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Spring 2013 FCOL Tourney: Info, Announcements and Deadlines
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ncrcalamine
Lieutenant Commander


Joined: 23 Feb 2010
Posts: 228

PostPosted: Tue Apr 02, 2013 7:51 am    Post subject: Reply with quote

Ok but this is a commitmebt thru end september


Nicole
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Sebastian380
Lieutenant JG


Joined: 07 Mar 2013
Posts: 71
Location: Toronto, Canada

PostPosted: Tue Apr 02, 2013 10:05 am    Post subject: Reply with quote

Yes, I'm ok with this.
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JimDauphinais
Commander


Joined: 22 Nov 2009
Posts: 763
Location: Chesterfield, MO

PostPosted: Wed Apr 03, 2013 12:30 am    Post subject: Reply with quote

RECAP OF TOURNAMENT SCENARIO AND SQUADRON SELECTION PROCESS


TOURNAMENT SCENARIO

The scenario for all matches in this tounament will be as follows:

Map:

The map shall be 84 hexes by 60 hexes Fixed Map (this is functionally the equivalent of a standard Federal Commander small-hex Location Map).

Any ship which leaves the map as a result of the player's own movement (or the movement of a ship he tractored) is considered to have been destroyed. Any ship held in a tractor beam that will be forced to move off the map as a result of the opposing ship's movement is immediately released from the tractor in the last hex of the map (and does not leave the map). If its facing is such that its next movement would force it to exit the map and it cannot turn by any means to avoid doing so, it immediately stops (Speed Zero) in that hex; it otherwise will move normally (subject to its own speed plot) from that point. Drones, shuttles, and plasma torpedoes whose movement would force them to exit the map are destroyed.

A non-Class-S, Gas Giant (6A4) that is seven hexes in diameter is centered on hex 4230. It is surrounded by a ring that is one hex wide and 15 hexes in diameter. The ring is considered to be Dust (6B2a).


Starting Locations:

One force begins in or within one hex of hex 1736 and the other begins in or within one hex of hex 4952. Note that these two hexes are 32 hexes apart and that the ring around the Gas Giant does not lie between the two hexes. The center of the Gas Giant is 25 hexes from these two hexes.

If both players desire the same starting hex, they should each roll a die. The player with the higher die roll decides which player starts at each of the two starting hexes.

Victory:

Use the Point Value Victory System (8B2) with the following exceptions:

a. There is no adjustment for the difference in the starting point values for the two sides (i.e., (B2a) is not in effect).

b. Captured enemy ships are only worth 110% of their point value rather than 200% of their point value.

c. After the completion of 10 turns, if the victory point totals of the two players differ by more than 30 points and the player with the higher total has earned at least 150 victory points, the player with the higher total "wins" and the other player "loses". Otherwise, both players earn a "draw".

d. If one player resigns, the resigning player "loses" and the other player "wins".

e. If a game ends before the completion of 10 turns without a resignation by either player, both players earn a "draw" unless the victory point totals of the two players differ by more than 3 points for each turn completed and the player with the higher total has earned at least 15 victory points for each turn completed. If the point totals of the two players do differ by more than 3 points for each turn completed and the player with the higher total has earned at least 15 victory points for each turn completed, the player with the higher total "wins" the battle and the other player "loses" the battle.


Special Rules:

Ships with cloaking devices can use them for a total of 48 impulses, including the fade impulses, in any given game. At the end of the 48th impulse, the cloaking devices fail and will no longer function for the remainder of that game. Note that this is done for each individual ship. This applies whether the opposing ships have cloaking devices or not.


The following modifications to the Federation Commander Cloaking (5P) rules are in effect:

- Voiding doesn't affect the damage modifier. All other protections are still removed.

- Voiding only lasts for one impulse, regardless of cause. (Note that a tractored ship will still be re-voided every impulse.)

- Entering a web hex merely voids the cloak, though it is re-voided every impulse it remains in the hex.

- On the impulse the ship becomes fully cloaked, all seeking weapons targeted on the ship are removed from play, subject to its speed: Speed 0 (or Stopped) removes all seeking weapons; Speed 8 removes all seeking weapons farther than 4 hexes; Speed 16 removes all seeking weapons farther than 8 hexes.

