced to move off the map as a result of the opposing ship's movement is immediately released from the tractor in the last hex of the map (and does not leave the map). If its facing is such that its next movement would force it to exit the map and it cannot turn by any means to avoid doing so, it immediately stops (Speed Zero) in that hex; it otherwise will move normally (subject to its own speed plot) from that point. Drones, shuttles, and plasma torpedoes whose movement would force them to exit the map are destroyed.

A non-Class-S, Gas Giant (6A4) that is seven hexes in diameter is centered on hex 4230. It is surrounded by a ring that is one hex wide and 15 hexes in diameter. The ring is considered to be Dust (6B2a).


Starting Locations:

One force begins in or within one hex of hex 1736 and the other begins in or within one hex of hex 4952. Note that these two hexes are 32 hexes apart and that the ring around the Gas Giant does not lie between the two hexes. The center of the Gas Giant is 25 hexes from these two hexes.

If both players desire the same starting hex, they should each roll a die. The player with the higher die roll decides which player starts at each of the two starting hexes.

Victory:

Use the Point Value Victory System (8B2) with the following exceptions:

a. There is no adjustment for the difference in the starting point values for the two sides (i.e., (B2a) is not in effect).

b. Captured enemy ships are only worth 110% of their point value rather than 200% of their point value.

c. After the completion of 10 turns, if the victory point totals of the two players differ by more than 30 points and the player with the higher total has earned at least 150 victory points, the player with the higher total "wins" and the other player "loses". Otherwise, both players earn a "draw".

d. If one player resigns, the resigning player "loses" and the other player "wins".

e. If a game ends before the completion of 10 turns without a resignation by either player, both players earn a "draw" unless the victory point totals of the two players differ by more than 3 points for each turn completed and the player with the higher total has earned at least 15 victory points for each turn completed. If the point totals of the two players do differ by more than 3 points for each turn completed and the player with the higher total has earned at least 15 victory points for each turn completed, the player with the higher total "wins" the battle and the other player "loses" the battle.


Special Rules:

Ships with cloaking devices can use them for a total of 48 impulses, including the fade impulses, in any given game. At the end of the 48th impulse, the cloaking devices fail and will no longer function for the remainder of that game. Note that this is done for each individual ship. This applies whether the opposing ships have cloaking devices or not.


The following modifications to the Federation Commander Cloaking (5P) rules are in effect:

- Voiding doesn't affect the damage modifier. All other protections are still removed.

- Voiding only lasts for one impulse, regardless of cause. (Note that a tractored ship will still be re-voided every impulse.)

- Entering a web hex merely voids the cloak, though it is re-voided every impulse it remains in the hex.

- On the impulse the ship becomes fully cloaked, all seeking weapons targeted on the ship are removed from play, subject to its speed: Speed 0 (or Stopped) removes all seeking weapons; Speed 8 removes all seeking weapons farther than 4 hexes; Speed 16 removes all seeking weapons farther than 8 hexes.

- If a cloaked ship performs emergency deceleration, all seeking weapons still tracking it are removed.



Time Limit:

There is no time limit in terms of hours played. Instead, each match between players shall last for ten (10) turns or until one player concedes. You don't have to play all ten turns at once. You'll have one month to get each match in, and it should be possible to save the game in mid-game. In general, player match ups will be provided by the Judge in consultation with the Assistant Judge prior to the start of each month and results must reported by players back to the Judge and Assistant Judge within one month of that date.



4. SQUADRON SELECTION

Judge's Note:

Bidding will be used in this tournament to select empires and squadrons. However, players new to Federation Commander who are uncomfortable with bidding may indicate at the time they sign up for the tournament that they are opting out of the bidding and instead would like to receive a copy of the Base Squadron for the tournament.

On a high level, the bidding process has a three parts.

First, the Judge will place all of the players into a Player Order.

