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Torpedo Hit or Drone Hit

 
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Sebastian380
Lieutenant JG


Joined: 07 Mar 2013
Posts: 71
Location: Toronto, Canada

PostPosted: Tue May 21, 2013 4:37 pm    Post subject: Torpedo Hit or Drone Hit Reply with quote

Is there any reason why some weapons are damaged on torpedo hits while others are damaged on drone hits?
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storeylf
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Joined: 24 Jul 2008
Posts: 1876

PostPosted: Tue May 21, 2013 4:53 pm    Post subject: Reply with quote

The alternative would be a hit that said photon/fusion/disrupter/plasma/IonCannon and another that said Drone/ADD/ESG/Hellbore/IPG etc.

Torpedo and drone is just simpler.

Unless you are suggesting that it be made simpler and just say 'weapon' with the player choosing?

So row 6 would be: weapon>weapon>weapon.


Last edited by storeylf on Tue May 21, 2013 5:07 pm; edited 2 times in total
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Sebastian380
Lieutenant JG


Joined: 07 Mar 2013
Posts: 71
Location: Toronto, Canada

PostPosted: Tue May 21, 2013 4:57 pm    Post subject: Reply with quote

I was wondering if there was any particular reason a weapon would fall under the 'torpedo' category as opposed to the 'drone' category.
A quick survey of the DAC shows both drone and torpedo appear 3 times so i don't really see a difference.
Just curious.
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storeylf
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Joined: 24 Jul 2008
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PostPosted: Tue May 21, 2013 5:09 pm    Post subject: Reply with quote

At one point drone was the secondary/drone/anti-drone system - drone, ADD, ESG etc, and Torp was the major heavy weapon.

Now its less obvious as things like PPD and Hellbore are drone hits.
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Kang
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Joined: 23 Sep 2007
Posts: 1955
Location: Devon, UK

PostPosted: Wed May 22, 2013 6:16 am    Post subject: Reply with quote

Plus the system as it stands helps to spread the damage around. Also to make the target lose systems he may not want to lose, for example, PA panels on an Andromedan ship. It gives the target less choice.

Also, the system penalises ships which have a large variety of heavy weapons, for example, Hydran ships with fusion/Hellbore combinations. This is an elegant play-balancing feature which balances those ships' versatility with added vulnerability to damage.
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storeylf
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Joined: 24 Jul 2008
Posts: 1876

PostPosted: Wed May 22, 2013 8:07 am    Post subject: Reply with quote

Kang wrote:
Also, the system penalises ships which have a large variety of heavy weapons, for example, Hydran ships with fusion/Hellbore combinations. This is an elegant play-balancing feature which balances those ships' versatility with added vulnerability to damage.


I'd have said the other way round myself, without systems that are hit on torp and drone you end up losing phasers fast. One of the big problems Hydrans face is losing all their phasers rapidly - they lose at least 3 phasers going down the 6 row, 2 in the first 3 hits.
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Kang
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Joined: 23 Sep 2007
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Location: Devon, UK

PostPosted: Wed May 22, 2013 9:54 am    Post subject: Reply with quote

Interesting, Lee. Never thought of it that way myself....
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storeylf
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PostPosted: Wed May 22, 2013 10:44 am    Post subject: Reply with quote

Off the top of my head there are 3 empires which tend to have just one type of non phaser weapon, Hydran, Rom and Gorn. All 3 of them want phasers.

All of them because the other weapons are multi turn armers, so phasers are their only weapon they can use every turn. Plus phasers are more power efficent than anything else generally speaking. Especially true on Fusion hydrans.

Hydrans because gatlings are their main weapon, and they want other phasers to help protect them.

Plasma empires because they are their drone defense and also they are what you are shooting with when the enemy is running from plasma.

I tend to find hyrans 'feel' it more, probably because the gatling phasers are their main weapon, but the other phasers are their main long range weapon (at least as far as fusion hydrans go) so whatever phaser you lose is painful.
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Steve Cole
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Joined: 11 Oct 2006
Posts: 3067

PostPosted: Wed May 22, 2013 3:41 pm    Post subject: Reply with quote

It is the way the system works. Dividing weapons into three categories (phaser, torpedo, drone) makes the weapon hits appear at the correct frequency.

Now, as for the "not obvious" nature of what's what, here's a clue.

ISC have plasma torpedoes (which obviously go into torpedo) and phasers (which obviously go into phasers) and PPDs (which don't really go into phasers or torpedoes and the ISC have nothing to go into drones) so putting PPDs into drones makes the algorithm work.
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