- If a cloaked ship performs emergency deceleration, all seeking weapons still tracking it are removed.



Time Limit:

There is no time limit in terms of hours played. Instead, each match between players shall last for ten (10) turns or until one player concedes. You don't have to play all ten turns at once. You'll have one month to get each match in, and it should be possible to save the game in mid-game. In general, player match ups will be provided by the Judge in consultation with the Assistant Judge prior to the start of each month and results must reported by players back to the Judge and Assistant Judge within one month of that date.



SQUADRON SELECTION

Judge's Note:

Bidding will be used in this tournament to select empires and squadrons. However, players new to Federation Commander who are uncomfortable with bidding may indicate at the time they sign up for the tournament that they are opting out of the bidding and instead would like to receive a copy of the Base Squadron for the tournament.

On a high level, the bidding process has a three parts.

First, the Judge will place all of the players into a Player Order.

Second, the Judge will select a squadron containing specific ships from a specific empire. This "Base Squadron" will then be intially assigned to the last player in Player Order. The Base Squadron will serve as the target for everyone during bidding since it is guaranteed to be in the game.

Third, bidding for empires will be performed until all players have been assigned a squadron. The bidding for an empire starts when the next player in Player Order selects an eligible empire and posts a valid squadron bid for that empire. This initiates a 24 hour bidding period for that empire. The bidding is performed by bidding a specific squadron of that empire that the bidding player is willing to accept that has a lower total point value than the current standing squadron bid. Any player can bid at any time while bidding is open, but all bidding for an empire ends exactly 24 hours after the first bid for it was posted by the player who selected the empire that is up for bid. Players who have previously been assigned a squadron can bid, but if one of these players wins the bidding, that player must forfeit its previously assigned squadron. The forfeited squadron is then offered "as is" to the player who had the second lowest squadron bid for the empire that was just awarded. If that player chooses not to accept it, it is discarded unless it is the Base Squadron. If it is the Base Squadron, the player must take it.



Empire Restrictions:

Only the Federation, Frax, Gorn, Hydran, Klingons, Kzinti, Lyran, Orion Pirate, Romulan, Seltorian, or Tholian empire may be selected as an empire by a player.


Squadron Bid Restrictions:

Each player must construct his or her squadron from ships belonging to the empire being auctioned. There can be no more than four and no fewer than three ships in the squadron, and no more than two of a given type (e.g., DW, FF, CW). The total value of all ships in the squadron must be no more than 150% of the total point value of the Base Squadron. Only ships from the following list may be inlcuded in the squadron:

http://www.starfleetgames.com/federation/phpbb2/viewtopic.php?p=59486#59486

These are the ships valid for the tournament that are currently in the Federation Commander Online client and have appeared either as a laminated ship card or in an e23 ship card pack.

The squadron may include no more than two "leaders" (DN, BCH, CC, NCC) of different types, no more than one of which may be a dreadnought or heavy battlecruiser. The remaining ship or ships can be any available to the selected empire so long as they are not otherwise prohibited. The Federation BC series ships are considered to be BCH. The Romulan King Eagle, Lyran NCA and Lyran CA are not leaders despite each of them having a Flag Bridge.

Tholian forces can include no more than one ship equipped with web casters.

All Tholian and Seltorian ships must use their Milky Way (not M81) Galaxy weapons.

Hydran forces can include no more than eight Stingers; you can leave some hangar bays empty (and no, you do not get free shuttles to replace missing fighters).

The AEGIS rules are in play.

For ships that have multiple possible weapon layouts (e.g., most Orion Pirate ships), players may only select ships with weapon layouts that are fully functional within the Federation Commander Online client. Weapon layouts must be specified when such ships are included in a squadorn bid.


Base Squadron:

The Base Squadron for this tournament will be a Federation squadron that consists of one CC and two CA. It has a total point value of 445 points. 150% of this point value is 667 points.