Second, the Judge will select a squadron containing specific ships from a specific empire. This "Base Squadron" will then be intially assigned to the last player in Player Order. The Base Squadron will serve as the target for everyone during bidding since it is guaranteed to be in the game.

Third, bidding for empires will be performed until all players have been assigned a squadron. The bidding for an empire starts when the next player in Player Order selects an eligible empire and posts a valid squadron bid for that empire. This initiates a 24 hour bidding period for that empire. The bidding is performed by bidding a specific squadron of that empire that the bidding player is willing to accept that has a lower total point value than the current standing squadron bid. Any player can bid at any time while bidding is open, but all bidding for an empire ends exactly 24 hours after the first bid for it was posted by the player who selected the empire that is up for bid. Players who have previously been assigned a squadron can bid, but if one of these players wins the bidding, that player must forfeit its previously assigned squadron. The forfeited squadron is then offered "as is" to the player who had the second lowest squadron bid for the empire that was just awarded. If that player chooses not to accept it, it is discarded unless it is the Base Squadron. If it is the Base Squadron, the player must take it.



Empire Restrictions:

Only the Federation, Frax, Gorn, Hydran, Klingons, Kzinti, Lyran, Orion Pirate, Romulan, Seltorian, or Tholian empire may be selected as an empire by a player.


Squadron Bid Restrictions:

Each player must construct his or her squadron from ships belonging to the empire being auctioned. There can be no more than four and no fewer than three ships in the squadron, and no more than two of a given type (e.g., DW, FF, CW). The total value of all ships in the squadron must be no more than 150% of the total point value of the Base Squadron. Only ships from the following list may be inlcuded in the squadron:

http://www.starfleetgames.com/federation/phpbb2/viewtopic.php?p=59486#59486

These are the ships valid for the tournament that are currently in the Federation Commander Online client and have appeared either as a laminated ship card or in an e23 ship card pack.

The squadron may include no more than two "leaders" (DN, BCH, CC, NCC) of different types, no more than one of which may be a dreadnought or heavy battlecruiser. The remaining ship or ships can be any available to the selected empire so long as they are not otherwise prohibited. The Federation BC series ships are considered to be BCH. The Romulan King Eagle, Lyran NCA and Lyran CA are not leaders despite each of them having a Flag Bridge.

Tholian forces can include no more than one ship equipped with web casters.

All Tholian and Seltorian ships must use their Milky Way (not M81) Galaxy weapons.

Hydran forces can include no more than eight Stingers; you can leave some hangar bays empty (and no, you do not get free shuttles to replace missing fighters).

The AEGIS rules are in play.

For ships that have multiple possible weapon layouts (e.g., most Orion Pirate ships), players may only select ships with weapon layouts that are fully functional within the Federation Commander Online client. Weapon layouts must be specified when such ships are included in a squadorn bid.


Base Squadron:

The Base Squadron for this tournament will be a Federation squadron that consists of one CC and two CA. It has a total point value of 445 points. 150% of this point value is 667 points.


Squadron Selection Procedure:

a. By random selection, the Judge will place all the players into a Player Order. If the Judge and the Assistant Judge are playing in the tournament, the Judge shall always go last in the Player Order and the Assistant Judge shall always go second to last in Player Order.

b. The Base Squadron is initially assigned "as is" to the last player in Player Order.

c. The next player in Player Order who has not yet been awarded a squadron will be given the opportunity to select an eligible empire that has not yet been selected in the tournament. This will be the next empire offered for bidding. The player must post in this topic his or her selection within 24 hours of receiving the opportunity to select an empire for bidding. Otherwise, that player is obligated to pass to the next player in Player Order who has not yet been awarded a squadron. If all eligible empires have already been selected, the player may select an eligible empire that has not been selected any more times in the tournament than any other empire. When a player posts the next empire for bidding, he or she must also provide a squadron bid for that empire. The squadron bid must be a valid squadron for the tournament that has a total point cost equal to or less than 150% of the total point value of the Base Squadron.

d. Once a valid bid for a new empire is posted, it will initiate a bidding period for that empire that will be open exactly 24 hours -- no more and no less. During the bidding period for that empire, any player at any time may choose to outbid the latest standing squadron bid for the empire. If a player wishes to bid, the player must bid a valid squadron of that empire that has a lower total point cost than the current standing squadron bid. A player that has already been awarded a squadron (including the Base Squadron) may bid. However, if this player wins the bidding, the player will have to forfeit his or her previously awarded squadron. Once bidding has ended, the player with the last standing squadron bid is awarded the squadron he or she bid.

e. If a player that has been previously awarded a squadron wins the bidding for an empire, this player's previously awarded squadron is forfeited and offered "as is" to the player who had the second lowest bid for the empire just awarded. If this player does not post an acceptance of the previously awarded squadron within 24 hours of it being offered to the player, the previously awarded squadron is discarded unless it is the Base Squadron. If it is the Base Squadron, the player must take it.

f. Steps c through e above are repeated until all of the players have been awarded a squadron.

If the last player without an awarded squadron fails under Step c to select an eligible empire for bidding within 24 hours of being offered that opportunity, that player will be withdrawn from the tournament.

If there are only two players left without an awarded squadron, and one of those two players fails twice consecutively under Step c to select an eligible empire for bidding, that player will be withdrawn from the tournament.

Regardless of the number of players left without an awarded squadron, if any player fails three times consecutively under Step c to select an eligible empire for bidding, that player will be withdrawn from the tournament.



5. PLASMA G, S AND R TORPEDO TUBES

Note that players will need to use a workaround in FC Online in order to manually setup starting a scenario with the second turn of P/S/R plasma loading complete (see http://www.starfleetgames.com/federation/phpbb2/viewtopic.php?p=43155#43155).



6. COMMUNICATION BETWEEN JUDGE AND PLAYERS

The Judge shall post deadline and match-up information on the federationcommander.com site. The Judge shall also email players with this information. Announcements may also be posted on the starfleetgames Discus forums and/or the ADB, Inc. Facebook page. While the Judge shall make every effort to ensure that players are adequately informed, it is the responsibility of the players to make sure they know the deadlines and matchups, and understand the rules. The Judge shall post deadline and match-up information on the Federation Commander Forum.



7. EMAILS TO THE JUDGE AND ASSISTANT JUDGE

All emails to the Judge and Assistant Judge must have the name of the tournament in the subject line (e.g. "FCOL Spring 2013 Tournament") or else the email wasn't sent. (This is to make it easy for the Judge and Assistant Judge to find the email(s) later.)

Judge: jimdauphinais@aol.com

Assistant Judge: sebastian.palozzi@gmail.com


8. PLAY DEADLINES

Once the Players are informed of their match-ups, they must arrange between each other a mutually agreeable time to play the game on FCOL. The Players shall have one month to make these arrangements and complete the game. It's up to both players to actively pursue the match; if one player makes a reasonable effort to arrange a game and another does not, the first player is awarded a win. If neither does, both are awarded a loss. "Reasonable effort" is in the judgment of the Judge and Assistant Judge. All emails between players attempting to arrange a game should be carbon-copied (cc'ed) to the Judge and Assistant Judge so that the Judge and Assistant Judge have evidence that players are actively pursuing the match-up. If both players are actively pursuing the match but circumstances beyond the players' control prevent it from happening, the Judge and Assistant Judge will adjudicate a result. If the Judge and Assistant Judge do not have a consensus on the adjudication, the game will default to both players earning a draw result.



9. NUMBER OF ROUNDS

The number of rounds will be a function of the number of participants. For example, if there are five to eight participants, it will take three rounds to determine a winner. If there are 9 to 16 participants, it will take four rounds to determine a winner.