Squadron Selection Procedure:

a. By random selection, the Judge will place all the players into a Player Order. If the Judge and the Assistant Judge are playing in the tournament, the Judge shall always go last in the Player Order and the Assistant Judge shall always go second to last in Player Order.

b. The Base Squadron is initially assigned "as is" to the last player in Player Order.

c. The next player in Player Order who has not yet been awarded a squadron will be given the opportunity to select an eligible empire that has not yet been selected in the tournament. This will be the next empire offered for bidding. The player must post in this topic his or her selection within 24 hours of receiving the opportunity to select an empire for bidding. Otherwise, that player is obligated to pass to the next player in Player Order who has not yet been awarded a squadron. If all eligible empires have already been selected, the player may select an eligible empire that has not been selected any more times in the tournament than any other empire. When a player posts the next empire for bidding, he or she must also provide a squadron bid for that empire. The squadron bid must be a valid squadron for the tournament that has a total point cost equal to or less than 150% of the total point value of the Base Squadron.

d. Once a valid bid for a new empire is posted, it will initiate a bidding period for that empire that will be open exactly 24 hours -- no more and no less. During the bidding period for that empire, any player at any time may choose to outbid the latest standing squadron bid for the empire. If a player wishes to bid, the player must bid a valid squadron of that empire that has a lower total point cost than the current standing squadron bid. A player that has already been awarded a squadron (including the Base Squadron) may bid. However, if this player wins the bidding, the player will have to forfeit his or her previously awarded squadron. Once bidding has ended, the player with the last standing squadron bid is awarded the squadron he or she bid.

e. If a player that has been previously awarded a squadron wins the bidding for an empire, this player's previously awarded squadron is forfeited and offered "as is" to the player who had the second lowest bid for the empire just awarded. If this player does not post an acceptance of the previously awarded squadron within 24 hours of it being offered to the player, the previously awarded squadron is discarded unless it is the Base Squadron. If it is the Base Squadron, the player must take it.

f. Steps c through e above are repeated until all of the players have been awarded a squadron.

If the last player without an awarded squadron fails under Step c to select an eligible empire for bidding within 24 hours of being offered that opportunity, that player will be withdrawn from the tournament.

If there are only two players left without an awarded squadron, and one of those two players fails twice consecutively under Step c to select an eligible empire for bidding, that player will be withdrawn from the tournament.

Regardless of the number of players left without an awarded squadron, if any player fails three times consecutively under Step c to select an eligible empire for bidding, that player will be withdrawn from the tournament.
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Jim Dauphinais, Chesterfield, MO

St. Louis Area Fed Comm Group: http://games.groups.yahoo.com/group/STL_Federation_Commander/
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JimDauphinais
Commander


Joined: 22 Nov 2009
Posts: 763
Location: Chesterfield, MO

PostPosted: Wed Apr 03, 2013 12:49 am    Post subject: Reply with quote

Player Order

Pinbot
Ncrcalamine
Storyelf
Sebastian380
JimDauphinais - Federation 1 x CC and 2 x CA (445 points)


Base Squadron

The Base Squadron starts with Jim Dauphinais as shown above. It is a 445 point squadron. 150% of this amount is 667 points.


First Empire Bid

Pinbot is up to pick an empire and submit a valid squadron bid for it of up to 667 points.

Once Pinbot posts his empire selection and squadorn bid for his selected empire, bidding on that empire will be open to all players for exactly 24 hours.

For example, if Pinbot posts at 06:00 AM on January 5th, the last bid posting for that empire will be accepted at 5:59 AM on January 6th.

Valid squadron bids must have a lower total point value than the lowest current valid squadron bid. The lowest posted valid squadron bid at the end of the bidding period wins the empire.

If I win the bidding, the Base Squadron will be reassigned to the player with the second lowest valid squadron bid.


If Pinbot does not post his empire selection and squadron bid within 24 hours of the the time/date stamp of this announcement post, Pinbot will be forced to pass to Ncrcalamine.

And with that, over to Pinbot ...
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Jim Dauphinais, Chesterfield, MO

St. Louis Area Fed Comm Group: http://games.groups.yahoo.com/group/STL_Federation_Commander/
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ncrcalamine
Lieutenant Commander


Joined: 23 Feb 2010
Posts: 228

PostPosted: Wed Apr 03, 2013 3:25 am    Post subject: Reply with quote

The base squqdron an never be bid lower. Is that correct? It is a constant.

Nicole
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JimDauphinais
Commander


Joined: 22 Nov 2009
Posts: 763
Location: Chesterfield, MO

PostPosted: Wed Apr 03, 2013 3:47 am    Post subject: Reply with quote

Yes. The Base Squadron is fixed and is guaranteed to be in the tournament. What is not known is what player it will ultimately be assigned to.

It starts assigned to me, but it may move around depending on what happens in the bidding process.
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Jim Dauphinais, Chesterfield, MO

St. Louis Area Fed Comm Group: http://games.groups.yahoo.com/group/STL_Federation_Commander/
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pinbot
Lieutenant JG


Joined: 07 Mar 2007
Posts: 59
Location: Portland, OR

PostPosted: Wed Apr 03, 2013 7:42 pm    Post subject: Reply with quote

Dang, it's a lot harder to decide when it's not a mock! Just to get things going...

FRAX -- 1 x DN @ 222, 3 x CA @ 146 (660 points)

A hasty bid, but feel free to leave me stuck with it! Smile

Over to Nicole.
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1876

PostPosted: Wed Apr 03, 2013 8:03 pm    Post subject: Reply with quote

Can only have 2 of any ship type, so cannot have 3CAs.
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pinbot
Lieutenant JG


Joined: 07 Mar 2007
Posts: 59
Location: Portland, OR

PostPosted: Wed Apr 03, 2013 8:23 pm    Post subject: Reply with quote

storeylf wrote:
Can only have 2 of any ship type, so cannot have 3CAs.


Doh, TOO hasty! Sorry.

FRAX -- 1 x DN @ 222, 2 x CA @ 146, 1 x CWD @ 139 (653 points)
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JimDauphinais
Commander


Joined: 22 Nov 2009
Posts: 763
Location: Chesterfield, MO

PostPosted: Wed Apr 03, 2013 11:02 pm    Post subject: Reply with quote

Any player can bid at any time up to the close of the 24 hour bidding window for the empire.


I'll bid the Frax down to:

Frax 1 x BCH (192) + 2 x CA (146) = 484 points total
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Jim Dauphinais, Chesterfield, MO

St. Louis Area Fed Comm Group: http://games.groups.yahoo.com/group/STL_Federation_Commander/
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1876

PostPosted: Wed Apr 03, 2013 11:08 pm    Post subject: Reply with quote

..

Last edited by storeylf on Thu Apr 04, 2013 9:47 am; edited 1 time in total
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pinbot
Lieutenant JG


Joined: 07 Mar 2007
Posts: 59
Location: Portland, OR

PostPosted: Wed Apr 03, 2013 11:57 pm    Post subject: Reply with quote

Dang...keeping it real, eh?

Okay FRAX: 1 x CC @ 164, 2 x CF @ 159 (482 pts)
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JimDauphinais
Commander


Joined: 22 Nov 2009
Posts: 763
Location: Chesterfield, MO

PostPosted: Thu Apr 04, 2013 2:43 am    Post subject: Reply with quote

I pass on further bidding for the Frax.

Note if others are a similar mind, please indicate so as it could allow us to end bidding before the 24 hour bidding period would have normally ended. However, once you state you are passing on further bidding for an empire, you can't recant on that declaration.
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Jim Dauphinais, Chesterfield, MO

St. Louis Area Fed Comm Group: http://games.groups.yahoo.com/group/STL_Federation_Commander/
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ncrcalamine
Lieutenant Commander


Joined: 23 Feb 2010
Posts: 228

PostPosted: Thu Apr 04, 2013 7:15 am    Post subject: Reply with quote

Pinbot
Your squadron should be
Cc 159
Fca 164
Fca 164
Total 487
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ncrcalamine
Lieutenant Commander


Joined: 23 Feb 2010
Posts: 228

PostPosted: Thu Apr 04, 2013 7:33 am    Post subject: Reply with quote

So as i understand it jim has the frax squadron
Nicole
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