This will be a Swiss-style tournament. As such, all participants will play in each round and all players will be ranked at the end of the tournament. Points will be awared to players as follows: "Win" 2 points, "Draw" 1 point and "Loss" 0 points. Except for the first round, when a "bye" is necessary due to an odd number of players, it will be awarded as a "draw" to the player with the lowest score at that time. If there is a tie for the lowest score, it will be awarded to the player with the lowest score that has received the lowest number of "byes". If there is still a tie, it will be awarded to one of the tied players by random selection by the Judge. If a "bye" is needed for the first round, it will be granted as a "win" to the player in this tournament that ranked highest in the Winter 2012 FC Online Tournament. Random selection will be used if there is a tie between highest ranked participating players.


If at the end of the tournament there are any players that are tied for points, the final ranking of those players will be resolved by comparing the tie breaker points earned by each. Each player's tie break points will equal to the sum of the all the points earned by all of that player's opponents in the tournament.



10. RULINGS

Federation Commander rules questions will be resolved on the Federation Commander Forum by Mike West when possible. When this is not possible, they will be resolved by consensus of the Judge and Assistant Judge.

All tournament rules questions will be resolved by consensus of the Judge and Assistant Judge.

For games involving the Judge, the Assistant Judge will resolve all tournament rules questions for that game.

For games involving the Assistant Judge, the Judge will resolve all tournament rules questions for that game.

In the event the Judge and Assistant Judge face each other in a game, another participant in the tournament will be recruited by the Judge and Assistant Judge to resolve all tournament questions for that game.
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Jim Dauphinais, Chesterfield, MO

St. Louis Area Fed Comm Group: http://games.groups.yahoo.com/group/STL_Federation_Commander/
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ncrcalamine
Lieutenant Commander


Joined: 23 Feb 2010
Posts: 228

PostPosted: Mon Mar 18, 2013 10:44 pm    Post subject: Reply with quote

questions:

Is any ship below 170 points a battle cruiser or is it a cruiser for selection purposes even if the ship card says battle cruiser for selection purposes? ( only one ship of bc or dn type, ...)
specifics:
is the 144 pt kzinti bc, a battlecruiser or cruiser for selection purpose?
is the 138 pt klingon bc, a battlecruiser or cruiser for selection purpose?
is the 169 pt gorn bcf, a battlecruiser or cruiser for selection purpose?
is the 145 pt gorn dbc a battlecruiser or cruiser for selection purpose?
is the 160 pt gorn bc a battlecruiser or cruiser for selection purpose?
is romulan 166 point k7r a battlecruiser or cruiser for selection purpose?

thanks

nicole
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JimDauphinais
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PostPosted: Mon Mar 18, 2013 10:56 pm    Post subject: Reply with quote

All of the leaders are marked on the posted valid ship list.

It is not Battlecruisers that are limited. It is Heavy Battlecruisers that are limited. The latter are leaders. Regular Battlecruisers are not.

None of the ships that you listed above are Heavy Battlecruisers. The only Heavy Battlecruisers in the valid ship list that are not explicitly labeled as Heavy Battlecruisers are the Federation Battlecruisers. All Federation Battlecruisers are Heavy Battlecruisers.
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ncrcalamine
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PostPosted: Mon Mar 18, 2013 11:35 pm    Post subject: Reply with quote

oops Rolling Eyes

nicole
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JimDauphinais
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PostPosted: Tue Mar 19, 2013 3:10 am    Post subject: Reply with quote

Well, the use of the term Battlecruiser can be certainly confusing at times in the SFU Smile
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Jim Dauphinais, Chesterfield, MO

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JimDauphinais
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PostPosted: Tue Mar 19, 2013 4:38 pm    Post subject: Reply with quote

Signups so far:

Pinbot
Sebastian380
JimDauphinais
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Jim Dauphinais, Chesterfield, MO

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JimDauphinais
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PostPosted: Tue Mar 19, 2013 4:40 pm    Post subject: Reply with quote

Map Overlay help:

If anyone has experience with importing a custom map overlay into the FC Online client, please let me know. I'd like to get that worked out before the matches begin to be played.

I can make the graphic file for the Gas Giant and the Ring. I just need to know how to transfer that from a standard graphic format such as a JPEG or TIFF into a format that can be imported into the client and how to import it into the client.

Thanks,
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Jim Dauphinais, Chesterfield, MO

St. Louis Area Fed Comm Group: http://games.groups.yahoo.com/group/STL_Federation_Commander/
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JimDauphinais
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PostPosted: Sat Mar 23, 2013 6:02 pm    Post subject: Reply with quote

Only one more week left for signups!

So, far we have three players signed up (Pinbot, Sebastion and myself).

We will be good to go if we get at least four players.

If we only get four players, we will use a three round structure where everyone will play each of the other three players once.
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Jim Dauphinais, Chesterfield, MO

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JimDauphinais
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PostPosted: Wed Mar 27, 2013 6:43 pm    Post subject: Reply with quote

If I do not get at least one more player by this Saturday, I will unfortunately need to cancel the tournament.

So far I only have Sebastian, Pinbot and myself.

Thanks,
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Jim Dauphinais, Chesterfield, MO

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storeylf
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Joined: 24 Jul 2008
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PostPosted: Wed Mar 27, 2013 7:43 pm    Post subject: Reply with quote

I'd hate to see those who want to play not get the chance due to lack of interest. So whilst I was going to sit this tourney out (irrespective of bidding etc) I'll enter if you are going to go with the idea of each player will play each other player. That will at least mean we can presumably arrange our games much more freely as we don't have to wait to see who won each round? In other words you can just say that we have 3 months to get all 3 games in, order doesn't matter. If I get my 3 games in within 1 month then that is fine as well.

Lee
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JimDauphinais
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PostPosted: Thu Mar 28, 2013 12:41 am    Post subject: Reply with quote

Lee -- If we only get four including yourself, I am definitely willing to go with that approach. If we get more than four, I might still be willing depending on how many more participants we get.

Thanks,
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Jim Dauphinais, Chesterfield, MO

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JimDauphinais
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PostPosted: Sat Mar 30, 2013 2:37 pm    Post subject: Reply with quote

Last day for signups!


So far I have:

Pinbot
Sebastian
Nicole
Storeylf (tentative)
Myself

Unless I get two or three more, we will be going with an everybody plays everybody else format. Otherwise, everything else will be the same as posted at top (assuming we can find a reasonable way to show the planet and ring on the the online map).
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Jim Dauphinais, Chesterfield, MO

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JimDauphinais
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PostPosted: Mon Apr 01, 2013 12:50 am    Post subject: Reply with quote

Lee - Let me know if you are still going participate. We have 4 or 5 depending on whether you are still participating or not.

Thanks,
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storeylf
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PostPosted: Mon Apr 01, 2013 8:32 am    Post subject: Reply with quote

As long as you are still going with the play every one else format then I'll play.
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JimDauphinais
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PostPosted: Tue Apr 02, 2013 1:17 am    Post subject: Reply with quote

Under a five player version of "everybody player everybody", the tournament will run five months with a game completion schedule set in advance such as this:

Code:
              Month #1    Month #2    Month #3    Month #4    Month #5
              --------    --------    --------    --------    --------

                 A           E           E           E           E
Match #1         vs          vs          vs          vs          vs
                 B           D           C           A           B


                 C           B           A           D           A
Match #2         vs          vs          vs          vs          vs
                 D           C           D           B           C


Sit Out          E           A           B           C           D



You can play any of your games in any order you wish with one catch.

The catch is that you MUST complete each game by the end of its scheduled completion month.

For example, Player C vs Player D must be completed by no later than the end of the first month and Player D vs Player B must be completed by no later than the end of the fourth month.

Busy players are likely to continue to play each of their games one at a time in the order they are listed in the schedule. However, they will know who their next opponent is at all times and do not need to waiit until all the games for the current month end before starting their next game.

Is everyone comfortable with this approach?
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